assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual.
T rademarks used in this text: High End S ystems, WholeHog III, Catalyst, the Catalyst Logo , and LithoP atterns
are registered trademarks; and Collage, Collage Generat or, Hog iPC, the High End Systems globe logo and the
Hog logo are trademarks of High End Systems, Inc. or High End Systems Europe Ltd. Belden is a registered
trademark of Belden, Inc. Microsoft, DirectX, and Windows are either registered trademarks or trademarks of
Microsoft Corporation in the United States and/or other countries. Super HAD and Sony are registered
trademarks or trademarks of Sony Corporation in the United States and/or other countries. Art-Net is a
registered trademark of Artistic License Co rpo r atio n. Lig htw av e 3-D i s a regist ered tr ademar k of Newtek . Mac
OS is a trademark of Apple Computer, Inc. registered in the U.S. and in other countries.
Other trademarks and trade names may be used in this document to refer to either the entities claiming the
marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and
trade names owned by other s.
Axon Media Server User Manual
p/n 60600268
Software Release Version 1.4
May, 2008
Contacting High End Systems
®
Sales DepartmentHigh End Systems, Inc.
2105 Gracy Farms Lane
Austin, TX 78758 USA
voice:512.836.2242
fax:512.837.5290
Toll Free: 800.890.8989
Customer ServiceHigh End Systems, Inc.
2105 Gracy Farms Lane
Austin, TX 78758 USA
voice:800.890.8989
fax: 512.834.9195
toll free: 800.890.8989
email: support@highend.com
World Wide Web:http://www.highend.com
Patents
This High End Systems product is protected by patents and pending patent applications.
Patents
owned or licensed by High End Systems include:
US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474;
US
4,962,687; US 4,972,306; US 4,980,806; US 5,010,459; US 5,031,078; US 5,073,847; US 5,078,039;
US
5,186,536; US 5,209,560; US 5,278,742; US 5,282,121; US 5,307,295; US 5,329,431; US 5,331,822;
5,367,444; US 5,402,326; US 5,414,328; US 5,426,576; US 5,430,629; US 5,432,691; US 5,454,477;
US
US
5,455,748; US 5,502,627; US 5,506,762; US 5,515,254; US 5,537,303; US 5,545,951; US 5,588,021;
US
5,590,954; US 5,590,955; US 5,640,061; US 5,647,662; US 5,691,886; US 5,702,082; US 5,728,994;
5,758,955; US 5,758,956; US 5,769,527; US 5,769,531; US 5,774,273; US 5,788,365; US 5,794,881;
US
US
5,795,058; US 5,798,619; US 5,806,951; US 5,812,596; US 5,823,661; US 5,825,548; US 5,828,485;
US
5,829,868; US 5,857,768; US 5,882,107; US 5,921,659; US 5,934,794; US 5,940,204; US 5,945,786;
5,953,151; US 5,953,152; US 5,969,485; US 5,980,066; US 5,983,280; US 5,984,248; US 5,986,201;
US
US
6,011,662; US 6,029,122; US 6,048,080; US 6,048,081; US 6,054,816; US 6,057,958; US 6,062,706;
US
6,079,853; US 6,126,288; US 6,142,652; US 6,142,653; US 6,172,822; US 6,175,771; US 6,188,933;
6,208,087; US 6,219,093; US 6,220,730; US 6,241,366; US 6,249,091; US 6,255,787; US 6,256,136;
US
US
6,261,636; US 6,278,542; US 6,278,545; US 6,278,563; US 6,288,828; US 6,326,741; US 6,327,103;
US
6,331,756; US 6,346,783; US 6,421,165; US 6,430,934; US 6,459,217; US 6,466,357; US 6,502,961;
6,515,435; US 6,523,353; US 6,536,922; US 6,538,797; US 6,545,586; US 6,549,324; US 6,549,326;
US
US
6,563,520; US 6,565,941; US 6,570,348; US 6,575,577; US 6,578,991; US 6,588,944; US 6,592,480;
US
6,597,132; US 6,600,270; US 6,601,974; US 6,605,907; US 6,617,792; US 6,621,239; US 6,622,053;
6,635,999; US 6,648,286; US 6,664,745; US 6,682,031; US 6,693,392; US 6,696,101; US 6,719,433;
US
US
6,736,528; US 6,771,411; US 6,775,991; US 6,783,251; US 6,801,353; US 6,812,653; US 6,823,119;
US
6,865,008; US 6,866,390; US 6,866,402; US 6,866,451; US 6,869,193; US 6,891,656; US 6,894,443;
6,919,916; US 6,930,456; US 6,934,071; US 6,937,338; US 6,955,435; US 6,969,960; US 6,971,764;
US
US
6,982,529; US 6,988,805; US 6,988,807; US 6,988,817; US 7,000,417; US 7,011,429; US 7,018,047;
US
7,020,370; US 7,033,028; US 7,048,838; US 7,055,963; US 7,055,964; US 7,057,797; US 7,073,910;
7,078,869; US 7,092,098; US 7,119,902; US 7,161,562; US 7,175,317; US 7,181,112; US 7,206.023;
US
US
7,210,798; US 7,253,942; US D347,113; US D350,408; US D359,574; US D360,404; US D365,165;
US
D366,712; US D370,080; US D372,550; US D374,439; US D377,338; US D 38 1,740; US D4 09, 771 ; AT E169413;
2142619; CA 2145508; CA 2245842; DE 22588.4-08; DE 621495; DE 655144; DE 69320175.4; DE 69322401.0;
CA
DE
69331145.2; DE 69525856.7; DE 69734744.3; DE 797503; DK 0655144; DK 1447702; EP 0475082;
EP
0621495; EP 0655144; EP 0662275; EP 0767398; EP 0797503; EP 0969247; EP 1447702; ES 0621495;
0621495; FR 0655144; FR 0662275; FR 1447702; GB 2043769B; GB 2055842B; GB 2283808B; GB 2290134B;
2307036B; GB 2316477B; IE 0621495; IT 034244BE; 2005; IT 0621495; IT 0655144; JP 3495373; JP 3793577;
0621495; NL 0797503; NL 0969247; UK 0621495; UK 0655144; UK 0662275; UK 0797503; UK 0969247;
NL
UK
1447702;
iiAxon Media Server User Manual
Declaration of Conformity
according to ISO/IEC Guide 22 and EN45104
Manufacturer’s name:High End Systems, Inc.
Distributor’s name:High End Systems, Inc.
Distributor’s address:2105 Gracy Farms Lane
Austin, Texas 78758 USA
Declares that the product
Product Name: Axon
Product Number: All
Product Options: All
conforms to the following EEC directives:
73/23/EEC, as amended by 93/68/EEC
89/336/EEC, as amended by 92/31/EEC and 93/68/EEC
Equipment referred to in this declaration of conformity was first manufactured in compliance
with the following standards in 2005:
Safety:EN 60598-1: 1997
EN 60598-2-17; 1990
A1-A3: 1998
A13: 1999
EMC:
EN 55022
Conducted Emissions Class A
Radiated Emissions Class A
ANSI C63.4 Class A
FCC 47 CFR Part 15 Class A
EN 55024
EN 61000-3-2 Class A
EN 61000-3-3
VCCI V-1/2001.04 Class A
EN 61000-4-2 4/8kV
EN 61000-4-3 A1 3V/m
EN 61000-4-4 1kV/0.5kV
EN 61000-4-5 2kV/1kV
EN 61000-4-6 3 Vrms
EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p
USA, Tuesday, May 13, 2008
Kenneth Stuart Hansen, Compliance Engineer
Axon Media Server User Manual iii
Product Modification Warning
High End Systems products are designed and manufactured to meet the requirements of United States and
International safety regulations. Modifications to the product could affect safety and render the product noncompliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements
internationaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de
sécurité en vigueur.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und
internationalen Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit
beeinträchtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle nor m a tive di
sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e
rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están diseñados y fabricados para cumplir los requisitos de las
reglamentaciones de seguridad de los Estados Unidos e internacionales. Las modificaciones al producto
podrían afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad
relevantes.
FCC Information
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to
part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful
interference when the equipment is operated in a commercial environment. This equipment generates, uses,
and can radiate radio frequency energy and, if not installed and used in accordance with the instruction
manual, may cause harmful interference to radio communications. Operation of this equipment in a
residential area is likely to cause harmful interference, in which case the user will be required to correct the
interference at his own expense.
Important Safety Information
Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in
Appendix
Important: Informations De Sécurité
Les instructions se rapportant à la prote ction permanente contre les incendies, l’électrocution, excessif et aux
blessures corporelles se trouvent dans l’Annexe
monter ou d’utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag, und Verletzung von Personen finden Sie
in Anhang
sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione, e infortuni sono contenute nell’appendice D. Si pre ga di
leggere tutte le istruzioni prima di assemblare, montare e azionare l’apparecchiatura.
Informacion Importante De Seguridad
En el Apéndice D se encuentran instrucciones sobre protección continua contra incendios, descarga eléctrica,
y lesiones personales. Lea, por favor, todas las instrucciones antes del ensamblaje, montaje y operación de
este equipo.
ivAxon Media Server User Manual
D. Please read all instructions prior to assembling, mounting, and operating this equipment.
D. Veuillez lire toutes les instructions avant d’assembler, de
D. Vor der Montage, dem Zusammenbau und der Intbetriebnahme dieses Geräts alle Anleitungen
Symbols
The following international caution and warning symbols appear in margins throughout this manual to
highlight messages.
CAUTION: This symbol appears adjacent to Caution
messages. Not heeding these messages could result in
personal injury and/or damage to equipment.
WARNING: This symbol appears adjacent to high
voltage warning messages. Not heeding these
messages could result in serious personal injury.
Packaged Media Notice:
Any use of this product other than consumer personal use in any manner that complies with the
MPEG-2 Standard for encoding video information for packaged media is expressly prohibited
without a license under applicable patents in the MPEG-2 patent portfolio, which license is
available from MPEG LA, L.L.C., 250 Steele Street, Suite 300, Denver Colorado 80206.
Warranty Information
Limited Warranty
Unless otherwise stated, your product (excluding the lamp) is covered by a one year parts and labor limited
warranty. The lamp warranty for Christie projectors is 120 days or 500 hours whatever comes first. It is the
owner’s responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or
distributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty
period.
Returning an Item Under Warranty for Repair
It is necessary to obtain a Return Material Authorization (RMA) number from y our de aler o r po int of p urch ase
BEFORE any units are returned for repair. The manufacturer will make the final determination as to whether or
not the unit is covered by warranty.
Any Product unit or parts returned to High End Sy stems must be packaged in a suitabl e manner to ensure the
protection of such Product unit or parts, and such pack age shall be clearly and prominen tly marked to indicate
that the package contains returned Product units or parts and with an RMA number. Accompany all returned
Product units or parts with a written explanation of the alleged p roblem or mal function. Ship retur ned Product
units or parts to: 2105 Gracy Farms Lane, Austin, TX 78758 USA.
Note: Freight Damage Claims are invalid for fixtures shipped in non-factory boxes and packing
materials
Freight
All shipping will be paid by the purchaser. Items under warranty shall have return shipping paid by the
manufacturer only in the Continental United States. Under no circumstances will freight collect shipments be
accepted. Prepaid shipping does not in clude rush expediting such as air freight. Air freight can be sent
customer collect in the continental United States.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE
CONSUMER OTHER THAN THE LIMITED WARRANTY STATED ABOVE. HIGH END SYSTEMS, INC. MAKES NO
WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY
DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END
SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST
PROFITS, SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT
DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION,
WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND
WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
.
Axon Media Server User Manual v
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or
parts. This warranty gives you specific legal rights, and you may also have other rights specific t o your
locality.
What You Should Know About Copyright
The following FAQ can help you understand copyright laws and how they apply to content
used with the DL.3, DL.2 and Axon media servers.
By Suzy Vaughan Associates for High End Systems.
I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my
services. What do I have to do to be able to do that?
First of all, you need to obtain permission to use the clip from its owners. The clip is considered intellectual
property , just as thoug h it were your car or s ome software code deve loped by and belongi ng to Microsoft. This
is because the U.S. Copyright Act gave creators of literary works (which include books, films, television
programs, art works, still photos and musical compositions and recordings) the right to sell or license these
works and to make money from them for the period of the copyright.
But what about public domain material? I heard that lots of material is in the public domain and
can be used for free.
Once the copyright runs out, the creative work falls into the public domain and can be used freely by anyone
without payment or licensing. If the work is not public domain, it is considered literary property. The
Copyright Act provides substantial penalties for copyright infringement ranging from $10,000 for accidental
infringement to $250,000 for willful infringement. However, contrary to popular belief, there really is not that
much material in the public domain so this approach will limit you creatively.
What if I want to use a clip in a public performance? It's not being filmed or taped. Surely I don't
need permission for that?
Public gatherings require clearance whenever copyrighted data is projected to audiences, or for any use other
than just personal viewing. Concerts, trade shows, industrial shows, parties and raves are all examples of
public performance and permission must be obtained.
Suppose I want to use a still photo or a magazine cover or a television clip? Do I have to obtain
permission for them too?
Yes, they are also copyrighted works, whose owners must grant a license for their usage.
Do I need any other permissions to use this material?
In many cases you do. You may need to obtain permission to use the appearance of actors who appear in the
clip as well as pay the writers and directors of the film that your clip comes from.
What about music? I hear you can use 8 bars for free.
8 bars for free is a fallacy that has been passed around as a fact for a long period of time. However, it isn't
true. Both musical compositions and records require licensing and payment.
What about High End Systems material included with Axon and DL.2 media servers? Do I have to
clear that?
No. High End Systems has worked to provide clearance for the content that is provided with Axon and DL.2
media servers. Any materials you received directly from HES with the purchase of a new media server have
already been properly licensed for your use in shows and presentations. That does not, however, license you
to sell this content separately from High End Systems media servers. Also, please be sure that any new
content you obtain from outside sources is properly cleared for public presentation.
viAxon Media Server User Manual
This sounds really difficult and I don't know how to do it? What do I do to properly license
copyrighted material?
You need to consult with a Content Clearing House or with a properly licensed Intellectual Property Attorney.
Content clearinghouses are typically less expensive to work with and have well established industry relations
that can result in cost savings. High End Systems uses and highly recommends Suzy Vaughan Associates.
Suzy Vaughan Associates has 20 y ears of ex perience in cl earing clips, talent, and mus ic for use in any number
of venues. Their clients include Barbara Streisand, Michael Jackson, and The Emmys among other shows.
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or
emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney
specializing in intellectual property issues.
How much does it typically cost to license copyrighted material?
The answer depends entirely on what material you want to use and how you plan to use it. Prices can range
from hundreds of dollars for photography c ontent to thou sands of dollars for a highly desir able film/vid eo clip .
Since price is content-sensitive, the best thing to do is to contact a clearinghouse like Suzy Vaughan
Associates and let them find out for you.
Axon Media Server User Manual vii
viiiAxon Media Server User Manual
Table of Contents
AXON Media Server with Collage™ Software User Manual
Contacting High End Systems®.......................................................................ii
Related Products and Optional Accessories ................................................... 3
Chapter 2: Setup and Configuration
Hardware setup includes mounting, connecting to power and Ethernet and DMX
linking. Software setup includes launching the Content Management
Application (CMA) and setting configuration options.
Accessing Live Video Feed in the Graphics Engine ...................................... 16
Chapter 4: DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview
on programming DL.3, DL.2, and Axon media servers followed by a example of
using a Wholehog console to patch and display output from a media server.
Apply a Global Solarize Effect......................... .. .. .......................... .. ............ 33
Adjust Global Viewpoint Mode .................................................................... 33
Chapter 6: Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine software
to control content selection, playback, and 3-D Object and Global manipulation.
Global Functions.......................................................................................... 38
Making Graphics Effect Choices ................................................................... 38
Axon Media Server User Manual xi
Chapter 7: Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and media file
components as well as define the video segment and its playback.
After designating a master fixture, you can synchronize the content of other
Axon or DL.3 fixtures to any Object on the master in terms of playback time,
rotation or both.
Global Graphic controls affect the comp osite image created by defining two or
three separate object graphics. You can adjust intensity, define masks, select
a point in space to view the composite image, and control keystone correction.
Global Intensity .......................................................................................... 87
Global Effect Mode 1 and Effect Mode 2 ................................. ..................... 88
Global Control .......................................................................................... ... 92
Shutdown and Reset Options ........................................................................ 92
Four-in-One Control Option........................................................................... 92
Creating Custom Content for the Collage Generator Effect ........................ 117
Collages Using Live S-Video Input .............................................................117
Chapter 13: Effect Mode Options Descriptions
Effects can be applied to the Media File content (texture) mapped onto a 3-D
object. Multiple Color and Geometric options are available in Effect Mode
parameters for both individual Graphic object and Global control.
Effect Mode Color Options ......................................................................... 120
All or Nothing............................................................................................ 120
Protocol Viewer on Axon Desktop................................................................. 161
Axon Media Server User Manual xvii
Chapter 15: Content Management Application (CMA)
A Content Management Application (CMA) running on an Axon media server or
a computer connected through a n E t he rn et network gives you remote cont rol
of content, software and configuration management functions.
Launching the CMA ................................................................................... 164
Installing the CMA on Your Computer............................................................164
Launching the CMA on Axon.........................................................................165
Auto Discovery...........................................................................................165
Performing the System Restore ................................................................ 191
Axon Media Server User Manual xix
Appendix A: DMX Protocol
DL.3 and DL.2 Digital Lights and Axon Media Servers utilize the same DMX
protocol except that DL.3 and DL.2 fixtures include channels for motion and
camera control. This table describes the Standard, Dual and Single Protocol.
DMX Protocol Table: Software Version 1.4................................................. 195
Appendix B: Custom User Content 257
There are several considerations to keep in mind when creating custom content
to control with the DL.3 graphics engine software.
This chapter describes features and specifications for the Axon Media
Server and the Content Management Application (CMA) software.
Axon is a rack mounted unit housing the same media server found in the DL.3 and DL.2 Digital
Light fixtures from High End Systems. The built-in 32-bit Graphics Engine software utilizes
Windows XP Embedded and DirectX application programming interface to provide extensive
image control of up to three 3-D graphic objects.
Axon media servers use the DMX512 protocol to control digital media allowing you to position,
scale, rotate, apply visual effects and color mix graphic objects. You can define up to three of
these objects and then apply global effects to the com p osite image.
The Content Management Application (CMA) operates on Axon and allows you to upload,
move and clone content files, configure fixtures, and upgrade software. Using the CMA, you can
also perform the same functions remotely on multiple media s ervers over an Ethernet network.
Features
System
• Software based on Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely ma nage multiple
Axon, DL.3, and DL.2 media servers.
• Supports importing of custom content including: 3 D objects, media files, still images
• Provides DMX512 and Art-Net capability
• Upgrades software remotely
• Includes a royalty-free stock digital art collection including over 1000 lighting-optimized files
• Accepts SDI and S-Video input
• On board DVD drive for copying content into the Axon Server as well as burning User content
onto DVD/CD.
• Collage™ software included with graphics engine
Axon Media Server User Manual 1
CHAPTER 1
Product Overview
Graphics Engine
• Simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for
each image
• 30 Object parameters give you graphic controls for each individual media stream including:
— A choice of multiple play modes and play speeds
— The ability to define any segment of a video loop including Scrub capability
— Multiple color mixing and visual effects that can be combined any way you choose
— Variable Opacity to allow for crossfading or dissolves between media streams
— Full control of image Rotation, Positioning and Scaling on X, Y and Z axes
— Visual Modes that let you control black level and contrast to optimize content
— Video input or camera capture you can apply to 2D/3D objects
• 35 Global parameters provide graphic controls to the composite image created by up to 3 media
streams
— Collage Generator™ technology configures mult iple media server outputs to display a single
image in arrays up to 8 x 8.
— Curved Surface Support corrects for shape distortions that occur when you project onto
surfaces that aren’t flat.
— Intensity overlays the opacity control to provide system-wide intensity level
— Overall image Color Mixing applied to composite media stream image
— Color Effects including edge colors allow for combined image color mixing
— Multiple Mask selections with edge fading and strobe effects
— Edge fading for creating montages
— Keystone correction on output projection
— Viewpoint controls provide ability to c hange viewing angle/perspective on images
• Multiple modes for synchronizing content playback on multiple media servers linked through an
Ethernet network.
Content Management Application
• Available for Windows and Mac operating systems
• Communicates with other Axon, DL.3, and DL.2 media servers over an Ethernet network
• Uploads and downloads custom digital content to DL.2 fixtures
• Configures Axon, DL.3, and DL.2 media servers
• Updates software including content, applications, and operating system to Axon, DL.3, and DL.2
media servers.
2Axon Media Server User Manual
CHAPTER 1
Product Overview
Related Products and Optional Accessories
The following table lists related products and accessories available for the Axon Media Server. For
more information, contact your High End Systems dealer/distributor (see
Systems® on page ii).
Part DescriptionPart Number
Wholehog 3 lighting console61020001
Hog iPC lighting console74020001
Male 5-pin DMX terminator90404039
Heavy duty 5-pin XLR cable (10’)55050017
Heavy duty 5-pin XLR cable (25’)55050018
Heavy duty 5-pin XLR cable (50’)55050019
Heavy duty 5-pin XLR cable (100’)55050020
Contacting High End
Axon Media Server User Manual 3
CHAPTER 1
Product Overview
4Axon Media Server User Manual
Chapter 2:
Setup and Configuration
Hardware setup includes mounting, connecting to power and Ethernet and
DMX linking. Software setup includes launching the Content Management
Application (CMA) and setting configuration options.
Hardware Setup
The following steps make up the hardware setup for Axon and are described in this section
1. Unpack Axon Media Server
2. Install power cord cap if necessary for your location
3. Connect a monitor to the top DVI port and to power for accessing the Content
Management Application (CMA). A DVI/VGA Adapter is supplied if needed.
4. Connect a monitor or other output device to the bottom DVI port and to power. A
DVI/VGA Adapter is supplied if needed.
5. If you want to use the CMA from a remote computer or synchronize this server
with other Axon and DL.2 units, connect to Ethernet link
6. Connect Axon to a DMX controller via DMX cabling or an Art-Net box on an
Ethernet network.
7. Connect Axon to power
Unpacking the Axon Media Server
Your Axon media server ships with the following:
• Rack mountable Axon unit
•USB Mouse
• USB Keyboard
• Power Cord
• Two DVI/VGA Adapters
• DMX Interface cable.
• Documentation CD that contains
— CMA application (Mac and Windows)
— User Manual in .pdf format
— Server software
— Recovery software image
High End Systems® assumes no responsi bil it y for products that are damaged during transport.
Return a product for repair in its original packaging.
Axon Media Server User Manual 5
CHAPTER 2
Setup and Configuration
Before sending anything to the factory, call your High End Systems dealer/distributor
for a Return Material Authorization (RMA) number. The factory cannot accept any goods
shipped without an RMA number.
Replacing a Power Cord Cap
Axon ships with an IEC power cord. Different locations (even within the same country) may
require a different power cord cap to connect the server to a power outlet. Because of the variety
of power cord caps used worldwide, High End Systems, Inc. cannot make specific
recommendations for the power cord cap. Contact a local authority for the type of power cord cap
needed. When installing the power cord cap, note that the cores in the mains lead are colored
according to the following code:
• green and yellow = earth
• blue = neutral
• brown = live
Installing a Line Cord Cap - U.K. Only
In the United Kingdom, core colours in the mains lead of this equipment may not correspond with
the colored markings identifying the terminals in the fixture’s plug. In that case, install a line cord
cap according to the following code:
• Connect the green and yellow core to the plug terminal marked with the letter “E,” or by the
earth symbol
• Connect the blue core to the terminal marked with the letter “N” or coloured black.
• Connect the brown core to the terminal marked with the letter “L” or coloured red.
or coloured green, or green and yellow.
WARNING:
Class 1 equipment - This equipment must be earthed.
Vatic Fitter Heads Information - Danmark
Advarsel: Beskyttelse mod elektrisk chock.
Vigtigt!
Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket
6Axon Media Server User Manual
eller
Setup and Configuration
CHAPTER 2
Hardware Connections
The Axon back panel provides ports for:
• 5-pin DMX Data In and Data Out (see Setting up a Standard DMX Link on page 8 for more
information)
• Ethernet to connect to other Axon and DL.2 units and your computer running the Content
Management Application (CMA) software on a fixture link ( see
8).
•Four USB ports for connecting peripheral hard drives, flash drives, keyboard or mouse.
•Two DVI outputs on graphics card for connecting a monitor for startup and an output display
device (another monitor, a Digital light, or a projector). Use DVI to VGA adaptors that
shipped with your Axon unit.
• S-video connector for live video input, and accessing the feed in the graphics engine.
Using an Ethernet Link on page
DVI port for CMA monitor
Power
Not Used
PS2 Mouse
Keyboard
DVI port for graphic
SDI IN
SDI OUT
VIVO adapter for S-Video
engine output
RJ-45 for CMA network
USB Ports for hard drive/mouse/keyboard
Note: To initialize the graphic card ports, both DVI ports must have devices
connected when starting the media server. When only one port is
connected, it defaults to display the graph ic s en gi ne ou tp ut a nd wil l no t
display the CMA screen.
Adaptor for
DMX Cable
Mounting the Server
The Axon media server mounts in any standard 3U rack.
Axon Media Server User Manual 7
CHAPTER 2
Setup and Configuration
Linking Axon
Setting up a Standard DMX Link
You can link Ax on to fixtures on a standard DMX512 l ink using XLR cabling. The number of fixtures
on a link is determined by the combined number of channels required by all the fixtures. The DMX
channel range is determined by the protocol mode you choose.
• Standa rd Protocol (controlling up to three graphic objects) requires 149 consecutive channels
• Single Protocol (controlling a single graphic object) requires 73 consecutive channels
Use data-grade cable and 5-pin XLR cable connectors. Data-grade cable is designed to carry a
high-quality signal with less susceptibility to electromagnetic interference and less degradation
over long distances. For cabl e and connector spe cification, se e
on page 260.
Test each cable with a voltage/ohm meter (VOM) to verify correct polarity and to make sure that
the negative and positive pins are not grounded or shorted to the shield or to each other.
CAUTION!
Do not connect anything to the ground lug on the XLR connectors.
Do not connect or allow contact between the common (cable shield)
and the fixture’s chassis ground. Grounding the common could cause
a ground loop and/or erratic behavior.
Cable and Connector Specifications
To establish a DMX link:
1. Connect the male XLR connector of a DMX Data cable to the controller’s DMX Data Out
connector.
2. Connect the Data cable’s female XLR connector to the Data In co nn ec tor of the first (or next)
fixture on the DMX link.
3. Continue linking the remaining fixtures connecting a cable from the Data Out connector of
each fixture to the Data In connector of the next fixture on the link.
4. Connect a terminator to the Data Out connector of the last fixture in the link (see Powering On
the Axon Server on page 10). For information on obtaining a terminator, see Related Products
and Optional Accessories on page 4. You can construct a terminator according to the specifications listed in Cable and Connector Specifications on page 260.
Using an Ethernet Link
Connecting multiple media servers to a common Ethernet network allows you to use the CMA to
remotely manage content uploads and configuration for all the linked servers. An Ethernet link is
also required if you want to synchronize playback between media servers. If you are using a DMX
console and other automated lighting products compatible with Art-Net, an Ethernet network can
also serve as the link for DMX control.
8Axon Media Server User Manual
Setup and Configuration
[
[
[
[
CHAPTER 2
Linking Configurations
The following diagrams show configuration options for linking Axon media servers and DL.2
fixtures to each other via Ethernet. The laptop shown is optional since the CMA can be accessed
directly on any Axon server on the link.
Ethernet
Hub
DMX Universe 1
Laptop Computer
(Optional)
DMX Universe 1
DMX Universe 2
AXON
[[]]]][
DP2000
WholeHog 3 Console
DMX 512 Data Cabling
Ethernet Cabling
DMX Universe 2
AXON
[[]]]][
Ethernet
Hub
[[]]]][
ArtNet
Input
Node
Laptop Computer
(Optional)
WholeHog 3 Console
[[]]]][
Axon Media Server User Manual 9
CHAPTER 2
Setup and Configuration
Powering On the Axon Server
WARNING:
This equipment is designed for connection to a branch circuit
having a maximum overload protection of 20 A.
CAUTION:
Do not power on the fixture until verifying that the line cor d
cap is suitable for the power source in your location. For more
information, see
To power on Axon, connect it to an appropriately-rated power source. If the media server doesn’t
start, check that the manual power switch behind the right door on the front panel is ON.
Note: To initialize the graphic card ports, both DVI ports must have devices
connected when starting the media server. When only one port is
connected, it defaults to display the graphics engine output and will not
display the CMA screen.
Replacing a Power Cord Cap on page 6.
10Axon Media Server User Manual
Setup and Configuration
CHAPTER 2
Software Setup
Software setup for Axon requires the following steps described in this section:
1. After powering on the Axon media server, launch the CMA software
2. Check the software version installed and upgrade if necessary.
3. Configure the Axon server DMX source, DMX protocol, and DMX Start Channel.
The Axon Desktop
Upon starting, the CMA monitor will display the Axon Desktop. Buttons on the desktop let you:
• Launch CMA software
• Launch DMX View that displays the current DMX control setting for all the channels on this
media server
• Reboot the system
• Launch the online Manual
NOTE: If you do not see the CMA screen upon powering up the Axon media server,
check that the monitor is connected to the top DVI port and that another output
device is connected to the bottom DVI port. If only one port is connected, it
defaults to media server output an d the CMA screen will not be displayed.
Axon Media Server User Manual 11
CHAPTER 2
Setup and Configuration
Launching the Content Management
Application (CMA)
After starting up the Axon unit, press the Launch CMA button
on the local desktop. The application automatically finds and
identifies the Local Drives including any connected USB
drives, as well as other Axon and DL.2 media servers
connected to the same Ethernet network. For more information
on CMA operation and using the CMA, see
Management Application (CMA) on page 189.
Chapter 16: Content
Verifying and Uploading Software
The latest Axon software and CMA software are always available at the High End Systems website,
www.highend.com/support). You can view the software version currently installed on your
(
Axon unit through the CMA’s All Server s view.
If you need to upgrade the software, first download the file from the website to your computer.
Then use the CMA to upload it to Axon, (see
12Axon Media Server User Manual
Upgrading Server Software on page 206).
Setup and Configuration
CHAPTER 2
Configuring Axon
Before programming the Axon media server from a DMX512 console, you need to:
• Identify the DMX Source for the fixture
• Select the Protocol type to determine the DMX channel range this fixture will utilize
• If you will be synchronizing output between fixtures, verify that each server has a unique
Fixture Number to identify it on the Ethernet link.
• Assign a valid Start Channel (the first channel in the unique range of DMX channels
designated by the console for this Axon)
To view configuration information for a individual server, click on Al l S ervers in the left pane of
the CMA window and select the + to view all the s ervers on the f ixture net work. Sele ct a serv er in
the left pane to view its configuration information in the right pane.
Axon Media Server User Manual 13
CHAPTER 2
Setup and Configuration
Select a DMX Source type by clicking on the down
arrow of the Source field to select DMX412 or ArtNet.
Select a DMX Protocol type by choosing Standard,
Dual, or Single from the drop down list in the option
field.
The Protocol you select is based on how many DMX
channels are required for your application.
• Standard Protocol channel range = 149
• Dual Protocol channel range = 111
• Single Protocol channel range = 73
For more information, see Appendix A: DMX Protocol on
page 195.
Edit the DMX Start Channel by entering a valid Start Channel for the protocol type you have
chosen. For more information on selecting a valid start channel, see Determining a DMX Start Channel on page 18.
• Standard protocol valid start channel = 1–364
• D ual Protocol valid start channel = 1–402
• Single Protocol valid start channel = 1–440
Shutting Down the Server
1. A DMX controller can shut down the server remotely with the shutdown option of the Global
Control channel (see Shutdown and Reset Options on page 92).
2. Manually turn the unit off with the power switch located behind the right door on the front
panel. If you choose to shut down with the power switch, you will need to manually turn it
back on the next time you boot up the server.
14Axon Media Server User Manual
Chapter 3:
Live Video Input and Control
The Axon media server can receive and control live video from an
external source.
Live Video Sources
The Axon graphics engine can enhance and manipulate live video from a source connected via
the S-Video or the SDI input port. After making the appropriate hardware connection, you
will need to configure the Axon graphics engine to identify a video input source through the
Content Management Application.
DIN port for VIVO adapter
for S-Video IN
DVI port for graphic engine output
SDI IN
SDI OUT
Hardware Set-up
For S-Video, connect the VIVO (video-in/video-out) adapter to the
center DIN port of the video card. This adapter ships with the
Axon server and is a single black plug that splits out to
four separate plugs. Two of these plugs are yellow
and are for composite video; these are not used
with the Axon server. The other two
plugs are black and are S-video plugs.
The only plug used with the Axon
server is the S-video In.
Connect the video feed to the S-Video in plug on the VIVO adapter. The plug will have a small
arrow pointing toward the Axon server.
Ports are also provided for connecting SDI Video In and SDI Video Out.
Axon Media Server User Manual 15
VIVO adapter cable
CHAPTER 3
Live Video Input and Control
S-Video
Axon media servers support multiple SVideo formats including:
You will nee d to configure th e Axon gr aphics engin e to identify a video input sou rce through the
Content Management Application.
SDI
The Axon media server can accept SDI In, manipulate it, and then output it via the VGA/DVI on
the video card. Note the following when using the SDI video input and output option:
• W hile capturing SDI, anything that is being fed to the SDI In port will be mirrored on the
SDI Out port. Therefore, it is possible to daisy chain fixtures together via SDI, allowing
multiple fixtures to have the same SDI feed without a switcher/splitter device.
• The frame delay on the SDI capture is nearly identical to that of the S-video capture. The
difference cannot be seen with the naked eye.
• It is possible for a unit to have both SDI and S-video inputs coming in at the same time.
Accessing Live Video Feed in the Graphics Engine
Using your DMX console, select Media Folder 255 on any one of the layers. Then select the
Media File 1 for S-Video input and Media File 2 for SDI input.
Video input is available on all three of the graphic la yers, and both the S- Video feed and the SDI
feed can be sent to any layer.
16Axon Media Server User Manual
Chapter 4:
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview
on programming DL.3, DL.2, and Axon media servers followed by a example of
using a Wholehog console to patch and display output from a media server.
DMX Programming Overview
DMX512 Links
A lighting console typically utilizes a protocol called DMX512 to communicate with automated
lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of
control per output link (universe). Typically a lighting fixture or device will use a channel for
each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The
lighting console is programmed to transmit a corresponding DMX value for the desired function
of each parameter. All DMX values are stored within in the lighting console, and typically are
referred to as cues, scenes, or presets. A lighting console locates a device on the link by it’s
DMX Start Channel.
8-bit vs. 16-bit DMX Parameters
Most parameters of an automated light use one channel of DMX providing 256 values of control
(0-255). This is known as 8-bit DMX. Although most parameters use 8-bit DMX, sever al require
a more accurate range of values than can be provided with a single DMX channel.
By utilizing two DMX channels for a single parameter, 65535 values become available for
controlling and adjusting parameter functions. This is known as 16-bit DMX. You can adjust
16-bit DMX values in both coarse and fine increments. The first channel of the pair provides
coarse control changes of the DMX value in increments of 256. The second channel provides fine
control and changes of the DMX value in increments of 1.
Individual access of the two DMX channels used with 16-bit parameters varies by lighting
console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to
accurately perform 16-bit crossfades. Consult your lighting console manual for further
information.
Axon Media Server User Manual 17
CHAPTER 4
DMX Programming Basics and Quick Start
Determining a DMX Start Channel
The DMX Start Channel is the first channel of a device’s channel range on a DMX link. There are
512 available channels on each DMX universe divided among all the devices in a particular
universe. A device must have a unique DMX Start Channel number in order to respond
independently to controller commands.
To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels a device requires
and is determined by the channels in the fixture’s protocol. The fixture’s DMX channel range
must not overlap any other device’s channel range on the link. When two devices on the same
DMX universe have overlapping channel ranges, one or both devices will be disabled or behave
erratically.
DMX Channel Range
Last Valid Start Channel
Protocol Selection
AxonDL.3/DL.2AxonDL.3/DL.2
Standard Protocol149170364343
Dual Protocol111132402381
Single Protocol7394440419
DL.3, DL.2 and Axon media servers all provide individual and composite graphical control for up
to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to
implement only the number of 3-D objects your application requires.
Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or
through the CMA for either Digital Light fixture and Axon media servers (see
Configuration on page 182).
The tables on the following pages list the parameters included in each level of protocol for DL.3
or DL.2 Digital Lights and Axon media servers.
Viewing Server
18Axon Media Server User Manual
Protocol Levels
DMX Programming Basics and Quick Start
CHAPTER 4
DL.3 and DL.2 Protocol Levels
Mechanical ControlGlobal ControlGraphic Object Control
Chan
#
1
224 Global Effect 1 Modifier 1 5997135 Media Folder
3
426 Global Effect 1 Modifier 36199137
5Dimmer27 Global Effect 2 62100 138
6Focus28 Global Effect 2 Modifier 1 63101 139
7Zoom29 Global Effect 2 Modifier 2 64102 140
8Mspeed30 Global Effect 2 Modifier 365103 141 Play mode
9Macro31 Mask Select (default iris)66104 142 Play speed
10 Control Function32 Mask Size67105143 Sync Mode
11
1235 Edge Fade Right70108 146 Visual Mode Modifier 1
13
1437 Edge Fade Left72110148 Graphic Effect 1
15 Infrared38 Keystone Top Left X73111149 Effect 1 Modifier 1
16 Camera Shutter39 Keystone Top Left Y74112150 Effect 1 Modifier 2
17 White balance40 Keystone Top Right X75113151 Effect 1 Modifier 3
18 Camera Orientation41 Keystone Top Right Y76114152 Graphic Effect 2
19 Camera Effects42 Keystone Bottom Right X77115153 Effect 2 Modifier 1
20 Red Gain43 Keystone Bottom Right Y78116154 Effect 2 Modifier 2
21 Blue Gain44 Keystone Bottom Left X79117155 Effect 2 Modifier 3
21 Blue Gain45 Keystone Bottom Left Y80118156
46 X Ratio81119157
47 Y Ratio82120158
48 Viewpoint mode 83121159
49
5085123161
51
5287125163 Scale Y
53
5489127165
55 Global Control90128166
56 Global Control Modifier91129167
9Global Effect 2 Modifier 34482120Play mode
10Mask Select (default iris)4583121Play speed
11Mask Size4684122Sync Mode
12Mask Edge4785123Sync To
13Edge Fade Top4886124Visual mode
14Edge Fade Right4987125Visual Mode Modifier 1
15Edge Fade Bottom5088126Visual Mode Modifier 2
16Edge Fade Left5189127Effect Mode 1
17Keystone Top Left X5290128Effect 1 Modifier 1
18Keystone Top Left Y5391129Effect 1 Modifier 2
19Keystone Top Right X5492130Effect 1 Modifier 3
20Keystone Top Right Y5593131Effect Mode 2
21Keystone Bottom Right X5694132Effect 2 Modifier 1
22Keystone Bottom Right Y5795133Effect 2 Modifier 2
23Keystone Bottom Left X5896134Effect 2 Modifier 3
24Keystone Bottom Left Y5997135
25 X Ratio6098136
26 Y Ratio6199137
27Viewpoint mode 62100138
28
2964102140
30
3166104142Scale Y
32
3368106144
34Global Control69107145
35Global Control Modifier70108146
DescriptionObj 1 Obj 2 Obj 3Description
In frame
Out frame
X-axis rotation
Y -axis rotation
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
63101139
65103141Scale X
67105143Scale Z
71109147
72110148
73111149
Z-sxis rotation
X Position
Y Position
Z Position
20Axon Media Server User Manual
DMX Programming Basics and Quick Start
CHAPTER 4
Lighting Console Tips
Lighting consoles differ in many aspects and it is important to understand how your console
operates with DL.3, DL.2 and Axon media servers.
Fixture Libraries:
Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists
of profiles for various types of lighting fixtures and devices. Each profile corresponds to the
fixture’s DMX protocol and allows for ease of programming. Depending upon the manufacturer
of your lighting console, some parameters might have different labels for parameter names and
functions than are listed within this manual. Consult your lighting console manual for further
information.
Patching Digital Light Fixtures and Axon Media Servers
DL.3 and DL.2 fixtures are patched as three different “fixture types” in the Wholehog 3 library
systems. This allows for ease of programming as well as the ability to adjust quickly for any of
the various DMX protocol options. The Motion fixture type controls the actual moving yoke,
projector, and integrated camera. The Global fixture type controls the global graphic engine
functions such as intensity, keystone correction, viewpoint, etc. The Graphic fixture type
controls each graphic object functions such as opacity, object, media, etc. DL.3 and DL.2
protocol allows for 1, 2, or 3 graphic objects.
An Axon media server had no motion control but utilizes the same Global and Graphic fixture
types. In the Fixture Schedule or Add Fixtures window of Wholehog software, you would add 1
motion, 1 global, and 3 graphic “fixtures” for each complete DL.3 or DL.2 unit, or 1 global, and
3 graphic “fixtures” for each complete Axon unit.
The best way to organize your patching is to assign user numbers for these items. Patch the
motion first, the global second, and the graphic fixture types last. For example, set up user
numbers 1-5 that correspond to the DL.3 or DL.2 fixture number 1, where user number 1 is the
motion, 2 is the global, and 3-5 the graphic fixture types.
DMX Output Displays
Although all lighting consoles output the sa me 512 DMX channels per universe, the on-screen
labeling often differs. Parameter functions are displayed in either alpha-numeric descriptions
(strobe 1), percentage (0-100%) or decimal (0-255 for 8-bit and 0-65535 for 16-bit). Consult
your lighting console manual for further information.
Axon Media Server User Manual 21
CHAPTER 4
DMX Programming Basics and Quick Start
Wholehog III Programming Notes
Play Speed
You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic
fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert
to the default speed setting (DMX 128). Then if you touch the encoder again the previous play
speed will be recalled.
Mask Strobe
A unique function of the Wholehog 3 library system allows the creation of a special encoder
type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture
type. When this is adjusted, it will automatically change the DMX value of the mask select
channel to the appropriate value and adjust the DMX channel for the strobe speed. This will
override the Mask Edge parameter as per the DL.3 or DL.2 DMX Protocol.
Play Modes (Opacity)
Using the Graphic fixture type, press the Mode button to view th e play mode options. By default
all modes trigger normally. If available per the DL.3 or DL.2 DMX protocol, you can select
“Media Trigger Opacity” to change to the Play Modes that trigger when Opacity is greater than
zero. To restore to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier
channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY
parameters will not adjust color, but will adjust the effect per the DL.3 or DL.2 DMX protocol.
You can find a description of CMY controls functionality for each effect option in
Effect Mode Options Descriptions on page 119.
Chapter 13:
Control Channel Functions
Many of the control channel functions in the motion “fixture” only operate if the dimmer
changes from >0 to 0 at the same time or just after a change is made to the control channel.
See the DL.2 protocol for specific information. Contact High End Systems customer service for
specific information regarding D L .3 protocol.
22Axon Media Server User Manual
DMX Programming Basics and Quick Start
CHAPTER 4
Quick Start with a Wholehog Console
After Setting up and Configuring your media server as outlined in Chapter 2, use the following
steps to get to the point of displaying output.
Step 1: In the Fixture Schedule or Add Fixtures window of Wholehog software, Add 1 motion, 1
global, and 3 graphic “fixtures” for each co mplete DL.2 unit , or 1 global, and 3 graphic “fixtures”
for each complete Axon unit.
Step 2: Assign user numbers for these items. Set up user numbers 1-5 that correspon d to DL.2
fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic
fixture types. Axon media servers will have user number 1-4 where user number one is global
and 2-4 the graphic fixture types. Patch the motion first, the global second, and the graphic
fixture types last.
Axon Media Server User Manual 23
CHAPTER 4
DMX Programming Basics and Quick Start
24Axon Media Server User Manual
Chapter 5:
Tuto rials
Five simple lessons get you started programming DL.3, DL.2, and Axon
media servers with a Wholehog 3 or other DMX console.
A DL.3 or DL.2 fixture should be patched on your console as three to five fixture types. The
MOTION fixture type controls the actual moving yoke, projector, and the onboard camera. The
GLOBAL fixture type controls the global graphic engine functions such as intensity, keystone
correction, viewpoint, etc. The GRAPHIC fixture type controls each graphic object’s functions
such as opacity, object, media, etc. DL.3, DL.2 and Axon protocol allows for 1, 2, or 3 graphic
objects. Axon Media servers do not use the MOTION fixture type and require 1 GLOBAL and 1-3
GRAPHIC fixture types.
NOTE: The MOTION fixture Dimmer, GLOBAL fixture Intensity, and GRAPHIC fixture
Opacity parameters all have to be greater than zero before the image you create
becomes visible.
In the first three Lessons, the 3-D obj ect com ponent of the Gr aphic Objects is left at the defaul t
DMX value of 1 (flat plane). Note that all DMX v alues given in the examples are in decimal units.
If you have trouble producing the effects in these tutorials, and you are not working with a
Wholehog 3 console library, the default settings may be incorrect.
Fixture Set-up (DL.3 and DL.2 Media Servers)
If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector.
If you are using the Axon Media Server, this will not be necessary and you can proceed to
Lesson 1.
To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION fixture, and set the Dimmer parameter to 100%
2. Set the GLO BAL fixture Intensity parameter and GRAPHIC OBJECT 1 fixture Opacity
3. Select t h e GRAPHIC OBJECT 1 and set the Media Folder to DMX = 39 (HES Setup and
4. Select the fixture's MOTION fixture and adjust Pan and Tilt parameters until the fixture is
5. Now you can remove or “knockout” the GRAPHIC OBJECT from the programmer and still
6. Store these values somewhere on your console (to a palette or preset) so that this setup
Axon Media Server User Manual 25
(DMX = 255). This will open the mechanical iris.
parameter to 100% (DMX = 255).
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
projecting to the desired location and adjust the Focus parameter until the convergence
bitmap becomes sharply focused.
retain the MOTION and GLOBAL parameter settings.
can be quickly recalled whenever you need to adjust the Pan Tilt and Focus.
CHAPTER 5
Tutorials
Lesson 1: Cross Fading Between Graphic Objects
1. On your lighting console, set MOTION fixture Dimmer parame ter (for DL.3 or DL.2 fixtures),
the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity
parameter to 100% (DMX value = 255).
Define Graphic Object 1
2. Set the Media Folder Parameter for the GRAPHIC
OBJECT 1 fixture to DMX value = 4. This selects
preloaded media folder HES Atmospheric.
3. Set the Media File Parameter to DMX = 23. This
selects a water movie (23-Moonlite_Waves).
Add the DL.2 logo as Graphic Object 2
4. Select GRAPHIC OBJECT 2 fixture and change the
Opacity parameter to 100% (DMX = 255).
5. Set the Media Folder parameter to 1 and set the
MediaFile parameter to DMX = 01. This selects the
preloaded fixture logo as content.
Define Graphic Object 3
1. Select GRAPHIC OBJECT 3 fixture and set the Opacity
to DMX = 255 (100%).
2. Change the Media Folder parameter to DMX = 7
(A Luna Blue collection).
3. Change the Media File parameter to DMX = 2
(2-Blurs_Streaks_34).
Graphic Object 1
Graphic Object 2
Create Crossfade Cues
4. Select GRAPHIC OBJECT 2 and 3 fixtures and set the
Opacity parameter on both to DMX = 0. The only
content that is now showing is GRAPHIC OBJECT 1.
5. Record this look to your console as cue 1.
6. Set the of GRAPHIC OBJECT 3 Opacity parameter to
DMX = 255 (100%) and record this into your lighting
console as cue 2.
7. Now set the Opacity parameter of GRAPHIC OBJECT 3
to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to
DMX = 255 (100%). Record this as cue 3.
8. Now clear out all information in your console's programmer and play through the cues you
just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then
crossfade to GRAPHIC OBJECT 2.
26Axon Media Server User Manual
Graphic Object 3
CHAPTER 5
Tutorials
Lesson 2 - Working with Multiple Graphic Objects
In this lesson, you will combine 2 Graphic Objects and use Chromakey Effect options to create
transparencies. You will be building off of cue 3 that was created in Lesson 1.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 and 2 Opacity parameters are all set to 100%
(DMX = 255).
Apply Transparency Effects
2. With the GRAPHIC OBJECT 2 selected, open the Effect Mode 1 parameter.
3. Select the Chromakey Medium option (DMX = 27). The DL.2 logo “floats” on a water
background.
4. Select Invert Chroma Fine option (DMX value = 29). Now the Graphic Object 1 content
shows through the logo.
5. Record this look to your console.
Axon Media Server User Manual 27
CHAPTER 5
Tutorials
Lesson 3 - Girt, the Fire Breathing Lizard
In this lesson you will use Rotation, X, Y, and Z positioning, and scaling parameters to control
the interaction of multiple Graphic Objects. Bef ore you begin, clear any information out of your
programmer. Also, release playback of cues used in Lessons 1 and 2. You may want to start a
new cuelist for this exercise. If you are using a DL.2, be sure that you have set the fixture's
motion parameters up as described in the beginning of this tutorial.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. Set the Media Folder parameter for GRAPHIC OBJECT
1 to DMX = 14 (HES Theme Stills).
3. Set the Media File parameter to a DMX value = 10.
(10-Tropical_10.jpg)
Define Graphic Object 2
The following steps select and position a flame graphic
object.
4. Select the GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
5. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
6. Set the Media file parameter to DMX = 16 (16-Fire_Triple_Burst).
7. Set Effect Mode 1 parameter for GRAPHIC OBJECT 2 to DMX = 28 to select the Chromakey
Coarse effect. This will make the black background transparent.
8. Reduce the Y Scale parameter to -5.7x (DMX = 55).
9. Reduce the X Scale parameter to -2x (DMX = 102).
10. Set the X Position parameter to a real world value of
37 pixels (DMX = 33530).
11. Set the Y Position parameter to a real world value of
13 pixels (DMX = 33042).
12. Set the Z Rotation parameter to a real world value of
-25° (DMX = 33042).
28Axon Media Server User Manual
Define Graphic Object 3
The following steps create and position a puff of smoke.
13. Select the GRAPHIC OBJECT 3 and set the Opacity
parameter to DMX = 255 (100%).
14. Set the Media Folder parameter to DMX = 4 (HES
Atmospheric).
15. Set the Media File parameter to a DMX value of 17
(17-Dust_Explosion).
16. Set EffectMode1 parameter for GRAPHIC OBJECT 3
to DMX = 28 to select the Chromakey Coarse effect. This will make the black background
transparent.
17. Set the X Scale parameter to a real world value of -7.4x. (DMX = 33)
18. Set the Y Scale parameter to a real world value of -6.4x. (DMX = 46)
19. Set the X Position parameter to a value of 20 pixels. (DMX = 33177)
20. Set the Y Position parameter to a value of 8 pixels. (DMX = 33932)
21. Record this look into your lighting console.
CHAPTER 5
Tutorials
Axon Media Server User Manual 29
CHAPTER 5
Tutorials
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow.
In this lesson you will learn how to put your chosen content on a 3D object and add rotation,
glow, and wobbulation.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).
Define Graphic Object 1
2. With GRAPHIC OBJECT 1 selected, set the Media
Folder parameter to DMX
3. Set the Media File parameter to DMX = 3. This will
call up a black.jpg.
4. Change the Object parameter to DMX = 23 (Outside
Cube).
5. Set the Effect Mode 1 to DMX = 73 (Glow)
6. Set the Effect 1 Modifier 1 parameter to 93%
(DMX = 236)
7. Set the Effect 1 Modifier 2 parameter to 25% (DMX = 63).
Note:Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other Wholehog 3
functions. Use the CMY parameter controls to adjust the three Effect Mode 1
Modifier parameters for both the Global and Graphic fixture types.
= 1 (HES Core).
8. Change the X Rotati on parameter to 5°. (DMX = 32887)
9. Change the Y Rotation parameter to a real world value of -32°. (DMX = 32033)
Define Graphic Object 2
10. Select GRAPHIC OBJECT 2 and set the Opacity
parameter to DMX = 255 (100%).
11. Change the Media Folder parameter to DMX = 6 (Sean Bridwell)
12. Change the Media File parameter to DMX = 16
(Fractal_Flower).
13. Change the Object parameter to DMX = 9 (moiré swirl)
14. Change the X Rotati on parameter to 28°
(DMX = 33405)
15. Change the Y Rotation parameter to 36°
(DMX = 33577)
16. Open the Effect Mode 1 parameter and set DMX = 66
(Circular Sinewave Z-axis Wobbulation) .
30Axon Media Server User Manual
Adjust this effect with the Modifier parameters.
17. Set the Effect Mode 1 Modifier 1 parameter to
DMX = 104 (41%) to adjust wave size.
18. Set the Effect Mode 1 Modifier 2 parameter to
DMX = 86 (34%) to adjust wobbulation rate.
19. Set the Effect Mode 1 Modifier 3 parameter to
DMX = 114 (45%) to adjust offset.
NOTE: Modifier parameters make different
adjustments depending on the effect you
choose.
CHAPTER 5
Tutorials
Axon Media Server User Manual 31
CHAPTER 5
Tutorials
Lesson 5: Viewpoint
This lesson demonstrates the global parameters including viewpoint, and global effects.
1. Be sure that the MOTION Dimmer parameter, (for DL.2 fixtures) the GLOBAL Intensity
parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100%
(DMX = 255).
Define Graphic Object 1
2. With GRAPHIC OBJECT 1 selected, change the Media Folder parameter to feedback video
(DMX = 8).
3. Change the Media File parameter to DMX = 7 (7-SD_Cloud010)
4. Change the Object parameter to DMX = 21 (triangle)
5. Set the Z Position parameter to 118 pixels (DMX = 35187), the Y Position parameter to
30 pixels (DMX = 33372), and the X Position parameter to -43 pixels (DMX = 31888).
Define Graphic Object 2
6. Select GRAPHIC OBJECT 2 and bring the Intensity parameter to 100% (DMX =255).
7. Change the Media Folder parameter to DMX = 8 (feedback video).
8. Change the Media File parameter to DMX = 9 (9-SD_Deep01)
9. Change the Object parameter to DMX = 8 (toroid chk board)
10. Change the Z Position parameter to a value of 64 pixels (DMX = 34087)
Define Graphic Object 3
11. Select the GRAPHIC OBJECT 3 and change the Intensity parameter to 100% (DMX = 255).
12. Set the Media Folder parameter to DMX = 8 (feedback video)
13. Set the Media File parameter to DMX = 8 (8-S_Dash)
14. Change the Object parameter to DMX = 44 (star bevel 4)
15. Set the Z Position parameter to 40 pixels (DMX = 33592), the Y Position parameter to
-13 pixels (DMX = 32493), and the X Position parameter to 30 pixels (DMX = 33372).
32Axon Media Server User Manual
Apply a Global Solarize Effect
16. Select your GLOBAL fixture and change the
Effect Mode 1 parameter to DMX = 10
(solarize 2) and observe how the global
effect changes all three of the graphic
objects at one time
17. Record this look into your console.
Adjust Global Viewpoint Mode
18. To select the Perspective View with Spherical
Coordinates centered on Graphic Object 2,
set the Global Viewpoint Mode parameter
to sphr lyr 2 (DMX = 2).
19. Change t he Viewpoint Position X
parameter to 316° and see how this
changes the viewpoint position of all three
graphic objects at one time.
CHAPTER 5
Tutorials
20. Change the value of the Viewpoint Mode
parameter to ortho lyr 2 (DMX = 10) for an
Orthogonal View using Cartesian
Coordinates.
21. Set Viewpoint Position X parameter to
39° (DMX = 36337)
22. Set Viewpoint Position Y parameter to
101° (DMX = 41947)
23. Set Viewpoint Position Z parameter to
116° (DMX = 43354).
24. Record this into your console and play back
the cues you have created to observe how
viewpoint changes the perspective on the graphic
objects.
Axon Media Server User Manual 33
CHAPTER 5
Tutorials
34Axon Media Server User Manual
Chapter 6:
Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine
software to control content selection, playba ck, and 3-D Object and Global
manipulation.
Protocol Options
DL.3, DL.2 and Axon models all provide individual and composite graphical control for up to
three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to
implement only the number of 3-D objects you need. Select the protocol level in the fixture’s
onboard menu system for DL.3 and DL.2 fixtures or through the CMA for both fixture and Axon
media servers (see
Appendix A: DMX Protocol on page 195 has a detailed listing of all the parameters for Axon
media servers and they are discussed in more detail in the following chapters.
Viewing Server Configuration on page 182).
Protocol Selection
Standard Protocol149170
Dual Protocol111132
Single Protocol7394
DMX Channel Range
AxonDL.3 and DL.2
Image Optimizing Controls
Images can now be optimized for each cue. It is no longer necessary to pre-optimize images
with a separate software system on a separate computer when preparing for a show. Using
Visual modes, (see
Contrast for each cue and for each image.
Visual Mode Options on page 62), you can adjust both Black Level and
Axon Media Server User Manual 35
CHAPTER 6
Graphics Engine Overview
Graphics Control Hierarchy
There is a hierarchy to the DMX control parameters. In general, object control parameters
render individual graphic images. Global control parameters act upon the composite image
created by combining multiple objects. Motion parameters control the fixture movement and
projection as well as live video feed from the internal camera.
It is especially important to keep this in mind when applying graphical effects. At the lowest
level, Graphic effects are applied to an individual 3-D Graphic Ob ject. Any Global effects appli ed
affect each object in the combined Object image. Finally, motion effects control the projection of
the composite image.
36Axon Media Server User Manual
Graphics Engine Function Flow
Graphics Engine Overview
CHAPTER 6
A 3-D object
with a texture
is selected
Graphic
Functions
are applied
to each object.
Object
1
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Object
2
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Global
Effect 1
Global
Effect 2
Object
3
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Mask
Global Functions
are then applied to the
Edge Fade
composite-object image.
Keystone
Corre ction
Graphics Engine outputs
Global
Viewpoint
Global
Inten s ity
final image to projector
Axon Media Server User Manual 37
CHAPTER 6
Graphics Engine Overview
Graphics Engine Functions
Object Graphic Functions
For an individual object, you can control:
• The media file and 3-D object selection for the layer
• Media playback including
— What portion of the movie plays
— Playback speed
— Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
• Synchronization
• Image Rotation, Scale and Position
Global Functions
Global controls are applied to composite image created by multiple 3-D images. For the
combined image, you can:
• Adjust the composite image intensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Establish the point in 3-D space f r om which image will be viewed
Making Graphics Effect Choices
Because you have control of many parameters, there are sometimes several ways to accomplish
the same look. For Example, to make an object appear larger, you can scale it along the x, y
and z axis, or you can apply a global control to zoom in on the z axis from a viewpoint that
makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you
want to achieve.
38Axon Media Server User Manual
Chapter 7:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a
media file. This chapter outlines how to select an image’s object and
media file components as well as define the video segment and its
playback.
Selecting Content
How Content is Organized
Every DL.3, DL.2 and Axon media server has a file system that holds
the movies, images, and 3-D
the server uses. These files, folders, and their associated DMX
values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies
content by source (preloaded Stock content or custom User content)
and type (Media files or 3-D Object files).
using the CMA to view and manage content, (see
Content Management Application (CMA) on page 163).
objects that make up the c ont en t th at
For more information on
Chapter 15:
Windows OS
Selecting Content
Three Parameters control Content selection. To define an image you have to set DMX values
greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media
file will be mapped onto the selected 3-D object.
Axon media servers
To output an image from a media server
1. Open the mechanical iris on the projector by setting it’s Dimmer parameter to full (100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object par ameters default to
1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core
folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
Remember: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Axon Media Server User Manual 39
CHAPTER 7
Graphic Functions: Defining Content
Content Selection Parameters
The following sections outline parameters you will use to create an image from content and
define it’s playback. You will set the parameters described in this chapter for each individual
Graphic Object you define.
Note: The suggested default DMX values given for each parameter are recommended
to build libraries that provide the easiest and most reliable content selection,
rendering and output. They are the default values built into the Wholehog
libraries for High End Systems consoles.
Object
The Object par ameter selects the 3-dimensional obj ect component of an image. Object files are
the 3-D object shapes used to build a total image. The graphics engine supports a combined
total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for
identifying stock object files. User-created object files must be assigned a unique DMX value
from 150-255.
For a reference of 3-D object files available as stock content with your media server and infor-
mation on how to create your own object files, go to the link for the Stock Object Guide for the
DL.3, DL.2 and Axon products on
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacting with
each other. If both objects occupy exactly the same area in 3-D space,
“Z-fighting” (a shimmering ef fect ) on so me port ions of the comp osite i mage
can occur as the graphics engine tries to determine which object should be
in the foreground.
http://www.highend.com/support/digital_lighting/.
You can avoid this effect by making a slight adjustment to one of the
object’s scale or moving it forward or back (using the Z Position parameter)
in respect to the other.
40Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7
Media Folder
This parameter defines a folder (directory) containing a collect ion of media fil es. The media fi les
within the assigned folder can then be selected using the Media File parameter. DMX values for
folders are assigned as follows:
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input.
Default DMX Value = 1 (HES Core Media files)
The following table describes the Stock Content folders available on DL.3, DL .2 and Axon
servers.
NOTE: Media folders with DMX Values of 27-35 are only available as stock
content on DL.3 fixtures
Media Folder Descriptions.
DMX
Value
1HES Core Premier High End Systems video loop collection
2HES_Digital_Aerials_1Digital still images and animations, designed for aerial effects
3HES_OilsDigitally simulated psychedelic oil projection loops
4HES_AtmosphericVideo loops of natural settings clouds, water, fire
5On_The_Wall_StudiosDigital video loops, promotional
6Sean_BridwellDigital video loops, promotional
7A_Luna_BlueDigital video loops, promotional
8Feedback_VideoDigital video loops, promotional
9HES_TextureVideo loop textures
10HES_FoliageCollection of abstract and realistic foliage and floral video loops
11HES_ReligiousReligious themed video loops
12HES_Got hicSet of themed video loops
13HES_Digital_Aerials _2
14HES_Theme_StillsNature stills (foliage and flowers)
15Apollo Glass Digital Gobo Patterns, promotional
16ArtbeatsDigital video loops, promotional
17DHA_TopMacDigital patterns, promotional
18Beacon DigiGobosDigital video loops, promotional
19Amorphous Digi-gobosDigital animations, promotional
20InLightDigital video loops, promotional
21HES_Lithopatterns_1High End Systems Lithopattern® images
22HES_Lithopatterns_2More images from High End Systems Lithopattern library
23HES_LogosHigh End Systems® Axon and DL.2™ logos
Media Folder NameContent Description
Digital still images and animations, designed for aerial effe cts
Axon Media Server User Manual 41
CHAPTER 7
Graphic Functions: Defining Content
DMX
Value
24HES_Hi_ResVariety of high resolution video backgrounds
25NASA_ImagesSpace images from the Hubble telescope
26Blue_PonyAssorted video loops
27HES_Core_02Mixed footage
28V-Squared-LabsClub themed footage
29Virtual-Life-Media Club themed footage and few stills
30Daddy-Van-ProductionsDigital backgrounds
31Wet-DigitalUnderwater footage
32Idyll-Hands-ImageryAerial footage
33David-Alley-PhotographyNature themed high resolution images
34JTM-PhotographyNature stills
35HES_Setup_and_TestImages to use for setup and diagnostics
36-39 ReservedReserved for HES use
40-240 OpenAvailable for User Content
255Video Input Live video input from internal camera or external device
Media Folder NameContent Description
Media File
The Media File parameter lets you identify which Stock or User media file to apply (map) as a
texture on the selected 3-D object. You can supplement the large library of Stock video loops
and still images with Custom files. This parameter selects media files from within the folder
defined by the Media Folder parameter.
For a reference of media files available as stock content with your media server, go to the link
for the Stock Content Guide for DL.3, DL.2 and Axon products on
support/digital_lighting/. You can also view thumbnail images of media files in the CMA,
Viewing Files on page 171).
(see
Default DMX Value: 0 = No file selected
Tip: You can preview a visual display of the media files loaded on a media
server in the Content Management Application’s thumbnails view,
(see
Viewing Cont ent on page 170) or in the File Tab of a DL.2 fixture
menu display.
http://www.highend.com/
42Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7
Defining a Media File Segment
You can define any portion of a video media file to play using the In Frame and Out Frame
parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the
end of the file. Media files can have different lengths.
In Frame and Out Frame Parameters
You can select any segment of a media file for playback by assigning an In Frame value as a
start point and an Out Frame as an end point.
Note: DMX parameter values for these parameters do no t correspond to a
particular “frame”. They are defined as a percentage of the movie length.
This makes it possible to create segments with an Out Frame preceding
the In Frame and simplifies playback synchronization between media files.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the
playback segment of the selected file. The Out Frame parameter corresponds to a 16-bit DMX
value equal to an end point for the playback segment of the selected media file.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the
entire movie file. Choosing other settings are useful when you want to:
• begin or en d a media file at any point other than the default
• start or stop on a specific image
• you need to shorten the media file to a specific length
In Frame Default DMX Value: 0 = The beginning of a media file is the playback start point.
Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint.
As you move from 0 to 100% of the In Frame value range, you can select the beginning of a
media file segment as a percentage of the file length. Moving from 0 to 100% of the Out Fr ame
value range selects the end of a media file segment as a percentage of the file length.
Segment Selection Examples
You can create a segment anywhere between
the beginning and the end of a media file.
The In Frame does not have to precede the
Out Frame.
To skip a segment in the center of a media
file, set the In Frame to a point following the
Out Frame. The file will play from the In
Frame to the end and then start at the beginning of the file and play to the Out Frame.
When you create a segment in this way, you
may notice a jump as playback skips from the
end of the file to the beginning.
Axon Media Server User Manual 43
Example 1
File
Start
Example 2
Out Frame
File
Start
In Frame
25%
25%
Out Frame
75%
In Frame
75%
File
End
File
End
CHAPTER 7
Graphic Functions: Defining Content
Defining Playback
After selecting and defining a media file segment to display on a 3-D object, you can choose
from several Playback Modes and assign a Playback Speed.
Playback Mode
A Playback Mode parameter for each 3-D image allows several playback options.
Default DMX Value: 0 = Plays forward in a continuous loop
DMX
Value
0Play forward looping
1Play forward once
2PauseStops playback at the frame currently playing
3Play forward once if opacity > 0
4Play forward if opacity > 0
5Pause and rewind
6Scrub In Frame Displays frame that has been defined by the In Frame parameter
7Scrub Out Frame
8Scrub In Frame with statistics
9Scrub Out Frame with statistics
Scrubbing displays the selected frame of the composite output of the media server. While
scrubbing the In Frame, the frame selected by the In
displayed. Likewise, scrubbing the Out
coarse and fine channels. When the “with statistics” option is selected, the composite output
includes text data related to the selected frame. Remember that the In Frame and Out Frame
parameters are defined as a DMX value mapped to the percentage of the media file length, not
a specific frame.
Playback ModeDescription
Plays the media segment from In Frame setting to Out Frame
setting, looping continuously
Plays the media segment from In Frame setting to Out Frame
setting, and holds on the last frame
Plays the media segment from In Frame setting to Out Frame
setting, and holds on the last frame, Plays only when the content
opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting,
looping continuously. Plays only when the content opacity value is
greater than zero.
Stops playback at the frame currently playing, then jumps to the In
Frame setting.
Displays frame that has been defined by the Out Frame
parameter
Displays frame that has been defined by the In Frame parameter
with media file data overlaid on the output.
Displays frame that has been defined by the Out Frame
parameter with media file data overlaid on the output.
Frame coarse and fine channels will be
Frame will display the frame selected by the Out Frame
Note: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the
Global Control parameter provides an alternate font color to enhance
statistics readability.
44Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7
Playback Speed
The Playback Speed parameter controls the speed of the selected media file’s Playback Mode.
The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value
is assigned to any Play Forward option.
Default DMX Value: 128 = Playback at normal speed.
A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX
values from 1 to 127 plays the media file back at an increasing speed, from slowest to the
original recorded speed. Values from 129-255 set playback speed from faster than normal to
fastest speed.
Axon Media Server User Manual 45
CHAPTER 7
Graphic Functions: Defining Content
46Axon Media Server User Manual
Chapter 8:
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and
speed; along with it’s position and scale in x, y, and z axis directions.
The parameters described in this chapter are set for each Graphic Object you define.
Parameters for composite image rotation, position and global scale are described in
Chapter 11: Global Functions.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most
reliable content selection, rendering and output.
Rotating a 3-D Object
The Rotation parameters for each object control 3-D object rotation with 16-bit precisio n.
You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction
around the X, Y and/or Z axis.
Note: Remember that rotation changes could affect an object’ s
relationship to other objects.
When you rotate an object, you are rotating it around the selected axis. X Rotation produces
the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes
a circular motion.
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value
range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the
object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object
in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction,
the object begins rotating continuously. Additional adjustment to the DMX values increases the
speed of continuous rotation.
Counter-clockwiseClockwise
o
Indexed Rotation
oo
720-00-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0%100%
Rotation Speed
25%50%75%
Rotation Speed
48Axon Media Server User Manual
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Rotation Parameters
X Rotation
The X Rotation parameter rotates the selected Graphic Object around the x axis with 16-bit
precision. You can index the rotation or set a continuous rotation creating a vertical flip at
variable speeds.
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Default DMX Value: 32768 (50%) = No X Rotation
% of
Value
Range
1–24 Continuous variable-speed cou nterclockwise image rotation around X-axis (fast to slow)
25Continuous rotation stop
26–49Rotates the image counterclockwise around X-axis in steps to –720 degrees
500° rotation around X-axis
51–74Rotates the image clockwise around X-axis in steps to 720 degrees absolute
75Continuous rotation stop
76–100Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
Global Viewpoint Mode on page 100).
Function
Tip: Using this parameter you can turn one object through another.
The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis
with 16-bit precision. You can index the rotation or set a continuous rotation creating a
horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Default DMX Value: 32768 (50%)= No Y Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25Continuous rotation stop
26–49Rotates the image counterclockwise around Y-axis in steps to –720 degrees
500° rotation around Y-axis
51–74Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75Continuous rotation stop
76–100Continuous variable-speed clockwise image ro tation around Y-axis (slow to fast)
Tip: Using this parameter you can turn one object through another
Global Viewpoint Mode on page 100).
Function
Original Object 1 and Object 2
50Axon Media Server User Manual
Y-axis rotation applied to Object 2
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Z Rotation
The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis
with 16-bit precision. You can index the rotation or set a continuous rotation creating a circular
spin at variable speeds.
Default DMX Value: 32768 (50%)= No Z Rotation
% of
Value
Range
1–24
25Continuous rotation stop
26–49Rotates the image counterclockwise around Z-axis in steps to –720 degrees
500° rotation around Z-axis
51–74Rotates the image clockwise around Z-axis in steps to +720 degrees
75Continuous rotation stop
76–100Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also
view an object from a different angle by changing the viewpoint in space for the composite
image, (see
Tip: Using this parameter you can turn one object around another
Continuous variable-speed counterclockwise image rotation around Z-axis
(fast to slow)
You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size.
The Scale parameter adjusts the size of the object’s image up to approximately 10x its original
size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value
range, the image is normal size. When the DMX value is increased from the midpoint, the image
is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image
is enlarged.
Tip: Use the X,Y and ZScale parameters together to enlarge or shrink a 3-D object
proportionally.
X Scale
The X Scale parameter scales the selected 3-D object along the x axis, either expanding it or
making it smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
object horizontally to the smallest at 0. Values greater then 50% enlarge the object horizontally
to the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 128 (50%)
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Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
Graphic Functions: Rotation, Position, Scale
CHAPTER 8
Y Scale
The Y Scale parameter scales the selected 3-D object along the y axis, either expanding it or
making it smaller. Use it when you want to size the object’s vertical component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to
The Z Scale parameter scales the selected 3-D object along the z axis, either expanding or
shrinking it. Use it when you want to size the object’s thickness.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
the object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the
object to a maximum thickness at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Z-Scale parameter DMX value = 223
Scaled 7.5 times in Z direction
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Changing Object Position
You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z
axes. The following parameters act on an individual object. Use these parameters to position
3-D images in relation to each other.
X Position
The X Position parameter moves your object along the x axis with 16-bit precision.
The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the
DMX midpoint move the object left, and values above the DMX midpoint move the object right.
Default DMX Value: 32768 (50%) = object centered in frame
The Y Position parameter moves your object along the y axis with 16-bit precision.
The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the
DMX midpoint move the object down, and values above the DMX midpoint move the object up.
Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
All Position DMX values = 32768 (50%)
Object 1: Y Position DMX value = 33269
Object 1: Y Position DMX value = 32255
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Z Position
The Z Position parameter moves your object along the z axis with 16-bit precision.
The midpoint of the 16-bit DMX value range centers the object on the z-axis. Values below the
DMX midpoint move the object away from the viewer and appears to become smaller, and
object above the DMX midpoint move the object toward the viewer and appears to become
larger.
Default DMX Value: 32768 (50%) = object centered in frame
Tip: This parameter can create a zoom effect. Remember that by moving an object, you can
obscure other objects or move it behind your viewpoint where it is no longer visible.
You can adjust opacity and apply a variety of color mixing and geometric
effects to each individual Graphic Object.
The parameters described in this chapter are set for each Graph ic Object you def ine. Par ameters
for composite image intensity and effects are described in
87.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most
reliable content selection, rendering and output.
Opacity
Adjusting an object’s opacity allows one object to “show through” another. You can adjust the
opacity of an individual 3-D object from completely transparent to full opacity using this
parameter. Increase opacity from not visible at a value of zero to full opacity at a value of 255.
Default DMX Value: 0 = completely transparent
The Global Intensity parameter provides a similar adjustment to the combined image. This
global control parameter controls intensity levels on the overall image (see
page 87). When you have multiple objects in relation to each other, the Global Intensity
parameter is the best way to apply a fade to the composite image.
Tip: The Dimmer, Object Opacity and Global Intensity parameters all have to be greater
than 0 to make a defined image visible.
Visual Mode options are defined using three parameters. The Visual Mode parameter has
options for enhancing and adjusting the black level and contrast of a 3-D object. Once you
choose a visual mode, two Modifier parameters adjust the selected mode.
Note: In most cases, you won’t see a change in the content until you adjust
the Modifier parameters for that mode.
Default DMX Value: 0 = Safe (no processing applied)
Default DMX values for Modifier 1 and Modifier 2 channels depend on the selected option.
The following table illustrates the interaction between the Visual Mode Parameter and the two
associated Modifier parameters for each option.
Visual Mode OptionAdjustments
DMX
Value
0Safe
1
2
3
4Graymaker
5Graymaker2
6Posterizer
7
8
9
10
11
NameDescriptionModifier 1Modifier 2
Content
Optimization
Push
to Sepia
Push to
Red
Color to
B/W
Fire
Gradient
Negative
Art
Exposure
Control
Invert B/W
No visual mode processing applied to
rendered output.
Enhances image black level and
contrast
Fades from original image color to
sepia
Fades from original image color to red
tones
Gradually transitions image from color
to grayscale
Converts image to grayscale
Converts colors to their highest values
without bleeding or blending
Fades colors to black/white with no
grays
Maps original color intensity levels to a
red-to-yellow gradient.
Reverses image colorScales color
Alternate content optimization option
Inverts Black and White components.
Color remains unaffected
Not Used
Adjusts
Back Level
Adjusts Fade
Adjusts Fade
Replaces
with gray
color
Adjusts
black level
Reduces
color detail
Fades color
through B/W to
White at 100%
Fades image
to red-yellow
gradient
Expand/Contrast
Color
Sets Black
Comparison
Level
Not Used
Adjusts
Contrast
Adjusts
Saturation
Adjusts
Saturation
Adjusts
brightness
Adjusts
contrast
Adjusts
Contrast
Not Used
Not Used
Subtract red to
Subtract Green
Adjusts
color shift
Sets White
Comparison
Level
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DMX
Value
12
13
14
15
16
17
18
19
20
21
22
255
Graphic Functions: Opacity and Effects
Visual Mode OptionAdjustments
NameDescriptionModifier 1Modifier 2
Texture
Mixing
Image Scale
and Rotate
Film Roll
Pixelate
Faux LED
Faux TileDivides the image into square tiles
FuzzifierCreates a multi-image blurring effect
Drop
Shadow
Zoom Blur
Chroma
Shift
ShakeNBakeIntroduces a random vibration effect Horizontal shake
Pan
and Scan
Crossfades between the current image
and another graphic object texture.
Scales and rotates the media file
texture applied to a 3-D object
Scrolls the media file texture
horizontally or vertically
Divides the image into rectangles
using the center pixel color of each
“box” as it’s color
Divides the image into a grid of circles
to mimic an LED wall
Creates a scalable drop shadow
behind the graphic object
Zooms into a position on the image
with a mult-image blurring effect
Shifts the red, blue, and green
component colors
Zooms in and pans across a still image Horizontal position Vertical position
Selects the
Source Graphic
Object Texture
Scales Image
Sets Horizontal
Roll Speed
Adjusts amount of
pixelation
Varies grid from
100x100 to 10x10
Varies grid from
100x100 to 10x10
Horizontal
fuzz distance
Horizontal
shadow size
Sets horizontal
position
center
Horizontal
shift
Controls
Crossfade
Rotation
Sets Vertical
Roll Speed
Not Used
Varies the
spacing and B/W
Varies the
spacing and B/W
Vertical fuzz
distance
Vertical shadow
Sets vertical
position center
Vertical
Vertical
CHAPTER 9
Sets
Angle
size
shift
shake
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Visual Mode Options
Color to B/W
Visual Mode Parameter DMX value = 7
Begins with a white screen and fades to the original image in black and white. All color is
converted.
Modifier 1: Transitions the image from full white at a DMX value of 0 to black and white at a
value of 128 (50%). Increasing v alues abov e 50% reve als more of the image in black and white
to complete at a value of 255 (100%).
Modifier 2: Not Used
Content Optimization
Visual Mode Parameter DMX value = 1
Stock content provided by High End Systems on your DL.3 fixture has been optimized for
lighting applications. This option lets you make the same adjustments for User content or
camera input. Content Optimization adjusts the image Black level and Contrast to optimize the
projected image for your performance environment. You can use it to easily modify the black
level and contrast for a specific applic ation. The Exposure Control option pro vides an alternative
algorithm for accomplishing this optimization.
Modifier 1: Adjusts black level from 0 = no adjustment to 255 (100%) = full black.
Modifier 2: Adjusts contrast from 0 = no adjustment to 255 (100%) for maximum contrast.
Tip: All the factory content provided has been optimized already. This parameter is especially
useful for optimizing User content or camera capture.
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Chroma Shift
Visual Mode Parameter DMX value = 21
Shifts the red, blue, and green component colors in an image. You can offset color components
vertically and or horizontally.
Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
shift the color components right to a maximum at a value of 0. Values above the midpoint shift
the color components left to a maximum at a value of 255 (100%).
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
shift the color components down to a maxi mum at a value of 0. V alu es abo v e the midpoin t sh ift
the color components up to a maximum at a value of 255 (100%).
Original Content
Visual Mode Parameter DMX value = 21
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Visual Mode Modifier 1 DMX value = 105
Visual Mode Modifier 2 DMX value = 148
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Drop Shadow
Visual Mode Parameter DMX value = 19
You can create a drop shadow behind the media file texture on a 3D object, and vary it’s size
horizontally and vertically. This option creates a black plane behind the selected media file
texture on a flat rectangular object that can be positioned to form a drop shadow effect. You
won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%)
Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
move the “shadow” right as you approach 0 = maximum horizontal shadow width. Values above
the midpoint move the “shadow” left as you approach 0 = maximum horizontal shadow width.
at a value of 255 (100%)
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
move the “shadow” down as you approach 0 = maximum vertical shadow width. Values above
the midpoint move the “shadow” up as you approach 0 = maximum vertical shadow width. at a
value of 255 (100%)
Original Content
Visual Mode Parameter DMX value = 19
Visual Mode Parameter DMX value = 19
Visual Mode Modifier 1 DMX value = 0
Visual Mode Modifier 2 DMX value = 255
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Exposure Control
Visual Mode Parameter DMX value = 10
Exposure Control adjusts the image Black level and Contrast to optimize the projected image for
your performance environment. You can use it to easily modify the black level and contrast for a
specific application.
Exposure Control provides finer Contrast and Black level control than the Content Optimization
option which pushes colors to saturation more quickly.
Modifier 1: Adjusts black level from 0 = full black through 255 (100%) = brightest. At a DMX
value of 128 (50%) there is no adjustment.
Modifier 2: from 0 = least contrast through 255 (100%) = maximum contrast. At a DMX value
of 128 (50%) there is no adjustment.
Tip: All the factory content provided has been optimized already. This parameter is especially
useful for optimizing user content or camera capture.
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Faux LED
Visual Mode parameter DMX value = 16
This options divides the image into a grid of circles to mimic an LED wa ll. The color of t he center
pixel in each cell defines the solid color for that circle. You can control the number and spacing
of LEDs, choose between a black and white grid and adjust color peaking.
Modifier 1: Controls the number of LEDs. The default DMX value of 0 = a 10 x 10 grid of tiles.
Increasing the DMX value incre ases grid divi sions to a maximu m of 100 x 100 tiles at a v alue of
255 (100%).
Note: A small number of larger tiles will also result in reduced color variation.
Modifier 2: Adjusts the LED spacing. DMX values below the midpoint of the range increase the
spacing between tiles on a black background from O to a maximum space between tiles at a
DMX value of 127. Values above the midpoint increase the spacing between tiles on a white
background to a maximum space between tiles at a DMX value of 255 (100%).
Visual Mode parameter DMX value = 17
This options creates divides the image into a grid of tiles with simulated lighting at the edges.
The color of the center pixel in each cell define s the solid color for that tile. You can the number
and spacing of tile, choose between a black and white grid and adjust color peaking.
Modifier 1: Controls the number of tile. The default DMX value of 0 = a 10 x 10 grid of tiles.
Increasing the DMX value i ncreases gri d divis ions to a maxi mum of 100 x 10 0 tiles at a v alue of
255 (100%).
Note: A small number of larger tiles will also result in reduced color variation.
Modifier 2: Adjusts the grid thickness around each tile. DMX values below the midpoint of the
range increase the spacing between tiles on a black background from O to a maximum space
between tiles at a DMX value of 127. Values above the midpoint increase the spacing between
tiles on a white background to a maximum space between tiles at a DMX value of 255 (100%).
Visual Mode parameter DMX value = 14
This option scrolls the media file texture horizontally or vertically independent from the 3-D
object it overlays, and allows you to control the scrolling speed.
Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
scroll left, increasing in speed as you approach 0. Values above the midpoint scroll right,
increasing in speed to 255 (100%).
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
scroll down, increasing in speed as you approach 0. Values above the midpoint scroll up,
increasing in speed to 255 (100%).
Fire Gradient
Visual Mode Parameter DMX value = 8
This option maps image colors to a Red-to-Yellow gradient creating a fiery effect.
Modifier 1: Maps the image color values from no adjustment at a v alue of 0 to all red to yellow
tones at a value of 255 (100%).
Modifier 2: Not Used
Original Content
Visual Mode Parameter DMX value = 8
Visual Mode Modifier
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Fuzzifier
Visual Mode parameter DMX value = 18
This option blurs the media file texture horizontally or vertically independent from the 3-D
object it overlays, and allows you to control the scrolling speed and image scaling.
Modifier 1: The default DMX value of 0 = no adjustment. Increasing DMX values blur the image
horizontally to a maximum at a DMX value of 255 (100%).
Modifier 2: The default DMX value of 0 = no adjustment. Increasing DMX values blur the image
vertically to a maximum at a DMX value of 255 (100%).
Original Content
Visual Mode Parameter DMX value = 18
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Visual Mode Modifier
1 DMX value = 255 (100%)
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Graphic Functions: Opacity and Effects
Gray maker 1
Visual Mode Parameter DMX value = 4
This effect gradually transitions the color image to a grayscale image. Use the Gray Maker effect
when you want to add an undertone of grey to the colors in an image.
NOTE: If content is already grayscale, there is no effect applied but Modifier 2
can still effect image contrast.
Modifier 1: At a DMX value of 0, the image will be full color. As you increase the DMX value,
more gray is introduced until, at a DMX value of 255, all color has been replaced with shades
of gray.
Modifier 2: Adjusts the brightness of the image at the grayscale transition level selected with
the Modifier 1 parameter.
Original Content
Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value =128 (50%)
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value = 190 (75%)
Visual Mode Modifier2 DMX value = 255 (100%)
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Gray maker 2
Visual Mode Parameter DMX value = 5
This option converts a color image to grayscale and then lets you adjust black level and
contrast.
NOTE: If content is already grayscale, there is no effect applied but Modifier 2
can still affect image contrast.
Modifier 1: Adjusts the black level of the grayscale image from a DMX value of 0 = Full
brightness to 255 = completely black
Modifier 2: Adjusts contrast of the grayscale image from 0 = no adjustment to
255 (100%) = maximum contrast.
Original Content
Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4
Visual Mode Modifier1 DMX value = 90 (33.3%)
Visual Mode Modifier2 DMX value = 175 (77%)
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Invert Black and White, Keep Color
Visual Mode Parameter DMX value = 11
This option allows you to invert the black and white components of an image while leaving other
colors unaffected. You can vary the threshold for the “black” in a pixel required for inversion.
Modifier 1: Adjusts the comparison level of black for inversion from a DMX value of 0=
inverting only absolute black to 255 (100%) = converting more of the image from black to
white.
Modifier 2: Adjusts the comparison level of white for inversion from a DMX value of 0=
inverting only absolute white to 255 (100%) = converting more of the image from white to
black.
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Negative Art
Visual Mode Parameter DMX value = 9
This option provides a negative of the image and then lets you adjust the amount of color and
the red and green color components.
Modifier 1: Adjusts the color level from full at a DMX value of 0 to the lowest level at a DMX
value of 255.
Modifier 2: You must set a DMX value of 128 to see no black level adjustment. Red is
subtracted from the image at DMX values of 128 to 0. Green is subtracted from the image at
DMX values of 129 – 255.
Original Content
Visual Mode Parameter DMX value = 9
Modifier 1 DMX value = 0
Modifier 2 DMX value = 0
Visual Mode Parameter DMX value = 9
Modifier 1 DMX value = 0
Modifier 2 DMX value = 128 (50%)
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Visual Mode Parameter DMX value = 9
Modifier 1 DMX value = 255 (100%)
Modifier 2 DMX value = 128 (50%)
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Graphic Functions: Opacity and Effects
Pan and Scan
Visual Mode parameter DMX value = 255
This option Zooms into a still image and then, by changing position, you can pan across the
image horizontally and vertically. It only functions on image sizes greater than 1024 x 1024 in
at least one direction.
Modifier 1: Adjusts the horizontal pan position from 0=left edge to 255 (100 %) = right edge of
the image. The default DMX value of 128 (50%) = no adjustment.
Modifier 2: Adjusts the vertical pan position from 0 = bottom edge to 255 (100%) = top edge
of the image. The default DMX value of 128 (50%) = no adjustment.
Original Content
Visual Mode Parameter DMX value = 255
Modifier 1 DMX value = 128
Modifier 2 DMX value = 128
isual Mode Parameter DMX value = 255
Modifier 1 DMX value = 0
Modifier 2 DMX value = 0
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Visual Mode Parameter DMX value = 9
Modifier 1 DMX value = 255
Modifier 2 DMX value = 255
Graphic Functions: Opacity and Effects
CHAPTER 9
Pixelate
Visual Mode parameter DMX value = 15
This options divides the image into rec tangles using the center pixel color of each as it’s color.
You can control the number of divisions.
Modifier 1: Controls the number of divisions from the fewest number of cells as Since each
division is a single color, fewer, larger boxes result in reduced color variation.
Modifier 2: Not Used
Original Content
Visual Mode Parameter DMX value = 15
Visual Mode Modifier 1 DMX value = 128
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Posterizer
Visual Mode Parameter DMX value = 6
This effect uses the associ ated Modifier 1 parameter to posterize by replacing each color in an
image with the highest values of that color but expanding it only to the border of that color.
There is no bleeding or blending of colors.
Note: In this visual mode, you won’t see a change in the image until you
adjust the Modifier 1 parameter
Modifier 1: Adjusts color polarization level. The higher the value, the more color detail will be
removed.
Modifier 2: Adjust the image contrast from 0 = no adjustment to 255 (100%) = maximum
contrast.
Original Content
Visual Mode Parameter DMX value = 6
Visual Mode Parameter DMX value = 6
Visual Mode Modifier2 DMX value = 255 (100%
Visual Mode Parameter DMX value = 6
Visual Mode Modifier1 DMX value = 190 (75%)
Visual Mode Modifier2 DMX value = 255 (100%)
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Push to Red
Visual Mode Parameter DMX value = 3
This option reduces colors in the selected image to all Red values
Modifier 1: Fades from original color at a DMX value = 0 to a range of red tones at a value of
255 (100%)
Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at
a value of 255 (100%)
Original Content
Visual Mode Parameter DMX value = 3
Visual Mode Parameter DMX value = 3
Visual Mode Modifier1 DMX value = 190 (75%)
Visual Mode Modifier2 DMX value = 255 (100%)
Visual Mode Parameter DMX value = 3
Visual Mode Modifier2 DMX value = 255 (100
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)
Graphic Functions: Opacity and Effects
Push to Sepia
Visual Mode Parameter DMX value = 2
This option converts all color in the image to sepia tones.
Modifier 1: Fades from original color at a DMX value = 0 to a range of sepia shades at a value
of 255 (100%)
Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at
a value of 255 (100%)
Original Content
Visual Mode Parameter DMX value = 2
Visual Mode Parameter DMX value = 2
Visual Mode Modifier1 DMX value = 190 (75%)
Visual Mode Modifier2 DMX value = 255
100%
Visual Mode Parameter DMX value = 2
Visual Mode Modifier2 DMX value = 255 (100
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ShakeNBake
Visual Mode Parameter DMX value = 22
This option randomly vibrates the image. You can control the horizontal and vertical frequency.
Modifier 1: Adjusts random horizontal “shake” frequency from 0= no adjustment to 255
(100%) = maximum.
Modifier 2: Adjusts random vertical “shake” frequency from 0= no adjustment to 255 (100%)
= maximum.
Texture Mixing
Visual Mode Parameter DMX value = 12
Texture Mixing lets you crossfade from textures (media file content) of one Graphic Object to
the texture of another Graphic Object. Any effects applied to the Source file do not display.
Modifier 1: Selects the Source file for the texture you want to pull. A DMX value = 1 selects
Graphic Object 1’s media file content. A DMX value = 2 selects Graphic Object 2’s media file
content. A DMX value =3 selects Graphic Object 3’s media file content.
Modifier 2: Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = fully
transparent to 255 (100%) = fully opaque.
Zoom Blur
Visual Mode Parameter DMX value = 20
Zooms into a position on the image with a mult-image blurring effect. You can control the
position of the zoom center on the image.
Modifier 1: Selects the horizontal center of the zoom point.
Modifier 2: Selects the vertical center of the zoom point.
Original Content
Visual Mode Parameter DMX value = 20
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Visual Mode Modifier 1 DMX value = 158
Visual Mode Modifier 2 DMX value = 168
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Effect 1 Mode and Effect 2 Mode
Two Effect Mode parameters are available for each individual 3-D object, each with three
Modifier parameters. Both Effect parameters have an identical list of color and visual effect
options. This lets you apply a dual-effect combination to the selected 3-D object.
Note: Not all modes combine effectively. For example, you cannot glow a
wobbulating object very well.
The table below describes the interaction between an Effect Mode parameter and its three
associated Modifier parameters. You can find a detailed description and example of each option
Chapter 13: Effect Mode Options Descriptions on page 119.
in
Note:Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other
Wholehog 3 functions. Use the CMY parameter controls to adjust the three
Effect Mode 1 Modifier parameters for both the Global and Graphic fixture
types. The default for Effect Mode 1 is set to CMY1 as well. Effect Mode 2
Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
DMX
Value
Safe, no effects selection
0
CMY (RGB inverse)
1
CMY add to all pixels
2
CMY add to all non-black pixels
3
RGB add, all pixels
4
RGB add 2, all pixels
5
RGB add to all non-black pixels
6
RGB swap to BRG
7
RGB swap to GBR
8
Solarize 1 If color value < DMX value, invert color