High End Systems AXON User Manual

AXON
Media Server
with Collage™ Software
User Manual
© High End Systems, Inc. 2006, All Rights Reserved Information and specifications in this document are subject to change without notice. High End Systems, Inc.
assumes no responsibility or liability for any errors or inaccuracies that may appear in this manual. T rademarks used in this text: High End S ystems, WholeHog III, Catalyst, the Catalyst Logo , and LithoP atterns
Other trademarks and trade names may be used in this document to refer to either the entities claiming the marks and names or their products. High End Systems disclaims any proprietary interest in trademarks and trade names owned by other s.
Axon Media Server User Manual
p/n 60600268
Software Release Version 1.4
May, 2008
Contacting High End Systems
®
Sales Department High End Systems, Inc.
2105 Gracy Farms Lane Austin, TX 78758 USA voice:512.836.2242 fax:512.837.5290 Toll Free: 800.890.8989
Customer Service High End Systems, Inc.
2105 Gracy Farms Lane Austin, TX 78758 USA voice:800.890.8989 fax: 512.834.9195 toll free: 800.890.8989 email: support@highend.com
World Wide Web: http://www.highend.com

Patents

This High End Systems product is protected by patents and pending patent applications. Patents
owned or licensed by High End Systems include:
US 4,392,187; US 4,602,321; US 4,688,161; US 4,701,833; US 4,709,311; US 4,779,176; US 4,800,474; US
4,962,687; US 4,972,306; US 4,980,806; US 5,010,459; US 5,031,078; US 5,073,847; US 5,078,039;
US
5,186,536; US 5,209,560; US 5,278,742; US 5,282,121; US 5,307,295; US 5,329,431; US 5,331,822; 5,367,444; US 5,402,326; US 5,414,328; US 5,426,576; US 5,430,629; US 5,432,691; US 5,454,477;
US US
5,455,748; US 5,502,627; US 5,506,762; US 5,515,254; US 5,537,303; US 5,545,951; US 5,588,021;
US
5,590,954; US 5,590,955; US 5,640,061; US 5,647,662; US 5,691,886; US 5,702,082; US 5,728,994; 5,758,955; US 5,758,956; US 5,769,527; US 5,769,531; US 5,774,273; US 5,788,365; US 5,794,881;
US US
5,795,058; US 5,798,619; US 5,806,951; US 5,812,596; US 5,823,661; US 5,825,548; US 5,828,485;
US
5,829,868; US 5,857,768; US 5,882,107; US 5,921,659; US 5,934,794; US 5,940,204; US 5,945,786; 5,953,151; US 5,953,152; US 5,969,485; US 5,980,066; US 5,983,280; US 5,984,248; US 5,986,201;
US US
6,011,662; US 6,029,122; US 6,048,080; US 6,048,081; US 6,054,816; US 6,057,958; US 6,062,706;
US
6,079,853; US 6,126,288; US 6,142,652; US 6,142,653; US 6,172,822; US 6,175,771; US 6,188,933; 6,208,087; US 6,219,093; US 6,220,730; US 6,241,366; US 6,249,091; US 6,255,787; US 6,256,136;
US US
6,261,636; US 6,278,542; US 6,278,545; US 6,278,563; US 6,288,828; US 6,326,741; US 6,327,103;
US
6,331,756; US 6,346,783; US 6,421,165; US 6,430,934; US 6,459,217; US 6,466,357; US 6,502,961; 6,515,435; US 6,523,353; US 6,536,922; US 6,538,797; US 6,545,586; US 6,549,324; US 6,549,326;
US US
6,563,520; US 6,565,941; US 6,570,348; US 6,575,577; US 6,578,991; US 6,588,944; US 6,592,480;
US
6,597,132; US 6,600,270; US 6,601,974; US 6,605,907; US 6,617,792; US 6,621,239; US 6,622,053; 6,635,999; US 6,648,286; US 6,664,745; US 6,682,031; US 6,693,392; US 6,696,101; US 6,719,433;
US US
6,736,528; US 6,771,411; US 6,775,991; US 6,783,251; US 6,801,353; US 6,812,653; US 6,823,119;
US
6,865,008; US 6,866,390; US 6,866,402; US 6,866,451; US 6,869,193; US 6,891,656; US 6,894,443; 6,919,916; US 6,930,456; US 6,934,071; US 6,937,338; US 6,955,435; US 6,969,960; US 6,971,764;
US US
6,982,529; US 6,988,805; US 6,988,807; US 6,988,817; US 7,000,417; US 7,011,429; US 7,018,047;
US
7,020,370; US 7,033,028; US 7,048,838; US 7,055,963; US 7,055,964; US 7,057,797; US 7,073,910; 7,078,869; US 7,092,098; US 7,119,902; US 7,161,562; US 7,175,317; US 7,181,112; US 7,206.023;
US US
7,210,798; US 7,253,942; US D347,113; US D350,408; US D359,574; US D360,404; US D365,165;
US
D366,712; US D370,080; US D372,550; US D374,439; US D377,338; US D 38 1,740; US D4 09, 771 ; AT E169413; 2142619; CA 2145508; CA 2245842; DE 22588.4-08; DE 621495; DE 655144; DE 69320175.4; DE 69322401.0;
CA DE
69331145.2; DE 69525856.7; DE 69734744.3; DE 797503; DK 0655144; DK 1447702; EP 0475082;
EP
0621495; EP 0655144; EP 0662275; EP 0767398; EP 0797503; EP 0969247; EP 1447702; ES 0621495; 0621495; FR 0655144; FR 0662275; FR 1447702; GB 2043769B; GB 2055842B; GB 2283808B; GB 2290134B;
FR GB
2291814B; GB 2292530B; GB 2292896B; GB 2294909B; GB 2295058B; GB 2303203B; GB 2306887B;
GB
2307036B; GB 2316477B; IE 0621495; IT 034244BE; 2005; IT 0621495; IT 0655144; JP 3495373; JP 3793577;
0621495; NL 0797503; NL 0969247; UK 0621495; UK 0655144; UK 0662275; UK 0797503; UK 0969247;
NL UK
1447702;
ii Axon Media Server User Manual

Declaration of Conformity

according to ISO/IEC Guide 22 and EN45104
Manufacturer’s name: High End Systems, Inc.
Distributor’s name: High End Systems, Inc. Distributor’s address: 2105 Gracy Farms Lane
Austin, Texas 78758 USA
Declares that the product
Product Name: Axon Product Number: All Product Options: All
conforms to the following EEC directives:
73/23/EEC, as amended by 93/68/EEC 89/336/EEC, as amended by 92/31/EEC and 93/68/EEC
Equipment referred to in this declaration of conformity was first manufactured in compliance with the following standards in 2005:
Safety: EN 60598-1: 1997
EN 60598-2-17; 1990 A1-A3: 1998 A13: 1999
EMC:
EN 55022
Conducted Emissions Class A Radiated Emissions Class A ANSI C63.4 Class A FCC 47 CFR Part 15 Class A
EN 55024
EN 61000-3-2 Class A EN 61000-3-3
VCCI V-1/2001.04 Class A
EN 61000-4-2 4/8kV EN 61000-4-3 A1 3V/m EN 61000-4-4 1kV/0.5kV EN 61000-4-5 2kV/1kV EN 61000-4-6 3 Vrms EN 61000-4-11 >95%-0.5p, 30%-25p,>95%-250p
USA, Tuesday, May 13, 2008 Kenneth Stuart Hansen, Compliance Engineer
Axon Media Server User Manual iii

Product Modification Warning

High End Systems products are designed and manufactured to meet the requirements of United States and International safety regulations. Modifications to the product could affect safety and render the product non­compliant to relevant safety standards.
Mise En Garde Contre La Modification Du Produit
Les produits High End Systems sont conçus et fabriqués conformément aux exigences des règlements internationaux de sécurité. Toute modification du produit peut entraîner sa non conformité aux normes de sécurité en vigueur.
Produktmodifikationswarnung
Design und Herstellung von High End Systems entsprechen den Anforderungen der U.S. Amerikanischen und internationalen Sicherheitsvorschriften. Abänderungen dieses Produktes können dessen Sicherheit beeinträchtigen und unter Umständen gegen die diesbezüglichen Sicherheitsnormen verstoßen.
Avvertenza Sulla Modifica Del Prodotto
I prodotti di High End Systems sono stati progettati e fabbricati per soddisfare i requisiti delle nor m a tive di sicurezza statunitensi ed internazionali. Qualsiasi modifica al prodotto potrebbe pregiudicare la sicurezza e rendere il prodotto non conforme agli standard di sicurezza pertinenti.
Advertencia De Modificación Del Producto
Los productos de High End Systems están diseñados y fabricados para cumplir los requisitos de las reglamentaciones de seguridad de los Estados Unidos e internacionales. Las modificaciones al producto podrían afectar la seguridad y dejar al producto fuera de conformidad con las normas de seguridad relevantes.

FCC Information

This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference, in which case the user will be required to correct the interference at his own expense.

Important Safety Information

Instructions pertaining to continued protection against fire, electric shock, and injury to persons are found in Appendix
Important: Informations De Sécurité
Les instructions se rapportant à la prote ction permanente contre les incendies, l’électrocution, excessif et aux blessures corporelles se trouvent dans l’Annexe monter ou d’utiliser cet équipement.
Wichtige Sicherheitshinweise
Sicherheitsanleitungen zum Schutz gegen Feuer, elektrischen Schlag, und Verletzung von Personen finden Sie in Anhang sorgfältig durchlesen.
Informazioni Importanti Di Sicurezza
Le istruzioni sulla protezione da incendi, folgorazione, e infortuni sono contenute nell’appendice D. Si pre ga di leggere tutte le istruzioni prima di assemblare, montare e azionare l’apparecchiatura.
Informacion Importante De Seguridad
En el Apéndice D se encuentran instrucciones sobre protección continua contra incendios, descarga eléctrica, y lesiones personales. Lea, por favor, todas las instrucciones antes del ensamblaje, montaje y operación de este equipo.
iv Axon Media Server User Manual
D. Please read all instructions prior to assembling, mounting, and operating this equipment.
D. Veuillez lire toutes les instructions avant d’assembler, de
D. Vor der Montage, dem Zusammenbau und der Intbetriebnahme dieses Geräts alle Anleitungen

Symbols

The following international caution and warning symbols appear in margins throughout this manual to highlight messages.
CAUTION: This symbol appears adjacent to Caution messages. Not heeding these messages could result in personal injury and/or damage to equipment.
WARNING: This symbol appears adjacent to high voltage warning messages. Not heeding these messages could result in serious personal injury.

Packaged Media Notice:

Any use of this product other than consumer personal use in any manner that complies with the MPEG-2 Standard for encoding video information for packaged media is expressly prohibited without a license under applicable patents in the MPEG-2 patent portfolio, which license is available from MPEG LA, L.L.C., 250 Steele Street, Suite 300, Denver Colorado 80206.

Warranty Information

Limited Warranty
Unless otherwise stated, your product (excluding the lamp) is covered by a one year parts and labor limited warranty. The lamp warranty for Christie projectors is 120 days or 500 hours whatever comes first. It is the owner’s responsibility to furnish receipts or invoices for verification of purchase, date, and dealer or distributor. If purchase date cannot be provided, date of manufacture will be used to determine warranty period.
Returning an Item Under Warranty for Repair
It is necessary to obtain a Return Material Authorization (RMA) number from y our de aler o r po int of p urch ase BEFORE any units are returned for repair. The manufacturer will make the final determination as to whether or not the unit is covered by warranty.
Any Product unit or parts returned to High End Sy stems must be packaged in a suitabl e manner to ensure the protection of such Product unit or parts, and such pack age shall be clearly and prominen tly marked to indicate that the package contains returned Product units or parts and with an RMA number. Accompany all returned Product units or parts with a written explanation of the alleged p roblem or mal function. Ship retur ned Product units or parts to: 2105 Gracy Farms Lane, Austin, TX 78758 USA.
Note: Freight Damage Claims are invalid for fixtures shipped in non-factory boxes and packing
materials
Freight
All shipping will be paid by the purchaser. Items under warranty shall have return shipping paid by the manufacturer only in the Continental United States. Under no circumstances will freight collect shipments be accepted. Prepaid shipping does not in clude rush expediting such as air freight. Air freight can be sent customer collect in the continental United States.
REPAIR OR REPLACEMENT AS PROVIDED FOR UNDER THIS WARRANTY IS THE EXCLUSIVE REMEDY OF THE CONSUMER OTHER THAN THE LIMITED WARRANTY STATED ABOVE. HIGH END SYSTEMS, INC. MAKES NO WARRANTIES, EXPRESS OR IMPLIED, WITH RESPECT TO ANY PRODUCT, AND HIGH END SPECIFICALLY DISCLAIMS ANY WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. HIGH END SHALL NOT BE LIABLE FOR ANY INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGE, INCLUDING LOST PROFITS, SUSTAINED OR INCURRED IN CONNECTION WITH ANY PRODUCT OR CAUSED BY PRODUCT DEFECTS OR THE PARTIAL OR TOTAL FAILURE OF ANY PRODUCT REGARDLESS OF THE FORM OF ACTION, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, AND WHETHER OR NOT SUCH DAMAGE WAS FORESEEN OR UNFORESEEN.
.
Axon Media Server User Manual v
Warranty is void if the product is misused, damaged, modified in any way, or for unauthorized repairs or parts. This warranty gives you specific legal rights, and you may also have other rights specific t o your locality.

What You Should Know About Copyright

The following FAQ can help you understand copyright laws and how they apply to content used with the DL.3, DL.2 and Axon media servers.
By Suzy Vaughan Associates for High End Systems.
I want to use a film clip from “When Harry Met Sally” in a promotional piece advertising my services. What do I have to do to be able to do that?
First of all, you need to obtain permission to use the clip from its owners. The clip is considered intellectual property , just as thoug h it were your car or s ome software code deve loped by and belongi ng to Microsoft. This is because the U.S. Copyright Act gave creators of literary works (which include books, films, television programs, art works, still photos and musical compositions and recordings) the right to sell or license these works and to make money from them for the period of the copyright.
But what about public domain material? I heard that lots of material is in the public domain and can be used for free.
Once the copyright runs out, the creative work falls into the public domain and can be used freely by anyone without payment or licensing. If the work is not public domain, it is considered literary property. The Copyright Act provides substantial penalties for copyright infringement ranging from $10,000 for accidental infringement to $250,000 for willful infringement. However, contrary to popular belief, there really is not that much material in the public domain so this approach will limit you creatively.
What if I want to use a clip in a public performance? It's not being filmed or taped. Surely I don't need permission for that?
Public gatherings require clearance whenever copyrighted data is projected to audiences, or for any use other than just personal viewing. Concerts, trade shows, industrial shows, parties and raves are all examples of public performance and permission must be obtained.
Suppose I want to use a still photo or a magazine cover or a television clip? Do I have to obtain permission for them too?
Yes, they are also copyrighted works, whose owners must grant a license for their usage.
Do I need any other permissions to use this material?
In many cases you do. You may need to obtain permission to use the appearance of actors who appear in the clip as well as pay the writers and directors of the film that your clip comes from.
What about music? I hear you can use 8 bars for free. 8 bars for free is a fallacy that has been passed around as a fact for a long period of time. However, it isn't
true. Both musical compositions and records require licensing and payment.
What about High End Systems material included with Axon and DL.2 media servers? Do I have to clear that?
No. High End Systems has worked to provide clearance for the content that is provided with Axon and DL.2 media servers. Any materials you received directly from HES with the purchase of a new media server have already been properly licensed for your use in shows and presentations. That does not, however, license you to sell this content separately from High End Systems media servers. Also, please be sure that any new content you obtain from outside sources is properly cleared for public presentation.
vi Axon Media Server User Manual
This sounds really difficult and I don't know how to do it? What do I do to properly license copyrighted material?
You need to consult with a Content Clearing House or with a properly licensed Intellectual Property Attorney. Content clearinghouses are typically less expensive to work with and have well established industry relations that can result in cost savings. High End Systems uses and highly recommends Suzy Vaughan Associates. Suzy Vaughan Associates has 20 y ears of ex perience in cl earing clips, talent, and mus ic for use in any number of venues. Their clients include Barbara Streisand, Michael Jackson, and The Emmys among other shows.
You can obtain more information about Suzy Vaughan Associates' services by calling 818-988-5599 or emailing info@suzyvaughan.com. Their website is www.suzyvaughan.com. Suzy Vaughan is also an attorney specializing in intellectual property issues.
How much does it typically cost to license copyrighted material? The answer depends entirely on what material you want to use and how you plan to use it. Prices can range
from hundreds of dollars for photography c ontent to thou sands of dollars for a highly desir able film/vid eo clip . Since price is content-sensitive, the best thing to do is to contact a clearinghouse like Suzy Vaughan Associates and let them find out for you.
Axon Media Server User Manual vii
viii Axon Media Server User Manual

Table of Contents

AXON Media Server with Collage™ Software User Manual
Contacting High End Systems®.......................................................................ii
Patents ........................................................................................................ii
Declaration of Conformity.............................................................................. iii
Product Modification Warning......................................................................... iv
FCC Information........................................................................................... iv
Important Safety Information......................................................................... iv
Symbols.......................................................................................................v
Packaged Media Notice:..................................................................................v
Warranty Information.....................................................................................v
What You Should Know About Copyright.......................................................... vi
Chapter 1: Product Overview
This chapter describes features and specifications for the Axon Media Server and the Content Management Application (CMA) software.
Features ........................................................................................................ 1
System ........................................................................................................1
Graphics Engine ............................................................................................2
Content Management Application.....................................................................2
Related Products and Optional Accessories ................................................... 3
Chapter 2: Setup and Configuration
Hardware setup includes mounting, connecting to power and Ethernet and DMX linking. Software setup includes launching the Content Management Application (CMA) and setting configuration options.
Hardware Setup ............................................................................................5
Unpacking the Axon Media Server....................................................................5
Replacing a Power Cord Cap............................................................................6
Installing a Line Cord Cap - U.K. Only ...........................................................6
Vatic Fitter Heads Information - Danmark ............. .........................................6
Hardware Connections ...................................................................................7
Mounting the Server ......................................................................................7
Linking Axon.................................................................................................8
Setting up a Standard DMX Link...................................................................8
Using an Ethernet Link................................................................................8
Linking Configurations.................................................................................9
Powering On the Axon Server........................................................................ 10
Axon Media Server User Manual ix
Software Setup ........................................................................................... 11
The Axon Desktop ....................................................................................... 11
Launching the Content Management Application (CMA)..................................... 12
Verifying and Uploading Software .................................................................. 12
Configuring Axon......................................................................................... 13
Shutting Down the Server ........................................................................... 14
Chapter 3: Live Video Input and Control
The Axon media server can receive and control live video from an external source.
Live Video Sources ...................................................................................... 15
Hardware Set-up......................................................................................... 15
S-Video...................................................................................................... 16
SDI ........................................................................................................... 16
Accessing Live Video Feed in the Graphics Engine ...................................... 16
Chapter 4: DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview on programming DL.3, DL.2, and Axon media servers followed by a example of using a Wholehog console to patch and display output from a media server.
DMX Programming Overview ...................................................................... 17
DMX512 Links............................................................................................. 17
8-bit vs. 16-bit DMX Parameters.................................................................... 17
Determining a DMX Start Channel.................................................................. 18
Protocol Levels............................................................................................ 19
DL.3 and DL.2 Protocol Levels.................................................................... 19
Axon Protocol Levels................................................................................. 20
Lighting Console Tips ................................. ................................................. 21
Fixture Libraries:....................... .................................................................. 21
Patching Digital Light Fixtures and Axon Media Servers............. ........................ 21
DMX Output Displays................................................................................... 21
Wholehog III Programming Notes .............................................................. 22
Play Speed ................................................................................................. 22
Mask Strobe ............................................................................................... 22
Play Modes (Opacity)................................................................................... 22
CMY........................................................................................................... 22
Control Channel Functions............................................................................22
Quick Start with a Wholehog Console ......................................................... 23
x Axon Media Server User Manual
Chapter 5: Tutorials
Five simple lessons get you started programming DL.3, DL.2, and Axon media servers with a Wholehog 3 or other DMX console.
Fixture Set-up (DL.3 and DL.2 Media Servers) ............................................ 25
Lesson 1: Cross Fading Between Graphic Objects .......................................26
Define Graphic Object 1 ............................................................................26
Add the DL.2 logo as Graphic Object 2 ........................................................ 26
Define Graphic Object 3 ............................................................................26
Create Crossfade Cues..............................................................................26
Lesson 2 - Working with Multiple Graphic Objects ......................................27
Apply Transparency Effects........................................................... .. .. ............ 27
Lesson 3 - Girt, the Fire Breathing Lizard .................................................... 28
Define Graphic Object 1 ........................................................................... 28
Define Graphic Object 2 ............................................................................28
Define Graphic Object 3 ............................................................................29
Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow. ........................... 30
Define Graphic Object 1 ............................................................................30
Define Graphic Object 2 ............................................................................30
Adjust this effect with the Modifier parameters. ............................................ 31
Lesson 5: Viewpoint ....................................................................................32
Define Graphic Object 1 ............................................................................32
Define Graphic Object 2 ............................................................................32
Define Graphic Object 3 ............................................................................32
Apply a Global Solarize Effect......................... .. .. .......................... .. ............ 33
Adjust Global Viewpoint Mode .................................................................... 33
Chapter 6: Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine software to control content selection, playback, and 3-D Object and Global manipulation.
Protocol Options ......................................................................................... 35
Image Optimizing Controls ......................................................................... 35
Graphics Control Hierarchy ......................................................................... 36
Graphics Engine Function Flow ...................................................................... 37
Graphics Engine Functions .......................................................................... 38
Object Graphic Functions.............................................................................. 38
Global Functions.......................................................................................... 38
Making Graphics Effect Choices ................................................................... 38
Axon Media Server User Manual xi
Chapter 7: Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback.
Selecting Content ........................................................................................ 39
How Content is Organized............................................................................. 39
Selecting Content........................................................................................ 39
Content Selection Parameters ..................................................................... 40
Object ....................................................................................................... 40
Media Folder............................................................................................... 41
Media Folder Descriptions.......................................................................... 41
Media File................................................................................................... 42
Defining a Media File Segment . ................................................................... 43
In Frame and Out Frame Parameters ............................................................. 43
Segment Selection Examples ........................................................................ 43
Defining Playback ....................................................................................... 44
Playback Mode............................................................................................ 44
Playback Speed........................................................................................... 45
Chapter 8: Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions.
Rotating a 3-D Object ................................................................................. 47
Rotation Parameters ................................................................................... 49
X Rotation................................................. .. .. ........................ .. .. ................. 49
Y Rotation .................................................................................................. 50
Z Rotation................................................. .. .. ........................ .. .. ................. 51
Scaling the Object .................................................................................... ... 52
X Scale ...................................................................................................... 52
Y Scale ....... .......................... ......................... ............................................ 53
Z Scale ...................................................................................................... 54
Changing Object Position .................. .......................................................... 55
X Position........................... .. ......................... .. .. ........................ .. ............... 55
Y Position................................................................................................... 56
Z Position........................... .. ......................... .. .. ........................ .. ............... 57
xii Axon Media Server User Manual
Chapter 9: Graphic Functions: Opacity and Effects
You can adjust opacity and apply a variety of color mixing and geometric effects to each individual Graphic Object.
Opacity .......................................................................................................59
Visual Mode .................................................................................................60
Visual Mode Options ....................................................................................62
Color to B/W...............................................................................................62
Content Optimization ...................................................................................62
Chroma Shift ..............................................................................................63
Drop Shadow..............................................................................................64
Exposure Control......................................................................................... 65
Faux LED....................................................................................................66
Faux Tile .................................................................................................... 67
Film Roll..................................................................................................... 68
Fire Gradient............................................................................................... 68
Fuzzifier..................................................................................................... 69
Gray maker 1..............................................................................................70
Gray maker 2..............................................................................................71
Invert Black and White, Keep Color................................................................72
Negative Art ...............................................................................................73
Pan and Scan ..............................................................................................74
Pixelate...................................................................................................... 75
Posterizer...................................................................................................76
Push to Red................................................................................................ 77
Push to Sepia.............................................................................................. 78
ShakeNBake ...............................................................................................79
Texture Mixing......................... .. .. ................................................. .. .. .......... 79
Zoom Blur ..................................................................................................79
Effect 1 Mode and Effect 2 Mode ................................................................. 80
Chapter 10: Graphic Functions: Synchronizing Content
After designating a master fixture, you can synchronize the content of other Axon or DL.3 fixtures to any Object on the master in terms of playback time, rotation or both.
Synchronization Overview ............................... ...........................................85
Fixture Identification.................................................................................... 85
Playback Timing .......................................................................................... 85
Synchronization Parameters ....................................................................... 86
Sync To......................................................................................................86
Sync Mode..................................................................................................86
Axon Media Server User Manual xiii
Chapter 11: Global Functions
Global Graphic controls affect the comp osite image created by defining two or three separate object graphics. You can adjust intensity, define masks, select a point in space to view the composite image, and control keystone correction.
Global Intensity .......................................................................................... 87
Global Effect Mode 1 and Effect Mode 2 ................................. ..................... 88
Global Control .......................................................................................... ... 92
Shutdown and Reset Options ........................................................................ 92
Four-in-One Control Option........................................................................... 92
On-Screen Frame Statistics........................................................................... 93
Masking Control .......................................................................................... 94
Mask Shape Select and Strobing.................................................................... 94
Mask Shapes ........................................................................................... 94
Strobing Mask Shapes............................................................................... 94
Mask Size................................................................................................... 95
Mask Edge Fade.......................................................................................... 96
Image Edge Fade ........................................................................................ 97
Keystone Correction Parameters ................................................................. 98
X Ratio ......... ............................................................................................... 99
Y Ratio ........................................................................................................ 99
Global Viewpoint Mode ............................................................................. 100
Perspective View, Spherical Coordinates........................................................100
Perspective View, Cartesian Coordinates........................................................100
Orthogonal View, Cartesian Coordinates........................................................100
Viewpoint Position X ................................................................................. 101
Viewpoint Position Y ................................................................................. 101
Viewpoint Position Z (Zoom) .................................................................... 101
Chapter 12: Global Functions: Collage Generator™ Effect
Using the Collage™ Generator effect option lets you configure multiple media server outputs to display a single image in arrays up to 8 x 8.
Panorama Collage™ Configurations ........................................................... 104
Computing Collage Specifications..................................................................104
Example.................................................................................................104
Central Panorama Collage Specifications.....................................................105
Horizontal Panorama Collage Specifications.................................................106
Vertical Panoramas Collage Specifications...................................................108
Configuring the Collage Generator ............................................................ 111
Adjusting the Collage Array..........................................................................111
Collage Setup Example................................................................................113
xiv Axon Media Server User Manual
Mapping a Collage to a Spherical Surface .................................................. 114
Spherical Mapping Setup Guide ................................................................... 114
Before You Begin.................................................................................... 114
Mapping Two Outputs to a Sphere ............................................................ 114
Spherical Mapping Tips............................................................................ 116
Creating Custom Content for the Collage Generator Effect ........................ 117
Collages Using Live S-Video Input .............................................................117
Chapter 13: Effect Mode Options Descriptions
Effects can be applied to the Media File content (texture) mapped onto a 3-D object. Multiple Color and Geometric options are available in Effect Mode parameters for both individual Graphic object and Global control.
Effect Mode Color Options ......................................................................... 120
All or Nothing............................................................................................ 120
Background Color...................................................................................... 120
Background Color Cycle.............................................................................. 120
Chromakey............................................................................................... 121
Chromakey Coarse ................................................................................. 121
Chromakey Fine..................................................................................... 121
Chromakey Medium................................................................................ 121
Modifier Parameters................................................................................ 121
Chromakey, Inverse ............................. ... .. .......................... ...................... 122
Chromakey Coarse, Inverse..................................................................... 122
Chromakey Fine, Inverse......................................................................... 122
Chromakey Medium, Inverse.................................................................... 122
Modifier Parameters................................................................................ 122
CMY ........................ .................. ................... .................... .................... ... 123
CMY Add All Pixels ..................................................................................... 123
CMY Add Non-black Pixels........................................................................... 123
Color Cycle............................................................................................... 124
Color DeConverge...................................................................................... 124
Colorize Gray Scale.................................................................................... 124
Color to Alpha........................................................................................... 125
Color to Alpha, Inverted............................................................................. 125
DotP and Resample.................................................................................... 125
Edge Fade Color........................................................................................ 125
Glow........................................................................................................ 126
Glow Color Cycle ....................................................................................... 126
Intensity Key ............................................................................................ 126
Mask Color ............................................................................................... 127
Mask Color and Edge Fade Color .................................................................. 127
RGB Add, All Pixels .................................................................................... 127
Axon Media Server User Manual xv
RGB Add2, All Pixels ...................................................................................128
RGB Add to Non-black Pixels........................................................................128
RGB Invert ................................................................................................128
RGB Invert and Swap to BRG.......................................................................129
RGB Invert and Swap to GBR.......................................................................129
RGB Scale .................................................................................................129
RGB Swap to BGR ......................................................................................130
RGB Swap to BRG ......................................................................................130
RGB Swap to GBR ......................................................................................130
RGB Swap to GRB ......................................................................................131
RGB Swap to RBG ......................................................................................131
Scan Line ..................................................................................................131
Solarize .................... .... .... ...... .... .... ...... ... .... ...... .... ...... .... ...... .... ...... .... .....132
Solarize 1...............................................................................................132
Solarize 2...............................................................................................132
Solarize 3...............................................................................................132
Solarize 4...............................................................................................132
Solid Color RGB..........................................................................................132
Geometric Effect Options .......................................................................... 133
Cartoon Edge ............................................................................................133
Collage Generator.......................................................................................133
Chroma Shift .............................................................................................134
Curved Surface Support ..............................................................................134
Downward Vertical Streaks..........................................................................136
Drop Shadow.............................................................................................137
Edge Detect Black and White .......................................................................137
Edge Detect Color.......................................................................................138
Faux LED...................................................................................................138
Faux Tile...................................................................................................139
Film Roll....................................................................................................139
Framing ....................................................................................................140
Framing Shutter Emulation.......................................................................140
Fuzzifier....................................................................................................142
Gaussian Blur ............................................................................................142
Horizontal Mirror ........................................................................................143
Image Scale and Rotate ..............................................................................143
Magnifying Lens .........................................................................................144
Magnifying Lens 2 ......................................................................................144
Mattes ......................................................................................................145
Pan and Scan.............................................................................................147
Picture in Picture........................................................................................147
Pixelate.....................................................................................................148
xvi Axon Media Server User Manual
Pixel Twist................................................................................................ 148
Raindrop .................................................................................................. 148
ShakeNBake ............................................................................................. 149
Sinewave, Circular..................................................................................... 149
Sinewave, Circular w/X-axis Wobbulation................................................... 149
Sinewave, Circular w/Y-axis Wobbulation................................................... 1 49
Sinewave, Circular w/Z-axis Wobbulation................................................... 149
Sinewave, Horizontal ................................................................................. 150
Sinewave, Horizontal w/X-axis Wobbulation ............................................... 150
Sinewave, Horizontal w/Y-axis Wobbulation ...... ......................................... 150
Sinewave, Horizontal w/Z-axis Wobbulation ............................................... 150
Sinewave, Vertical .................................................................................... 150
Sinewave, Vertical w/X-axis Wobbulati on................................................... 150
Sinewave, Vertical w/Y-axis Wobbulation ................................................... 150
Sinewave, Vertical w/Z-axis Wobbulati on................................................... 150
Slats........................................................................................................ 151
Vertical Slats ......................................................................................... 151
Horizontal Slats...................................................................................... 151
Spherical Mapping ..................................................................................... 152
Spherical Mapping, Outside...................................................................... 152
Spherical Mapping, Inside........................................................................ 152
Modifier Parameter Adjustments............................................................... 152
Texture Mixing........................... ............................................................... 154
Texture Ripple, Asymmetrical Circular ......................................................... 155
Texture Ripple, Circular...................................... .. .......................... .. .......... 155
Texture Ripple, Horizontal.................... .. ... .......................... .. ...................... 156
Texture Ripple, Vertical .................................... .. .. .......................... .. .......... 156
Tiling ....................................................................................................... 157
Transparent Wipes..................................................................................... 157
Zoom Blur ................................................................................................ 158
Chapter 14: Maintenance and Troubleshooting
This chapter includes information on maintaining filters, and some basic troubleshooting procedures.
Maintaining the Filtering System ...............................................................159
Cleaning and Replacing Filters .................................................................. 159
General Troubleshooting ...........................................................................160
LED Functionality....................................................................................... 160
Restarting Axon......................................................................................... 160
Protocol Viewer on Axon Desktop................................................................. 161
Axon Media Server User Manual xvii
Chapter 15: Content Management Application (CMA)
A Content Management Application (CMA) running on an Axon media server or a computer connected through a n E t he rn et network gives you remote cont rol of content, software and configuration management functions.
Launching the CMA ................................................................................... 164
Installing the CMA on Your Computer............................................................164
Launching the CMA on Axon.........................................................................165
Auto Discovery...........................................................................................165
Fixture Identification................................... .. .. ........................ .. .. ................166
The Management Client Window ............................................................... 166
Viewing Server Identification Information ......................................................167
Client Window Content Organization .............................................................168
Preloaded Stock Content ..........................................................................168
Custom User Content...............................................................................168
Media Files .............................................................................................169
3D Object Files .......................................................................................169
Viewing Server Configuration Data................................................................170
Viewing Content.........................................................................................170
Viewing Folders.......................................................................................170
Viewing Files...........................................................................................171
Managing User Content .......................................................... ................... 172
Naming and Deleting User Content Files and Folders .......................................172
Assigning DMX Values to User Content..........................................................172
Assigning DMX Values Automatically..........................................................172
Editing User Content DMX Values ..............................................................173
Valid DMX Values ....................................................................................173
Moving User Content Files and Folders ..........................................................174
Downloading Content from a Media Server to Your Local Drive ......................174
Uploading Content from Your Local Drive to a Media Server ..........................175
Moving Files Between Fixtures...................................................................175
Archiving User Content ............................................................................. 176
Using Local Archives to Prepare Conten t Offline ..............................................176
Creating a Local Archive..............................................................................176
For CMA Running Windows XP...................................................................176
For CMA Running Mac OS 10.4..................................................................177
Creating Content Backup Archive..................................................................177
Deploying a Content Archive........................................................................177
Cloning User Content ................................................................................ 178
Deleting Content ....................................................................................... 179
DMX Summary .......................................................................................... 179
xviii Axon Media Server User Manual
Upgrading Software ..................................................................................180
Verifying Software Versions ........................................................................ 180
Upgrading the CMA Software....................................................................... 180
Upgrading Server Software......................................................................... 180
Viewing Server Configuration ................................................................... 182
Viewing Current Configuration of All Servers ................................................. 182
Viewing Individual Fixture Configuration Values ............................................. 183
DL.3 and DL.2 Media Server Configuration Options ................................... 184
Server Tab ............................................................................................... 184
DMX Settings......................................................................................... 184
Fixture Info ........................................................................................... 184
Version Info........................................................................................... 184
Misc...................................................................................................... 184
Fixture Tab............................................................................................... 185
Projector Settings................................................................................... 185
Fixture Settings...................................................................................... 185
Display Settings..................................................................................... 185
Projector Diagnostics .............................................................................. 186
Lamp Tab ................................................................................................ 186
Test/Reset Tab.......................................................................................... 186
Home/Reset .......................................................................................... 186
Self Tests.............................................................................................. 186
Axon Media Server Configuration Options ................................................. 187
Server Tab ............................................................................................... 187
DMX Settings......................................................................................... 187
Fixture Info ........................................................................................... 187
Version Info........................................................................................... 187
Misc...................................................................................................... 187
Display Settings Tab .................................................................................. 188
Graphics Output Display Settings.............................................................. 188
Local CMA Display Settings...................................................................... 188
Self Tests.............................................................................................. 188
Configuration Example ............................................................................... 189
Chapter 16: Restoring the System
You can perform a system restore on the Axon or DL.2 Server with your System Restore CD.
Hardware Requirements ........................................................................... 191
Performing the System Restore ................................................................ 191
Axon Media Server User Manual xix
Appendix A: DMX Protocol
DL.3 and DL.2 Digital Lights and Axon Media Servers utilize the same DMX protocol except that DL.3 and DL.2 fixtures include channels for motion and camera control. This table describes the Standard, Dual and Single Protocol.
DMX Protocol Table: Software Version 1.4................................................. 195
Appendix B: Custom User Content 257
There are several considerations to keep in mind when creating custom content to control with the DL.3 graphics engine software.
Preparing Custom Content ........................................................................ 257
Encoder Selection ........................................................................... .......... 257
Creating 3-D Objects ................................................................................. 258
Managing Custom Content ........................................................................ 258
Appendix C: Axon Media Server Specifications 259
Fixture mechanical, electrical, optical and component specifications are listed.
Mechanical ............................................................................................... . 259
Computer ................................................................................................. . 259
Operation ................................................................................................. . 259
Environmental Specifications .................................................................... 260
Cable and Connector Specifications .......................................................... 260
Video Connectors:......................................................................................260
Peripheral/Network Connectors:...................................................................260
DMX and RS-485 Projector Link....................................................................260
Appendix D: Safety Information 263
Appendice E: Importantes Informations Sur La Sécurité ..................................264
Anhang E: Wichtige Hinweise Für Ihre Sicherheit............................................265
Apéndice E: Información Importante De Seguridad.........................................266
Appendice E: Importanti Informazioni Di Sicurezza ...... ...................................267
Vigtig Sikkerhedsinformation........................................................................267
xx Axon Media Server User Manual
Chapter 1:
Product Overview
This chapter describes features and specifications for the Axon Media
Server and the Content Management Application (CMA) software.
Axon is a rack mounted unit housing the same media server found in the DL.3 and DL.2 Digital Light fixtures from High End Systems. The built-in 32-bit Graphics Engine software utilizes Windows XP Embedded and DirectX application programming interface to provide extensive image control of up to three 3-D graphic objects.
Axon media servers use the DMX512 protocol to control digital media allowing you to position, scale, rotate, apply visual effects and color mix graphic objects. You can define up to three of these objects and then apply global effects to the com p osite image.
The Content Management Application (CMA) operates on Axon and allows you to upload, move and clone content files, configure fixtures, and upgrade software. Using the CMA, you can also perform the same functions remotely on multiple media s ervers over an Ethernet network.

Features

System

• Software based on Windows XP Embedded and DirectX technology
• Powerful Content Management and Configuration software can remotely ma nage multiple Axon, DL.3, and DL.2 media servers.
• Supports importing of custom content including: 3 D objects, media files, still images
• Provides DMX512 and Art-Net capability
• Upgrades software remotely
• Includes a royalty-free stock digital art collection including over 1000 lighting-optimized files
• Accepts SDI and S-Video input
• On board DVD drive for copying content into the Axon Server as well as burning User content onto DVD/CD.
• Collage™ software included with graphics engine
Axon Media Server User Manual 1
CHAPTER 1 Product Overview

Graphics Engine

• Simultaneous playback of three discrete media streams on separate 2D/3D objects
• Image Optimizing Controls let you adjust both Black Level and Contrast for each cue and for each image
• 30 Object parameters give you graphic controls for each individual media stream including: — A choice of multiple play modes and play speeds
— The ability to define any segment of a video loop including Scrub capability — Multiple color mixing and visual effects that can be combined any way you choose — Variable Opacity to allow for crossfading or dissolves between media streams — Full control of image Rotation, Positioning and Scaling on X, Y and Z axes — Visual Modes that let you control black level and contrast to optimize content — Video input or camera capture you can apply to 2D/3D objects
• 35 Global parameters provide graphic controls to the composite image created by up to 3 media streams
— Collage Generator™ technology configures mult iple media server outputs to display a single
image in arrays up to 8 x 8.
— Curved Surface Support corrects for shape distortions that occur when you project onto
surfaces that aren’t flat. — Intensity overlays the opacity control to provide system-wide intensity level — Overall image Color Mixing applied to composite media stream image — Color Effects including edge colors allow for combined image color mixing — Multiple Mask selections with edge fading and strobe effects — Edge fading for creating montages — Keystone correction on output projection — Viewpoint controls provide ability to c hange viewing angle/perspective on images
• Multiple modes for synchronizing content playback on multiple media servers linked through an Ethernet network.

Content Management Application

• Available for Windows and Mac operating systems
• Communicates with other Axon, DL.3, and DL.2 media servers over an Ethernet network
• Uploads and downloads custom digital content to DL.2 fixtures
• Configures Axon, DL.3, and DL.2 media servers
• Updates software including content, applications, and operating system to Axon, DL.3, and DL.2 media servers.
2 Axon Media Server User Manual
CHAPTER 1
Product Overview

Related Products and Optional Accessories

The following table lists related products and accessories available for the Axon Media Server. For more information, contact your High End Systems dealer/distributor (see Systems® on page ii).
Part Description Part Number
Wholehog 3 lighting console 61020001 Hog iPC lighting console 74020001 Male 5-pin DMX terminator 90404039 Heavy duty 5-pin XLR cable (10’) 55050017 Heavy duty 5-pin XLR cable (25’) 55050018 Heavy duty 5-pin XLR cable (50’) 55050019 Heavy duty 5-pin XLR cable (100’) 55050020
Contacting High End
Axon Media Server User Manual 3
CHAPTER 1 Product Overview
4 Axon Media Server User Manual
Chapter 2:
Setup and Configuration
Hardware setup includes mounting, connecting to power and Ethernet and DMX linking. Software setup includes launching the Content Management Application (CMA) and setting configuration options.

Hardware Setup

The following steps make up the hardware setup for Axon and are described in this section
1. Unpack Axon Media Server
2. Install power cord cap if necessary for your location
3. Connect a monitor to the top DVI port and to power for accessing the Content Management Application (CMA). A DVI/VGA Adapter is supplied if needed.
4. Connect a monitor or other output device to the bottom DVI port and to power. A DVI/VGA Adapter is supplied if needed.
5. If you want to use the CMA from a remote computer or synchronize this server with other Axon and DL.2 units, connect to Ethernet link
6. Connect Axon to a DMX controller via DMX cabling or an Art-Net box on an Ethernet network.
7. Connect Axon to power

Unpacking the Axon Media Server

Your Axon media server ships with the following:
• Rack mountable Axon unit
•USB Mouse
• USB Keyboard
• Power Cord
• Two DVI/VGA Adapters
• DMX Interface cable.
• Documentation CD that contains — CMA application (Mac and Windows) — User Manual in .pdf format — Server software — Recovery software image
High End Systems® assumes no responsi bil it y for products that are damaged during transport. Return a product for repair in its original packaging.
Axon Media Server User Manual 5
CHAPTER 2 Setup and Configuration
Before sending anything to the factory, call your High End Systems dealer/distributor
for a Return Material Authorization (RMA) number. The factory cannot accept any goods shipped without an RMA number.

Replacing a Power Cord Cap

Axon ships with an IEC power cord. Different locations (even within the same country) may
require a different power cord cap to connect the server to a power outlet. Because of the variety of power cord caps used worldwide, High End Systems, Inc. cannot make specific recommendations for the power cord cap. Contact a local authority for the type of power cord cap needed. When installing the power cord cap, note that the cores in the mains lead are colored according to the following code:
• green and yellow = earth
• blue = neutral
• brown = live
Installing a Line Cord Cap - U.K. Only
In the United Kingdom, core colours in the mains lead of this equipment may not correspond with
the colored markings identifying the terminals in the fixture’s plug. In that case, install a line cord cap according to the following code:
• Connect the green and yellow core to the plug terminal marked with the letter “E,” or by the earth symbol
• Connect the blue core to the terminal marked with the letter “N” or coloured black.
• Connect the brown core to the terminal marked with the letter “L” or coloured red.
or coloured green, or green and yellow.
WARNING: Class 1 equipment - This equipment must be earthed.
Vatic Fitter Heads Information - Danmark
Advarsel: Beskyttelse mod elektrisk chock. Vigtigt! Lederne med gul/groen isolation maa kun tilsluttes en klemme maerket
6 Axon Media Server User Manual
eller
Setup and Configuration
CHAPTER 2

Hardware Connections

The Axon back panel provides ports for:
5-pin DMX Data In and Data Out (see Setting up a Standard DMX Link on page 8 for more information)
Ethernet to connect to other Axon and DL.2 units and your computer running the Content Management Application (CMA) software on a fixture link ( see
8).
•Four USB ports for connecting peripheral hard drives, flash drives, keyboard or mouse.
•Two DVI outputs on graphics card for connecting a monitor for startup and an output display device (another monitor, a Digital light, or a projector). Use DVI to VGA adaptors that shipped with your Axon unit.
• S-video connector for live video input, and accessing the feed in the graphics engine.
Using an Ethernet Link on page
DVI port for CMA monitor
Power
Not Used
PS2 Mouse Keyboard
DVI port for graphic
SDI IN
SDI OUT
VIVO adapter for S-Video
engine output
RJ-45 for CMA network
USB Ports for hard drive/mouse/keyboard
Note: To initialize the graphic card ports, both DVI ports must have devices
connected when starting the media server. When only one port is connected, it defaults to display the graph ic s en gi ne ou tp ut a nd wil l no t display the CMA screen.
Adaptor for DMX Cable

Mounting the Server

The Axon media server mounts in any standard 3U rack.
Axon Media Server User Manual 7
CHAPTER 2 Setup and Configuration

Linking Axon

Setting up a Standard DMX Link
You can link Ax on to fixtures on a standard DMX512 l ink using XLR cabling. The number of fixtures
on a link is determined by the combined number of channels required by all the fixtures. The DMX channel range is determined by the protocol mode you choose.
• Standa rd Protocol (controlling up to three graphic objects) requires 149 consecutive channels
• Dual Protocol (controlling two graphic objects) requires 111 consecutive channels
• Single Protocol (controlling a single graphic object) requires 73 consecutive channels
Use data-grade cable and 5-pin XLR cable connectors. Data-grade cable is designed to carry a
high-quality signal with less susceptibility to electromagnetic interference and less degradation over long distances. For cabl e and connector spe cification, se e on page 260.
Test each cable with a voltage/ohm meter (VOM) to verify correct polarity and to make sure that
the negative and positive pins are not grounded or shorted to the shield or to each other.
CAUTION! Do not connect anything to the ground lug on the XLR connectors.
Do not connect or allow contact between the common (cable shield) and the fixture’s chassis ground. Grounding the common could cause a ground loop and/or erratic behavior.
Cable and Connector Specifications
To establish a DMX link:
1. Connect the male XLR connector of a DMX Data cable to the controller’s DMX Data Out connector.
2. Connect the Data cable’s female XLR connector to the Data In co nn ec tor of the first (or next) fixture on the DMX link.
3. Continue linking the remaining fixtures connecting a cable from the Data Out connector of each fixture to the Data In connector of the next fixture on the link.
4. Connect a terminator to the Data Out connector of the last fixture in the link (see Powering On
the Axon Server on page 10). For information on obtaining a terminator, see Related Products and Optional Accessories on page 4. You can construct a terminator according to the specifications listed in Cable and Connector Specifications on page 260.
Using an Ethernet Link
Connecting multiple media servers to a common Ethernet network allows you to use the CMA to
remotely manage content uploads and configuration for all the linked servers. An Ethernet link is also required if you want to synchronize playback between media servers. If you are using a DMX console and other automated lighting products compatible with Art-Net, an Ethernet network can also serve as the link for DMX control.
8 Axon Media Server User Manual
Setup and Configuration
[
[
[
[
CHAPTER 2
Linking Configurations
The following diagrams show configuration options for linking Axon media servers and DL.2 fixtures to each other via Ethernet. The laptop shown is optional since the CMA can be accessed
directly on any Axon server on the link.
Ethernet
Hub
DMX Universe 1
Laptop Computer
(Optional)
DMX Universe 1
DMX Universe 2
AXON
[[]]]][
DP2000
WholeHog 3 Console
DMX 512 Data Cabling Ethernet Cabling
DMX Universe 2
AXON
[[]]]][
Ethernet
Hub
[[]]]][
ArtNet
Input Node
Laptop Computer
(Optional)
WholeHog 3 Console
[[]]]][
Axon Media Server User Manual 9
CHAPTER 2 Setup and Configuration

Powering On the Axon Server

WARNING: This equipment is designed for connection to a branch circuit having a maximum overload protection of 20 A.
CAUTION: Do not power on the fixture until verifying that the line cor d cap is suitable for the power source in your location. For more information, see
To power on Axon, connect it to an appropriately-rated power source. If the media server doesn’t
start, check that the manual power switch behind the right door on the front panel is ON.
Note: To initialize the graphic card ports, both DVI ports must have devices
connected when starting the media server. When only one port is connected, it defaults to display the graphics engine output and will not display the CMA screen.
Replacing a Power Cord Cap on page 6.
10 Axon Media Server User Manual
Setup and Configuration
CHAPTER 2

Software Setup

Software setup for Axon requires the following steps described in this section:
1. After powering on the Axon media server, launch the CMA software
2. Check the software version installed and upgrade if necessary.
3. Configure the Axon server DMX source, DMX protocol, and DMX Start Channel.

The Axon Desktop

Upon starting, the CMA monitor will display the Axon Desktop. Buttons on the desktop let you:
Launch CMA software
Launch DMX View that displays the current DMX control setting for all the channels on this media server
Reboot the system
• Launch the online Manual
NOTE: If you do not see the CMA screen upon powering up the Axon media server,
check that the monitor is connected to the top DVI port and that another output device is connected to the bottom DVI port. If only one port is connected, it defaults to media server output an d the CMA screen will not be displayed.
Axon Media Server User Manual 11
CHAPTER 2 Setup and Configuration

Launching the Content Management Application (CMA)

After starting up the Axon unit, press the Launch CMA button
on the local desktop. The application automatically finds and identifies the Local Drives including any connected USB drives, as well as other Axon and DL.2 media servers connected to the same Ethernet network. For more information on CMA operation and using the CMA, see
Management Application (CMA) on page 189.
Chapter 16: Content

Verifying and Uploading Software

The latest Axon software and CMA software are always available at the High End Systems website,
www.highend.com/support). You can view the software version currently installed on your
( Axon unit through the CMA’s All Server s view.
If you need to upgrade the software, first download the file from the website to your computer.
Then use the CMA to upload it to Axon, (see
12 Axon Media Server User Manual
Upgrading Server Software on page 206).
Setup and Configuration
CHAPTER 2

Configuring Axon

Before programming the Axon media server from a DMX512 console, you need to:
• Identify the DMX Source for the fixture
• Select the Protocol type to determine the DMX channel range this fixture will utilize
• If you will be synchronizing output between fixtures, verify that each server has a unique Fixture Number to identify it on the Ethernet link.
• Assign a valid Start Channel (the first channel in the unique range of DMX channels designated by the console for this Axon)
To view configuration information for a individual server, click on Al l S ervers in the left pane of the CMA window and select the + to view all the s ervers on the f ixture net work. Sele ct a serv er in the left pane to view its configuration information in the right pane.
Axon Media Server User Manual 13
CHAPTER 2 Setup and Configuration
Select a DMX Source type by clicking on the down
arrow of the Source field to select DMX412 or ArtNet.
Select a DMX Protocol type by choosing Standard,
Dual, or Single from the drop down list in the option field.
The Protocol you select is based on how many DMX
channels are required for your application.
• Standard Protocol channel range = 149
• Dual Protocol channel range = 111
• Single Protocol channel range = 73
For more information, see Appendix A: DMX Protocol on
page 195.
Edit the DMX Start Channel by entering a valid Start Channel for the protocol type you have
chosen. For more information on selecting a valid start channel, see Determining a DMX Start Channel on page 18.
• Standard protocol valid start channel = 1–364
• D ual Protocol valid start channel = 1–402
• Single Protocol valid start channel = 1–440

Shutting Down the Server

1. A DMX controller can shut down the server remotely with the shutdown option of the Global Control channel (see Shutdown and Reset Options on page 92).
2. Manually turn the unit off with the power switch located behind the right door on the front panel. If you choose to shut down with the power switch, you will need to manually turn it back on the next time you boot up the server.
14 Axon Media Server User Manual
Chapter 3:
Live Video Input and Control
The Axon media server can receive and control live video from an external source.

Live Video Sources

The Axon graphics engine can enhance and manipulate live video from a source connected via the S-Video or the SDI input port. After making the appropriate hardware connection, you will need to configure the Axon graphics engine to identify a video input source through the Content Management Application.
DIN port for VIVO adapter
for S-Video IN
DVI port for graphic engine output
SDI IN
SDI OUT

Hardware Set-up

For S-Video, connect the VIVO (video-in/video-out) adapter to the center DIN port of the video card. This adapter ships with the Axon server and is a single black plug that splits out to four separate plugs. Two of these plugs are yellow and are for composite video; these are not used with the Axon server. The other two plugs are black and are S-video plugs. The only plug used with the Axon server is the S-video In.
Connect the video feed to the S-Video in plug on the VIVO adapter. The plug will have a small arrow pointing toward the Axon server.
Ports are also provided for connecting SDI Video In and SDI Video Out.
Axon Media Server User Manual 15
VIVO adapter cable
CHAPTER 3 Live Video Input and Control

S-Video

Axon media servers support multiple SVideo formats including:
NTSC_M PAL_B PAL_H SECAM_B SECAM_K NTSC_MJ PAL_D PAL_I SECAM_D SECAM_K1
PAL_G PAL_M SECAM_G SECAM_L
PAL_N SECAM_H SECAM_L1
You will nee d to configure th e Axon gr aphics engin e to identify a video input sou rce through the
Content Management Application.
SDI
The Axon media server can accept SDI In, manipulate it, and then output it via the VGA/DVI on
the video card. Note the following when using the SDI video input and output option:
• W hile capturing SDI, anything that is being fed to the SDI In port will be mirrored on the SDI Out port. Therefore, it is possible to daisy chain fixtures together via SDI, allowing multiple fixtures to have the same SDI feed without a switcher/splitter device.
• The frame delay on the SDI capture is nearly identical to that of the S-video capture. The difference cannot be seen with the naked eye.
• It is possible for a unit to have both SDI and S-video inputs coming in at the same time.

Accessing Live Video Feed in the Graphics Engine

Using your DMX console, select Media Folder 255 on any one of the layers. Then select the Media File 1 for S-Video input and Media File 2 for SDI input.
Video input is available on all three of the graphic la yers, and both the S- Video feed and the SDI feed can be sent to any layer.
16 Axon Media Server User Manual
Chapter 4:
DMX Programming Basics and Quick Start
If you are new to DMX programing, this chapter will give you a brief overview on programming DL.3, DL.2, and Axon media servers followed by a example of using a Wholehog console to patch and display output from a media server.

DMX Programming Overview

DMX512 Links

A lighting console typically utilizes a protocol called DMX512 to communicate with automated lighting fixtures and conventional dimmers. This protocol consists of 512 unique channels of control per output link (universe). Typically a lighting fixture or device will use a channel for each parameter’s function. Each channel consists of 256 values ranging from 0 to 255. The lighting console is programmed to transmit a corresponding DMX value for the desired function of each parameter. All DMX values are stored within in the lighting console, and typically are referred to as cues, scenes, or presets. A lighting console locates a device on the link by it’s DMX Start Channel.

8-bit vs. 16-bit DMX Parameters

Most parameters of an automated light use one channel of DMX providing 256 values of control (0-255). This is known as 8-bit DMX. Although most parameters use 8-bit DMX, sever al require a more accurate range of values than can be provided with a single DMX channel.
By utilizing two DMX channels for a single parameter, 65535 values become available for controlling and adjusting parameter functions. This is known as 16-bit DMX. You can adjust 16-bit DMX values in both coarse and fine increments. The first channel of the pair provides coarse control changes of the DMX value in increments of 256. The second channel provides fine control and changes of the DMX value in increments of 1.
Individual access of the two DMX channels used with 16-bit parameters varies by lighting console. Most modern DMX consoles bind these two channels into a single 16-bit parameter to accurately perform 16-bit crossfades. Consult your lighting console manual for further information.
Axon Media Server User Manual 17
CHAPTER 4 DMX Programming Basics and Quick Start

Determining a DMX Start Channel

The DMX Start Channel is the first channel of a device’s channel range on a DMX link. There are
512 available channels on each DMX universe divided among all the devices in a particular universe. A device must have a unique DMX Start Channel number in order to respond independently to controller commands.
To determine each device’s DMX Start Channel, identify the footprint of every device on the
universe. The device’s footprint is the number of consecutive DMX channels a device requires and is determined by the channels in the fixture’s protocol. The fixture’s DMX channel range must not overlap any other device’s channel range on the link. When two devices on the same DMX universe have overlapping channel ranges, one or both devices will be disabled or behave erratically.
DMX Channel Range
Last Valid Start Channel
Protocol Selection
Axon DL.3/DL.2 Axon DL.3/DL.2
Standard Protocol 149 170 364 343 Dual Protocol 111 132 402 381 Single Protocol 73 94 440 419
DL.3, DL.2 and Axon media servers all provide individual and composite graphical control for up
to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to implement only the number of 3-D objects your application requires.
Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or
through the CMA for either Digital Light fixture and Axon media servers (see Configuration on page 182).
The tables on the following pages list the parameters included in each level of protocol for DL.3
or DL.2 Digital Lights and Axon media servers.
Viewing Server
18 Axon Media Server User Manual

Protocol Levels

DMX Programming Basics and Quick Start
CHAPTER 4
DL.3 and DL.2 Protocol Levels
Mechanical Control Global Control Graphic Object Control
Chan
#
1 2 24 Global Effect 1 Modifier 1 59 97 135 Media Folder 3 4 26 Global Effect 1 Modifier 3 61 99 137 5 Dimmer 27 Global Effect 2 62 100 138 6 Focus 28 Global Effect 2 Modifier 1 63 101 139 7 Zoom 29 Global Effect 2 Modifier 2 64 102 140 8 Mspeed 30 Global Effect 2 Modifier 3 65 103 141 Play mode 9 Macro 31 Mask Select (default iris) 66 104 142 Play speed
10 Control Function 32 Mask Size 67 105 143 Sync Mode
11 12 35 Edge Fade Right 70 108 146 Visual Mode Modifier 1 13 14 37 Edge Fade Left 72 110 148 Graphic Effect 1 15 Infrared 38 Keystone Top Left X 73 111 149 Effect 1 Modifier 1 16 Camera Shutter 39 Keystone Top Left Y 74 112 150 Effect 1 Modifier 2 17 White balance 40 Keystone Top Right X 75 113 151 Effect 1 Modifier 3 18 Camera Orientation 41 Keystone Top Right Y 76 114 152 Graphic Effect 2 19 Camera Effects 42 Keystone Bottom Right X 77 115 153 Effect 2 Modifier 1 20 Red Gain 43 Keystone Bottom Right Y 78 116 154 Effect 2 Modifier 2 21 Blue Gain 44 Keystone Bottom Left X 79 117 155 Effect 2 Modifier 3 21 Blue Gain 45 Keystone Bottom Left Y 80 118 156
Axon Media Server User Manual 19
Description
Motion 22 Global Intensity 57 95 133 Opacity
Pan
Tilt
Camera 33 Mask Edge 68 106 144 Sync To
Zoom
Focus
Chan
#
23 Global Effect 1 58 96 134 3-D Object File
25 Global Effect 1 Modifier 2 60 98 136 Media file
34 Edge Fade Top 69 107 145 Visual mode
36 Edge Fade Bottom 71 109 147 Visual Mode Modifier 2
46 X Ratio 81 119 157 47 Y Ratio 82 120 158 48 Viewpoint mode 83 121 159 49 50 85 123 161 51 52 87 125 163 Scale Y 53 54 89 127 165 55 Global Control 90 128 166 56 Global Control Modifier 91 129 167
Description Obj 1 Obj 2 Obj 3 Description
In frame
Out frame
X-axis rotation
Y -axis rotation
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
84 122 160
86 124 162 Scale X
88 126 164 Scale Z
92 130 168 93 131 169 94 132 170
Z-sxis rotation
X Position
Y Position
Z Position
CHAPTER 4 DMX Programming Basics and Quick Start
Axon Protocol Levels
Chan
#
1 Global Intensity 36 74 112 Opacity 2 Global Effect 1 37 75 113 3-D Object File 3 Global Effect 1 Modifier 1 38 76 114 Media Folder 4 Global Effect 1 Modifier 2 39 77 115 Media file 5 Global Effect 1 Modifier 3 40 78 116 6 Global Effect 2 41 79 117 7 Global Effect 2 Modifier 1 42 80 118 8 Global Effect 2 Modifier 2 43 81 119
9 Global Effect 2 Modifier 3 44 82 120 Play mode 10 Mask Select (default iris) 45 83 121 Play speed 11 Mask Size 46 84 122 Sync Mode 12 Mask Edge 47 85 123 Sync To 13 Edge Fade Top 48 86 124 Visual mode 14 Edge Fade Right 49 87 125 Visual Mode Modifier 1 15 Edge Fade Bottom 50 88 126 Visual Mode Modifier 2 16 Edge Fade Left 51 89 127 Effect Mode 1 17 Keystone Top Left X 52 90 128 Effect 1 Modifier 1 18 Keystone Top Left Y 53 91 129 Effect 1 Modifier 2 19 Keystone Top Right X 54 92 130 Effect 1 Modifier 3 20 Keystone Top Right Y 55 93 131 Effect Mode 2 21 Keystone Bottom Right X 56 94 132 Effect 2 Modifier 1 22 Keystone Bottom Right Y 57 95 133 Effect 2 Modifier 2 23 Keystone Bottom Left X 58 96 134 Effect 2 Modifier 3 24 Keystone Bottom Left Y 59 97 135 25 X Ratio 60 98 136 26 Y Ratio 61 99 137 27 Viewpoint mode 62 100 138 28 29 64 102 140 30 31 66 104 142 Scale Y 32 33 68 106 144 34 Global Control 69 107 145 35 Global Control Modifier 70 108 146
Description Obj 1 Obj 2 Obj 3 Description
In frame
Out frame
X-axis rotation
Y -axis rotation
Viewpoint Position X
Viewpoint Position Y
VIewpoint Position Z
63 101 139
65 103 141 Scale X
67 105 143 Scale Z
71 109 147 72 110 148 73 111 149
Z-sxis rotation
X Position
Y Position
Z Position
20 Axon Media Server User Manual
DMX Programming Basics and Quick Start
CHAPTER 4

Lighting Console Tips

Lighting consoles differ in many aspects and it is important to understand how your console operates with DL.3, DL.2 and Axon media servers.

Fixture Libraries:

Many sophisticated lighting consoles utilize pre-made fixture libraries. A fixture library consists of profiles for various types of lighting fixtures and devices. Each profile corresponds to the fixture’s DMX protocol and allows for ease of programming. Depending upon the manufacturer of your lighting console, some parameters might have different labels for parameter names and functions than are listed within this manual. Consult your lighting console manual for further information.

Patching Digital Light Fixtures and Axon Media Servers

DL.3 and DL.2 fixtures are patched as three different “fixture types” in the Wholehog 3 library systems. This allows for ease of programming as well as the ability to adjust quickly for any of the various DMX protocol options. The Motion fixture type controls the actual moving yoke, projector, and integrated camera. The Global fixture type controls the global graphic engine functions such as intensity, keystone correction, viewpoint, etc. The Graphic fixture type controls each graphic object functions such as opacity, object, media, etc. DL.3 and DL.2 protocol allows for 1, 2, or 3 graphic objects.
An Axon media server had no motion control but utilizes the same Global and Graphic fixture types. In the Fixture Schedule or Add Fixtures window of Wholehog software, you would add 1 motion, 1 global, and 3 graphic “fixtures” for each complete DL.3 or DL.2 unit, or 1 global, and 3 graphic “fixtures” for each complete Axon unit.
The best way to organize your patching is to assign user numbers for these items. Patch the motion first, the global second, and the graphic fixture types last. For example, set up user numbers 1-5 that correspond to the DL.3 or DL.2 fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types.

DMX Output Displays

Although all lighting consoles output the sa me 512 DMX channels per universe, the on-screen labeling often differs. Parameter functions are displayed in either alpha-numeric descriptions (strobe 1), percentage (0-100%) or decimal (0-255 for 8-bit and 0-65535 for 16-bit). Consult your lighting console manual for further information.
Axon Media Server User Manual 21
CHAPTER 4 DMX Programming Basics and Quick Start

Wholehog III Programming Notes

Play Speed

You can adjust the Play Speed using the encoder wheel on the Beam parameter of the Graphic
fixture type. Additionally you can press “enable” and select “Media Speed Default On” to revert to the default speed setting (DMX 128). Then if you touch the encoder again the previous play speed will be recalled.

Mask Strobe

A unique function of the Wholehog 3 library system allows the creation of a special encoder
type. Flying Pig Systems has created a parameter called “mask strobe” in the Global fixture type. When this is adjusted, it will automatically change the DMX value of the mask select channel to the appropriate value and adjust the DMX channel for the strobe speed. This will override the Mask Edge parameter as per the DL.3 or DL.2 DMX Protocol.

Play Modes (Opacity)

Using the Graphic fixture type, press the Mode button to view th e play mode options. By default
all modes trigger normally. If available per the DL.3 or DL.2 DMX protocol, you can select “Media Trigger Opacity” to change to the Play Modes that trigger when Opacity is greater than zero. To restore to normal triggering, select “Media Trigger Normal”.
CMY
The Global and Graphic fixture types both contain CMY controls for the Effect Mode modifier
channels. The default for Effect Mode 1 is set to CMY1 as well. For some effect options, the CMY parameters will not adjust color, but will adjust the effect per the DL.3 or DL.2 DMX protocol. You can find a description of CMY controls functionality for each effect option in
Effect Mode Options Descriptions on page 119.
Chapter 13:

Control Channel Functions

Many of the control channel functions in the motion “fixture” only operate if the dimmer
changes from >0 to 0 at the same time or just after a change is made to the control channel. See the DL.2 protocol for specific information. Contact High End Systems customer service for specific information regarding D L .3 protocol.
22 Axon Media Server User Manual
DMX Programming Basics and Quick Start
CHAPTER 4

Quick Start with a Wholehog Console

After Setting up and Configuring your media server as outlined in Chapter 2, use the following steps to get to the point of displaying output.
Step 1: In the Fixture Schedule or Add Fixtures window of Wholehog software, Add 1 motion, 1 global, and 3 graphic “fixtures” for each co mplete DL.2 unit , or 1 global, and 3 graphic “fixtures” for each complete Axon unit.
Step 2: Assign user numbers for these items. Set up user numbers 1-5 that correspon d to DL.2 fixture number 1, where user number 1 is the motion, 2 is the global, and 3-5 the graphic fixture types. Axon media servers will have user number 1-4 where user number one is global and 2-4 the graphic fixture types. Patch the motion first, the global second, and the graphic fixture types last.
Axon Media Server User Manual 23
CHAPTER 4 DMX Programming Basics and Quick Start
24 Axon Media Server User Manual
Chapter 5:
Tuto rials
Five simple lessons get you started programming DL.3, DL.2, and Axon media servers with a Wholehog 3 or other DMX console.
A DL.3 or DL.2 fixture should be patched on your console as three to five fixture types. The MOTION fixture type controls the actual moving yoke, projector, and the onboard camera. The GLOBAL fixture type controls the global graphic engine functions such as intensity, keystone correction, viewpoint, etc. The GRAPHIC fixture type controls each graphic object’s functions such as opacity, object, media, etc. DL.3, DL.2 and Axon protocol allows for 1, 2, or 3 graphic objects. Axon Media servers do not use the MOTION fixture type and require 1 GLOBAL and 1-3 GRAPHIC fixture types.
NOTE: The MOTION fixture Dimmer, GLOBAL fixture Intensity, and GRAPHIC fixture
Opacity parameters all have to be greater than zero before the image you create becomes visible.
In the first three Lessons, the 3-D obj ect com ponent of the Gr aphic Objects is left at the defaul t DMX value of 1 (flat plane). Note that all DMX v alues given in the examples are in decimal units.
If you have trouble producing the effects in these tutorials, and you are not working with a Wholehog 3 console library, the default settings may be incorrect.

Fixture Set-up (DL.3 and DL.2 Media Servers)

If you are using a DL.3 or DL.2 fixture, you will first need to set up the head and the projector. If you are using the Axon Media Server, this will not be necessary and you can proceed to Lesson 1. To set up a DL.3 or DL.2 fixture for the tutorials:
1. Select the fixture’s MOTION fixture, and set the Dimmer parameter to 100%
2. Set the GLO BAL fixture Intensity parameter and GRAPHIC OBJECT 1 fixture Opacity
3. Select t h e GRAPHIC OBJECT 1 and set the Media Folder to DMX = 39 (HES Setup and
4. Select the fixture's MOTION fixture and adjust Pan and Tilt parameters until the fixture is
5. Now you can remove or “knockout” the GRAPHIC OBJECT from the programmer and still
6. Store these values somewhere on your console (to a palette or preset) so that this setup
Axon Media Server User Manual 25
(DMX = 255). This will open the mechanical iris.
parameter to 100% (DMX = 255).
Test). Dial the Media File to DMX = 5. This will bring up the convergence bitmap.
projecting to the desired location and adjust the Focus parameter until the convergence bitmap becomes sharply focused.
retain the MOTION and GLOBAL parameter settings.
can be quickly recalled whenever you need to adjust the Pan Tilt and Focus.
CHAPTER 5 Tutorials

Lesson 1: Cross Fading Between Graphic Objects

1. On your lighting console, set MOTION fixture Dimmer parame ter (for DL.3 or DL.2 fixtures), the GLOBAL fixture Intensity parameter, and GRAPHIC OBJECT 1 fixture Opacity parameter to 100% (DMX value = 255).

Define Graphic Object 1

2. Set the Media Folder Parameter for the GRAPHIC OBJECT 1 fixture to DMX value = 4. This selects preloaded media folder HES Atmospheric.
3. Set the Media File Parameter to DMX = 23. This selects a water movie (23-Moonlite_Waves).

Add the DL.2 logo as Graphic Object 2

4. Select GRAPHIC OBJECT 2 fixture and change the Opacity parameter to 100% (DMX = 255).
5. Set the Media Folder parameter to 1 and set the Media File parameter to DMX = 01. This selects the preloaded fixture logo as content.

Define Graphic Object 3

1. Select GRAPHIC OBJECT 3 fixture and set the Opacity to DMX = 255 (100%).
2. Change the Media Folder parameter to DMX = 7 (A Luna Blue collection).
3. Change the Media File parameter to DMX = 2 (2-Blurs_Streaks_34).
Graphic Object 1
Graphic Object 2

Create Crossfade Cues

4. Select GRAPHIC OBJECT 2 and 3 fixtures and set the Opacity parameter on both to DMX = 0. The only content that is now showing is GRAPHIC OBJECT 1.
5. Record this look to your console as cue 1.
6. Set the of GRAPHIC OBJECT 3 Opacity parameter to DMX = 255 (100%) and record this into your lighting console as cue 2.
7. Now set the Opacity parameter of GRAPHIC OBJECT 3 to DMX = 0 and the Opacity of GRAPHIC OBJECT 2 to DMX = 255 (100%). Record this as cue 3.
8. Now clear out all information in your console's programmer and play through the cues you just recorded. You will see GRAPHIC OBJECT 1 crossfade to GRAPHIC OBJECT 3 and then crossfade to GRAPHIC OBJECT 2.
26 Axon Media Server User Manual
Graphic Object 3
CHAPTER 5
Tutorials

Lesson 2 - Working with Multiple Graphic Objects

In this lesson, you will combine 2 Graphic Objects and use Chromakey Effect options to create transparencies. You will be building off of cue 3 that was created in Lesson 1.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 and 2 Opacity parameters are all set to 100% (DMX = 255).

Apply Transparency Effects

2. With the GRAPHIC OBJECT 2 selected, open the Effect Mode 1 parameter.
3. Select the Chromakey Medium option (DMX = 27). The DL.2 logo “floats” on a water background.
4. Select Invert Chroma Fine option (DMX value = 29). Now the Graphic Object 1 content shows through the logo.
5. Record this look to your console.
Axon Media Server User Manual 27
CHAPTER 5 Tutorials

Lesson 3 - Girt, the Fire Breathing Lizard

In this lesson you will use Rotation, X, Y, and Z positioning, and scaling parameters to control
the interaction of multiple Graphic Objects. Bef ore you begin, clear any information out of your programmer. Also, release playback of cues used in Lessons 1 and 2. You may want to start a new cuelist for this exercise. If you are using a DL.2, be sure that you have set the fixture's motion parameters up as described in the beginning of this tutorial.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. Set the Media Folder parameter for GRAPHIC OBJECT 1 to DMX = 14 (HES Theme Stills).
3. Set the Media File parameter to a DMX value = 10. (10-Tropical_10.jpg)

Define Graphic Object 2

The following steps select and position a flame graphic
object.
4. Select the GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
5. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
6. Set the Media file parameter to DMX = 16 (16-Fire_Triple_Burst).
7. Set Effect Mode 1 parameter for GRAPHIC OBJECT 2 to DMX = 28 to select the Chromakey Coarse effect. This will make the black background transparent.
8. Reduce the Y Scale parameter to -5.7x (DMX = 55).
9. Reduce the X Scale parameter to -2x (DMX = 102).
10. Set the X Position parameter to a real world value of 37 pixels (DMX = 33530).
11. Set the Y Position parameter to a real world value of 13 pixels (DMX = 33042).
12. Set the Z Rotation parameter to a real world value of
-25° (DMX = 33042).
28 Axon Media Server User Manual

Define Graphic Object 3

The following steps create and position a puff of smoke.
13. Select the GRAPHIC OBJECT 3 and set the Opacity parameter to DMX = 255 (100%).
14. Set the Media Folder parameter to DMX = 4 (HES Atmospheric).
15. Set the Media File parameter to a DMX value of 17 (17-Dust_Explosion).
16. Set Effect Mode 1 parameter for GRAPHIC OBJECT 3 to DMX = 28 to select the Chromakey Coarse effect. This will make the black background transparent.
17. Set the X Scale parameter to a real world value of -7.4x. (DMX = 33)
18. Set the Y Scale parameter to a real world value of -6.4x. (DMX = 46)
19. Set the X Position parameter to a value of 20 pixels. (DMX = 33177)
20. Set the Y Position parameter to a value of 8 pixels. (DMX = 33932)
21. Record this look into your lighting console.
CHAPTER 5
Tutorials
Axon Media Server User Manual 29
CHAPTER 5 Tutorials

Lesson 4: 3-D Objects, Rotation, Wobbulation, and Glow.

In this lesson you will learn how to put your chosen content on a 3D object and add rotation,
glow, and wobbulation.
1. Be sure that the MOTION Dimmer parameter (for DL.2 fixtures), the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. With GRAPHIC OBJECT 1 selected, set the Media Folder parameter to DMX
3. Set the Media File parameter to DMX = 3. This will call up a black.jpg.
4. Change the Object parameter to DMX = 23 (Outside Cube).
5. Set the Effect Mode 1 to DMX = 73 (Glow)
6. Set the Effect 1 Modifier 1 parameter to 93% (DMX = 236)
7. Set the Effect 1 Modifier 2 parameter to 25% (DMX = 63).
Note: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other Wholehog 3 functions. Use the CMY parameter controls to adjust the three Effect Mode 1 Modifier parameters for both the Global and Graphic fixture types.
= 1 (HES Core).
8. Change the X Rotati on parameter to 5°. (DMX = 32887)
9. Change the Y Rotation parameter to a real world value of -32°. (DMX = 32033)

Define Graphic Object 2

10. Select GRAPHIC OBJECT 2 and set the Opacity parameter to DMX = 255 (100%).
11. Change the Media Folder parameter to DMX = 6 (Sean Bridwell)
12. Change the Media File parameter to DMX = 16 (Fractal_Flower).
13. Change the Object parameter to DMX = 9 (moiré swirl)
14. Change the X Rotati on parameter to 28° (DMX = 33405)
15. Change the Y Rotation parameter to 36° (DMX = 33577)
16. Open the Effect Mode 1 parameter and set DMX = 66 (Circular Sinewave Z-axis Wobbulation) .
30 Axon Media Server User Manual

Adjust this effect with the Modifier parameters.

17. Set the Effect Mode 1 Modifier 1 parameter to DMX = 104 (41%) to adjust wave size.
18. Set the Effect Mode 1 Modifier 2 parameter to DMX = 86 (34%) to adjust wobbulation rate.
19. Set the Effect Mode 1 Modifier 3 parameter to DMX = 114 (45%) to adjust offset.
NOTE: Modifier parameters make different
adjustments depending on the effect you choose.
CHAPTER 5
Tutorials
Axon Media Server User Manual 31
CHAPTER 5 Tutorials

Lesson 5: Viewpoint

This lesson demonstrates the global parameters including viewpoint, and global effects.
1. Be sure that the MOTION Dimmer parameter, (for DL.2 fixtures) the GLOBAL Intensity parameter, and GRAPHIC OBJECT 1 Opacity parameter are all set to 100% (DMX = 255).

Define Graphic Object 1

2. With GRAPHIC OBJECT 1 selected, change the Media Folder parameter to feedback video (DMX = 8).
3. Change the Media File parameter to DMX = 7 (7-SD_Cloud010)
4. Change the Object parameter to DMX = 21 (triangle)
5. Set the Z Position parameter to 118 pixels (DMX = 35187), the Y Position parameter to 30 pixels (DMX = 33372), and the X Position parameter to -43 pixels (DMX = 31888).

Define Graphic Object 2

6. Select GRAPHIC OBJECT 2 and bring the Intensity parameter to 100% (DMX =255).
7. Change the Media Folder parameter to DMX = 8 (feedback video).
8. Change the Media File parameter to DMX = 9 (9-SD_Deep01)
9. Change the Object parameter to DMX = 8 (toroid chk board)
10. Change the Z Position parameter to a value of 64 pixels (DMX = 34087)

Define Graphic Object 3

11. Select the GRAPHIC OBJECT 3 and change the Intensity parameter to 100% (DMX = 255).
12. Set the Media Folder parameter to DMX = 8 (feedback video)
13. Set the Media File parameter to DMX = 8 (8-S_Dash)
14. Change the Object parameter to DMX = 44 (star bevel 4)
15. Set the Z Position parameter to 40 pixels (DMX = 33592), the Y Position parameter to
-13 pixels (DMX = 32493), and the X Position parameter to 30 pixels (DMX = 33372).
32 Axon Media Server User Manual

Apply a Global Solarize Effect

16. Select your GLOBAL fixture and change the Effect Mode 1 parameter to DMX = 10 (solarize 2) and observe how the global effect changes all three of the graphic objects at one time
17. Record this look into your console.

Adjust Global Viewpoint Mode

18. To select the Perspective View with Spherical Coordinates centered on Graphic Object 2,
set the Global Viewpoint Mode parameter to sphr lyr 2 (DMX = 2).
19. Change t he Viewpoint Position X parameter to 316° and see how this changes the viewpoint position of all three graphic objects at one time.
CHAPTER 5
Tutorials
20. Change the value of the Viewpoint Mode parameter to ortho lyr 2 (DMX = 10) for an Orthogonal View using Cartesian Coordinates.
21. Set Viewpoint Position X parameter to 39° (DMX = 36337)
22. Set Viewpoint Position Y parameter to 101° (DMX = 41947)
23. Set Viewpoint Position Z parameter to 116° (DMX = 43354).
24. Record this into your console and play back the cues you have created to observe how viewpoint changes the perspective on the graphic objects.
Axon Media Server User Manual 33
CHAPTER 5 Tutorials
34 Axon Media Server User Manual
Chapter 6:
Graphics Engine Overview
DL.3, DL.2, and Axon Media servers all use the same graphic engine software to control content selection, playba ck, and 3-D Object and Global manipulation.

Protocol Options

DL.3, DL.2 and Axon models all provide individual and composite graphical control for up to three 3-D Objects. You can control the “footprint” of the fixture on a DMX link by choosing to implement only the number of 3-D objects you need. Select the protocol level in the fixture’s onboard menu system for DL.3 and DL.2 fixtures or through the CMA for both fixture and Axon media servers (see
Appendix A: DMX Protocol on page 195 has a detailed listing of all the parameters for Axon media servers and they are discussed in more detail in the following chapters.
Viewing Server Configuration on page 182).
Protocol Selection
Standard Protocol 149 170 Dual Protocol 111 132 Single Protocol 73 94
DMX Channel Range Axon DL.3 and DL.2

Image Optimizing Controls

Images can now be optimized for each cue. It is no longer necessary to pre-optimize images with a separate software system on a separate computer when preparing for a show. Using Visual modes, (see Contrast for each cue and for each image.
Visual Mode Options on page 62), you can adjust both Black Level and
Axon Media Server User Manual 35
CHAPTER 6 Graphics Engine Overview

Graphics Control Hierarchy

There is a hierarchy to the DMX control parameters. In general, object control parameters
render individual graphic images. Global control parameters act upon the composite image created by combining multiple objects. Motion parameters control the fixture movement and projection as well as live video feed from the internal camera.
It is especially important to keep this in mind when applying graphical effects. At the lowest
level, Graphic effects are applied to an individual 3-D Graphic Ob ject. Any Global effects appli ed affect each object in the combined Object image. Finally, motion effects control the projection of the composite image.
36 Axon Media Server User Manual

Graphics Engine Function Flow

Graphics Engine Overview
CHAPTER 6
A 3-D object
with a texture
is selected
Graphic
Functions
are applied
to each object.
Object
1
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Object
2
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Global
Effect 1
Global
Effect 2
Object
3
Content
Opacity
Playback
Visual Mode
Effect 1
Effect 2
Mask
Global Functions
are then applied to the
Edge Fade
composite-object image.
Keystone
Corre ction
Graphics Engine outputs
Global
Viewpoint
Global
Inten s ity
final image to projector
Axon Media Server User Manual 37
CHAPTER 6 Graphics Engine Overview

Graphics Engine Functions

Object Graphic Functions

For an individual object, you can control:
• The media file and 3-D object selection for the layer
• Media playback including — What portion of the movie plays
— Playback speed — Playback mode (direction and style of playback)
• The object transparency (opacity)
• Visual Effects including colormixing and geometric effects
• Synchronization
• Image Rotation, Scale and Position

Global Functions

Global controls are applied to composite image created by multiple 3-D images. For the
combined image, you can:
• Adjust the composite image intensity level
• Apply visual effects including colormixing and geometric effects
• Select a mask shape, size it and apply edge fades and color to the mask
• Apply and color mix an image edge fade
• Control keystone correction
• Establish the point in 3-D space f r om which image will be viewed

Making Graphics Effect Choices

Because you have control of many parameters, there are sometimes several ways to accomplish
the same look. For Example, to make an object appear larger, you can scale it along the x, y and z axis, or you can apply a global control to zoom in on the z axis from a viewpoint that makes the object seem to increase in size.
Which solution you choose depends, to a large extent, on the transition to other effects you
want to achieve.
38 Axon Media Server User Manual
Chapter 7:
Graphic Functions: Defining Content
Each Graphic Object’s content is composed of a 3-D object overlaid with a media file. This chapter outlines how to select an image’s object and media file components as well as define the video segment and its playback.

Selecting Content

How Content is Organized

Every DL.3, DL.2 and Axon media server has a file system that holds the movies, images, and 3-D the server uses. These files, folders, and their associated DMX values are collectively known as the “Content” on the media server.
The Content Management Application (CMA) organizes and identifies content by source (preloaded Stock content or custom User content) and type (Media files or 3-D Object files). using the CMA to view and manage content, (see Content Management Application (CMA) on page 163).
objects that make up the c ont en t th at
For more information on
Chapter 15:
Windows OS

Selecting Content

Three Parameters control Content selection. To define an image you have to set DMX values greater than 0 for the 3-D Object, Media Folder, and Media File parameters. The selected media file will be mapped onto the selected 3-D object.
Axon media servers To output an image from a media server
1. Open the mechanical iris on the projector by setting it’s Dimmer parameter to full (100%).
2. Set the Global Intensity parameter to full (100%).
3. Set the Object opacity to full (100%)
4. Adjust the Object, Media Folder, and Media File parameters to greater than zero
When programming with Wholehog software, the Media Folder and Object par ameters default to 1 so choosing any Media File DMX value from 1-35 will display a media loop from the HES Core folder (Media Folder 1) wrapped on a Flat Plane (Object 1).
Remember: The Dimmer, Opacity and Global Intensity Parameters all have to be
greater than zero before the image you create becomes visible.
Axon Media Server User Manual 39
CHAPTER 7 Graphic Functions: Defining Content

Content Selection Parameters

The following sections outline parameters you will use to create an image from content and
define it’s playback. You will set the parameters described in this chapter for each individual Graphic Object you define.
Note: The suggested default DMX values given for each parameter are recommended
to build libraries that provide the easiest and most reliable content selection, rendering and output. They are the default values built into the Wholehog libraries for High End Systems consoles.

Object

The Object par ameter selects the 3-dimensional obj ect component of an image. Object files are
the 3-D object shapes used to build a total image. The graphics engine supports a combined total of 255 stock and user-created object files.
Stock Objects have a fixed DMX value and cannot be edited. DMX values 1-149 are reserved for
identifying stock object files. User-created object files must be assigned a unique DMX value from 150-255.
For a reference of 3-D object files available as stock content with your media server and infor-
mation on how to create your own object files, go to the link for the Stock Object Guide for the DL.3, DL.2 and Axon products on
Default DMX Value: 1 = full screen flat surface
TIP: You can select the same object file for images that will be interacting with
each other. If both objects occupy exactly the same area in 3-D space, “Z-fighting” (a shimmering ef fect ) on so me port ions of the comp osite i mage can occur as the graphics engine tries to determine which object should be in the foreground.
http://www.highend.com/support/digital_lighting/.
You can avoid this effect by making a slight adjustment to one of the
object’s scale or moving it forward or back (using the Z Position parameter) in respect to the other.
40 Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7

Media Folder

This parameter defines a folder (directory) containing a collect ion of media fil es. The media fi les within the assigned folder can then be selected using the Media File parameter. DMX values for folders are assigned as follows:
• DMX values = 1-39 are used or reserved for Stock Content
• DMX values = 40-240 are reserved for User Content
• DMX value = 255 is reserved for live video input.
Default DMX Value = 1 (HES Core Media files) The following table describes the Stock Content folders available on DL.3, DL .2 and Axon
servers.
NOTE: Media folders with DMX Values of 27-35 are only available as stock
content on DL.3 fixtures
Media Folder Descriptions.
DMX
Value
1 HES Core Premier High End Systems video loop collection 2 HES_Digital_Aerials_1 Digital still images and animations, designed for aerial effects 3 HES_Oils Digitally simulated psychedelic oil projection loops 4 HES_Atmospheric Video loops of natural settings clouds, water, fire 5 On_The_Wall_Studios Digital video loops, promotional 6 Sean_Bridwell Digital video loops, promotional 7 A_Luna_Blue Digital video loops, promotional 8 Feedback_Video Digital video loops, promotional
9 HES_Texture Video loop textures 10 HES_Foliage Collection of abstract and realistic foliage and floral video loops 11 HES_Religious Religious themed video loops 12 HES_Got hic Set of themed video loops 13 HES_Digital_Aerials _2 14 HES_Theme_Stills Nature stills (foliage and flowers) 15 Apollo Glass Digital Gobo Patterns, promotional 16 Artbeats Digital video loops, promotional 17 DHA_TopMac Digital patterns, promotional 18 Beacon DigiGobos Digital video loops, promotional 19 Amorphous Digi-gobos Digital animations, promotional 20 InLight Digital video loops, promotional 21 HES_Lithopatterns_1 High End Systems Lithopattern® images 22 HES_Lithopatterns_2 More images from High End Systems Lithopattern library 23 HES_Logos High End Systems® Axon and DL.2™ logos
Media Folder Name Content Description
Digital still images and animations, designed for aerial effe cts
Axon Media Server User Manual 41
CHAPTER 7 Graphic Functions: Defining Content
DMX
Value
24 HES_Hi_Res Variety of high resolution video backgrounds 25 NASA_Images Space images from the Hubble telescope 26 Blue_Pony Assorted video loops 27 HES_Core_02 Mixed footage 28 V-Squared-Labs Club themed footage 29 Virtual-Life-Media Club themed footage and few stills 30 Daddy-Van-Productions Digital backgrounds 31 Wet-Digital Underwater footage 32 Idyll-Hands-Imagery Aerial footage 33 David-Alley-Photography Nature themed high resolution images 34 JTM-Photography Nature stills 35 HES_Setup_and_Test Images to use for setup and diagnostics
36-39 Reserved Reserved for HES use
40-240 Open Available for User Content
255 Video Input Live video input from internal camera or external device
Media Folder Name Content Description

Media File

The Media File parameter lets you identify which Stock or User media file to apply (map) as a
texture on the selected 3-D object. You can supplement the large library of Stock video loops and still images with Custom files. This parameter selects media files from within the folder defined by the Media Folder parameter.
For a reference of media files available as stock content with your media server, go to the link
for the Stock Content Guide for DL.3, DL.2 and Axon products on
support/digital_lighting/. You can also view thumbnail images of media files in the CMA,
Viewing Files on page 171).
(see Default DMX Value: 0 = No file selected
Tip: You can preview a visual display of the media files loaded on a media
server in the Content Management Application’s thumbnails view, (see
Viewing Cont ent on page 170) or in the File Tab of a DL.2 fixture
menu display.
http://www.highend.com/
42 Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7

Defining a Media File Segment

You can define any portion of a video media file to play using the In Frame and Out Frame parameters. By default, the In Frame is the beginning of the media file and the Out Frame is the end of the file. Media files can have different lengths.

In Frame and Out Frame Parameters

You can select any segment of a media file for playback by assigning an In Frame value as a start point and an Out Frame as an end point.
Note: DMX parameter values for these parameters do no t correspond to a
particular “frame”. They are defined as a percentage of the movie length. This makes it possible to create segments with an Out Frame preceding the In Frame and simplifies playback synchronization between media files.
The In Frame parameter corresponds to a 16-bit DMX value equal to a starting point for the playback segment of the selected file. The Out Frame parameter corresponds to a 16-bit DMX value equal to an end point for the playback segment of the selected media file.
Assigning the In Frame and Out Frame parameters to default DMX values will playback the entire movie file. Choosing other settings are useful when you want to:
• begin or en d a media file at any point other than the default
• start or stop on a specific image
• you need to shorten the media file to a specific length
In Frame Default DMX Value: 0 = The beginning of a media file is the playback start point. Out Frame Default DMX Value: 65535 = The end of a media file is the playback endpoint.
As you move from 0 to 100% of the In Frame value range, you can select the beginning of a media file segment as a percentage of the file length. Moving from 0 to 100% of the Out Fr ame value range selects the end of a media file segment as a percentage of the file length.

Segment Selection Examples

You can create a segment anywhere between the beginning and the end of a media file. The In Frame does not have to precede the Out Frame.
To skip a segment in the center of a media file, set the In Frame to a point following the Out Frame. The file will play from the In Frame to the end and then start at the begin­ning of the file and play to the Out Frame. When you create a segment in this way, you may notice a jump as playback skips from the end of the file to the beginning.
Axon Media Server User Manual 43
Example 1
File
Start
Example 2
Out Frame
File
Start
In Frame
25%
25%
Out Frame
75%
In Frame
75%
File
End
File
End
CHAPTER 7 Graphic Functions: Defining Content

Defining Playback

After selecting and defining a media file segment to display on a 3-D object, you can choose
from several Playback Modes and assign a Playback Speed.

Playback Mode

A Playback Mode parameter for each 3-D image allows several playback options.
Default DMX Value: 0 = Plays forward in a continuous loop
DMX
Value
0 Play forward looping
1 Play forward once 2 Pause Stops playback at the frame currently playing
3 Play forward once if opacity > 0
4 Play forward if opacity > 0
5 Pause and rewind 6 Scrub In Frame Displays frame that has been defined by the In Frame parameter 7 Scrub Out Frame
8 Scrub In Frame with statistics
9 Scrub Out Frame with statistics
Scrubbing displays the selected frame of the composite output of the media server. While
scrubbing the In Frame, the frame selected by the In displayed. Likewise, scrubbing the Out coarse and fine channels. When the “with statistics” option is selected, the composite output includes text data related to the selected frame. Remember that the In Frame and Out Frame parameters are defined as a DMX value mapped to the percentage of the media file length, not a specific frame.
Playback Mode Description
Plays the media segment from In Frame setting to Out Frame setting, looping continuously
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame
Plays the media segment from In Frame setting to Out Frame setting, and holds on the last frame, Plays only when the content opacity value is greater than zero.
Plays media segment from In Frame setting to Out Frame setting, looping continuously. Plays only when the content opacity value is greater than zero.
Stops playback at the frame currently playing, then jumps to the In Frame setting.
Displays frame that has been defined by the Out Frame parameter
Displays frame that has been defined by the In Frame parameter with media file data overlaid on the output.
Displays frame that has been defined by the Out Frame parameter with media file data overlaid on the output.
Frame coarse and fine channels will be
Frame will display the frame selected by the Out Frame
Note: If the Global Control Mode parameter = 255, a DMX value of 1-3 for the
Global Control parameter provides an alternate font color to enhance statistics readability.
44 Axon Media Server User Manual
Graphic Functions: Defining Content
CHAPTER 7

Playback Speed

The Playback Speed parameter controls the speed of the selected media file’s Playback Mode. The Playback Speed for a media file is used whenever the Playback Mode Parameter’s DMX value is assigned to any Play Forward option.
Default DMX Value: 128 = Playback at normal speed. A DMX value of 0 or 128 (50%) plays back media files at the original recorded speed. DMX
values from 1 to 127 plays the media file back at an increasing speed, from slowest to the original recorded speed. Values from 129-255 set playback speed from faster than normal to fastest speed.
Axon Media Server User Manual 45
CHAPTER 7 Graphic Functions: Defining Content
46 Axon Media Server User Manual
Chapter 8:
Graphic Functions: Rotation, Position, Scale
You can independently control each Graphic Object’s rotation direction and speed; along with it’s position and scale in x, y, and z axis directions.
The parameters described in this chapter are set for each Graphic Object you define. Parameters for composite image rotation, position and global scale are described in Chapter 11: Global Functions.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.

Rotating a 3-D Object

The Rotation parameters for each object control 3-D object rotation with 16-bit precisio n. You can rotate a 3-D object up to 720° in either a clockwise or counterclockwise direction around the X, Y and/or Z axis.
Note: Remember that rotation changes could affect an object’ s
relationship to other objects.
When you rotate an object, you are rotating it around the selected axis. X Rotation produces the effect of a top-to-bottom flip. Y Rotation produces a left-to-right flip. Z Rotation causes a circular motion.
X Rotation Rotates image
about the x axis
Axon Media Server User Manual 47
Y Rotation Rotates image
about the y axis
Z Rotation Rotates image
about the z axis
CHAPTER 8 Graphic Functions: Rotation, Position, Scale
The Rotation parameters’ suggested default values are the midpoint of the 16-bit DMX value
range, which is equal to no rotation. Increasing the DMX value from the midpoint indexes the object in a clockwise direction. Reducing the DMX value below the midpoint indexes the object in a counterclockwise direction.
When the DMX value for a rotation parameter is greater than the 720° limit in either direction,
the object begins rotating continuously. Additional adjustment to the DMX values increases the speed of continuous rotation.
Counter-clockwise Clockwise
o
Indexed Rotation
oo
720-0 0-720
Indexed Rotation
0
Continuous RotationContinuous Rotation
0% 100%
Rotation Speed
25% 50% 75%
Rotation Speed
48 Axon Media Server User Manual
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Rotation Parameters

X Rotation

The X Rotation parameter rotates the selected Graphic Object around the x axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a vertical flip at variable speeds.
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Default DMX Value: 32768 (50%) = No X Rotation
% of
Value
Range
1–24 Continuous variable-speed cou nterclockwise image rotation around X-axis (fast to slow)
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around X-axis in steps to –720 degrees
50 0° rotation around X-axis
51–74 Rotates the image clockwise around X-axis in steps to 720 degrees absolute
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around X-axis (slow to fast)
Global Viewpoint Mode on page 100).
Function
Tip: Using this parameter you can turn one object through another.
Original Object 1 and Object 2
Axon Media Server User Manual 49
X-axis Rotation Applied to Object 2
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Y Rotation

The Y Rotation parameter rotates or indexes the selected Graphic Object around the Y axis
with 16-bit precision. You can index the rotation or set a continuous rotation creating a horizontal flip at variable speeds.
This parameter lets you view an object from a different angle by turning the object. You can also
view an object from a different angle by changing the viewpoint in space for the composite image, (see
Default DMX Value: 32768 (50%)= No Y Rotation
% of
Value
Range
1–24 Continuous variable-speed counterclockwise image rotation around Y-axis (fast to slow)
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around Y-axis in steps to –720 degrees
50 0° rotation around Y-axis
51–74 Rotates the image clockwise around Y-axis in steps to 720 degrees absolute
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image ro tation around Y-axis (slow to fast)
Tip: Using this parameter you can turn one object through another
Global Viewpoint Mode on page 100).
Function
Original Object 1 and Object 2
50 Axon Media Server User Manual
Y-axis rotation applied to Object 2
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Z Rotation

The Z Rotation parameter rotates or indexes the selected Graphic Object around the Z axis with 16-bit precision. You can index the rotation or set a continuous rotation creating a circular
spin at variable speeds.
Default DMX Value: 32768 (50%)= No Z Rotation
% of
Value
Range
1–24
25 Continuous rotation stop
26–49 Rotates the image counterclockwise around Z-axis in steps to –720 degrees
50 0° rotation around Z-axis
51–74 Rotates the image clockwise around Z-axis in steps to +720 degrees
75 Continuous rotation stop
76–100 Continuous variable-speed clockwise image rotation around Z-axis (slow to fast)
This parameter lets you view an object from a di fferent angle by turning the object. Y ou can also view an object from a different angle by changing the viewpoint in space for the composite image, (see
Tip: Using this parameter you can turn one object around another
Continuous variable-speed counterclockwise image rotation around Z-axis (fast to slow)
Global Viewpoint Mode on page 100).
Function
Original Object 1 and Object 2
Axon Media Server User Manual 51
Z-axis Rotation Applied to Object 2
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Scaling the Object

You can scale an Graphic Object along the X, Y and/or Z axis to adjust the object size. The Scale parameter adjusts the size of the object’s image up to approximately 10x its original
size. At a DMX value of zero, the image shrinks to a dot. At the midpoint of the DMX value range, the image is normal size. When the DMX value is increased from the midpoint, the image is enlarged. In addition, when the DMX value is reduced below the midpoint, an inverted image is enlarged.
Tip: Use the X,Y and Z Scale parameters together to enlarge or shrink a 3-D object
proportionally.

X Scale

The X Scale parameter scales the selected 3-D object along the x axis, either expanding it or
making it smaller. Use it when you want to size the object’s horizontal component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
object horizontally to the smallest at 0. Values greater then 50% enlarge the object horizontally to the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale DMX values = 128 (50%)
52 Axon Media Server User Manual
Object 2 X-Scale DMX value = 165
Scaled 3 times in X direction
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Y Scale

The Y Scale parameter scales the selected 3-D object along the y axis, either expanding it or making it smaller. Use it when you want to size the object’s vertical component.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the object vertically to the smallest at 0. Values greater then 50% enlarge the object vertically to
the largest at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Y-Scale parameter DMX value = 165
Scaled 3 times in Y direction
Axon Media Server User Manual 53
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Z Scale

The Z Scale parameter scales the selected 3-D object along the z axis, either expanding or
shrinking it. Use it when you want to size the object’s thickness.
A DMX value of 128 (50%) sets the object at its normal size. Values less than 50% shrink the
the object thickness until it reaches a point at a value of 0. Values greater then 50% enlarge the object to a maximum thickness at 255 (100%).
Default DMX Value: 128 (50%) = Normal Scale
Original Object 1 and Object 2
All Scale parameters DMX values = 128 (50%)
Object 2 Z-Scale parameter DMX value = 223
Scaled 7.5 times in Z direction
54 Axon Media Server User Manual
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Changing Object Position

You can reposition each 3-D object’s position in 3-D space by moving it along the X, Y and Z axes. The following parameters act on an individual object. Use these parameters to position
3-D images in relation to each other.

X Position

The X Position parameter moves your object along the x axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the image on the X-axis. Values below the
DMX midpoint move the object left, and values above the DMX midpoint move the object right. Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
Object 1: X Position DMX value = 32022
All Position DMX values = 32768 (50%)
Object 1: X Position DMX value = 33561
Axon Media Server User Manual 55
CHAPTER 8 Graphic Functions: Rotation, Position, Scale

Y Position

The Y Position parameter moves your object along the y axis with 16-bit precision. The midpoint of the 16-bit DMX value range, centers the image on the Y-axis. Values below the
DMX midpoint move the object down, and values above the DMX midpoint move the object up. Default DMX Value: 32768 (50%) = object centered in frame
Original Object 1 and Object 2
All Position DMX values = 32768 (50%)
Object 1: Y Position DMX value = 33269
Object 1: Y Position DMX value = 32255
56 Axon Media Server User Manual
Graphic Functions: Rotation, Position, Scale
CHAPTER 8

Z Position

The Z Position parameter moves your object along the z axis with 16-bit precision. The midpoint of the 16-bit DMX value range centers the object on the z-axis. Values below the
DMX midpoint move the object away from the viewer and appears to become smaller, and object above the DMX midpoint move the object toward the viewer and appears to become larger.
Default DMX Value: 32768 (50%) = object centered in frame Tip: This parameter can create a zoom effect. Remember that by moving an object, you can
obscure other objects or move it behind your viewpoint where it is no longer visible.
Original Object 1 and Object 2
Object 1: Z Position DMX value = 31884
All Position DMX values = 32768 (50%)
Object 1: Z Position DMX value = 32822
Axon Media Server User Manual 57
Object 1: Z Position DMX value = 33144
CHAPTER 8 Graphic Functions: Rotation, Position, Scale
58 Axon Media Server User Manual
Chapter 9:
Graphic Functions: Opacity and Effects
You can adjust opacity and apply a variety of color mixing and geometric effects to each individual Graphic Object.
The parameters described in this chapter are set for each Graph ic Object you def ine. Par ameters for composite image intensity and effects are described in
87.
Note: The suggested default DMX values given for each parameter are
recommended to build libraries that provide the easiest and most reliable content selection, rendering and output.

Opacity

Adjusting an object’s opacity allows one object to “show through” another. You can adjust the opacity of an individual 3-D object from completely transparent to full opacity using this parameter. Increase opacity from not visible at a value of zero to full opacity at a value of 255.
Default DMX Value: 0 = completely transparent The Global Intensity parameter provides a similar adjustment to the combined image. This
global control parameter controls intensity levels on the overall image (see page 87). When you have multiple objects in relation to each other, the Global Intensity parameter is the best way to apply a fade to the composite image.
Tip: The Dimmer, Object Opacity and Global Intensity parameters all have to be greater than 0 to make a defined image visible.
Chapter 11: Global Functions on page
Global Intensity on
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 255 (100%)
Axon Media Server User Manual 59
Graphic Object 1 Intensity DMX = 255 (100%) Graphic Object 2 Intensity DMX = 179 (70%)
CHAPTER 9 Graphic Functions: Opacity and Effects

Visual Mode

Visual Mode options are defined using three parameters. The Visual Mode parameter has
options for enhancing and adjusting the black level and contrast of a 3-D object. Once you choose a visual mode, two Modifier parameters adjust the selected mode.
Note: In most cases, you won’t see a change in the content until you adjust
the Modifier parameters for that mode.
Default DMX Value: 0 = Safe (no processing applied) Default DMX values for Modifier 1 and Modifier 2 channels depend on the selected option. The following table illustrates the interaction between the Visual Mode Parameter and the two
associated Modifier parameters for each option.
Visual Mode Option Adjustments
DMX
Value
0 Safe
1
2
3
4 Graymaker
5 Graymaker2
6 Posterizer
7
8
9
10
11
Name Description Modifier 1 Modifier 2
Content
Optimization
Push
to Sepia
Push to
Red
Color to
B/W
Fire
Gradient
Negative
Art
Exposure
Control
Invert B/W
No visual mode processing applied to rendered output.
Enhances image black level and contrast
Fades from original image color to sepia
Fades from original image color to red tones
Gradually transitions image from color to grayscale
Converts image to grayscale
Converts colors to their highest values without bleeding or blending
Fades colors to black/white with no grays
Maps original color intensity levels to a red-to-yellow gradient.
Reverses image color Scales color
Alternate content optimization option
Inverts Black and White components. Color remains unaffected
Not Used
Adjusts
Back Level
Adjusts Fade
Adjusts Fade
Replaces
with gray
color
Adjusts
black level
Reduces
color detail
Fades color
through B/W to
White at 100%
Fades image to red-yellow
gradient
Expand/Contrast
Color
Sets Black
Comparison
Level
Not Used
Adjusts
Contrast
Adjusts
Saturation
Adjusts
Saturation
Adjusts
brightness
Adjusts
contrast
Adjusts
Contrast
Not Used
Not Used
Subtract red to
Subtract Green
Adjusts
color shift
Sets White
Comparison
Level
60 Axon Media Server User Manual
DMX
Value
12
13
14
15
16
17
18
19
20
21
22
255
Graphic Functions: Opacity and Effects
Visual Mode Option Adjustments
Name Description Modifier 1 Modifier 2
Texture
Mixing
Image Scale
and Rotate
Film Roll
Pixelate
Faux LED
Faux Tile Divides the image into square tiles
Fuzzifier Creates a multi-image blurring effect
Drop
Shadow
Zoom Blur
Chroma
Shift
ShakeNBake Introduces a random vibration effect Horizontal shake
Pan
and Scan
Crossfades between the current image and another graphic object texture.
Scales and rotates the media file texture applied to a 3-D object
Scrolls the media file texture horizontally or vertically
Divides the image into rectangles using the center pixel color of each “box” as it’s color
Divides the image into a grid of circles to mimic an LED wall
Creates a scalable drop shadow behind the graphic object
Zooms into a position on the image with a mult-image blurring effect
Shifts the red, blue, and green component colors
Zooms in and pans across a still image Horizontal position Vertical position
Selects the
Source Graphic
Object Texture
Scales Image
Sets Horizontal
Roll Speed
Adjusts amount of
pixelation
Varies grid from
100x100 to 10x10
Varies grid from
100x100 to 10x10
Horizontal
fuzz distance
Horizontal
shadow size
Sets horizontal
position
center
Horizontal
shift
Controls
Crossfade
Rotation
Sets Vertical
Roll Speed
Not Used
Varies the
spacing and B/W
Varies the
spacing and B/W
Vertical fuzz
distance
Vertical shadow
Sets vertical
position center
Vertical
Vertical
CHAPTER 9
Sets
Angle
size
shift
shake
Axon Media Server User Manual 61
CHAPTER 9
Graphic Functions: Opacity and Effects

Visual Mode Options

Color to B/W

Visual Mode Parameter DMX value = 7 Begins with a white screen and fades to the original image in black and white. All color is
converted.
Modifier 1: Transitions the image from full white at a DMX value of 0 to black and white at a
value of 128 (50%). Increasing v alues abov e 50% reve als more of the image in black and white
to complete at a value of 255 (100%).
Modifier 2: Not Used

Content Optimization

Visual Mode Parameter DMX value = 1 Stock content provided by High End Systems on your DL.3 fixture has been optimized for
lighting applications. This option lets you make the same adjustments for User content or
camera input. Content Optimization adjusts the image Black level and Contrast to optimize the
projected image for your performance environment. You can use it to easily modify the black
level and contrast for a specific applic ation. The Exposure Control option pro vides an alternative
algorithm for accomplishing this optimization.
Modifier 1: Adjusts black level from 0 = no adjustment to 255 (100%) = full black.
Modifier 2: Adjusts contrast from 0 = no adjustment to 255 (100%) for maximum contrast.
Tip: All the factory content provided has been optimized already. This parameter is especially
useful for optimizing User content or camera capture.
62 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Chroma Shift

Visual Mode Parameter DMX value = 21 Shifts the red, blue, and green component colors in an image. You can offset color components
vertically and or horizontally. Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
shift the color components right to a maximum at a value of 0. Values above the midpoint shift the color components left to a maximum at a value of 255 (100%).
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint shift the color components down to a maxi mum at a value of 0. V alu es abo v e the midpoin t sh ift the color components up to a maximum at a value of 255 (100%).
Original Content Visual Mode Parameter DMX value = 21
Axon Media Server User Manual 63
Visual Mode Modifier 1 DMX value = 105 Visual Mode Modifier 2 DMX value = 148
CHAPTER 9
Graphic Functions: Opacity and Effects

Drop Shadow

Visual Mode Parameter DMX value = 19 You can create a drop shadow behind the media file texture on a 3D object, and vary it’s size
horizontally and vertically. This option creates a black plane behind the selected media file
texture on a flat rectangular object that can be positioned to form a drop shadow effect. You
won’t see the shadow until you select a Modifier 1 or 2 DMX value above or below 128 (50%)
Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
move the “shadow” right as you approach 0 = maximum horizontal shadow width. Values above
the midpoint move the “shadow” left as you approach 0 = maximum horizontal shadow width.
at a value of 255 (100%)
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
move the “shadow” down as you approach 0 = maximum vertical shadow width. Values above
the midpoint move the “shadow” up as you approach 0 = maximum vertical shadow width. at a
value of 255 (100%)
Original Content Visual Mode Parameter DMX value = 19
Visual Mode Parameter DMX value = 19 Visual Mode Modifier 1 DMX value = 0 Visual Mode Modifier 2 DMX value = 255
64 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Exposure Control

Visual Mode Parameter DMX value = 10 Exposure Control adjusts the image Black level and Contrast to optimize the projected image for
your performance environment. You can use it to easily modify the black level and contrast for a specific application.
Exposure Control provides finer Contrast and Black level control than the Content Optimization option which pushes colors to saturation more quickly.
Modifier 1: Adjusts black level from 0 = full black through 255 (100%) = brightest. At a DMX value of 128 (50%) there is no adjustment.
Modifier 2: from 0 = least contrast through 255 (100%) = maximum contrast. At a DMX value of 128 (50%) there is no adjustment.
Tip: All the factory content provided has been optimized already. This parameter is especially useful for optimizing user content or camera capture.
Axon Media Server User Manual 65
CHAPTER 9
Graphic Functions: Opacity and Effects

Faux LED

Visual Mode parameter DMX value = 16 This options divides the image into a grid of circles to mimic an LED wa ll. The color of t he center
pixel in each cell defines the solid color for that circle. You can control the number and spacing
of LEDs, choose between a black and white grid and adjust color peaking.
Modifier 1: Controls the number of LEDs. The default DMX value of 0 = a 10 x 10 grid of tiles.
Increasing the DMX value incre ases grid divi sions to a maximu m of 100 x 100 tiles at a v alue of
255 (100%).
Note: A small number of larger tiles will also result in reduced color variation.
Modifier 2: Adjusts the LED spacing. DMX values below the midpoint of the range increase the
spacing between tiles on a black background from O to a maximum space between tiles at a
DMX value of 127. Values above the midpoint increase the spacing between tiles on a white
background to a maximum space between tiles at a DMX value of 255 (100%).
Original Content
Visual Mode Parameter DMX value = 16 Modifier 1 = 4, Modifier 2 = 76
isual Mode Parameter DMX value = 16
Modifier 1 = 204, Modifier 2 = 16
66 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Faux Tile

Visual Mode parameter DMX value = 17 This options creates divides the image into a grid of tiles with simulated lighting at the edges.
The color of the center pixel in each cell define s the solid color for that tile. You can the number and spacing of tile, choose between a black and white grid and adjust color peaking.
Modifier 1: Controls the number of tile. The default DMX value of 0 = a 10 x 10 grid of tiles. Increasing the DMX value i ncreases gri d divis ions to a maxi mum of 100 x 10 0 tiles at a v alue of 255 (100%).
Note: A small number of larger tiles will also result in reduced color variation.
Modifier 2: Adjusts the grid thickness around each tile. DMX values below the midpoint of the range increase the spacing between tiles on a black background from O to a maximum space between tiles at a DMX value of 127. Values above the midpoint increase the spacing between tiles on a white background to a maximum space between tiles at a DMX value of 255 (100%).
Original Content
Visual Mode Parameter DMX value = 17 Modifier 1 = 255 (100%), Modifier 2 = 0
isual Mode Parameter DMX value = 17
Modifier 1 = 255 (100%), Modifier 2 = 138
Axon Media Server User Manual 67
CHAPTER 9
Graphic Functions: Opacity and Effects

Film Roll

Visual Mode parameter DMX value = 14 This option scrolls the media file texture horizontally or vertically independent from the 3-D
object it overlays, and allows you to control the scrolling speed.
Modifier 1: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
scroll left, increasing in speed as you approach 0. Values above the midpoint scroll right,
increasing in speed to 255 (100%).
Modifier 2: The default DMX value of 128 (50%) = no adjustment. Values below the midpoint
scroll down, increasing in speed as you approach 0. Values above the midpoint scroll up,
increasing in speed to 255 (100%).

Fire Gradient

Visual Mode Parameter DMX value = 8 This option maps image colors to a Red-to-Yellow gradient creating a fiery effect.
Modifier 1: Maps the image color values from no adjustment at a v alue of 0 to all red to yellow
tones at a value of 255 (100%).
Modifier 2: Not Used
Original Content
Visual Mode Parameter DMX value = 8 Visual Mode Modifier
68 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Fuzzifier

Visual Mode parameter DMX value = 18 This option blurs the media file texture horizontally or vertically independent from the 3-D
object it overlays, and allows you to control the scrolling speed and image scaling. Modifier 1: The default DMX value of 0 = no adjustment. Increasing DMX values blur the image
horizontally to a maximum at a DMX value of 255 (100%). Modifier 2: The default DMX value of 0 = no adjustment. Increasing DMX values blur the image
vertically to a maximum at a DMX value of 255 (100%).
Original Content Visual Mode Parameter DMX value = 18
Axon Media Server User Manual 69
Visual Mode Modifier 1 DMX value = 255 (100%)
CHAPTER 9
Graphic Functions: Opacity and Effects

Gray maker 1

Visual Mode Parameter DMX value = 4 This effect gradually transitions the color image to a grayscale image. Use the Gray Maker effect
when you want to add an undertone of grey to the colors in an image.
NOTE: If content is already grayscale, there is no effect applied but Modifier 2
can still effect image contrast.
Modifier 1: At a DMX value of 0, the image will be full color. As you increase the DMX value,
more gray is introduced until, at a DMX value of 255, all color has been replaced with shades
of gray.
Modifier 2: Adjusts the brightness of the image at the grayscale transition level selected with
the Modifier 1 parameter.
Original Content Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value =128 (50%)
Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%)
70 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Gray maker 2

Visual Mode Parameter DMX value = 5 This option converts a color image to grayscale and then lets you adjust black level and
contrast.
NOTE: If content is already grayscale, there is no effect applied but Modifier 2
can still affect image contrast.
Modifier 1: Adjusts the black level of the grayscale image from a DMX value of 0 = Full brightness to 255 = completely black
Modifier 2: Adjusts contrast of the grayscale image from 0 = no adjustment to 255 (100%) = maximum contrast.
Original Content
Visual Mode Parameter DMX value = 4
Visual Mode Parameter DMX value = 4 Visual Mode Modifier1 DMX value = 90 (33.3%)
Visual Mode Modifier2 DMX value = 175 (77%)
Axon Media Server User Manual 71
CHAPTER 9
Graphic Functions: Opacity and Effects

Invert Black and White, Keep Color

Visual Mode Parameter DMX value = 11 This option allows you to invert the black and white components of an image while leaving other
colors unaffected. You can vary the threshold for the “black” in a pixel required for inversion.
Modifier 1: Adjusts the comparison level of black for inversion from a DMX value of 0=
inverting only absolute black to 255 (100%) = converting more of the image from black to
white.
Modifier 2: Adjusts the comparison level of white for inversion from a DMX value of 0=
inverting only absolute white to 255 (100%) = converting more of the image from white to
black.
72 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Negative Art

Visual Mode Parameter DMX value = 9 This option provides a negative of the image and then lets you adjust the amount of color and
the red and green color components. Modifier 1: Adjusts the color level from full at a DMX value of 0 to the lowest level at a DMX
value of 255. Modifier 2: You must set a DMX value of 128 to see no black level adjustment. Red is
subtracted from the image at DMX values of 128 to 0. Green is subtracted from the image at DMX values of 129 – 255.
Original Content
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value = 0
Modifier 2 DMX value = 0
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value = 0
Modifier 2 DMX value = 128 (50%)
Axon Media Server User Manual 73
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value = 255 (100%)
Modifier 2 DMX value = 128 (50%)
CHAPTER 9
Graphic Functions: Opacity and Effects

Pan and Scan

Visual Mode parameter DMX value = 255 This option Zooms into a still image and then, by changing position, you can pan across the
image horizontally and vertically. It only functions on image sizes greater than 1024 x 1024 in
at least one direction.
Modifier 1: Adjusts the horizontal pan position from 0=left edge to 255 (100 %) = right edge of
the image. The default DMX value of 128 (50%) = no adjustment.
Modifier 2: Adjusts the vertical pan position from 0 = bottom edge to 255 (100%) = top edge
of the image. The default DMX value of 128 (50%) = no adjustment.
Original Content
Visual Mode Parameter DMX value = 255 Modifier 1 DMX value = 128 Modifier 2 DMX value = 128
isual Mode Parameter DMX value = 255
Modifier 1 DMX value = 0 Modifier 2 DMX value = 0
74 Axon Media Server User Manual
Visual Mode Parameter DMX value = 9 Modifier 1 DMX value = 255
Modifier 2 DMX value = 255
Graphic Functions: Opacity and Effects
CHAPTER 9

Pixelate

Visual Mode parameter DMX value = 15 This options divides the image into rec tangles using the center pixel color of each as it’s color.
You can control the number of divisions. Modifier 1: Controls the number of divisions from the fewest number of cells as Since each
division is a single color, fewer, larger boxes result in reduced color variation. Modifier 2: Not Used
Original Content Visual Mode Parameter DMX value = 15
Visual Mode Modifier 1 DMX value = 128
Axon Media Server User Manual 75
CHAPTER 9
Graphic Functions: Opacity and Effects

Posterizer

Visual Mode Parameter DMX value = 6 This effect uses the associ ated Modifier 1 parameter to posterize by replacing each color in an
image with the highest values of that color but expanding it only to the border of that color.
There is no bleeding or blending of colors.
Note: In this visual mode, you won’t see a change in the image until you
adjust the Modifier 1 parameter
Modifier 1: Adjusts color polarization level. The higher the value, the more color detail will be
removed.
Modifier 2: Adjust the image contrast from 0 = no adjustment to 255 (100%) = maximum
contrast.
Original Content Visual Mode Parameter DMX value = 6
Visual Mode Parameter DMX value = 6 Visual Mode Modifier2 DMX value = 255 (100%
Visual Mode Parameter DMX value = 6 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%)
76 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

Push to Red

Visual Mode Parameter DMX value = 3 This option reduces colors in the selected image to all Red values Modifier 1: Fades from original color at a DMX value = 0 to a range of red tones at a value of
255 (100%) Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at
a value of 255 (100%)
Original Content Visual Mode Parameter DMX value = 3
Visual Mode Parameter DMX value = 3 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255 (100%)
Visual Mode Parameter DMX value = 3 Visual Mode Modifier2 DMX value = 255 (100
Axon Media Server User Manual 77
CHAPTER 9
(
)
Graphic Functions: Opacity and Effects

Push to Sepia

Visual Mode Parameter DMX value = 2 This option converts all color in the image to sepia tones.
Modifier 1: Fades from original color at a DMX value = 0 to a range of sepia shades at a value
of 255 (100%) Modifier 2: Adjusts color saturation from no adjustment at a DMX value = 0 to full saturation at
a value of 255 (100%)
Original Content Visual Mode Parameter DMX value = 2
Visual Mode Parameter DMX value = 2 Visual Mode Modifier1 DMX value = 190 (75%) Visual Mode Modifier2 DMX value = 255
100%
Visual Mode Parameter DMX value = 2 Visual Mode Modifier2 DMX value = 255 (100
78 Axon Media Server User Manual
Graphic Functions: Opacity and Effects
CHAPTER 9

ShakeNBake

Visual Mode Parameter DMX value = 22 This option randomly vibrates the image. You can control the horizontal and vertical frequency. Modifier 1: Adjusts random horizontal “shake” frequency from 0= no adjustment to 255
(100%) = maximum. Modifier 2: Adjusts random vertical “shake” frequency from 0= no adjustment to 255 (100%)
= maximum.

Texture Mixing

Visual Mode Parameter DMX value = 12 Texture Mixing lets you crossfade from textures (media file content) of one Graphic Object to
the texture of another Graphic Object. Any effects applied to the Source file do not display. Modifier 1: Selects the Source file for the texture you want to pull. A DMX value = 1 selects
Graphic Object 1’s media file content. A DMX value = 2 selects Graphic Object 2’s media file content. A DMX value =3 selects Graphic Object 3’s media file content.
Modifier 2: Adjusts Graphic Object opacity of the source texture from a DMX value of 0 = fully transparent to 255 (100%) = fully opaque.

Zoom Blur

Visual Mode Parameter DMX value = 20 Zooms into a position on the image with a mult-image blurring effect. You can control the
position of the zoom center on the image.
Modifier 1: Selects the horizontal center of the zoom point. Modifier 2: Selects the vertical center of the zoom point.
Original Content Visual Mode Parameter DMX value = 20
Axon Media Server User Manual 79
Visual Mode Modifier 1 DMX value = 158 Visual Mode Modifier 2 DMX value = 168
CHAPTER 9
Graphic Functions: Opacity and Effects

Effect 1 Mode and Effect 2 Mode

Two Effect Mode parameters are available for each individual 3-D object, each with three
Modifier parameters. Both Effect parameters have an identical list of color and visual effect
options. This lets you apply a dual-effect combination to the selected 3-D object.
Note: Not all modes combine effectively. For example, you cannot glow a
wobbulating object very well.
The table below describes the interaction between an Effect Mode parameter and its three
associated Modifier parameters. You can find a detailed description and example of each option
Chapter 13: Effect Mode Options Descriptions on page 119.
in
Note: Modifier channels for Effect Mode 1 are labeled as CMY in the Wholehog 3
system so you can also make use of the color picker, HSI, and other Wholehog 3 functions. Use the CMY parameter controls to adjust the three Effect Mode 1 Modifier parameters for both the Global and Graphic fixture types. The default for Effect Mode 1 is set to CMY1 as well. Effect Mode 2 Modifier channels are labeled Mod 1, Mod 2, and Mod 3.
DMX
Value
Safe, no effects selection
0
CMY (RGB inverse)
1
CMY add to all pixels
2
CMY add to all non-black pixels
3
RGB add, all pixels
4
RGB add 2, all pixels
5
RGB add to all non-black pixels
6
RGB swap to BRG
7
RGB swap to GBR
8
Solarize 1 If color value < DMX value, invert color
9
Solarize 2 If color value > DMX, invert color
10
Solarize 3 If color value < DMX, set color to 0
11
Solarize 4 If color value > DMX, set color to 0
12
DotP and resample
13
Color cycle DMX value controls cycle speed
14
All or Nothing If color value > mod value
15
color = 255, else color = 0
RGB, Solid color
16
Effect Mode Adjustments
Name/Definition Modifier 1 Modifier 2 Modifier 3
NA NA NA Cyan Magenta Yellow Cyan Magenta Yellow Cyan Magenta Yellow
Red Green Blue Red Green Blue Red Green Blue
Red to Blue Green to Red Blue to Green
Red to Green Green to Blue Blue to Red
Red Green Blue Red Green Blue Red Green Blue Red Green Blue Red Green Blue
Red Green Blue Red Green Blue Red Green Blue
80 Axon Media Server User Manual
Loading...