or otherwise, without the express permission of NVIDIA Corporation.
Information furnished is believed to be accurate and reliable. However, NVIDIA assumes no
responsibility for the consequences of use of such information nor for any infringement of patents or other
rights of third parties, which may result from its use. No License is granted by implication or otherwise
under any patent or patent rights of NVIDIA Corporation.
Specifications mentioned in the software are subject to change without notice.
NVIDIA Corporation products are not authorized for use as critical components in life suppor t devices or
systems without express written approval of NVIDIA Corporation.
NVIDIA, the NVIDIA logo, GeForce, GeForce2, GeForce2 Pro, GeForce2 Ultra, GeForce2 Go,
GeForce2 MX, GeForce2 GTS, GeForce 256, GeForce3, Quadro2, NVIDIA Quadro2, Quadro2 Pro,
Quadro2 MXR, Quadro, NVIDIA Quadro, Vanta, NVIDIA Vanta, TNT2, NVIDIA TNT2, TNT, NVIDIA
TNT, RIVA, NVIDIA RIVA, NVIDIA RIVA 128ZX, NVIDIA RIVA 128, XPress Link, nfiniteFX,
Detonator, and TwinView are trademarks or registered trademarks of NVIDIA Corporation in the United
States and/or other countries.
3D Studio Max is a registered trademark of Discreet.
Adobe, Photoshop, Premiere are registered trademarks of Adobe Systems Incorporated.
CDRS is a trademark and Pro/ENGINEER is a registered trademark of Parametric Technology
Corporation.
Intel and Pentium are registered trademarks of Intel.
Microsoft, Wi ndows, W indo ws NT, Windows XP, D irect3D, DirectDraw, DirectX, PowerPoint , and Xbox
are trademarks or registered trademarks of Microsoft Corporation.
OpenGL is a registered trademark of Silicon Graphics Inc.
SPECglperf and SPECviewperf are trademarks of the Standard Performance Evaluation Corporation.
Other company and product names may be trademarks or registered trademarks of the respective owners
with which they are associated.
Detonator XPUser’s Guide
Table of Contents
1. About the
Detonator XP Unified Driver
Overview of Features & Benefits. . . . . . . . . . 1
This document explains how to use the features and functions of the NVIDIA
Detonator XP driver for Windows.
This chapter contains the following sections:
• “Overview of Features & Benefits” on page 1
• “System Requirements” on page 5
• “Notes & Conventions” on page 6
Note: The document titled NVIDIA Drivers: Release Notes enables add-in-
card (AIC) producers and original equipment manufacturers (OEMs) to
monitor performance improvements and bug fixes in the driver.
Overview of Features & Benefits
Note: For further technical details on the Detonator XP driver features and
benefits, refer to the NVIDIA web page: www.nvidia.com.
The NVIDIA Detonator XP driver contains the following enhancements and
features:
• Performance increases of up to 50% in both DirectX and OpenGL
Application Programming Interfaces (APIs)
XP U
NIFIED
D
RIVER
• Hardware acceleration enabling new features including 3D textures and
shadow buffers
NVIDIA Corporation
1
Chapter 1About the Detonator XP Unified Driver
• Highly optimized OpenGL and DirectX pipelines with NVIDIA Pixel and
Vertex Shaders
• New OpenGL 1.3 ICD with NVIDIA extensions
• Full hardware acceleration of Windows XP, including:
• Fastest Windows XP 2D and 3D performance
•
NVIDIA XPress Link
• Full hardware acceleration for the new Windows XP graphical user
interface
• NVIDIA patented Unified Driver Architecture (UDA) – all products
supported in single driver binary
OpenGL 1.3 ICD with NVIDIA Extens ions
Several new features and functions have been brought into the core
functionality of OpenGL 1.3, including:
• Cube map texturing
• Higher quality environment mapping and lighting support
•Multisampling
• Order-independent antialiasing rendering of points, lines and polygons
• New Texture Modes
• More powerful ways of applying textures to rendered objects, such as:
• Texture Add Environment Mode
• Texture Combine Environment Mode
• Texture Dot3 Environment Mode
• Texture border filtering mode
• Compressed texture framework - allows for higher quality textures in less
memory regardless of file format
The Detonator XP software OpenGL 1.3 ICD also supports the following
NVIDIA Extensions under OpenGL:
• NV_Blend _square
• NV_evaluators
• NV_fence
• NV_fog_distance
2
NVIDIA Corporation
Detonator XPUser’s Guide
• NV_light_max_exponent
• NV_multisample_filter_hint
• NV_packed_depth_stencil
• NV_register_combiners2
• NV_texgen_emboss
• NV_texgen_reflection
• NV_texture_compression_vtc
• NV_texture_env_combine4
• NV_texture_rectangle
• NV_texture_shader
• NV_texture_shader2
• NV_vertex_array_range
• NV_vertex_array_range2
• NV_vertex_program
With these advanced NVIDIA Extensions and OpenGL 1.3, developers can
create real-time cinematic effects that were previously only possible on very
high-end workstation computers.
OpenGL Performance Optimizations
Detonator XP software d el ive rs the highest performing OpenGL driver beca use
it is more efficient at helping the NVIDIA GPU (graphics processing unit)
and CPU handle memory in parallel. This allows each processor to cache data
before it is transferred between system and graphics memory, increasing
performance in high-resolution antialiasing modes.
In addition, optimizations for Vertex Programs were added to the OpenGL 1.3
ICD, which yields gains in performance across multiple applications and in
heavily vertex-processing-bound applications. Examples of applications that
utilize these features are SPECViewperf, Pro/E and the NVIDIA Chameleon
demo.
Detonator X P Software also optimizes the setup time needed to prepare vertex
arrays for processing by NVIDIA hardware. A variety of applications benefit
from the GPU’s abili ty t o proce ss vert ices more ef fici ently. Oth er opt imizat ions
in Detonator XP software reduce bus transfers effectively decreasing the peak
saturation of the bus, which gives the GPU a larger pipeline to transfer texture
and geometry information to and from the GPU. The result of these
performance optimization s is higher performance for high-resolution ant ialiased
NVIDIA Corporation
3
Chapter 1About the Detonator XP Unified Driver
modes. This in turn al lows de velope rs to util ize mor e OpenGL 1.3 feat ures wi th
NVIDIA Extensions to deliver real-time, cinematic-quality graphics for the
personal computer.
Optimized DirectX Pipeline with NVIDIA Pixel/Vertex
Shaders
Detonator XP software features a highly-tuned DirectX pipeline specially
designed to fully accelerate Windows XP and all other Windows-based
operating systems. New optimizations were added to the pipeline to deliver
increased performance in high-resolution antialiased modes.In order to achieve
better performance, Detonator XP software optimizes the movement of data
read/writes and decreases the memory requirements when transferring texture
data. Detonator XP software reduces bus transfers, effectively decreasing the
peak saturation of the bus. Thi s re duct i on pr ovi des t he GPU more bandwidth to
transfer texture and geometry information. As the reference platform for
developers creating new content using DirectX 8 Pixel and Vertex Shaders on
both the PC and Microsoft Xbox game console, GeForce3 GPU family’s
performance must be extre mely fast in o rder to deli ver fluid, re al-time cin ematic
effects for the consumer. All of these new optimizations will enable Detonator
XP software to deliver the fastest NVIDIA Pixel and Vertex Shader
performance, enabling high performance, real-time cinematic effects with the
GeForce3 family of GPUs, regardless of platform.
Detonator XPre ss Link
The NVIDIA Detonator XP unified driver contains a proprietary Detonator
XPress Link technology written specifically for Windows XP. Utilizing the
patented Direct Memory Access (DMA) found on all NVIDIA hardware, the
Detonator XPress Link provides a direct connection from the hardware to the
operating system. As a result, the Detonator XPress Link assists in accelerating
the new optimizations made in the I/O subsystem and memory management
portions of the Windows XP core, thus delivering the fastest 3D graphics
performance on all Windows XP platforms.
Windows XP contains new low-level enhancements designed to improve
overall system, gra phics, and multimedia perfor ma nce . Whi le current Windows
drivers will work with Windows XP on NVIDIA-based platforms, it is
necessary to re-write drivers in order to take advantage of the new
improvements as new routines have been added to the Windows XP core.
4
NVIDIA Corporation
Detonator XPUser’s Guide
System Requirements
Operating System s
This release of the NVIDIA Detonator XP driver is
• designed for the Microsoft
• requires 2 MB of disk space.
operating systems listed in Table 1.1 and
Table 1.1
Operating System Requirements
OSMinimum Requirements
Windows XPHome and Professional Editions
Windows 2000
Windows NT 4.0 Service Pack 4
Windows Me
Windows 98Microsoft DirectX 5
Windows 95OSR2 (OEM Service Release 2) with USB supplement for full AGP
support
Microsoft
Microsoft DirectX 5
OPENGL32.DLL
NVIDIA Products (GPUs)
The Table 1.2 lis ts the NVIDI A GPUs supported by the NVIDIA Detonator XP
driver.
Table 1.2
NVIDIA Desktop GPUsNVIDIA Workstation GPUs
GeForce3 Ti 500
GeForce3 Ti 200
Geforce3
GeForce2 Ti
GeForce2 Ultra
GeForce2 Pro
GeForce2 GTS
GeForce2 MX
GeForce2 MX 400
GeForce2 MX 200
GeForce2 MX 100
GeForce2 Go
GeForce 256Quadro
1. through 6: These produc ts, in th eir dual-head versions, support the TwinView feat ure.
Supported NVIDIA GPUs (continued)
Notes & Conventions
NVIDIA Single-Display vs. Dual-Display cards
To access TwinView and TwinView-based features using the NVIDIA
Detonator XP driver, you need
• a dual-display graphics card based on an NVIDIA GeForce2 MX family,
GeForce2 Go, or Quadro2 MXR GPU (see “NVIDIA Products (GPUs)” on
page 5) and
• two display devices connected to the card.
---
---
Other non-TwinView features are supported by either single-display or dualdisplay cards; i.e., you can connect only one display device, such as a CRT
(analog monitor) and access these features, provided the card supports these
features.
NVIDIA Control Panels: Window s XP /2000/NT 4.0
The Windows 2000 NVIDIA control panel scree ns shown in this doc ument also
apply to Windows NT 4.0 and Windows XP; exceptions are noted, where
applicable.
NVIDIA Control Panel Examples (GeForce2 MX & GeForce3)
For example purposes , t he NVIDIA screen images generally sh ow t he NVID IA
GeForce2 MX (for dual-display TwinView functionality) and the GeForce3
GPU-based cards; you may be usin g a diff erent NVIDIA GPU-bas ed card, such
as a GeForce2 Go (on a laptop), a Quadro2 MXR, or similar product. You may
also be using a single-display NVIDIA GPU-based card for non-TwinView
features and functionality.
6
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NVIDIA D
This chapter provides historic feature information on NVIDIA drivers for
Windows and contains these sections:
• “Summary of Recent Driver Enhancements” on page 7
• “Summary of Earlier Driver Enhancements” on page 8
Summary of Recent Driver Enhancements
Recent NVIDIA Drivers for Windows features include:
• Support for Microsoft DirectX 8
• Support for Microsoft DirectX VA 1.0
• NVIDIA 3D Stereo (requi res install ation of the option al Stereoscopi c driver).
The driver provides stereoscopic viewing capabilities for games and still
images.
• Special support for capabilities of the GeForce3 family of GPUs:
• Pixel and Vertex Shader support for DirectX 8 and OpenGL
• Quincunx antialiasing option for enhanced image quality and performance
RIVER
F
EATURE
H
ISTORY
• AMD Athlon Processor and Intel Pentium 4 Processor optimizations
• Improved TwinView interface
NVIDIA Corporation
7
Chapter 2NVIDIA Driver Feature History
Summary of Earlier Driver Enhancements
• “TwinView” on page 8
• “Digital Vibrance” on page 9
• “OpenGL” on page 9
• “Direct3D” on page 11
• “Cursor Trails Support” on page 11
• “Control Panels” on page 11
TwinView
The TwinView feature is supported under dual display devices using a single
dual-display graphics card based on the GeForce2, GeForce2 Go, or the
Quadro2 MX GPU. TwinView includes major functi onali ty, such as the Virtual Desktop, VideoMirror, and DesktopManage.
TwinView supports a variety of display options, such as digital flat panels, redgreen-blue (RGB) monit ors, TVs , and a nalog f lat panels .TwinV iew fe atures the
following display modes: Standard, Extended Desktop (Span), and Clone.
Virtual Desktop
Virtual Desktop is a TwinView feature that is useful for panels and monitors
with limited resolution. Virtu al Desktop is used to se t a larger than viewable
area on the second display, which supports full pan-and-scan of the entire
desktop area. Currently, Virtual Desktop functionality is available under
• Windows XP/2000/NT 4.0 in TwinView Standard or Clone mode
• Windows 9x in TwinView Clone mode
Video Mirror
Video Mirror is a TwinView feature that allows a video or DVD application to
mirror its playback in full-screen mode on any one of the connected display
devices. In other words, Video Mirror allows video data that’s displayed on a
hardware overlay to be displayed at full-screen on a secondary display.
Currently, Video Mirror functionality is available under these Windows
operating systems:
• Windows XP/2000 in TwinView Clone mode; Video Mirror is not available
under Windows NT 4.0.
• Windows 9x in TwinView Clone or Span mode
• Windows 95 in TwinView Clone mode
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NVIDIA Corporation
Detonator XPUser’s Guide
Desktop Manager
Desktop Manager allows t he user to ru n an a pplic ation on one or both moni tors.
This configuration may be useful for entertainment applications, such as DVD
playback and digital video editing.
Desktop Manager functions under the TwinView Extended Desktop (Span)
mode and, in addition to being supported by the GeForce2 GPU family or the
Quadro2 MX GPU, it is also supported by any two NVIDIA GPU-based
graphics cards running in multi-monitor mode.
Note: Desktop Manager is currently not supported under Windows XP.
Digital V ibranc e
Digital Vibrance, a mechanism for controlling color separation and intensity,
boosts the color sat uration of images so tha t all image s
—
video
appear brighter and crisper, even on flat panels.
—
including 2D, 3D, and
Note: Digital Vibrance is supported by the GeForce3 family, GeForce2 MX
family, GeForce2 Go, and the Quadro2 MXR GPUs.
OpenGL
The NVIDIA OpenGL Settings control panel contains the following updates:
• Improved full-scene antialiasing methods
• Additional options for Windows 2000 and Windows NT 4.0
• Force 16-bit Depth Buffer
• Enable Advanced Multiple Monitors
OpenGL 1.2 Core Enhancements
The OpenGL 1.2 Core enhancements include:
• BGRA pixel formats
• Packed pixel formats (plus R5_G6_B5 formats and reversed formats)
• Rescaling vertex normals
• Specular highlights after texturing
• Level-of-detail (LOD) control for mipmapped textures (supported in
software on TNT2)
• Texture coordinate edge clamping
• 3-D textures (performed in softwar e on all platforms)
NVIDIA Corporation
9
Chapter 2NVIDIA Driver Feature History
• Vertex array subranges for optimizing vertex array processing
(
glDrawRangeElements()
retains the performance of
glDrawElements()
)
OpenGL Extensions
Table 2.1 lists earlier OpenGL Extensions that were modified.
• Click the right mouse button and select Properties > Settings > Advanced.
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T
HE
Features and Benefits
Note: For detailed technical information on the GeForce3 family of GPUS, see
the NVIDIA web site: www.nvidia.com.
GeForce3 is often called the “infinite effects” GPU. By utilizing technology
such as the nfiniteFXresolution antialiasing (HRAA), GeForce3 produces spectacular graphics in
real time.
GEF
engine, Lightspeed Memory Architec ture , and high-
ORCE
3 F
AMILY OF
GPU
S
nfiniteFX engine is the NVIDIA programmable Vertex and Pixel Shaders,
collectively. The nfiniteFX engine allows developers the freedom to program a
virtually infinite number of custom special effects in order to create life-like
characters and environments.
Vertex Shaders are used to breathe life and personality into characters and
environments. For example, through vertex shading, software developers can
create true-to-life dimples or wrinkles that appear when a character smiles.
Pixel Shaders alter lighting and surface effects that replace artificial and
computerized appearances of images with materials and surfaces that mimic
reality.
Lightspeed Memory Architecture
optimizations designed to make complex scenes render much faster. These
optimizations make full-scene antialiasing (FSAA) practical and enable users
to enjoy high-resolution antialiasing.
High-Resolution Antiali asi ng(HRAA) delivers fluid frame r at es of 60 frames
per second or more at high resolutions (e.g., 1024x768x32 or higher) with fullscene antialiasing (FSAA) turned on.
NVIDIA Corporation
is the NVIDIA memory bandwidth
13
Chapter 3The GeForce3 Family of GPUs
Featuring the Quincunx Antialiasing (AA) mode (see “Additional Quincunx
Antialiasing Setting : GeForce3 o nly” on page 139), HRAA delivers a high level
of detail and performance for all applications.
DDR Memory Interface: 7.36GB per sec ond me mory subsystem ensures peak
performance and the smoothest frame rates.
High-Definition Video Processor (HDVP) can turn your PC into a fully
functional DVD player, and a n HDTV player with th e purcha se of a n addit ional
third-party decoder.
AGP 4X/2X and AGP Texturing Support take advantage of new methods of
transferring information mo re efficiently and allow content develo pers to use
high-quality, 32-bit color textures and high-polygon-count scenes.
Microsoft DirectX 8.0 and OpenGL Optimizations (“OpenGL Settings” on
page 130) and Support deliver the best performance and guarantees
compatibility with all current and future applications and games. The GeForce3
family of GPUs supports DirectX 8.0 features and special effects for the
ultimate 3D experience.
Unified Driver Architecture (UDA) ensures forward and backward
compatibility with software drivers. This simplifies upgrading to a new
NVIDIA product because all NVIDIA products work with the same driver
software.
TV-Out (“TV Settings” on page 91) and Video Modules gives end users the
option of big-screen gaming, digital timeshifting VCR, and video-editing
applications.
Accessing the GeForce3 Control Panel
The examples in this chapter make use of a GeForce3 GPU-based card with
three connectors:
• CRT(analog monitor)
• DFP(digital flat pa nel)and
• TV
This means that the user of such a graphics card can choose to connect three
different devices and switch among them or simply connect one of the devices
and use that device. Your GeForce3 GPU-based card may have anywhere
between one and three connectors. So, you’ll need to follow the example based
on the number and type of connectors your card contains.
To access the GeForce3 control panel and its related panels of features, follow
these steps:
14
NVIDIA Corporation
Detonator XPUser’s Guide
1 Right-click on your Windows desktop to open the Windows context menu.
2 Click Properties and then the Settings tab to display the Windows Settings
panel.
3 Click the Advanced button and then the GeForce3 tab to display the
GeForce3 control panel (Figure 3.1).
Figure 3.1
GeForce3 Control Panel
4
Click the Additional Properties button to display the 3D Antialiasing
control panel (Figure 3.2).
• For details on the 3D Antialiasing control panel, see “3D Antialiasing
• For details on the Direct3D Settings, click the Direct3D Settings tab and
• For details on OpenGL Settings, click the OpenGL Settings tab and see
• For details on the Overlay Contr ols panel, click the Overlay Controls ta b
• For details on the Desktop Utilities panel, click the Desktop Utilities tab
5 Click OK to return to the GeForce3 control panel.
NVIDIA Corporation
Settings” on page 138.
see“Direct3D Settings” on page135.
“OpenGL Settings” on page 130.
and see “Overlay Controls Panel” on page 140.
and see “Desktop Utilities” on page 125.
15
Chapter 3The GeForce3 Family of GPUs
• To access the Device Selection Panel, click the Device Selection tab and
see “Device Selection & Configuration” on page 79.
• To access the Color Correction panel, click Color Correction and see
“Color Correction Panel” on page 128.
Figure 3.2
3D Antialiasing Control Panel
16
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T
WINVIEW
The NVIDIA TwinView architecture supports multiple displays on a
single dual-display graphics card based on the
(for laptops) or the Quadro2 MXR family of GPUs.
This chapter contains the following sections:
• “TwinView Display Device Options” on page 17
A
PPLICATIONS
GeForce2 MX, GeForce2 Go
• “TwinView Modes for Using Your Display Setup” on page 18
• “TwinView Applications” on page 19
TwinView Display Device Options
TwinView offers tremendous flexibility in how dual monitors are used. The
following sample display combinations:
• Two RGB monitors with second RAMDAC (
• Two analog flat panels
• Two digital flat panels (DFPs)
• One digital flat panel and one analog flat panel
• One digital flat panel and one RGB monitor
• One RGB monitor and one TV
• One RGB monitor and one analog flat panel (with second RAMDAC)
• One analog flat panel and one TV
Note: Actual combinations supported on a given card will vary.
digital-to-analog converter)
NVIDIA Corporation
17
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4TwinView Applications
Setting up a dual-display graphics card involves installing the card on a PC,
attaching the two displ ay device s to th e PC, and i nstal ling t he cur rent v ers ion of
the NVIDIA Detonator XP driver. After rebooting the PC, the multiple display
modes of the graphics cards installed are fully functional.
For detailed information on using and configuring the TwinView options, see
the following chapters:
• “TwinView Basics: Windows 9x” on page 21
• “TwinView Basics: Windows XP/2000/NT 4.0” on page 45
TwinView Modes for Using Your Display Setup
The NVIDIA Unified Driver Architecture offers several modes for using
your display setup.
• Windows Multimonitor Support: In this mode, the desktop area is sprea d
across both displays. The refresh rate, color depth, and resolution may be
independently set for each display. You can set this mode for multiple
categories of displays, although display limitations may override the
capabilities of the TwinView-enabled graphics card. For example, if the
second display is a NTSC TV monitor, you won’t be able t o set t he resolu tion
above 800 x 600, nor set t he ref resh rate abo ve 60Hz due to the limit ations of
the monitor itself. However, the PC monitor in such a configuration may
have its refresh rate and resolution set much higher. The desktop may be
“stretched” horizontally or “stacked” vertically, depending on the user’s
needs. See “Extended Desktop: Windows 98/Me” on page 39 for Windows
9x or “Horizontal & Vertical Span Modes” on page 69 for Windows XP/
2000/NT 4.0.
18
• Application exclusive: The user may choose to dedicate an application to
one of the two monitors or run the application across both. Examples of this
include entertainment applications, digital video editing, and DVD playback.
• Clone mode: Two monitors may show exactly the same output, useful for
presentations. The pr esenter may have a small moni tor on the po dium while a
projector or presentation quality display shows the larger image to the
audience. (See “Clone Mode” on page 31 for Windows 9x or “Clone Mode”
on page 59 for Windows XP/2000/NT 4.0.)
• Application zoom mode: In this mode, part of the image from the primary
monitor is shown on the second ary di splay, b ut zoomed in . This mode can be
used for image editing, close-up work in modeling or CAD applications, or
image processing and mapping applications.
See“Desktop Manager” on page 105.
NVIDIA Corporation
Detonator XPUser’s Guide
• Virtual deskto p: Full support fo r vir tual d esktops is ava ilabl e for panels and
monitors with limited resolution. Virtual desktops, with full pan-and-scan
mode, can be configured for one or both displays.
See “Change Resolution: Clone Mode (Virtual Desktop)” on page 37 for
Windows 9x or “Change Resolution: Clone Mode (Virtual Desktop)” on
page 68 for Windows XP/2000/NT 4.0.
TwinView Applications
• Engineering or mechanical CAD applications can use multiple displays
for different directional views of an object or a building, such as a front or
side view or even a wiref ra me model on one screen and a textured version of
the same model on another. Many professional applications offer extensive
graphical user interfaces, which can be left fully enabled and visible on one
display, while the secon d display remai ns unobstruc ted for viewing t he actual
work.
• Training and Presentation: TwinView Clone mode, where two monitors
display identical images, is useful for presentations. A presenter may use the
smaller monitor on the podium , w hile a projector mo nitor reflects the
presentation to the audience. In training applications, the instructor can see
what the student is doin g under TwinVi ew Clone mode. The ability to see the
presentation while it's being projected can be especially useful in mobile
PCs.Virtual Desktop, a sub-feature of TwinView Clone Mode, is useful for
flat panels and monitors with limited resolution and is used to set a larger
than viewable area on the second display, which supports full pan-and-scan
of the entire desktop area.
• Digital content creation applications can use one display for toolbars and
palettes and the other for rendered output. Additionally, many real-time or
game development environments allow the authoring tools or game engine
code to be visible on one display, while showing the art or game engine in a
full screen, game play-like mode on the second display.
• Graphics Artists can have common applications such as Adobe Photoshop
or 3D Studio Max
other monitor dedicated to workspace. Writers can use one monitor for
research and the other for writing.
• Financial applications, such as stock trading applications, can use a pair of
large digital flat pan els . This would allow you to watch show real-time stoc k
data on one screen and use the other for trading activity. You can also use
two TwinView-enabled boards (on e AGP, one PCI) to hook up four displays.
• Video editing applications would use one large PC display and one NTSC
monitor. Since TwinView technology allows decoupling of refresh rates, the
NVIDIA Corporation
open with the palettes and menus on one monitor and the
19
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4TwinView Applications
PC (editing) display coul d be a high-resolution RGB monitor for ru nni ng t he
application (Adobe Premiere, for example), while the second monitor can be
an NTSC or S-Video display for checking the video output for proper color
balance and quality.
• Entertainment applications can use multiple display support in several
ways. Game titles, such as Microsoft’s Flight Simulator 2000, support
multiple displays out of the box. With TwinView Clone mode, game play
can be sent to a big screen TV or even to a VCR.
• Home theater systems can take advantage of the DVD capabilities of your
PC. Simply hook up a large sc reen tel evision as you r seco nd monitor an d you
can watch DVDs -- without buying a dedicated DVD player. See Video
Mirror.
• Television and Mo vie s: Usi ng the TwinView Video Mirror feature, you can
watch TV and any other video while you work.
20
NVIDIA Corporation
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