Hercules DETXP User Manual

Drivers for Windows
Detonator XP User’s Guide
Driver Version 21.83
NVIDIA Corporation October 11, 2001
Published by
Copyright © 2001 NVIDIA Corporation. All rights reserved. This software may not, in whole or in part, be copied through any means, mechanical, electromechanical,
or otherwise, without the express permission of NVIDIA Corporation. Information furnished is believed to be accurate and reliable. However, NVIDIA assumes no
responsibility for the consequences of use of such information nor for any infringement of patents or other rights of third parties, which may result from its use. No License is granted by implication or otherwise under any patent or patent rights of NVIDIA Corporation.
Specifications mentioned in the software are subject to change without notice. NVIDIA Corporation products are not authorized for use as critical components in life suppor t devices or
systems without express written approval of NVIDIA Corporation. NVIDIA, the NVIDIA logo, GeForce, GeForce2, GeForce2 Pro, GeForce2 Ultra, GeForce2 Go,
GeForce2 MX, GeForce2 GTS, GeForce 256, GeForce3, Quadro2, NVIDIA Quadro2, Quadro2 Pro, Quadro2 MXR, Quadro, NVIDIA Quadro, Vanta, NVIDIA Vanta, TNT2, NVIDIA TNT2, TNT, NVIDIA TNT, RIVA, NVIDIA RIVA, NVIDIA RIVA 128ZX, NVIDIA RIVA 128, XPress Link, nfiniteFX, Detonator, and TwinView are trademarks or registered trademarks of NVIDIA Corporation in the United States and/or other countries.
3D Studio Max is a registered trademark of Discreet. Adobe, Photoshop, Premiere are registered trademarks of Adobe Systems Incorporated. CDRS is a trademark and Pro/ENGINEER is a registered trademark of Parametric Technology
Corporation. Intel and Pentium are registered trademarks of Intel. Microsoft, Wi ndows, W indo ws NT, Windows XP, D irect3D, DirectDraw, DirectX, PowerPoint , and Xbox
are trademarks or registered trademarks of Microsoft Corporation. OpenGL is a registered trademark of Silicon Graphics Inc. SPECglperf and SPECviewperf are trademarks of the Standard Performance Evaluation Corporation. Other company and product names may be trademarks or registered trademarks of the respective owners
with which they are associated.
Detonator XP User’s Guide
Table of Contents
1. About the Detonator XP Unified Driver
Overview of Features & Benefits. . . . . . . . . . 1
OpenGL 1.3 ICD with NVIDIA Extensions. . . 2
OpenGL Performance Optimizations. . . . . . 3
Optimized DirectX Pipeline with NVIDIA Pixel/
Vertex Shaders . . . . . . . . . . . . . . . . . 4
Detonator XPress Link. . . . . . . . . . . . . . 4
System Requirements. . . . . . . . . . . . . . . . 5
Operating Systems. . . . . . . . . . . . . . . . 5
NVIDIA Products (GPUs) . . . . . . . . . . . . 5
Notes & Conventions . . . . . . . . . . . . . . . . 6
NVIDIA Single-Display vs. Dual-Display
cards . . . . . . . . . . . . . . . . . . . . . . 6
NVIDIA Control Panels: Windows XP/2000/
NT 4.0 . . . . . . . . . . . . . . . . . . . . . 6
NVIDIA Co ntrol Panel Examples (GeForce2
MX & GeForce3) . . . . . . . . . . . . . . . 6
2. NVIDIA Driver Feature History
Summary of Recent Driver Enhancements . . . . 7
Summary of Earlier Driver Enhancements . . . . 8
TwinView . . . . . . . . . . . . . . . . . . . . . 8
Virtual Desktop . . . . . . . . . . . . . . . . 8
Video Mirror . . . . . . . . . . . . . . . . . . 8
Desktop Manager. . . . . . . . . . . . . . . 9
Digital Vibrance . . . . . . . . . . . . . . . . . . 9
OpenGL . . . . . . . . . . . . . . . . . . . . . . 9
OpenGL 1.2 Core Enhancements . . . . . 9
OpenGL Extensions . . . . . . . . . . . . . 1 0
OpenGL Performance Enhancements . . . 10
Direct3D . . . . . . . . . . . . . . . . . . . . . . 11
Cursor Trails Support . . . . . . . . . . . . . . 11
Control Panels . . . . . . . . . . . . . . . . . . 11
3. The GeForce3 Family of GPUs
Features and Benefits . . . . . . . . . . . . . . . .13
Accessing the GeForce3 Control Panel . . . . . .14
4. TwinView Applications
TwinView Display Device Options . . . . . . . . .17
TwinView Modes for Using Your Display Setup .18
TwinView Applications. . . . . . . . . . . . . . . . 19
5. TwinView Basics: Windows 9x
Accessing the T w in V ie w Panel . . . . . . . . . . 21
Accessing the Configuratio n Opt ion s. . . . . . . 25
Standard Mode . . . . . . . . . . . . . . . . . . . 25
Switching Display Device: Standard Mode. . 27
Primary Display . . . . . . . . . . . . . . . 27
Select Output Device . . . . . . . . . . . . 27
Clone Mode . . . . . . . . . . . . . . . . . . . . . 31
Switching Secondary Displays: Clone Mode. 33 Switching Secondary to Primary Display: Clone
Mode . . . . . . . . . . . . . . . . . . . . . . 35
Change Resolution: Clo ne Mo de (Virtual
Desktop) . . . . . . . . . . . . . . . . . . . . 37
Extended Desktop: Windows 98/Me . . . . . . . 39
Configuring Extended Desktop . . . . . . . . 42
Other Configuration Options. . . . . . . . . . . . 44
6. TwinView Basics: Windows XP/2000/NT 4.0
Notes Before You Begin . . . . . . . . . . . . . . 45
Accessing the T w in V ie w Panel: Win dows XP . . 46
TwinView Enabled by Default (Windows XP
SingleView). . . . . . . . . . . . . . . . . . . 46
Windows XP DualView . . . . . . . . . . . . . 46
SingleView Mode . . . . . . . . . . . . . . 49
DualView Mode . . . . . . . . . . . . . . . 49
Enabling DualView . . . . . . . . . . . . . . . 49
Configuring DualView Settings. . . . . . . . . 51
NVIDIA Panels With DualView Enabled . . . 52
Accessing the T w in V iew Panel: Windows NT 4.0/
2000 . . . . . . . . . . . . . . . . . . . . . . . . 53
Accessing the Configuratio n Opt ion s. . . . . . . 55
Standard Mode . . . . . . . . . . . . . . . . . . . 56
Switching Display Device: Standard Mode. . 57
Clone Mode . . . . . . . . . . . . . . . . . . . . . 59
Switching Secondary Displays: Clone Mode. 63 Switching Secondary to Primary Display: Clone
Mode . . . . . . . . . . . . . . . . . . . . . . 66
Change Resolution: Clo ne Mo de (Virtual
Desktop) . . . . . . . . . . . . . . . . . . . . 68
Horizontal & Vertical Span Modes . . . . . . . . 69
Switching Display Device: Span Modes . . . 70
Other Configuration Options. . . . . . . . . . . . 77
7. Device Selection & Configuration
Accessing the Device Selection Control Panel . 79
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Drivers for Windows Table of Contents
Switching Displays. . . . . . . . . . . . . . . . . . 83
Device Adjustments: Analog Monitor . . . . . . .85
Screen Adjustment. . . . . . . . . . . . . . . . 8 5
Display Timing . . . . . . . . . . . . . . . . . .86
Device Adjustments: Digital Flat Panel . . . . . .87
Flat Panel D isplay . . . . . . . . . . . . . . . . 87
Monitor Settings (Refresh Frequency):
Secondary Display . . . . . . . . . . . . . . . 89
TV Settings . . . . . . . . . . . . . . . . . . . . . .91
Accessing the TV Option in No n-TwinView Mode
91
Change Format: Regional Settings. . . . . . . 91
Video Outp ut Format. . . . . . . . . . . . . . .91
Device Adjustments: TV Output . . . . . . . .93
8. Video Mirror
Accessing Video Mirror . . . . . . . . . . . . . . .95
Overlay Controls . . . . . . . . . . . . . . . . .96
Overlay Settings . . . . . . . . . . . . . . . 97
Video Mirror Controls . . . . . . . . . . . . . . 99
TwinView Clone Mode . . . . . . . . . . . . 99
Windows 9x Extended Desktop Mode . . 100
Video Mirror Settings . . . . . . . . . . . . . . . 101
9. Desktop Manager
Notes Before You Begin. . . . . . . . . . . . . . 105
Features Overview. . . . . . . . . . . . . . . . . 106
Windows 2000/NT 4.0 vs. Windows 9x . . . 106
Enabling Desktop Manager. . . . . . . . . . . . 107
Tips on Using Desktop Manager . . . . . . . 109
Application Management . . . . . . . . . . . . . 109
Adding an Application to Desktop Manager. 109
Hot Keys . . . . . . . . . . . . . . . . . . . . . . 114
Task Switcher . . . . . . . . . . . . . . . . . . 11 6
Global Settings. . . . . . . . . . . . . . . . . . . 11 7
Pop-up Settings . . . . . . . . . . . . . . . . . . 120
Zoom Settings . . . . . . . . . . . . . . . . . . . 121
Using Zoom . . . . . . . . . . . . . . . . . . . 123
Custom OpenGL Application Settings. . .135
Direct3D Settings . . . . . . . . . . . . . . . . . .135
Descript ion of Direct3D Settings. . . . . . . .135
Description of More Direct3D Settings . . . .137
3D Antialiasing Settings . . . . . . . . . . . . . .138
Description of 3D Antialiasing Settings . . . .139
Additional Quincunx Antialiasing Setting:
GeForce3 only . . . . . . . . . . . . . . . . .139
Overlay Controls Panel. . . . . . . . . . . . . . .140
Description of Overlay Settings . . . . . . . .143
A. NVIDIA Dual-Card Configuration
Setting Up the Dual NVIDIA Cards . . . . . . . .145
Enabling the First Card: GeForce3 . . . . . . . .146
Enabling the Second Card: GeForce2 MX. . . .150
Accessing Dual Cards & Configurations With
QuickTweak . . . . . . . . . . . . . . . . . . . . 1 54
10. Additional Features and
Enhancements
Desktop Utilities . . . . . . . . . . . . . . . . . . 125
Enabling the NVIDIA QuickTweak Icon . . . 126
Color Correction Panel . . . . . . . . . . . . . . 128
Color Correction Settings . . . . . . . . . . . 129
OpenGL Settings. . . . . . . . . . . . . . . . . . 130
Description of OpenGL Settings . . . . . . . 132
Performance and Compatibility Options . 132
Custom OpenGL Settings . . . . . . . . . 135
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Detonator XP User’s Guide
List of Tables
Table 1.1 Operating System Requirements. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Table 1.2 Supported NVIDIA GPUs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Table 2.1 OpenGL Extensions Modified. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Table 8.1 Video Mirror Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101
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Detonator XP User’s Guide
List of Figures
Figure 3.1 GeForce3 Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Figure 3.2 3D Antialiasing Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Figure 5.1 Display Properties Settings: Windows 98. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Figure 5.2 Disabling Extended Desktop: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Figure 5.3 GeForce2 MX/MX 400 Properties Panels: Wi nd ows 98 . . . . . . . . . . . . . . . . . . . . . . . . 24
Figure 5.4 GeForce2 MX Control Pane l: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Figure 5.5 TwinView Std (dual-display) with Context Menu: Windows 98 . . . . . . . . . . . . . . . . . . . . 26
Figure 5.6 TwinView Std. Mode (single-display) Context Menu: Windows 98 . . . . . . . . . . . . . . . . . . 26
Figure 5.7 TwinView Device Selection (Analog Monitor): Windows 98. . . . . . . . . . . . . . . . . . . . . . 27
Figure 5.8 TwinView Device Selection (Digital Flat Panel): Windows 98 . . . . . . . . . . . . . . . . . . . . . 28
Figure 5.9 TwinView Device Selection (TV): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28
Figure 5.10 Switching Output Device Message: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Figure 5.11 Switching Output Device Message: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Figure 5.12 DFP Option Enabled on Digital Flat Panel Display: Windows 98. . . . . . . . . . . . . . . . . . . 29
Figure 5.13 TV Option Enabled on T V Display: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . 30
Figure 5.14 TwinView Std. Mode (Display 1 = DFP): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . 30
Figure 5.15 TwinView Std. Mode (Display 1 = TV): Windows 98. . . . . . . . . . . . . . . . . . . . . . . . . 31
Figure 5.16 TwinView Clone Mode Menu (Display 1 = CRT): Windows 98 . . . . . . . . . . . . . . . . . . . 32
Figure 5.17 TwinView Clone Mode Men u (Display 2 = DFP): Windows 98 . . . . . . . . . . . . . . . . . . . 33
Figure 5.18 TwinView Clone Device Selection TV Option: Windows 98 . . . . . . . . . . . . . . . . . . . . . 34
Figure 5.19 TwinView Clone Device Selection Panel on TV: Windows 98 . . . . . . . . . . . . . . . . . . . . 34
Figure 5.20 TwinView Clone Mode (Dis play 2 = TV): Windows 98. . . . . . . . . . . . . . . . . . . . . . . . 35
Figure 5.21 TwinView Clone Mode (Display 1 = DFP): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . 36
Figure 5.22 TwinView Clone Mode (Dis play 1 = TV): Windows 98. . . . . . . . . . . . . . . . . . . . . . . . 36
Figure 5.23 TwinView Clone Mode (Dis play 2 = CRT): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . 37
Figure 5.24 TwinView Clone Mode Device Configuration: Windows 98 . . . . . . . . . . . . . . . . . . . . . 38
Figure 5.25 Display Settings: Win dow s 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Figure 5.26 Enabling Extended Desktop (1): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Figure 5.27 Enabling Extended Desktop (2): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Figure 5.28 TwinView Tab Disabled: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Figure 5.29 Display Settings (Horizontal): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Figure 5.30 Display Settings (Vertical): Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Figure 5.31 Display Settings (Diagonal): Windows 98. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Figure 6.1 Display Properties Settings: Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Figure 6.2 Advanced Options: W indows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Figure 6.3 GeForce2 MX Control Panel: Window s XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
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Drivers for Windows List of Figures
Figure 6.4 TwinView Panel: Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Figure 6.5 Display Settings: Enabling DualView in Windows XP (1) . . . . . . . . . . . . . . . . . . . . . . . 50
Figure 6.6 Display Settings: Enabling DualView in Windows XP (2) . . . . . . . . . . . . . . . . . . . . . . . 50
Figure 6.7 Non-TwinView NVIDIA Panels: Windows XP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Figure 6.8 Display Properties Settings: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
Figure 6.9 Advanced Options: W indows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Figure 6.10 GeForce2 MX Control Panel: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Figure 6.11 TwinView: Std. Mode (single-d isplay) with Context Menu: Windows 2000 . . . . . . . . . . . . . 55
Figure 6.12 TwinView: Std. Mode (single-display) with Context Menu: Windows 2000 . . . . . . . . . . . . . 56
Figure 6.13 TwinView: Std. Mode (dual-display) with Context Menu . . . . . . . . . . . . . . . . . . . . . . . 57
Figure 6.14 TwinView Std. Mode (Displ ay =TV): Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . 58
Figure 6.15 TwinView Std. Mode (Display =DFP): Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . 58
Figure 6.16 TwinView Clone Mode (Di s play 1=Analog Monitor): Windows 2000 . . . . . . . . . . . . . . . . 60
Figure 6.17 TwinView Device Selection (Display 1=Analog Monitor): Windows 2000. . . . . . . . . . . . . . 60
Figure 6.18 TwinView Clone Mode Menu (Display 2=TV): Windows 2000 . . . . . . . . . . . . . . . . . . . 61
Figure 6.19 TwinView Clone Mode Menu (Display 2=DFP): Windows 2000 . . . . . . . . . . . . . . . . . . . 61
Figure 6.20 TwinView Output Device (D isplay 2=TV): Windows 2000. . . . . . . . . . . . . . . . . . . . . . 62
Figure 6.21 TwinView Device Selection Panel on DFP display: Windows 2000. . . . . . . . . . . . . . . . . . 62
Figure 6.22 TwinView Clone Mode Menu (Display 2=TV): Windows 2000 . . . . . . . . . . . . . . . . . . . 63
Figure 6.23 TwinView Output Device (D isplay 2=TV): Windows 2000. . . . . . . . . . . . . . . . . . . . . . 64
Figure 6.24 TwinView Output Device (Display 2=DFP): Windows 2000 . . . . . . . . . . . . . . . . . . . . . 64
Figure 6.25 TwinView Settings Change Message: Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . 65
Figure 6.26 TwinView Confirm Display Settings Message: Windows 2000 . . . . . . . . . . . . . . . . . . . . 65
Figure 6.27 TwinView Device Selection panel on DFP display: Windows 2000. . . . . . . . . . . . . . . . . . 65
Figure 6.28 TwinView Clone Mode Menu (Display 2=DFP): Windows 2000 . . . . . . . . . . . . . . . . . . . 66
Figure 6.29 TwinView Clone Mode (Switching DFP to Primary): Windows 2000 . . . . . . . . . . . . . . . . 67
Figure 6.30 TwinView Clone Mode (Di s play 2 = Analog Monitor): Windows 2000 . . . . . . . . . . . . . . . 67
Figure 6.31 TwinView Clone Mode (Display 1 = TV): Windows 2000 . . . . . . . . . . . . . . . . . . . . . . 68
Figure 6.32 TwinView Clone Mode Device Configuration: Windows 98 . . . . . . . . . . . . . . . . . . . . . 69
Figure 6.33 TwinView Horizontal Span (Display 1= CRT): Windows 2000 . . . . . . . . . . . . . . . . . . . . 72
Figure 6.34 TwinView Horiz. Span (Display 1= CRT) Conte xt Menu: Window s 2000 . . . . . . . . . . . . . . 72
Figure 6.35 TwinView Horizontal Span Menu (Display 2 = DFP): Windows 2000 . . . . . . . . . . . . . . . . 73
Figure 6.36 TwinView Horizontal Span Menu (Display 2 = CRT): Windows 2000 . . . . . . . . . . . . . . . . 73
Figure 6.37 TwinView Horizontal Span (Display 1= DFP): Windows 2000 . . . . . . . . . . . . . . . . . . . . 74
Figure 6.38 TwinView Horizontal Span (D isplay 2= TV): Windows 2000. . . . . . . . . . . . . . . . . . . . . 74
Figure 6.39 TwinView Horizontal Span (D isplay 1= TV): Windows 2000. . . . . . . . . . . . . . . . . . . . . 75
Figure 6.40 TwinView Vertical Span Menu (Display 1 = CRT): Windows 2000. . . . . . . . . . . . . . . . . . 75
Figure 6.41 Tw in View Vertical Span Men u (D ispla y 1 = TV): Windows 2000 . . . . . . . . . . . . . . . . . . 76
Figure 6.42 TwinView Vertical Span Menu (Display 1 = DFP) : Windows 2000. . . . . . . . . . . . . . . . . . 76
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Detonator XP User’s Guide
Figure 6.43 TwinView Vertical Span Menu (Display 2 = CRT): Windows 2000. . . . . . . . . . . . . . . . . . 77
Figure 7.1 Display Properties Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Figure 7.2 Device Selection (Single Display). . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Figure 7.3 Device Selection CRT (TwinView) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Figure 7.4 Device Selection DFP (TwinView) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Figure 7.5 Device Selection TV (TwinView) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Figure 7.6 Device Selection: Windows XP DualView Enabled . . . . . . . . . . . . . . . . . . . . . . . . . . 82
Figure 7.7 Device Selection with DFP Selected . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Figure 7.8 Display Settings Message: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Figure 7.9 Confirm Display Settings Message: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . 84
Figure 7.10 Device Selection with DFP Enabled . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85
Figure 7.11 Screen Adjustments (Analog Monitor): Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . 86
Figure 7.12 Display Timing (Analog Monitor): Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Figure 7.13 Digital Flat Panel Display as Display 1: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . 88
Figure 7.14 Digital Flat Panel Display as Display 2: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . 88
Figure 7.15 Digital Flat Panel Display - Centered Output: Windows 2000 . . . . . . . . . . . . . . . . . . . . 89
Figure 7.16 Monitor Setting for DFP as Display 2: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . 90
Figure 7.17 Device Selection with TV Enabled . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Figure 7.18 TV Regional Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92
Figure 7.19 Device Selection: TV Video Output Format . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93
Figure 7.20 TV Output Control Panel. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94
Figure 8.1 Overlay Controls for GeF orce3: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97
Figure 8.2 Overlay Controls for GeForce2 MX Single Display: Windows 2000. . . . . . . . . . . . . . . . . . 98
Figure 8.3 Overlay Controls for GeForce2 MX Dual-Displays: Windows 2000. . . . . . . . . . . . . . . . . . 98
Figure 8.4 Overlay Controls Settings: Windows 98 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Figure 8.5 Full Screen Video Mirror Sett ings: Clone Mode (Windows 2000) . . . . . . . . . . . . . . . . . . .100
Figure 8.6 Full Screen Video Mirror Settings: Extended Desktop (Windows 98) . . . . . . . . . . . . . . . . .101
Figure 9.1 Displaying the Quic kTweak Icon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .108
Figure 9.2 Starting Desktop Manager From the QuickTweak Icon. . . . . . . . . . . . . . . . . . . . . . . . .108
Figure 9.3 Desktop Manager: Application Management (Windows 2000). . . . . . . . . . . . . . . . . . . . .110
Figure 9.4 Desktop Manager: Application Management (Windows 98) . . . . . . . . . . . . . . . . . . . . . .110
Figure 9.5 Desktop Manager: Adding the 1st Application (Windows 2000) . . . . . . . . . . . . . . . . . . . .111
Figure 9.6 Desktop Manager: Adding the 1st Application (Windows 98) . . . . . . . . . . . . . . . . . . . . .111
Figure 9.7 Desktop Manager : Configuring the 1st Application (Windows 20 00) . . . . . . . . . . . . . . . . .112
Figure 9.8 Desktop Manager : Configuring the 1st Application (Windows 98 ). . . . . . . . . . . . . . . . . . .112
Figure 9.9 Desktop Manager: Adding Another Application (Windows 2000) . . . . . . . . . . . . . . . . . . . 113
Figure 9.10 Desktop Manager: Configuring Another Application (Windows 2000) . . . . . . . . . . . . . . . .114
Figure 9.11 Desktop Manager: Hot Keys (Windows 2000). . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
Figure 9.12 Desktop Manager: Hot Keys (Windows 98) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115
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Drivers for Windows List of Figures
Figure 9.13 Desktop Manager: Custo mized Hot Keys (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . 116
Figure 9.14 Desktop Manager: Task Switcher Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .116
Figure 9.15 Desktop Manager: Global Settings (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . . . .117
Figure 9.16 Desktop Manager: Global Settings (Windows 98). . . . . . . . . . . . . . . . . . . . . . . . . . .118
Figure 9.17 Desktop Manager: Application Manager System Menu (Windows 2000). . . . . . . . . . . . . . .119
Figure 9.18 Desktop Manager: Application Manager System Menu (Windows 98) . . . . . . . . . . . . . . . .119
Figure 9.19 Desktop Manager: Pop- Up Settings: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . .120
Figure 9.20 Desktop Manager: Zoom Settings (Windows 2000). . . . . . . . . . . . . . . . . . . . . . . . . .121
Figure 9.21 Desktop Manager: Zoom Settings (Windows 98) . . . . . . . . . . . . . . . . . . . . . . . . . . .122
Figure 9.22 Desktop Manager: Modified Zoom Hot Keys (Windows 2000). . . . . . . . . . . . . . . . . . . .123
Figure 9.23 Desktop Manager: Zoo med Image (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . . . .124
Figure 10.1 NVIDIA Desktop Utilities for GeForce2 MX: Windows 2000 . . . . . . . . . . . . . . . . . . . .127
Figure 10.2 NVIDIA Desktop Utilities for GeForce3: Windows 2000. . . . . . . . . . . . . . . . . . . . . . .127
Figure 10.3 NVIDIA QuickTweak Icon Menu: GeForce2 MX on Windows 2000. . . . . . . . . . . . . . . . . 1 28
Figure 10.4 NVIDIA QuickTweak Icon Menu: GeForce3 on Windows 2000 . . . . . . . . . . . . . . . . . . .128
Figure 10.5 Color Correc tion Control Panel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .129
Figure 10.6 OpenGL Settings: GeForce3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 31
Figure 10.7 OpenGL Settings (GeForce2 MX) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .131
Figure 10.8 OpenGL Settings (Quadro2 MXR/EX) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .132
Figure 10.9 Direct3D Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .136
Figure 10.10 Direct3D Antialiasing Settings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138
Figure 10.11 GeForce2 MX/MX 400: 3D Antialiasing Settings . . . . . . . . . . . . . . . . . . . . . . . . . .139
Figure 10.12 : GeForce3: 3D Antialiasing Settings. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140
Figure 10.13 Overlay Controls : GeForce3 (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . . . . . . .141
Figure 10.14 Overlay Controls: Single Display (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . . . .141
Figure 10.15 Overlay Control s : Dual Display (Windows 2000) . . . . . . . . . . . . . . . . . . . . . . . . . .142
Figure 10.16 Overlay Controls: GeForce2 MX (Windows 98) . . . . . . . . . . . . . . . . . . . . . . . . . . .142
Figure A.1 Settings Pane l for Dual-Cards: Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . . . . .146
Figure A.2 Dual-Cards Sett in gs: GeForce3 on Windows 2000 (1). . . . . . . . . . . . . . . . . . . . . . . . .1 47
Figure A.3 Dual-Cards Sett in gs: GeForce3 on Windows 2000 (2). . . . . . . . . . . . . . . . . . . . . . . . .1 48
Figure A.4 GeForce3 & Other NVIDIA Control Panels: Windows 2000 . . . . . . . . . . . . . . . . . . . . .148
Figure A.5 GeForce3 Control Panel: Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .149
Figure A.6 GeForce3 3D Antialiasing Settings: Windows 2000 . . . . . . . . . . . . . . . . . . . . . . . . . .150
Figure A.7 Settings Pane l for Dual-Cards: Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . . . . .151
Figure A.8 Settings for Dual-Cards: GeForce2 MX on Windows 2000 (1) . . . . . . . . . . . . . . . . . . . .151
Figure A.9 Settings for Dual-Cards GeForce2 MX on Windows 2000 (2) . . . . . . . . . . . . . . . . . . . . .152
Figure A.10 GeForce2 MX & Other NVIDIA Control Panels: Windows 2000 . . . . . . . . . . . . . . . . . .152
Figure A.11 GeForce2 MX Control Panel: Windows 2000. . . . . . . . . . . . . . . . . . . . . . . . . . . . .153
Figure A.12 GeForce2 MX/MX 400 3D Antialiasing Settings. . . . . . . . . . . . . . . . . . . . . . . . . . .154
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Detonator XP User’s Guide
Figure A.13 NVIDIA QuickTweak Icon Menu: Dual-Cards on Windows 2000 . . . . . . . . . . . . . . . . . .155
Figure A.14 NVIDIA QuickTweak Icon Menu: GeForce3 on Windows 2000 . . . . . . . . . . . . . . . . . . .155
Figure A.15 NVIDIA QuickTweak Icon Menu: GeForce2 MX on Windows 2000 . . . . . . . . . . . . . . . .155
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Detonator XP User’s Guide
C HAPTER
1
A
BOUT THE
D
ETONATOR
This document explains how to use the features and functions of the NVIDIA Detonator XP driver for Windows.
This chapter contains the following sections:
“Overview of Features & Benefits” on page 1
“System Requirements” on page 5
“Notes & Conventions” on page 6 Note: The document titled NVIDIA Drivers: Release Notes enables add-in-
card (AIC) producers and original equipment manufacturers (OEMs) to monitor performance improvements and bug fixes in the driver.

Overview of Features & Benefits

Note: For further technical details on the Detonator XP driver features and
benefits, refer to the NVIDIA web page: www.nvidia.com.
The NVIDIA Detonator XP driver contains the following enhancements and features:
• Performance increases of up to 50% in both DirectX and OpenGL
Application Programming Interfaces (APIs)
XP U
NIFIED
D
RIVER
• Hardware acceleration enabling new features including 3D textures and shadow buffers
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Chapter 1 About the Detonator XP Unified Driver
• Highly optimized OpenGL and DirectX pipelines with NVIDIA Pixel and Vertex Shaders
• New OpenGL 1.3 ICD with NVIDIA extensions
• Full hardware acceleration of Windows XP, including:
Fastest Windows XP 2D and 3D performance
NVIDIA XPress Link
Full hardware acceleration for the new Windows XP graphical user
interface
NVIDIA patented Unified Driver Architecture (UDA) – all products
supported in single driver binary

OpenGL 1.3 ICD with NVIDIA Extens ions

Several new features and functions have been brought into the core functionality of OpenGL 1.3, including:
• Cube map texturing
• Higher quality environment mapping and lighting support
•Multisampling
• Order-independent antialiasing rendering of points, lines and polygons
• New Texture Modes
• More powerful ways of applying textures to rendered objects, such as:
Texture Add Environment Mode
Texture Combine Environment Mode
Texture Dot3 Environment Mode
Texture border filtering mode
• Compressed texture framework - allows for higher quality textures in less memory regardless of file format
The Detonator XP software OpenGL 1.3 ICD also supports the following NVIDIA Extensions under OpenGL:
• NV_Blend _square
• NV_evaluators
• NV_fence
• NV_fog_distance
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Detonator XP User’s Guide
• NV_light_max_exponent
• NV_multisample_filter_hint
• NV_packed_depth_stencil
• NV_register_combiners2
• NV_texgen_emboss
• NV_texgen_reflection
• NV_texture_compression_vtc
• NV_texture_env_combine4
• NV_texture_rectangle
• NV_texture_shader
• NV_texture_shader2
• NV_vertex_array_range
• NV_vertex_array_range2
• NV_vertex_program
With these advanced NVIDIA Extensions and OpenGL 1.3, developers can create real-time cinematic effects that were previously only possible on very high-end workstation computers.

OpenGL Performance Optimizations

Detonator XP software d el ive rs the highest performing OpenGL driver beca use it is more efficient at helping the NVIDIA GPU (graphics processing unit) and CPU handle memory in parallel. This allows each processor to cache data before it is transferred between system and graphics memory, increasing performance in high-resolution antialiasing modes.
In addition, optimizations for Vertex Programs were added to the OpenGL 1.3 ICD, which yields gains in performance across multiple applications and in heavily vertex-processing-bound applications. Examples of applications that utilize these features are SPECViewperf, Pro/E and the NVIDIA Chameleon demo.
Detonator X P Software also optimizes the setup time needed to prepare vertex arrays for processing by NVIDIA hardware. A variety of applications benefit from the GPU’s abili ty t o proce ss vert ices more ef fici ently. Oth er opt imizat ions in Detonator XP software reduce bus transfers effectively decreasing the peak saturation of the bus, which gives the GPU a larger pipeline to transfer texture and geometry information to and from the GPU. The result of these performance optimization s is higher performance for high-resolution ant ialiased
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Chapter 1 About the Detonator XP Unified Driver
modes. This in turn al lows de velope rs to util ize mor e OpenGL 1.3 feat ures wi th NVIDIA Extensions to deliver real-time, cinematic-quality graphics for the personal computer.

Optimized DirectX Pipeline with NVIDIA Pixel/Vertex Shaders

Detonator XP software features a highly-tuned DirectX pipeline specially designed to fully accelerate Windows XP and all other Windows-based operating systems. New optimizations were added to the pipeline to deliver increased performance in high-resolution antialiased modes.In order to achieve better performance, Detonator XP software optimizes the movement of data read/writes and decreases the memory requirements when transferring texture data. Detonator XP software reduces bus transfers, effectively decreasing the peak saturation of the bus. Thi s re duct i on pr ovi des t he GPU more bandwidth to transfer texture and geometry information. As the reference platform for developers creating new content using DirectX 8 Pixel and Vertex Shaders on both the PC and Microsoft Xbox game console, GeForce3 GPU family’s performance must be extre mely fast in o rder to deli ver fluid, re al-time cin ematic effects for the consumer. All of these new optimizations will enable Detonator XP software to deliver the fastest NVIDIA Pixel and Vertex Shader performance, enabling high performance, real-time cinematic effects with the GeForce3 family of GPUs, regardless of platform.

Detonator XPre ss Link

The NVIDIA Detonator XP unified driver contains a proprietary Detonator XPress Link technology written specifically for Windows XP. Utilizing the patented Direct Memory Access (DMA) found on all NVIDIA hardware, the Detonator XPress Link provides a direct connection from the hardware to the operating system. As a result, the Detonator XPress Link assists in accelerating the new optimizations made in the I/O subsystem and memory management portions of the Windows XP core, thus delivering the fastest 3D graphics performance on all Windows XP platforms.
Windows XP contains new low-level enhancements designed to improve overall system, gra phics, and multimedia perfor ma nce . Whi le current Windows drivers will work with Windows XP on NVIDIA-based platforms, it is necessary to re-write drivers in order to take advantage of the new improvements as new routines have been added to the Windows XP core.
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NVIDIA Corporation
Detonator XP User’s Guide

System Requirements

Operating System s

This release of the NVIDIA Detonator XP driver is
• designed for the Microsoft
• requires 2 MB of disk space.
operating systems listed in Table 1.1 and
Table 1.1
Operating System Requirements
OS Minimum Requirements
Windows XP Home and Professional Editions Windows 2000 Windows NT 4.0 Service Pack 4 Windows Me Windows 98 Microsoft DirectX 5 Windows 95 OSR2 (OEM Service Release 2) with USB supplement for full AGP
support Microsoft Microsoft DirectX 5
OPENGL32.DLL

NVIDIA Products (GPUs)

The Table 1.2 lis ts the NVIDI A GPUs supported by the NVIDIA Detonator XP driver.
Table 1.2
NVIDIA Desktop GPUs NVIDIA Workstation GPUs
GeForce3 Ti 500 GeForce3 Ti 200 Geforce3 GeForce2 Ti GeForce2 Ultra GeForce2 Pro GeForce2 GTS GeForce2 MX GeForce2 MX 400 GeForce2 MX 200 GeForce2 MX 100 GeForce2 Go GeForce 256 Quadro
Supported NVIDIA GPUs
1
2 3 4
5
Quadro DCC
Quadro2 Pro
Quadro2 MXR Quadro2 EX
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Chapter 1 About the Detonator XP Unified Driver
Table 1.2
NVIDIA Desktop GPUs NVIDIA Workstation GPUs
RIVA TNT2 family
RIVA TNT2 Ultra RIVA TNT2 Pro RIVA TNT2 RIVA TNT2 M64 NVIDIA Vanta NVIDIA Vanta LT
RIVA TNT
1. through 6: These produc ts, in th eir dual-head versions, support the TwinView feat ure.
Supported NVIDIA GPUs (continued)

Notes & Conventions

NVIDIA Single-Display vs. Dual-Display cards

To access TwinView and TwinView-based features using the NVIDIA Detonator XP driver, you need
• a dual-display graphics card based on an NVIDIA GeForce2 MX family, GeForce2 Go, or Quadro2 MXR GPU (see “NVIDIA Products (GPUs)” on
page 5) and
• two display devices connected to the card.
---
---
Other non-TwinView features are supported by either single-display or dual­display cards; i.e., you can connect only one display device, such as a CRT (analog monitor) and access these features, provided the card supports these features.

NVIDIA Control Panels: Window s XP /2000/NT 4.0

The Windows 2000 NVIDIA control panel scree ns shown in this doc ument also apply to Windows NT 4.0 and Windows XP; exceptions are noted, where applicable.

NVIDIA Control Panel Examples (GeForce2 MX & GeForce3)

For example purposes , t he NVIDIA screen images generally sh ow t he NVID IA GeForce2 MX (for dual-display TwinView functionality) and the GeForce3 GPU-based cards; you may be usin g a diff erent NVIDIA GPU-bas ed card, such as a GeForce2 Go (on a laptop), a Quadro2 MXR, or similar product. You may also be using a single-display NVIDIA GPU-based card for non-TwinView features and functionality.
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Detonator XP User’s Guide
C HAPTER
2
NVIDIA D
This chapter provides historic feature information on NVIDIA drivers for Windows and contains these sections:
“Summary of Recent Driver Enhancements” on page 7
“Summary of Earlier Driver Enhancements” on page 8

Summary of Recent Driver Enhancements

Recent NVIDIA Drivers for Windows features include:
• Support for Microsoft DirectX 8
• Support for Microsoft DirectX VA 1.0
• NVIDIA 3D Stereo (requi res install ation of the option al Stereoscopi c driver). The driver provides stereoscopic viewing capabilities for games and still images.
• Special support for capabilities of the GeForce3 family of GPUs:
Pixel and Vertex Shader support for DirectX 8 and OpenGL
Quincunx antialiasing option for enhanced image quality and performance
RIVER
F
EATURE
H
ISTORY
• AMD Athlon Processor and Intel Pentium 4 Processor optimizations
• Improved TwinView interface
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Chapter 2 NVIDIA Driver Feature History

Summary of Earlier Driver Enhancements

“TwinView” on page 8
“Digital Vibrance” on page 9
“OpenGL” on page 9
“Direct3D” on page 11
“Cursor Trails Support” on page 11
“Control Panels” on page 11

TwinView

The TwinView feature is supported under dual display devices using a single dual-display graphics card based on the GeForce2, GeForce2 Go, or the Quadro2 MX GPU. TwinView includes major functi onali ty, such as the Virtual Desktop, Video Mirror, and Desktop Manage.
TwinView supports a variety of display options, such as digital flat panels, red­green-blue (RGB) monit ors, TVs , and a nalog f lat panels .TwinV iew fe atures the following display modes: Standard, Extended Desktop (Span), and Clone.
Virtual Desktop
Virtual Desktop is a TwinView feature that is useful for panels and monitors with limited resolution. Virtu al Desktop is used to se t a larger than viewable area on the second display, which supports full pan-and-scan of the entire desktop area. Currently, Virtual Desktop functionality is available under
• Windows XP/2000/NT 4.0 in TwinView Standard or Clone mode
• Windows 9x in TwinView Clone mode
Video Mirror
Video Mirror is a TwinView feature that allows a video or DVD application to mirror its playback in full-screen mode on any one of the connected display devices. In other words, Video Mirror allows video data that’s displayed on a hardware overlay to be displayed at full-screen on a secondary display. Currently, Video Mirror functionality is available under these Windows operating systems:
• Windows XP/2000 in TwinView Clone mode; Video Mirror is not available under Windows NT 4.0.
• Windows 9x in TwinView Clone or Span mode
• Windows 95 in TwinView Clone mode
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Detonator XP User’s Guide
Desktop Manager
Desktop Manager allows t he user to ru n an a pplic ation on one or both moni tors. This configuration may be useful for entertainment applications, such as DVD playback and digital video editing.
Desktop Manager functions under the TwinView Extended Desktop (Span) mode and, in addition to being supported by the GeForce2 GPU family or the Quadro2 MX GPU, it is also supported by any two NVIDIA GPU-based graphics cards running in multi-monitor mode.
Note: Desktop Manager is currently not supported under Windows XP.

Digital V ibranc e

Digital Vibrance, a mechanism for controlling color separation and intensity, boosts the color sat uration of images so tha t all image s
video
appear brighter and crisper, even on flat panels.
including 2D, 3D, and
Note: Digital Vibrance is supported by the GeForce3 family, GeForce2 MX
family, GeForce2 Go, and the Quadro2 MXR GPUs.

OpenGL

The NVIDIA OpenGL Settings control panel contains the following updates:
• Improved full-scene antialiasing methods
• Additional options for Windows 2000 and Windows NT 4.0
Force 16-bit Depth Buffer
Enable Advanced Multiple Monitors
OpenGL 1.2 Core Enhancements
The OpenGL 1.2 Core enhancements include:
• BGRA pixel formats
• Packed pixel formats (plus R5_G6_B5 formats and reversed formats)
• Rescaling vertex normals
• Specular highlights after texturing
Level-of-detail (LOD) control for mipmapped textures (supported in software on TNT2)
• Texture coordinate edge clamping
• 3-D textures (performed in softwar e on all platforms)
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Chapter 2 NVIDIA Driver Feature History
• Vertex array subranges for optimizing vertex array processing (
glDrawRangeElements()
retains the performance of
glDrawElements()
)
OpenGL Extensions
Table 2.1 lists earlier OpenGL Extensions that were modified.
Table 2.1
OpenGL Extensions Modified
Extension Status Comment
ARB_texture_cube_map ARB_texture_env_add ARB_transpose_matrix GL_ARB_texture_compression NV_blend_square S3_s3tc EXT_clip_volume_hint EXT_cull_vertex GL_NV_light_max_exponent
New Same as New Same as New New (5.16) To replace New New Deprecated Removed Removed Renamed Was
EXT_texture_cube_map EXT_texture_env_add
GL_EXT_light_max_exponent
S3_s3tc
OpenGL Performance En han cem ents
• For RIVA TNT and TNT2, polygon offset is faster.
• For GeForce 256 and Quadro, a number of improvements have been made:
glDrawPixels()
display lists use AGP memory for better performance
large texture sets are handled more efficiently by the texture manager
vertex arrays with two-sided lighting are faster
and
glReadPixels()
have been made faster
10
compiled vertex arrays are faster for primitives that use multitextured
TexCoord2f+Color4ub+Vertex3f
vertex array range extension is fully functional
• Control Panel enables accelerate d full-scene antialia sing (GeForce, Quadro, GeForce2)
• Multi-monitor hardware is accelerated on Windows 2000
GL_WGL_swap_interval
extension can change Vsync behavior
• Vsync is on by default (default behavior is selectable with the Control Panel)
• Default anisotropic filtering can be triggered by checking the anisotropic filtering box on the Control Panel
NVIDIA Corporation
Detonator XP User’s Guide
• Enabling
GL_POLYGON_SMOOTH
no longer forces software renderi ng, resul ting in
much better performance at some cost in visual quality

Direct3D

The NVIDIA Direct3D Settings control panel contains the following updates:
• Improved full-scene anti-aliasing methods not previously available
• Removal of certain obsolete options and Clone.
• Accelerat ed f ull - sce ne anti-aliasing is enabled ( G eFor ce , Qua dro, GeForce2)
• Limited three-stage setup is now possible
D3DVTXPCAPS_MATERIALSOURCE7
driver with DirectX 6 material source capabilities)
The following Registry keys are useful for applications that do not blit correctly:
FLUSHAFTERBLITENABLE
• condition when the
(Default is
DISABLED
is a new Registry key that controls the wait-after-blit
DDBLT_WAIT
—do not wait.)
Note: This Registry key was formerly named
FORCEBLITWAITFLAGENABLE
flag to be set for all blits, which prevents applications that do not check the return value from unexpectedly losing blits.
capability bit is now disabled (leaving the
flag is set.
WAITAFTERBLITENABLE.
is a new Registry key that forces the
DDBLT_WAIT
(Default is
LIMITMAXQUEUEDFBBLITSENABLE
• number of queued blits to the front buffer to a value set by the
PRERENDERLIMIT
(Default is

Cursor T r ails Support

Added support for cursor trails in Windows 9x.

Control Panels

Control panels are available for all Windows operating systems. TwinView, Digital Vibrance Control, OpenGL, and Direct3D features have
associated NVIDIA-specific windows (control panels) from which these
NVIDIA Corporation
DISABLED
.)
is a new Registry key that limits the maximum
Registry key, which is 3 by default.
DISABLED
.)
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Chapter 2 NVIDIA Driver Feature History
features can be configured. These control panels are normally accessed by following one of these procedures from the Windows active desktop:
•Click Start > Settings > Control Panel > Display > Settings > Advanced
or
• Click the right mouse button and select Properties > Settings > Advanced.
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Detonator XP User’s Guide
C HAPTER
3
T
HE

Features and Benefits

Note: For detailed technical information on the GeForce3 family of GPUS, see
the NVIDIA web site: www.nvidia.com.
GeForce3 is often called the “infinite effects” GPU. By utilizing technology such as the nfiniteFX resolution antialiasing (HRAA), GeForce3 produces spectacular graphics in real time.
GEF
engine, Lightspeed Memory Architec ture , and high-
ORCE
3 F
AMILY OF
GPU
S
nfiniteFX engine is the NVIDIA programmable Vertex and Pixel Shaders, collectively. The nfiniteFX engine allows developers the freedom to program a virtually infinite number of custom special effects in order to create life-like characters and environments.
Vertex Shaders are used to breathe life and personality into characters and environments. For example, through vertex shading, software developers can create true-to-life dimples or wrinkles that appear when a character smiles.
Pixel Shaders alter lighting and surface effects that replace artificial and computerized appearances of images with materials and surfaces that mimic reality.
Lightspeed Memory Architecture
optimizations designed to make complex scenes render much faster. These optimizations make full-scene antialiasing (FSAA) practical and enable users to enjoy high-resolution antialiasing.
High-Resolution Antiali asi ng (HRAA) delivers fluid frame r at es of 60 frames per second or more at high resolutions (e.g., 1024x768x32 or higher) with full­scene antialiasing (FSAA) turned on.
NVIDIA Corporation
is the NVIDIA memory bandwidth
13
Chapter 3 The GeForce3 Family of GPUs
Featuring the Quincunx Antialiasing (AA) mode (see “Additional Quincunx
Antialiasing Setting : GeForce3 o nly” on page 139), HRAA delivers a high level
of detail and performance for all applications. DDR Memory Interface: 7.36GB per sec ond me mory subsystem ensures peak
performance and the smoothest frame rates. High-Definition Video Processor (HDVP) can turn your PC into a fully
functional DVD player, and a n HDTV player with th e purcha se of a n addit ional third-party decoder.
AGP 4X/2X and AGP Texturing Support take advantage of new methods of transferring information mo re efficiently and allow content develo pers to use high-quality, 32-bit color textures and high-polygon-count scenes.
Microsoft DirectX 8.0 and OpenGL Optimizations (“OpenGL Settings” on
page 130) and Support deliver the best performance and guarantees
compatibility with all current and future applications and games. The GeForce3 family of GPUs supports DirectX 8.0 features and special effects for the ultimate 3D experience.
Unified Driver Architecture (UDA) ensures forward and backward compatibility with software drivers. This simplifies upgrading to a new NVIDIA product because all NVIDIA products work with the same driver software.
TV-Out (“TV Settings” on page 91) and Video Modules gives end users the option of big-screen gaming, digital timeshifting VCR, and video-editing applications.

Accessing the GeForce3 Control Panel

The examples in this chapter make use of a GeForce3 GPU-based card with three connectors:
CRT (analog monitor)
DFP (digital flat pa nel) and
TV
This means that the user of such a graphics card can choose to connect three different devices and switch among them or simply connect one of the devices and use that device. Your GeForce3 GPU-based card may have anywhere between one and three connectors. So, you’ll need to follow the example based on the number and type of connectors your card contains.
To access the GeForce3 control panel and its related panels of features, follow these steps:
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NVIDIA Corporation
Detonator XP User’s Guide
1 Right-click on your Windows desktop to open the Windows context menu. 2 Click Properties and then the Settings tab to display the Windows Settings
panel.
3 Click the Advanced button and then the GeForce3 tab to display the
GeForce3 control panel (Figure 3.1).
Figure 3.1
GeForce3 Control Panel
4
Click the Additional Properties button to display the 3D Antialiasing control panel (Figure 3.2).
For details on the 3D Antialiasing control panel, see “3D Antialiasing
For details on the Direct3D Settings, click the Direct3D Settings tab and
For details on OpenGL Settings, click the OpenGL Settings tab and see
For details on the Overlay Contr ols panel, click the Overlay Controls ta b
For details on the Desktop Utilities panel, click the Desktop Utilities tab
5 Click OK to return to the GeForce3 control panel.
NVIDIA Corporation
Settings” on page 138.
see “Direct3D Settings” on page135.
“OpenGL Settings” on page 130.
and see “Overlay Controls Panel” on page 140.
and see “Desktop Utilities” on page 125.
15
Chapter 3 The GeForce3 Family of GPUs
To access the Device Selection Panel, click the Device Selection tab and
see “Device Selection & Configuration” on page 79.
To access the Color Correction panel, click Color Correction and see
“Color Correction Panel” on page 128.
Figure 3.2
3D Antialiasing Control Panel
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C HAPTER
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WINVIEW
The NVIDIA TwinView architecture supports multiple displays on a single dual-display graphics card based on the
(for laptops) or the Quadro2 MXR family of GPUs.
This chapter contains the following sections:
“TwinView Display Device Options” on page 17
A
PPLICATIONS
GeForce2 MX, GeForce2 Go
“TwinView Modes for Using Your Display Setup” on page 18
“TwinView Applications” on page 19

TwinView Display Device Options

TwinView offers tremendous flexibility in how dual monitors are used. The following sample display combinations:
• Two RGB monitors with second RAMDAC (
• Two analog flat panels
• Two digital flat panels (DFPs)
• One digital flat panel and one analog flat panel
• One digital flat panel and one RGB monitor
• One RGB monitor and one TV
• One RGB monitor and one analog flat panel (with second RAMDAC)
• One analog flat panel and one TV
Note: Actual combinations supported on a given card will vary.
digital-to-analog converter)
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Setting up a dual-display graphics card involves installing the card on a PC, attaching the two displ ay device s to th e PC, and i nstal ling t he cur rent v ers ion of the NVIDIA Detonator XP driver. After rebooting the PC, the multiple display modes of the graphics cards installed are fully functional.
For detailed information on using and configuring the TwinView options, see the following chapters:
“TwinView Basics: Windows 9x” on page 21
“TwinView Basics: Windows XP/2000/NT 4.0” on page 45

TwinView Modes for Using Your Display Setup

The NVIDIA Unified Driver Architecture offers several modes for using your display setup.
Windows Multimonitor Support: In this mode, the desktop area is sprea d across both displays. The refresh rate, color depth, and resolution may be independently set for each display. You can set this mode for multiple categories of displays, although display limitations may override the capabilities of the TwinView-enabled graphics card. For example, if the second display is a NTSC TV monitor, you won’t be able t o set t he resolu tion above 800 x 600, nor set t he ref resh rate abo ve 60Hz due to the limit ations of the monitor itself. However, the PC monitor in such a configuration may have its refresh rate and resolution set much higher. The desktop may be “stretched” horizontally or “stacked” vertically, depending on the user’s needs. See “Extended Desktop: Windows 98/Me” on page 39 for Windows 9x or “Horizontal & Vertical Span Modes” on page 69 for Windows XP/ 2000/NT 4.0.
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Application exclusive: The user may choose to dedicate an application to one of the two monitors or run the application across both. Examples of this include entertainment applications, digital video editing, and DVD playback.
Clone mode: Two monitors may show exactly the same output, useful for presentations. The pr esenter may have a small moni tor on the po dium while a projector or presentation quality display shows the larger image to the audience. (See “Clone Mode” on page 31 for Windows 9x or “Clone Mode”
on page 59 for Windows XP/2000/NT 4.0.)
Application zoom mode: In this mode, part of the image from the primary monitor is shown on the second ary di splay, b ut zoomed in . This mode can be used for image editing, close-up work in modeling or CAD applications, or image processing and mapping applications.
See “Desktop Manager” on page 105.
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Detonator XP User’s Guide
Virtual deskto p: Full support fo r vir tual d esktops is ava ilabl e for panels and monitors with limited resolution. Virtual desktops, with full pan-and-scan mode, can be configured for one or both displays.
See “Change Resolution: Clone Mode (Virtual Desktop)” on page 37 for
Windows 9x or “Change Resolution: Clone Mode (Virtual Desktop)” on
page 68 for Windows XP/2000/NT 4.0.

TwinView Applications

Engineering or mechanical CAD applications can use multiple displays for different directional views of an object or a building, such as a front or side view or even a wiref ra me model on one screen and a textured version of the same model on another. Many professional applications offer extensive graphical user interfaces, which can be left fully enabled and visible on one display, while the secon d display remai ns unobstruc ted for viewing t he actual work.
Training and Presentation: TwinView Clone mode, where two monitors display identical images, is useful for presentations. A presenter may use the smaller monitor on the podium , w hile a projector mo nitor reflects the presentation to the audience. In training applications, the instructor can see what the student is doin g under TwinVi ew Clone mode. The ability to see the presentation while it's being projected can be especially useful in mobile PCs.Virtual Desktop, a sub-feature of TwinView Clone Mode, is useful for flat panels and monitors with limited resolution and is used to set a larger than viewable area on the second display, which supports full pan-and-scan of the entire desktop area.
Digital content creation applications can use one display for toolbars and palettes and the other for rendered output. Additionally, many real-time or game development environments allow the authoring tools or game engine code to be visible on one display, while showing the art or game engine in a full screen, game play-like mode on the second display.
Graphics Artists can have common applications such as Adobe Photoshop or 3D Studio Max other monitor dedicated to workspace. Writers can use one monitor for research and the other for writing.
Financial applications, such as stock trading applications, can use a pair of large digital flat pan els . This would allow you to watch show real-time stoc k data on one screen and use the other for trading activity. You can also use two TwinView-enabled boards (on e AGP, one PCI) to hook up four displays.
Video editing applications would use one large PC display and one NTSC monitor. Since TwinView technology allows decoupling of refresh rates, the
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open with the palettes and menus on one monitor and the
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PC (editing) display coul d be a high-resolution RGB monitor for ru nni ng t he application (Adobe Premiere, for example), while the second monitor can be an NTSC or S-Video display for checking the video output for proper color balance and quality.
Entertainment applications can use multiple display support in several ways. Game titles, such as Microsoft’s Flight Simulator 2000, support multiple displays out of the box. With TwinView Clone mode, game play can be sent to a big screen TV or even to a VCR.
Home theater systems can take advantage of the DVD capabilities of your PC. Simply hook up a large sc reen tel evision as you r seco nd monitor an d you can watch DVDs -- without buying a dedicated DVD player. See Video
Mirror.
Television and Mo vie s: Usi ng the TwinView Video Mirror feature, you can watch TV and any other video while you work.
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