Hater shocker User Manual

HATER
PAINTBALL
“HATRED NXT/SFT Shocker Board”
HATRED Software Version 3
Designed from the ground up for both the Shocker SFT and Shocker NXT.
Fully compatible with all SYMBIO wireless products.
Includes 22 firing modes including fully customizable ramp
modes.
Compatible with both reflective and break-beam Shockers.
Proprietary multi-tasking algorithms continuously monitor all
trigger and eye events to ensure that all pulled shots register and are processed.
TEN TIMES faster than the top-ranked competitor! This translates to 900,000 more operations per second than anyone else.
Gold plated leads ensure rock solid intra-circuit communication.
Fully adjustable ABS features add to the marker’s dwell to eliminate that pesky first shot drop-off.
Anti-mechanical bounce (AMB) algorithms solve the problem of physical switch bounce. No need to worry when the refs pull that old slow trigger pull trick on your gun.
A “forced shot” feature allows the user to clear the marker of eye faults.
Instant on feature. After all, you wanna play now!
Instantaneous battery status.
Tournament lock feature allows the user to “lock out” the
programming mode in order to meet specific field/tournament guidelines.
MAKE SURE THE MARKER IS NOT CONNECTED TO AN AIR SOURCE AND DOES NOT HAVE PAINTBALLS IN THE BREACH DURING INSTALLATION!!!!!!
1. Remove the screws that secure the grips. This will expose the board.
2. Carefully remove the two pins behind the trigger. These pins go through the microswitch and mount the circuit board to the frame.
3. Unplug the battery and wiring harness from your old board.
4. Plug the wiring harness into your new HATRED board.
5. Carefully place the new HATRED board into your frame and reinsert the mounting pins through the microswitch.
6. Attach a fresh 9v battery and insert the battery into the frame. Make sure the leads from the battery are tucked away from the circuit board and towards the rear of the frame. Be very careful not to scratch the back of your
circuit board with the battery. Circuit boards which are damaged due to incorrect installation are not covered under warranty.
7. Replace grips.
8. VERY IMPORTANT. Enter the programming menu and set your eye type (break-beam or reflective) before you use the marker. Please see the “programming” and “eye sensor operation” headers on how to do this.
9. Power on and play!
Features:
Installation:
The HATRED gun board has two LED’s. The button LED is a single color, blue LED that is seen through the Shocker’s rear button. The onboard LED is a multi-color LED that is physically mounted on the bottom of the HATRED Shocker board. We suggest using translucent grips so you can see the onboard LED as it makes the programming and operation of your marker much easier.
Power:
Power On:
feature. Simply press the power button and your marker will instantly power on. If you continue to depress the power button after the gun is powered on, you will see a flickering GREEN or RED signal on the board’s onboard LED. The GREEN indicates a good battery and the RED means replace the battery as soon as possible. Regardless of GREEN/RED battery indication, your marker WILL REGISTER YOUR
FIRST TRIGGER PULL! Please be careful! Power Off:
seconds. As the gun powers down, the onboard LED will go through a rainbow power down sequence. Please note that this particular rainbow LED sequence does NOT indicate that you’re entering the programming menu.
The HATRED board comes equipped with an Instant On
To turn the marker off, press and hold the button for two
Programming
LED’s:
The bottom dip switch must be in the OFF position in order to enter the programming menu. If the bottom dip switch is ON, “tournament lock” will be enabled and the user will be unable to program the marker.
To enter the programming menu, hold the trigger down and THEN turn the marker on. The onboard LED will inform the user that the programming mode has been accessed by flashing several colors rapidly.
LED
Color
Setting Default
Setting
Adjustable
Range
Purple Fire Mode 1 1-22 Green Debounce 5 ms 1-50 ms
Red Dwell 14 ms 5-35 ms Blue Max ROF 20 cps 10-35 cps
Teal AMB 1 ms 1-60 ms
Yellow Eye Delay 4 ms 1-20 ms
White Wireless
1 1-32
Address
Flickering
ABS 10 ms 1-20 ms
Purple
Flickering
Green
Flickering
Red
Flickering
Blue
Fickering
Teal
1.) Pulling and releasing the trigger will allow the user to toggle through the different programming options.
Ramp
9 bps 6-15 bps
Activation
Ramp
Percent
Reset
10% 1-20
(10-200%)
n/a n/a
Defaults
Eye Type 1 1ÆBreakbeam
2ÆReflective
2.) Once the desired setting/LED color is reached, pull and hold the trigger to select that setting. The onboard LED will then go blank.
3.) Once the onboard LED goes blank, pull the trigger for the desired setting. For example, if the user wishes to set the debounce to 2, he or she must pull the trigger two times. ÆIf the user wants to view their current value for a particular setting, he or she need only to continue holding the trigger in after the setting is selected from the menu. The software will then blink back the user’s current value for that particular setting.
4.) The software will indicate that the new value has successfully been entered by blinking the value back to the user then rapidly flashing the LED through a spectrum of colors. ÆAs the software blinks back the new setting, the user may abort this process by simply clicking the trigger once. The new settings will still be saved.
5.) After a setting has been changed, the user may change another option or power the gun off to save the settings.
NOTE:
All “programming clicks” correspond exactly to their settings. If you want to cap the ROF at 15, pull the trigger 15 times. If the user sets the value too low (2 cps ROF cap for example), the software will automatically default to the lowest accepted value. The inverse is also true for user inputs which are beyond the adjustable range.
Programming Examples:
To set the firing mode to PSP mode.
1. Turn the marker off.
2. Hold the trigger down; then turn the marker on. Once the LED flashes many
colors, release the trigger.
3. Tap the trigger until the LED turns purple.
4. Hold down the trigger until the LED goes blank.
5. Tap the trigger two times.
6. Once the LED flashes many colors, turn the marker off.
To set the eye type to reflective.
1. Turn the marker off.
2. Hold the trigger down; then turn the marker on. Once the onboard LED
flashes many colors, release the trigger.
3. Tap the trigger until the onboard LED turns flickering teal.
4. Hold down the trigger until the LED goes blank.
5. Tap the trigger 2 times.
6. Once the LED flashes many colors, turn the marker off.
To set the max ROF to 15 bps.
1. Turn the marker off.
2. Make sure the top dipswitch (dipswitch 1) is in the ON/UP position.
3. Hold the trigger down; then turn the marker on. Once the LED flashes many
colors, release the trigger.
4. Tap the trigger until the LED turns blue.
5. Hold down the trigger until the LED goes blank.
6. Tap the trigger 15 times.
7. Once the LED flashes many colors, turn the marker off.
Dip Switch Settings:
Switch UP DOWN
1
ROF Cap ON ROF Cap OFF
(top)
2
(bottom
Tournament
Lock
Eye Sensor Operation:
The Shocker HATRED board supports both SFT reflective eyes and NXT break-beam eyes. Before you play with your marker, you must
go into the programming menu and set your eye type. Failure to do
this will result in extremely undesired performance and potentially dangerous and unsafe operation. Hater Paintball LLC simply cannot be held responsible for accidents resulting from the user’s failure to correctly set their eye type.
Programming Mode
To set your eye type, enter the programming menu and scroll to the flickering teal onboard LED. Hold your trigger in until the onboard LED goes blank. Click the trigger once if you have an NXT with break- beam eyes or twice if you have an SFT with reflective eyes. The onboard LED will flash through several colors to signify that the change was accepted.
When the HATRED Board is powered on, the eyes are enabled by default. To disable the eyes, press and hold the eye button on your marker for ½ of a second. ÆWhen the eyes are disabled (blinking red onboard LED), your ROF will default to the user programmed global ROF cap. ÆWhen there is an EYE FAULT (blinking blue onboard LED), your ROF will automatically default to 15 cps.
Solid Blue Eyes on; Paint in breach. Blinking Blue Eyes on w/ blocked/dirty error. Solid Red Eyes on; No paint in breach. Blinking Red Eyes disabled.
Solid Blue Eyes on; Paint in breach. Blinking Blue Eyes on w/ blocked/dirty error. Flickering Blue Eyes on; No paint in breach. Flickering/Flashing Blue Eyes disabled.
Onboard LED Representation:
Button LED Representation:
Firing Modes:
(Please note the firing mode order on the back of the HATRED box does not
1. Semi Auto/NPPL
2. PSP Mode
3. NXL
4. Millennium
5. Ramping
6. Full Automatic
7. Auto Response
8. PSP Style Ramping
9. PSP Style Auto Response
correspond the actual mode order.)
– 1 trigger pull = 1 shot fired.
– The first three shots are semi auto. On the 4th shot, the gun will shoot in 3 shot bursts. This burst mode will continue as long as the trigger is being pulled. After a one second delay of trigger inactivity, the 3 shots semi-auto sequence will restart. ÆThe global ROF cap must be set to 15 bps to comply with PSP rules.
– The first three shots are semi auto. On the 4th shot, the user may hold in the trigger and the gun will shoot in full auto until the trigger is released. After a one second delay of trigger inactivity, the 3 shots semi-auto sequence will restart. ÆThe global ROF cap must be set to 15 bps to comply with NXL rules.
– Ramping mode specifically designed for Europe’s
Millennium Series.
– Uses a linear ramping algorithm to increase your rate of fire. You can choose when you want your marker to start ramping and how fast your marker will ramp. ÆThe ramp deactivation is always 2 bps lower than the ramp activation. ÆEach “programming click” corresponds to a 10% increase in ramping speed. Eg: 1 click = 10%, 10 clicks = 100%, 20 clicks = 200% ÆThe ramping percentage and ramp activation settings in the programming menu are GLOBAL settings. Any other firing mode which has a ramping subroutine will use the ramp activation and percentages as dictated by the programming menu.
– The gun will shoot in full automatic for as long
as you hold down the trigger.
– The marker will fire once when the trigger is pulled and once when the trigger is released. This is essentially a 100% ramping mode with a 0 bps activation.
th
4
shot, the marker will fire in ramping mode. After a one second
– The first three pulls are semi auto. On the
delay of trigger inactivity, the three shot semi-auto will restart.
th
On the 4
shot, the marker will fire in Auto Response mode. After
- The first three pulls are semi auto.
a one second delay of trigger inactivity, the three shot semi-auto will restart.
10. PSP Breakout Mode
– The first trigger pull is full auto then the
marker will convert to PSP mode.
11. Laning Mode
– The first three trigger pulls are semi auto; the next three trigger pulls are full auto; then, the marker converts to semi-automatic.
12. Fast Start Mode
- The first three trigger pulls are semi auto; the next 100 trigger pulls are Auto Response; then, the marker converts to semi-automatic.
13. Semi/Auto Response Transition
– The first three pulls are semi
auto; the gun then converts to Auto Response mode.
14. Semi/Ramping Transition
– The first three shots are semi auto;
the marker then converts to ramping mode.
15. Semi/Full Auto Transition
– The marker will shoot an unlimited number of shots in semi auto as long as the trigger pulls are all LESS than 8bps. Once 8 bps is achieved, the marker will convert to full auto.
16. Ramping/Semi Transition will be in ramping mode; after the 300
– For the first 300 pulls, the marker
th
pull, the marker will
convert to semi auto.
17. Full Auto/Ramping/Semi Transition
- The first pull is full auto; the next 300 pulls are ramping; then the marker will convert to semi auto.
18. Semi/Full Auto/Ramping Transition
- The first 10 pulls are semi auto; the next three pulls are full auto; the marker then locks into ramping mode.
19. Two Shot Burst
– For every trigger pull, the marker will fire two
paintballs.
20. Three Shot Burst
– For every trigger pull, the marker will fire
three paintballs.
21. Four Shot Burst
– For every trigger pull, the marker will fire four
paintballs.
22. Musket Ball Mode
– This is essentially a dwell ramp mode. The user must hold in the trigger to “charge” their marker. The gun actually fires on the trigger release. When the trigger is first pulled and held down, the software will start at the user set dwell (18 ms default) minus 5 ms. Over the course of five seconds, the software will add 1 ms of dwell up to the user set dwell for every second the trigger is continually depressed. After 5 seconds, the marker will be fully charged. ÆIf the user just pulls the trigger and immediately releases, the paintball probably won’t make it out of the barrel; if the user holds the trigger for 3 seconds, the velocity of the paintball will be extremely low, etc.
Wireless Operation:
The hardware on the HATRED board was developed with two prime concerns: overall speed and wireless expandability. Your HATRED board comes equipped with a high-performance wireless transceiver which is fully capable of an almost unlimited array of wireless applications. The board you just purchased is wholly capable of computer and PDA synchroni zation, wireless “intellifeeds,” and statistical transmission and analyses.
The HATRED board comes pre-loaded with SYMBIO SYNC loader board software. To synchronize your HATRED board with your SYMBIO loader board:
1.) Turn on your SYMBIO loader and place it within twelve inches of your marker.
2.) Enter the programming menu on your HATRED board and select the white LED (wireless address select).
3.) Set your wireless address from 1-32.
4.) After the programming change is accepted, your SYMBIO board will pulse your motor once to signify that the change was accepted.
5.) Restart your HATRED board and say goodbye to old, reactive loader technology!
Definitions:
Debounce – The HATRED’s debounce algorithm assists in eliminating unwanted shots caused by “trigger noise,” while simultaneously ensuring that every pull is read. If the marker has intermittent or continuous “full auto” like fire, increase the debounce setting.
Dwell
– Dwell is the amount of time that the solenoid is “charged.” A dwell that is too low may result in a gun that doesn’t fire, is inconsistent and/or has drop off. If the dwell is set too high, the overall rate of fire will decrease and the marker may become less air efficient. The factory default of 14ms should suffice for almost all Smart Parts markers.
Eye Delay
– The eye delay is the amount of time the gun will pause after sensing a ball before it will fire. The stock eye delay of 4 ms is a conservative setting. On most guns, the Eye Delay can be lowered until the user experiences chopping. When using an agitated loader, the eye delay should be set to 5 ms or higher. The higher the eye delay, the slower the marker and less chance of paint breakage.
ABS
– The Anti-Bolt Stick feature increases the dwell of the marker’s first shot after a period of inactivity. The ABS feature assists in eliminating first shot drop-off. The higher the ABS, the “harder” the marker’s first shot.
AMB
– Anti-Mechanical Bounce feature assists the user in eliminating mechanical bounce. Mechanical bounce is caused by the marker recoiling. Increasing the AMB will assist in tuning your marker to pass those pesky slow pull tests.
EXTREMELY IMPORTANT
. The AMB software in the HATRED Software
Release 3 is different from any other AMB algorithm on the market. The AMB value which the user sets is actually the KICK IN TIME for the placement of a AMB window in the firing cycle. While the user sets the initiation value, the software automatically calculates the correct duration of the window itself. The faster the gun’s firing cycle, the lower the AMB time. 25 ms is an ideal time for most Shockers. If your gun has bounce issues, please increase and decrease your AMB values by 2 ms increments until your AMB window is positioned correctly in your firing cycle and your bounce issues are eliminated. A higher AMB value does not mean the gun will bounce less!
Note: Setting your AMB value to 1 will disable AMB altogether Max ROF
– This feature allows the user to cap the maximum rate of fire of
their marker. Some leagues, such as the PSP, require that guns not exceed
15.4 bps. The Max ROF feature is adjustable from 10-35 bps in 1 bps increments. Note: Dip switch 1 must be ON for your ROF cap to be enabled.
IMPORTANT:
We highly recommend leaving your Max ROF at 20 cps or below. Anything higher than this CAN blow your solenoid. Hater Paintball simply cannot be responsible for damaged solenoids.
Forced Shot
– If the eyes are enabled, but the breach is empty, the user may force a shot by holding in the trigger for approximately one second. This feature is useful in the event that a ball has been pushed into the detents and is unreadable by the eyes. A forced shot will clear the breach and load the next paintball as normal.
Ramp Activation
– This feature sets your ramp activation for all ramping modes. Your ramping will not kick in until this activation point has been reached. A lower ramp activation “kicks in” easier than a high activation.
Note: The ramp deactivation is always two bps less than the ramp activation. Ramp Percentage
: This applies to all ramping modes and tells your gun how
fast to ramp. The higher the setting, the faster your marker will shoot.
Factory Default Reset:
To reset all settings back to their factory defaults, go into the programming menu and select the flickering blue LED. Click the trigger once to reset everything back to its factory default value.
HATER PAINTBALL LLC
2752 Michigan Avenue Unit Four Kissimmee, Florida 34744 United States 317-354-5201 (p) 317-203-0719 (f) info@haterpaintball.com www.haterpaintball.com
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