3) Each player rolls a die. The player
with the higher number chooses
Optimus Prime™ or Megatron™
as their character.
4) Divide up the 6 matching Optimus
Prime™ or Megatron™ puzzle pieces and
the matching deck of cards.
5) Assemble your character’s puzzle,
undamaged side up.
6) Shuffle your card deck and place it
facedown in front of you.
LET THE BAT TLES
BEGIN!
GAME PLAY - BASIC LEVEL
For Younger Players
For this level of game play, remove the
4 Special Attack cards from each deck.
UNDAMAGEDDAMAGED
TO PLAY
To begin the game, deal yourself a threecard hand from your card deck. Your
opponent does the same. Take a look at
your cards, but don’t let your opponent see them.
Roll one die to see who goes first.
The player with the higher roll goes first.
ON YOUR TURN
Roll one die and move your pawn the number of spaces shown. You may move in either
direction on the gameboard. You may move over your opponent’s pawn or land on an
occupied space. You cannot move onto the same space twice in one turn.
WHERE DID YOU LAND?
1) If you land on a “Battle” space – get ready to battle. See BATTLING below.
2) If you land on your opponent’s space – get ready to battle. Do not draw a card
if this is a “Draw Card” space. See BATTLING below.
3) If you land on a “Draw Card” space, take the top card from your draw pile and add it
to your hand. You may hold up to 5 cards at a time. If you already have 5 cards in your
hand, you must place one card in your discard pile before drawing a new one.
BAT TLING:
• To begin a battle, secretly choose one card from your hand.
Your opponent does the same. Now, at the same time, reveal
your card to each other.
• The player with the higher numbered card wins the battle. The
defeated player turns over one puzzle piece to the damaged side.
• If you turn over a card with a die (see card to the left),
roll one die and use this number rolled in the battle.
• If there is a tie, choose another card(s) until there is a clear
winner. If one player runs out of cards, the battle ends in a draw.
No one turns over a puzzle piece in a draw.
Note: After a battle, all cards played are placed faceup into a discard pile. (You each
have your own discard pile.) You and your opponent then draw enough cards so you
always have three in your hand.
OUT OF CARDS?
If you run out of cards in your draw pile, re-shuffle your discard pile, place it facedown
in front of you, and use it as your new draw pile.
WINNING
Continue to move around the gameboard and battle one another until one player has
turned over all 6 puzzle pieces to the damaged side. That player loses the battle.
The other player is the victor!
GAME PLAY - ADVANCED LEVEL
For Older or Advanced Players
This game is played like the Basic game with the following changes:
• Add the 4 Special Attack cards to the decks. These cards are used
during a battle and each card will instruct you on what to do.
• You and your opponent each begin the game with 5 cards in
your hand instead of 3.
• You may hold up to 7 cards. If you already have 7 cards in your hand, you
must place one card in your discard pile before drawing a new one.
• During battle if both players turn over a Special Attack card, the cards’
powers cancel out and the battle starts over. If one player runs out of cards,
the battle ends in a draw and neither of you turns over a puzzle piece.
• After a battle, you each draw a card(s) so you always have 5 cards in
your hand instead of 3.
Not suitable for children under 3 years
because of small parts - choking hazard.
TM
hasbrogames.com
TM
TM
QUICK GAME VARIANT
Both players begin the game with two puzzle pieces flipped to the damaged side.
This variant can be used for the Basic Game or for the Advanced Game.
MULTI-PLAYER GAME
This game comes with enough pieces for a two player game. Collect and combine
the other sets to create larger arenas and more competitive battles.
GAMEPL AY
This game is played like either the Basic or Advanced games with the following changes:
• Place the games side by side, creating multiple battle arenas.
• Characters may go from one arena to another by moving through the
doors, and into the battleground of an adjacent arena.
• Players may only move to a new arena from the spaces in front of the doors.
• All players begin the game with two puzzle pieces ipped to the damaged side.
BAT TLING
• When initiating a battle, you may only battle a player that is in the same arena as you.
• When initiating a battle, you may only choose one player to battle.
HOW TO WIN
If you flip over all your puzzle pieces to the damaged side, you are out of the game.
The last player standing wins.
We will be happy to hear your questions or comments
about this game. Please write to: Hasbro Games,
Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI
02862 USA. Tel: 888-836-7025 (toll free). European
consumers please write to: Hasbro UK Ltd., Hasbro
Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales,
NP19 4YD, or telephone our helpline on 00 800 2242 7276.
Reserved. TM & ® denote U.S. Trademarks. 1010416500
0416 5
Optimus Pr ime VS Megatron
™™
®
WARNING:
CHOKING HAZARD-Small parts.
Not for children under 3 years.
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™
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For 2 Players/AGES 5+
Are you ready to rule the Transformers universe?
Choose the righteous Optimus Prime™ or the ruthless
Megatron™ to compete in hand-to-hand combat. Win
battles to eliminate your challenger piece by piece!
OBJECT
Move around the gameboard and “battle” your opponent with your cards. Win battles and stay
alive or lose and flip over a puzzle piece. You win when your opponent flips over all of his or her
puzzle pieces to the damaged side.