CHOKING HAZARD - Small parts.
Not for children under 3 years.
HERE’S WHAT YOU GET!
TM
EDITION
AGES 5+
2+ Players
See battery
information at back
of rules.
1 Space shooter • 12 Foam discs
1 Gameboard • 1 Die
• 20 Scoring tokens • 12 Character pawns
4 Purple pawn stands • 8 White pawn stands
4 Cardboard “jail cells”
BEFORE YOU BEGIN
The first time you play...
1. You probably already know this… but you should
always remove all of the game components from
their cardboard or plastic wrappings. Recycle the
waste.
2. Put each “good” toy with a white background
(Woody, Hamm, Rex, Mr. Potato Head, Mrs.
Potato Head, Jessie, Bullseye and Alien) in a white
pawn stand. Put each “bad” toy with a purple
background (Lotso, Chunk, Sparks & Twitch) in a
purple pawn stand.
3. Pop open the truck stops on the gameboard. Push
up each truck stop “flap” from underneath the
gameboard. See Figure 1. Then tuck it into place.
See Figure 2.
4. Assemble the cardboard jail cells. Bend the jail cells
along the creases & connect. See Figure 3.
Figure 1
Set-Up
1. Put the jailed toys (Jessie, Mrs. Potato Head, Mr.
Potato Head and Rex) into a jail cell (one jail cell per
character). See Figure 4.
2. Place each jail cell on the matching jail space on the
gameboard.
3. Place the 8 remaining characters on the
gameboard.
The good toys (white pawn stands) go on the
white circle spaces.
The bad toys (purple pawn stands) go on the
purple square spaces.
4. Load all of the foam discs into the Space Shooter’s
chamber. See Figure 5. Make sure each disc lies flat
and be careful not to bend them. Close the cover.
When you’re ready to shoot, be sure to turn the
Space Shooter ON(I).
5. Put the tokens to the side of the gameboard.
Figure 2
Figure 3
Figure 4
2
Figure 5
GAMEPLAY
You’re Buzz Lightyear and you just woke up from demo mode to find you
were brainwashed by the evil Lotso! Oh no! While you were brainwashed,
four of your friends were locked up in jail. Can you help them escape and
prevent the other toys from being jailed too?
Where should you stand?
Easy Game – Stand anywhere you’d like, but when you shoot, your
Space Shooter cannot be over the gameboard.
Medium Game – Once each player is on a different side of the
gameboard, everyone must take three steps back. Once you’re there,
you can’t move any closer when you shoot, and you must shoot from
that location on each turn.
Hard Game – Same as above, but each player moves six steps back.
Stand away from the
gameboard when
shooting
OBJECT
Shoot and fire! Knock down the “bad” toys and collect a token. Knock down
the jail cells and free the jailed toys, but try not to knock down the other
good toys! Once all of the jailed toys are free, add up your tokens. The player
with the most tokens wins.
QUICK RULES ON SHOOTING:
• Don’t forget to turn your space shooter on!
• Continue shooting until you knock down a toy. Then stop shooting.
• If you run out of discs before you knock down a toy, reload and keep
trying.
• At the end of your turn, reload any loose discs into the shooter.
3
ON YOUR TURN
On each turn you’re going to (1) roll the die, (2) shoot the
Space Shooter. The youngest player goes first. Play passes to the
left.
1. Roll!
WHAT DID YOU ROLL?
If you roll Woody:
REMOVE A GOOD TOY (NOT A JAILED TOY) FROM THE
GAMEBOARD for the rest of the game. Place the toy back in the
box or off to the side. Great job. Collect one token. Then grab the Space
Shooter and shoot!
If you roll Lotso:
OH NO! BRING A BAD TOY BACK INTO THE
GAME and fit the stand into any empty truck
stop space. Then, grab the Space Shooter and shoot!
If you roll Buzz:
SHOOT! Grab the Space Shooter and shoot!
2. Shoot!
WHO DID YOU KNOCK DOWN?
A jailed toy...(Jessie, Mrs. Potato Head, Rex and Mr. Potato Head)
If you knock down a jail cell, free the toy inside by removing the toy and jail
cell for the rest of the game. Place them back in the box or off to the side.
Collect a token. Your turn is over.
ONCE YOU KNOCK DOWN ALL FOUR JAILED TOYS – THE GAME IS OVER!
ADD UP YOUR TOKENS TO SEE WHO WINS!
A bad toy…(Lotso, Chunk, Sparks & Twitch)
If you knock down a bad toy, remove the toy from the gameboard. Bad toys
can come back into play if you roll Lotso on the
die. Collect one token for every bad toy you
knock down. Your turn is over.
Note: The same rule applies even if a bad toy is
on a truck.
Any other good toy…(Woody, Hamm,
Bullseye and Alien)
If you knock down a good toy, return the toy to
HINT: When
shooting, keep the
object of the game in
mind…Free the jailed
toys and knock down
the bad toys (but try
not to knock down the
other good toys!)
4
any white space. Give up one token if you have one. Your turn is over.
Any good toy/jailed toy AND a bad toy…
You don’t collect any tokens. Return the good toy to any white space. Return
the jailed toy to a jail space. Put the bad toy on any purple space. Your turn
is over.
FIRING TIP: If discs get stuck in the Space
Shooter’s chamber, make sure the ON/OFF
(I/O) switch is in the OFF(O) position, then
stick your finger through the hole on the
chamber cover and lightly press the discs flat.
3. Ending the game
The game ends when all of the jailed toys (Rex, Jessie, Mr. Potato Head &
Mrs. Potato Head) have been set free (removed from the gameboard).
HOW TO WIN
Once the game ends, count up your tokens. The player with the most
tokens wins!
WAIT! BEFORE YOU PUT THE GAME AWAY
Gently untuck the truck stop flaps so they lie flat. Fold the gameboard &
return the components to the box.
Play again soon!
TO REPLACE BATTERIES
Make sure the ON/ OFF switch on the side of the electronic console is in the
OFF position. Then loosen the screw on the battery compartment, located
on the underside of the console, and remove the door. Insert two AA-size
batteries (we recommend alkaline), making sure to align the + and – symbols
with the markings in the plastic. Replace the door and tighten the screw.
1.5V A A or LR6 size
NOT INCLUDED
x2
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross
head screwdriver (not included) needed to
insert batteries.
5
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. Always follow the instructions carefully. Use only batteries specified and be sure to insert
item correctly by matching the + and – polarity markings.
2. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline
batteries.
3. Remove exhausted or dead batteries from the product.
4. Remove batteries if product is not to be played with for a long time.
5. Do not short-circuit the supply terminals.
6. Should this product cause, or be affected by, local electrical interference, move it away
from other electrical equipment. Reset (switching off and back on again or removing and
re-inserting batteries) if necessary.
7. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always
remove from the product before recharging. Recharge batteries under adult supervision.
DO NOT RECHARGE OTHER TYPES OF BATTERIES.
We will be happy to hear your questions or comments about this game.
Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02862 USA. Tel: 888-836-7025 (toll free). European consumers
please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43,
Caswell Way, Newport, Wales, NP19 4YD, or telephone our helpline on
00 800 2242 7276.