HASBRO Risk World Conquest User Manual

The Armies.
denominations of army pieces:
&try),
placing
1
The
Infantry, Cavalry, or Artillery but no territory
page
Sample RISK Cards:
Idantry
Cqrdry,
.
.
56
13,
and
Artinej
ar
2
Cavalry
RISK?
There
are
6
(worth
pieces; later
(or 1 Cavalry
Cards:
12
42
marked
Secret Mission cards
in
lete
sets
of
armies,
Y
&try
10
Infantry, or 2 Cavalry). Start the game by
the game, you may trade
2
"wild"
(worth
and
5
Infantry) for 1
.'P?*
-tory and a picture of
cards marked with
used
&
containing
l), Cavalry (worth
in
5
Infantry for
Artillery.
all
three pictures,
only
in
Secret Mission
5
3
Risk,
WORLD
To conquer the world by occupying every territory on the board, thus
all
eliminating
your opponents.
DOMINATION
OBJECT
OF
THE
GAME
RISK
SETUP
Unlike most games, RISK demands careful planning before you start to play.
!
'
fight later on.
I
1.
,
Select a color
"armies"
This
Initial Army Placement sets the stage for the battles you'll
and,
dependlug
you'll need to start the game.
If2areplaying,seefnstntctionson=lL.
If
3
are
playing, each player If 4 are playing, each player counts out If 5 are playing each player counts out
the
nuder of
counts
out
playem,
,
35
Infantry.
30
lnfautry.
25
Infantry.
actdly
mt out the
.-
12
Note: The Mission cards are only
in
RISK
variation. Remove
them for
Secret
the Secret Mission
all
other games.
used
I
I
2.
Roll one die. Whoever from his or her pile and places it onto any territory on the claiming that territory.
a
3.
Starting
onto any unoccupied territory. Continue
been claimed.
4.
After
all
additional army onto any territory he or she already occupies. Continue
d
?
I
in
this
way
number of armies you may place onto a single territory.
To complete game
5.
Shufae the pack of RISK cards (remove the Mission cards) and place it, face down, by the side of the board.
6.
Whoever placed the first
If 6 are playipg, each player counts out
rolls
the highest number takes one Infantry piece
to the left of the first
player,
until
42
territories
until
are
everyone
daimed, each player
has
run
out of
armies.
SETUP:
This
pack forms the draw pile.
army
takes the 6rst
turn.
20
in
lum
dl
in
There
turn
Infantry.
pkes
42
Mtories
places one
is
board,
no limit to the
one
thus
army
have
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