HASBRO Risk Transformers User Manual

OBJECT--
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WHAT'S DIFFERBNT - FRO-M-ANDARD R1S.K SETUP PLAYING THE PHASE
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GAME
I:
PLACE ROBOTS
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PHASE ZMORPH! PHASE
3:
ATTACK!_
How to Attack
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Results
L-n
Pw
PHUL
RQI,,MPS
WINNING
k
CALL
5:
_DRAW
(DAYS)
in
Battle
FOR BACK-UP
A CARD
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~ameboard,
4
reference cards, 4 leader cards,
5
six-sided dice, 5 eight-sided dice,
4
sets
42
upgrade cards,
of
army pieces (robots
'
and
vehicles), 4 leaders, 2 cardboard spinning zones, zones,
6
plastic pegs
2
cardboard sliding
r.
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to
e&apk
l&
in
adwh
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amh
m.
tka
mrph
war!
kms
Use
frtm
in~dihg
fmm
rob*
strategy and batBle tactics to crush your enemies
tie
yeur
zunes
vehide, using dimrent special
and
seators.
Your
powem
'f
f
the most zoiks
and
sectors
If yeuEve
-
before nmind
.
If you are a seasoned RISK player, use this section to see how RISK TRANSPQRMEJW is different from the standard game:
The game See
0
The gamoard shows the TRANSFORMERS' world of CYBERTRON.
'~arrt?@&s
on CYBERTRON.
rimer
pidng.
ye&
page
pwed
Once you know how to play, use the reference cards to
dae
is
played wer
18.
.I$I&~
RISK
key points.
6
days
mmsami
before, read the rubs all the
Y
&
m.
(rounds).
cantinents are called
Each
day
everyone takes a turn.
sectors.
control of the
way
See page
through
7.
I@
Open
the
gneboard
as
shown
on
psegp
l'hm
are 4 leaders to choose from: 2 AUTOBOTS (OPTIMUS PRIME and
BUM~LEBEL)
RISK TWFQRMPRS
When
you
matchlng
2
PLAYERS: (HEAD-TO-HEAD)
3
PLAYERS: (FREE-FOR-ALL)
4
PLAYERS: (ALLIED FORCES)
and
know how many people
Ierrdor
card.
and the other a DECEPTICON.
The others each take a DECEPTICON.
DECEPTICONS. At the start,
onto a flat surface. Insen the
19.
2
DECEPTICONS (MEGATRON and BARRICADE).
is
different depending on how many people are playing.
are
playing, each choose a
one player must choose an AUTOBOT leader
one player must choose an AUTOBOT leader.
play in 2 teams - AUTOBOTS
spinning zones
leader
sit
opposite your teammate.
and
and take the
vs.
sliding zones
?g+,
Q'./
j
.
/'
/',
Some rules only apply to the 4-player game and are explained throughout this book.
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Place
yeur
Ur
and
one
operational
robot. There are
:L
You
eotrtwl
Whpn
all
take
~U-MW
any zona
zomr
contain a robot,
42
zones.
the
that
%I&
.i
,
contains
&f
y6~r
scrapheap
of
the
day
on
squam
counter.
I
YOU ARE NOW READY TO FIGHT THE CYBERTRON BATTLE!
SPINNING
WW&P
,PWEB!S
SSMnamw
--w---
@
Mu win
(mdmum I per turn).
+
If
a mbot is destroyed h an attack, return
A
zone must never
mbot or a Leader.
+
Ymu
can exchang 1 robots
.
or
vOce
versa,
......*
i..-
"..
&
upgrade
urd.
be
at
aw
kima
hues clockwise.
ATTACK!
by
capturing other players' zones during the game
it
to your scrapheap.
empty during the game.
for
1
vehicle,
It
must always contain at least one
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have
player
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.completed
takes
a turn.
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