THE QAME OF QALACTIC DOMINATION
ORIGINAL TRILOGY EDITION
r
PLAYER
PLAYER
PLAYER
PLAYER
PLAYER
\
SETUP
I'
1
ORANGE AND
YELLOW REBELS
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
2
GRAY AND WHITE
EMPIRE
STARTING TROOPS:
3
4
5
CHIR1l
2
40
15
45
NUMBER OF PLAYERS
3
ORANGE AND
YELLOW REBELS
STARTING TROOPS:
PLANET CLAIMING
15
LIMIT:
GREEN HUTTS
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
7
GRAY AND WHITE
EMPIRE
STARTING TROOPS:
30
25
35
4
ORANGE REBELS
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
8
GRAY EMPIRE
STARTING TROOPS:
YELLOW REBELS
STARTING TROOPS:
PLANET CLAIMING
8
LIMIT:
WHITE EMPIRE
STARTING TROOPS:
ORANGE REBELS
STARTING TROOPS:
28
PLANET CLAIMING
LIMIT:
GRAY EMPIRE
STARTING TROOPS:
31
GREEN HUTTS
28
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
YELLOW REBELS
31
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
WHITE EMPIRE
STARTING TROOPS:
5
28
8
31
25
8
28
8
.
31
NEUTRAL
(NO
TURN)
STANDARD
STEP
I:CCN&7
GREEN HUTTS
STARTING
TROOPS:
.
Ift€QQNs
.-
25
1-
PLANET CLAIMING
LIMIT:
7
TURN REFERENW
RISK@
..:
L-
STEP
STEP 2:- STEP
STEP
3
STEP
I
:
PLACE TOKEN (EMPIRE ONLY)
STEP 2:
STEP
STEP
STEP
7674245500
COUNT PLANETSIREGIONS
3:
PLAY CARDS FOR TROOPSISHIPS
4:
PLACE UNITS
5:
INVADE
STEP
STEP
STEP
\STEP
GREEN HUTTS
STARTING TROOPS:
PLANET CLAIMING
LIMIT:
8
25
kfNWDE
6&UWUlL
6:
TROOP FORTlFlCATlON
(THEN CHANGE OF COMMAND
IN
TEAM PLAY)
7:
SHIP FORTIFICATION
8:
DEATH STAR MOVE
(EMPIRE ONLY)
CONTENTS
Garneboard
Empire Ships
2
Death Stars
Factron Cards
Drce 4 Eight-s~ded Drce 5 lrnperral Base Tokens
3
Froid
ASSEMBLY
5
Armies
18
Rebel Shrps
27
Ernprre Faaron Cards
27
Hutt
field
Tokens
(rn d~ferent colors) 18
9
Hutt
Shrps
.
Faaron Cards 5 SIX-srded
2 7
Rebel
Remove all of the pieces from the plastic
bags. Discard the bags. Carefully detach
the tokens and ships from the cardboard
sheet. Discard the cardboard waste.
Wan Original Trilogy Edition quickly,
just skip Section
on to the rest of the rule book.
always refer back to
up.You may also choose to use the RlSK
Star Wars Original Trilogy Edition gameboard to play standard RISK, by leaving
out the special elements. If you have
never played any form of RlSK before, we
suggest you only read Section I : Standard
RISK and play that way until you are
familiar with the game. Then go back
INTRODUCTION
A long time ago in a galaxy far,
It
is a period of civil war. Rebel starships,
striking from a hidden base,
first victory against the evil
Meanwhile, along with bountyhunteL9 the vile gan
scum and villainy, seeks to
from the ongoing galactic
ve
Gk-
ster
prospe
struggk.
fir
won
away..
Wr
n
ncia//y
and read the other sections that contain
the special rules for the
..
Original Trilogy Edition.
wany
time
Trilogy Edition, there are three factions
of
at war: the Empire, the Rebel Alliance,
and the Hutts. While these 3 factions are
always in the game, they are represented
HOW TO
INSTRUCTIONS
READ
THESE
differently depending on the number of
players. Sometimes the Hutts are Active
(controlled by an actual player) and
sometimes they are Neutral (their pieces
9
Befwreiou
..
greatly simplify things if you can answer
these questions:
Have you played standard RlSK before?
If you are familiar with the standard RlSK
mrt
by any one player and cannot attack).
Also, sometimes the Rebel Alliance and
the Empire are controlled by individual
players (solo), and sometimes they are
controlled by teams.
rules and want to start playing the Star
Use
you can sk~p to get into color to represent his armies.There are
HUTTS
2
3
4
5
i
NEUTRAL
ACTIVE
NEUTRAL
ACTIVE
EMPIRE & REBEL
ALLIANCE
SOLO
SOLO
TEAMS
I:
Standard RlSK and go
You can
it
if questions come
RISK Star Wars
players will be playing the first
you
play?
In RlSK Star Wars Original
on the board but are not controlled
th~s chart to help
SECTIONS YOU
SKIP
SECTION
SKIP
SECTION
SECTION
READ
ALL
o
4:
3:
4:
TEAM
SECTIONS
CAN
TEAM
PLAY
NEUTRAL
PLAY
SKIP
HUTTS
AND
STANDARD
4
PllYERS
RISK@
PBJECT
LOOK ATTHE STUFF IN
m out where you ciiwsee them. AS
read these rules, look at
(that contains tens of thousarylq of,,
abited planets), but
ey planets from the Original~rilogy.
ach a different color.
hese
it
is a pap of the
_!.Your
jy'-mrn
-zone planet to another as long
t~p
wlll be able to move from
planets are adjacent. Pladets are adjacent
if they share a border, or a hyperspace
-
line connects them.
A
Exomp1e:The planet of Garnon
-
THEPLASTIC-
PIECES
dard RISK, each player uses a separate
only enough pieces included for a
player game of standard RISK.
as
the
I
is
adjacent
3
or
4
'