HASBRO Risk Game of Global Domination User Manual

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TABLE
1ntroductio.n & Strategy Hints Equipment
GLOBAL DOMINATION RISK@
Setup, including initial army placement Playing
Getting and placing new armies RISKcards
Attacking
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INTRODUCTION
In this classic "Global Domination" game of military strategy. you are battling to conquer the world. To win. you must launch daring attacks, defend yourself on
all fronts. and sweep across vast continents with boldness and cunning. But
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remember, the dangers. as well as the rewards, are high. Just when the world is
within your grasp, your opponent might strike and take it all away! See pages
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Strategy.
1
add armies, and fortify:
I.
2.
,
3.
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11-16 for gameplay variations and variations for RlSK experts.
In all the RISK games. keep these 3 strategy hints in mind as you play.
Conquer whole continents: You will earn more armies that way.
(This doesn't apply in
Watch your enemies: If they are building up forces on adjacent territories or continents, they may be planning an attack. Beware!
Fortify borders adjacent to enemy territories for better defense if a neighbor decides to attack you.
Secret
Mission Risk.)
&
STRATEGY HINTS
Determining the winner of the dice roll Fortifying your position Winning
GLOBAL DOMINATION RISKQP for 2 Players CAPITAL RISK@, for a Shorter Game SECRET MISSION RISKm
Rules Variations for RISK Experts
1 1
RISK Tournaments
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EQUIPMENT
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Gameboard 5 Dice: 2 white and 3 red Deck of 56 RISK cards 6 Sets of
armies, each a different color
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The gameboard.
territories. Each continent is a different color and contains from 4 to
/
1
The numbers along the bottom (southern) edge of the board indicate the number of armies you will receive for a set of cards you trade in, as explained on pages
1
The gameboard is a map of 6 continents divided into 42
12
territories.
1
7-8.
The
armies.
denominations of army pieces: Infantry (worth and Artillery (worth pieces; later in the game. you may trade in
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Cavalry and 5 Infantry) for I Artillery.
(or
Infantry
The
56
RISKm
Cavalry, or Artillery territory
Sample RISK Cards:
There are 6 complete sets of armies, each containing
lo Infantry, or 2 Cavalry). Start the game by placing Infantry
5
lnfantry for I Cavalry. or 2 Cavalry
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'army" Cavalry
cards:
12
Mission cards used only in SECRET MISSION RISK, page
42
marked with a territory and a picture of Infantry,
2
Wild cards marked with all three pictures, but no
-
5
"armies"
3
I),
Cavalry (worth 5 Infantry).
7
Artillery
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lo
13
'armies"
OBJECT
To conquer the world by occupying every territory on the board, thus eliminating all your opponents.
OF
THE GAME
SETUP
Unlike most games, RISK demands careful planning before you actually start
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play. This Initial Army Placement sets the stage for the battles you'll fight later on.
INITIAL ARMY PLACEMENT
I.
Select a color and, depending on the number of players, count out the
'armies" you'll need to start the game.
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If 2 are playing, see instructions on page If 3 are playing, each player counts out If 4 are playing, each player counts out 30 Infantry. If
5
are playing, each player counts out
6
are playing, each player counts out
If
11.
35
Infantry.
25
Infantry.
20
Infantry.
to
Infantry Cavalry Artillery Wild
Sample Mission Card:
Western
Europe
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1
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Note:
The
12
Mission cards are used
in the Secret Mission
RISK
variation.
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Roll one die. Whoever rolls the highest number takes one lnfantry piece
2.
from his or her pile and places it onto any territory on the board, thus claiming that territory.
Starting to the left of the first player, everyone in turn places one army onto
3.
any unoccupied territory. Continue until all After all
4.
army onto any territory he or she already occupies. Continue in this way until everyone has run out of armies. There is no limit to the number of armies you may place onto a single territory.
42
territories are claimed, each player in turn places one additional
TO COMPLETE GAME SETUP:
5.
t
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From the card deck, remove one Mission card and slide it under the edge of the gameboard. You will use it to mark the value of the next set of traded-in cards (see page used only in the Secret Mission game variation.
Shuffle the remaining pack of RISK cards and place it, facedown, by the side
6.
of the board. This pack forms the draw pile.
7.
Whoever placed the first army takes the first turn.
7).
Put the other
42
territories have been claimed.
11
Mission cards back in the box; they are
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