RULES FOR 2-5 PLAYERS
AGES 10
®
+
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T h e G a m e o f G l o b a l D o m i n aT i o n
®
Contents:
Gameboard • 5 Armies with 40 Infantry, 12 Cavalry
®
and 8 Artillery Each • Deck of 43 Cards • Two
Reference Cards • 5 Dice
Welcome to the World of RISK.
Welcome to the World of RISK.
A Look at Your Game
A Look at Your Game
Welcome
It’s exciting. It’s unpredictable. It’s all about battling your way to global
domination, one territory at a time. And it’s easier to learn than you
might think.
RISK doesn’t give you a whole lot of rules to remember, and that gives
you the freedom to focus on your strategy. That’s one of the features that
makes RISK so much fun to play.
You’ll decide things like where to place your troops, where to attack,
who to attack, and how often to attack. But when it comes to easing you
into the game, don’t worry – we’ve got your back!
If you’re a beginner, we suggest you start with the Introductory Game, a
version that’s designed to help new players get the hang of it. It’s also
good for RISK players who just want a faster game.
So How Does the Game Work?
In short, you control territories by having troops in them.
You get more troops at the start of your turn and put them on the board.
You use your troops to attack other players and conquer their territories.
At the end of your turn, you set up a few troops to defend your territories
and you may or may not get to draw a card.
First, remove the game parts from their wrappings and discard or recycle
the wrappings. The parts are described below.
The Gameboard
Sea
line
Notice that some territories are connected by sea-lines.
The gameboard map is divided into 42 territories, which connect to
each other by either a border or a sea-line. During the game, troops will
attack enemy troops across these territory lines.
The territories are grouped together in six continents of different colors:
North America (yellow), South America (red), Europe (blue), Africa
(brown), Asia (green) and Australia (purple). If you control a whole
continent at the start of your turn, you’re rewarded with more troops.
A Look at Your Game
The more successful you are, the more troops you’ll get to place on the
board. To save space, you can use a cavalry piece to represent 5 of your
troops, or an artillery piece to represent 10 of your troops.
There are 5
armies, each a
different color.
Each army
consists of 3
kinds of troops.
1 2
The Troops
Infantry
Worth 1 Troop
Cavalry
Worth 5 Troops
Artillery
Worth 10 Troops
2
A Look at Your Game
Attack Dice
You’ll roll black dice to attack territories, and red dice to defend them.
Defense Dice
The Cards
The Territory Cards
Each of these cards shows a territory,
and either one or two stars. During the
game, you’ll use your cards to get more
troops at the start of your turn.
Territory Card
3-5
3-5
Introductory Game Rules
Introductory Game Rules
Beginners will find this game shorter and easier to learn. You’ll still
have lots of choices on your turn, so don’t get frustrated if you don’t play
well for the first game or so. Before you know it, you’ll have a good feel
for which strategies work and which don’t.
PLAYERS
PLAYERS
Setting Up
1. Each player takes an army of one color, and places it nearby to
form an off-the-board troop pile.
2. Decide who will go first. Play will continue clockwise.
3. Shuffle the territory cards and deal them out to all players. In
a 4- or 5-player game, there will be 2 extra cards. Give one each
to the players who are going last.
4. All players look at their cards. For any 1-star cards, place one
troop in that territory; for any 2-star cards, place two troops in
that territory. Be sure to place only infantry (the 1-troop piece).
You can trade these pieces for cavalry and artillery later, when
your troop numbers increase.
Introductory Game Rules
Cease Fire Card
Reference Card
The Cease Fire Card
The deck includes one Cease Fire card
that is used in the Introductory Game
only. It’s inserted into the deck, and when
it’s drawn, the game immediately ends.
Keep this card separate from the deck
for now.
The Two Reference Cards
These cards are useful if you’re learning
how to play the game. One side shows
what you do on a turn; the other side
is a guide to getting new troops at the
beginning of a turn. Keep these cards
separate from the deck, and keep them
handy as a reference during the game.
3 4
5. Now take all of the players’ cards and shuffle them back
together. Take the Cease Fire card and randomly insert it into
the card deck. The picture below shows roughly where you
should insert the Cease Fire card. Its placement doesn’t need
to be exact.
Average 3-player or short 4-player game
Average 4-player or short 5-player game
Average 5-player game
4