PLAYING YOUR TOKENS
You may play one or more
any
on
place
Q
For example, after rolling a
a total of 3 spaces.
add one move for
&your
it
fadm
1,
you
bma.
Te
ptay
after
pwr
each
token you played.
may
play 2 tokens to move
tokens
a token, just
die roll, then
COMPLETING YOUR PUZZLE
To win the game, you must
your Living Room puzzle by collecting all 6 cards. Your
finished Living Room will look like the one shown below.
be
the
first player to complete
'
b,
Timmy's
Revenge
AGES
Gume
6+
INSTRUCTIONS FOR 2 TO 4 PLAYERS
Extm
&:
Hang onto any extra cards that you collect
They may come in handy in case you have to give up any
of your cards.
I
i
Winning the Game
I
The
first
player to "dean" the living room by completing his
'
or her puzzle wins
'
We will
be
'
consumers
200,
lease
QC
Hasbm Consumer Affairs. P.0.
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Q
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Contents:
living Room cards,
Object.
and putting together the 6-piece puzzle. The fint player to
complete the Living Room puzzle
Living Room cards winsl
The First Time
Carefully detach the game
and discard the waste.
Place each pawn into
sliding the notches into each other.
Gameboard, 4 Timmy pawns
20
Fairly OddParents tokens, die
Help Timmy "dean up" his living room by collecting
You
Play
parts
its
matching-color cardboard stand by
with
stands,
24
by
collecting 6 different
from the cardboard sheet
Let's Get Ready!
1.
The
Pawns:
Choose a pawn and place
it
on the
Stop1
Take 1 Card
wmer space that's
players do the same.
2.
The
Cards:
divide them into
Place each pile
Hen,
space in each comer of the board.
I
3.
The Toksnc
tokens and place them
you. All
playen do the same.
dosest to you. All
Shuffle the
4
piles of 6 cards each.
faceup
Take 4 Fairly OddParents
24
on a
facsup
gameboard
cards and
Place
Cards
in front of
4.
Each player rolls
then moves clockwise.
the
die. The highest roller
goes
first.
Play
Let's
Play!
ON YOUR TURN
1.
Roll the die and move your pawn clockwise the number of
spaces shown. Note: You may play tokens to add to your die
rolls. See PLAYING YOUR TOKENS.
Pawns may share spaces with other pawns.
Never move onto the same space twice in one turn.
2.
Follow the directions
(see THE GAMEBOARD SPACES). Your turn
As you play,
piece together your Living Room puzzle (see
YOUR PUZZLE).
try
to collect 6 different Living Room cards and
(if
any) on the space you land on
is
then over.
COMPLmNG
THE GAMEBOARD SPACES
Stop! Take 1 Card
Always
stop on one
spaces, even
the die. Take the top card from the pile
P
you. This ends your turn. Note:
pile, sorry-you're out of luck!
1
next to
it
and place
of
these corner
if
you have moves left on
it
faceup in front of
If
there are no cards in the
Fairly Oddparents
If
you land here by exact count and you
have any facedown tokens, you may turn
one of them
If
you land here by exact count, take one
card of your choice from any player.
faceup again.
Vicky
A
If
you land here by exact count, place
one of your cards on any card pile or
empty Place
Cards
Here
space.
Poof! Go To Any Comer!
If
you land here by exact count,
move to any Stopl Take
comer space, then follow the
directions on
it.
1
Card
If
you pass through a Poof! space, you may move to either
space connected by an arrow. This gives you a choice of
continuing clockwise around the path, or "cutting" across the
center to the other side of the gameboard.
r
-1
--
&
)
Wild!
If
you land on this space by exact count,
f
you may either turn all of your facedown
tokens faceup,
other space.
or
move your pawn to any
Trade Places
If
you land here by exact count, you
switch your pawn with any other pawn,
then follow the rules for that space.
You must never land on these spaces
they're just too close to lcky Vicky! To
get past these spaces, you must roll either
a
3
or a 6 from the Stopl Roll
space, or play tokens to add to your die roil. See PLAYING
YOUR TOKENS.
Stop! Roll a 3 or
Always
stop here and end your turn, even
if
you have moves left on the die. On
your next turn, you must either roll a
or a 6 to move past the lcky spaces, or
add enough tokens to your die roll
move
3
or 6 spaces, your turn
is
over. Try again next turn!
to
total 3 or
6
6.
a
3
or
If
you can't
may
-
6
3
Roll a 3 or More
If
you land here by exact count, your turn
is
over.
If
you start your move here, you
must
roll a 3 or more (or play enough
3
tokens to equal
forbidden lcky spaces.
is
your turn
over, Try again next turn!
If
you can't move 3 or more spaces,
or more) to cross the