HASBRO Nerf Dart Tag StrikeFire 2 Player User Manual

TEAM GAMES
GAME
Dart Attack
Witch Doctor
Capture the Flag
Central Flag
OBJECTIVE HOW TO PLAY
To b e t h e l a s t player standing.
To t ag “ The Witch Doctor.”
To c ap tu re the opposing team’s flag. (Flag not included.)
To c ap t u r e t h e “Central Flag” and return it to the team’s home base. (Flag not included.)
1. Each player launches darts at the other players.
2. When a player is tagged, that player is eliminated and must sit out the rest of the game.
3. The last player standing wins.
1. One player on each team is designated “The Witch Doctor.”
2. When any of “The Witch Doctor’s” players are tagged, they freeze.
3. Frozen teammates cannot move until “The Witch Doctor” touches them and raises them from “The Dead.”
4. “The Witch Doctor” can also raise “The Dead” from the opposing team for his/her own army.
5. The game is over when “The Witch Doctor” is tagged.
1. Two flags are set up, one at each team’s home base.
2. Each team tries to capture the opposing team’s flag and bring it back to the
home base.
3. When individual players are tagged, they must stop and return to the home
base and cannot resume play until 20 seconds have been counted aloud.
4. When individual players are tagged with the flag, it must be dropped and they
must return to the home base and cannot resume play until 20 seconds have been counted aloud. The flag is left where the player was tagged
5. The opposing team may return their flag back to their base as long as in the
process they are not tagged. If they are tagged, the fl ag is dropped and the tagged person must return to his/her home base. Play cannot be resumed by that player until 20 seconds have been counted aloud.
6. The game is won by a team when it successfully brings the other team’s flag to
their home base.
1. One “Central Flag” is set up, in the center of a field.
2. Each team tries to capture the flag and bring it back to their home base.
3. When individual players are tagged, they must stop what they are doing and
return to the home base and cannot resume play until 20 seconds have been counted aloud.
4. When individual players are tagged while carrying the flag, it must be
dropped and the player must return to the home base. Play cannot be resumed by that player until 20 seconds have been counted aloud.
5. The flag is always played from where it lays.
6. A team wins the game when it successfully brings the “Central Flag” to their
home base.
AGES 8+
DART TAG STRIKEFIRE
2-PLAYER SYSTEM
62869
Thank you for purchasing the NERF DART TAG STRIKEFIRE follow all instructions carefully before using this product.
Choose sides and choose blasters! The new DART TAG blasters are specially designed for covert maneuvers; they put tagging power in the palm of your hand! Use the Adjustable Vest as a scoring target for DART TAG games, and take tag to
.
CAUTION: CAUTION:
TO AVOID INJURY:
DART TAG BLASTERS WITH 12 TAGGER MICRO DARTS
2-Player Duel System. Be sure to read and
Do not aim at eyes or face.
Do not look directly at the sun. Use only darts designed for this product.
Do not modify darts or dart blasters. Always wear VISION GEAR™ eyewear provided.
Not suitable for children under 3 years because of small parts – choking hazard.
© 2008 Hasbro. All Rights Reserved.
TM &
® denote U.S. Trademarks.
U.S. Pat. Nos. 5,529,050 & 7,287,526 62869 P/N 6787780000
Product and colors may vary.
Includes: 2 DART TAG STRIKEFIRE Blasters, 2 Adjustable Scoring Vests, 2 Sets of Dart Tag VISION GEAR™ eyewear, 12 TAGGER MICRO DARTS™ & Instructions.
HOW TO PLAY ALL 8 GAMES!
1 Loading Tube
5 Holding Tubes
Spring-Loaded Slide
Trigger
TO USE YOUR ADJUSTABLE SCORING VEST:
1. Slide the Vest over your head with the target zone facing out.
NOTE: Before playing, please be sure to put on your VISION GEAR eyewear!
2. Adjust neck and waist straps until the Vest comfortably fi ts you.
TO PLAY:
ONE-ON-ONE GAMES
2 Dart Tag Blasters, 2 Vests and 2 Pairs VISION GEAR™ eyewear required. Additional Dart Tag Blasters, Vests and VISION GEAR eyewear sold separately.
GAME
Skill Shot
Immobilizer
Instant Out
OBJECTIVE HOW TO PLAY
To a c cumu l a t e a s many points as possible.
To i m m ob i l i z e the opponent by landing darts on the color-coded front shoulder areas of the vest.
Land a single dart on your opponent’s vest to win.
1. Player 1 and Player 2 preload their blasters and begin launching at their opponent.
2. Darts that do not land in the numbered areas on the vests are not removed and count as zero points. Any darts that do not land on the vest at all can be reused.
3. Once all the darts have landed on the vests, the game stops.
4. The player with the highest points wins and is declared the “Skill Shot.”
1. Player 1 and Player 2 preload their blasters and launch the darts at the opponent’s color­coded front shoulder areas as shown:
2. Once a dart lands in that targeted area, that arm is immobilized. The player cannot use the immobilized arm to load or launch the blaster.
3. The player who successfully immobilizes both arms of his/her opponent wins.
1. Preload your blaster and launch t he darts at your opponent’s vest.
2. The first player to land a single dart on the opponent’s Vest wins!
1. Before playing, put on VISION GEAR™ eyewear.
3. Slide the Spring-Loaded Slide backwards.
2. Load 1 TAGGER MICRO DART™ into the Launching Tube.
4. Pull the Trigger to launch 1 TAGGER MICRO DART.
5. Refill the Loading Tube from the 5 Holding Tubes as necessary.
NOTE: Only 1 TAGGER MICRO DART will launch per pullback of the Spring-loaded Slide.
Point Elimination
Objective: To be the first person to reach zero.
1. Player 1 and Player 2 each start with an agreed number of points (for example, 200).
2. If a player tags one of the numbered zones, the player who launched the dart calls out “Countdown!” and that number is subtracted from the score. For example; if Player 1 has 200 points and lands a dart on Player 2’s vest in the 10-point zone, Player 1 now has 190 points.
3. Only those darts clearly tagging the numbered zones on the vest count.
4. Once tagged, a dart cannot be removed from the vest until play has stopped.
5. The first player to count their score down to zero wins.
See next page for Team Games!
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