HASBRO Mystery Date High School Musical User Manual

The
BAME
Chad and he's ready to watch some hoops.
I
The
SALSA
DANCINB
date is Ryan and he's
ready to show you his
best dance moves.
The date is Troy and he's ready to sing some
L
tunes.
r
The
ROLLER
date is Zeke, who's
WTlWB
ready to roll.
BMKEfbhU
date is
KARAOKE.
A
MlSMhfCH!
If the date behind the door is NOT the correct one to go with the three cards shown, you must close the door and end your
turn.
sure
to close the door completely then spin the knob the following player won't know which date will appear next.
OH
NO, NOf HER!
If you open the door to reveal the DUD (Ms. Darbus), you must
discard the three outfit cards you have shown and imme­diately draw three more cards from the draw pile to end your
A
MAfCH!
turn.
If you open the door and find the date that you are ready for, (showing
3
cards of
the
same
color which apply to
this date), you have WON THE
We
w~ll
be
happy
to
this
Consumer
de
la
800
2242 7276.
HASBRO,
and
US.
game.
MYSTERY
about Games, tudtet. RI 02862. consumers pleaee
2350
Eumpean consumers please
I
Hasbm Consumer Affairs, P.O. BOX Newport, Wales, NPIWYD, or telephone
00
COisney. The
Pawhrcke4. RI 02862. All denote
Nildren
of
sMI
hear your qwdons or comments
US
consumers
Amin
Tel:
8888367025 (toll
write
Pmvince, Longueuil,
MILTON BRADLEY and
DATE
Trademarks.
under.3
years
parts
-
hoking
please
Dept.,
P.O.
to:
Hmbm
QC
write
are
=.
Rights
Resewed. TM
because
hd.
mda Corpocation,
Canada.
to:
43. Caswll
@
GAME!
write
to:
Box
200,
free).
J4G
~asbrd
our
Helpline
MB
names
8
O
2006
1,2
Hasbm
Paw-
Canadian
162.
UK
Ltd.,
Way,
Hasbro.
&
@
outfit
so
and
on
and
Gamebard
-'Mw&v
Door
--.
For
2
to
4
Players
/AGES
Babriella, Sharpay, Taylor and Kelsi hurry up awd Dates
will wM& date will they loeked karaoke dnging,
go
to
a basketball
who's ready
Zeke
who's ready wbo will and ready
Collect eanis
of
spec* date.
Cnd the date that she is dressed up
and
Is
the winner!
get
ready, their Mystery
be
meeting thm shortly! But
Clul
waiting
Will
it
be froy whds ready
or
&ad whds ready
qame,
or
for
salsa
datltiwg,
to
qo
roller skatibg? And
be
all
to
three
the
dressed
same calor
kr
the
right
go?
clothi~g & aeaessory
to
get
fie
6.at
girl
to open the door
will
ready
it
or
clothes
7+
wst
by
their
to
Be
Ryan
will
for
go
to
it
be
a
for
The
WD
is Ms. Darbus, the teacher, and she's ready to send you to
I
detention.
THE
FIB1
f
IME
YOU
PLAY
Carefully detach the game parts from their cardboard sheets. Discard the waste. Apply
the labels to the front
Assemble
There are nine to form the Mystery Door.
Door front Door back Doorknob
5
the
Mystery
(2
pieces)
Mystery Date cards
of
the Mystery Door.
hor
(9)
pieces that go together
3
~thedoorba&infrontofyousothe
am
an
the
I&
with
the rounded edge
facing
up.
4
Take
the
slide them facing up.
stack of
aver
Mystery
the hinges so
Date cards and
that
card 1 is
1
hlystwy
into the gameboard, slide the tab on side board, hinges so they hook
of
the
and
DO@~
TO
insert
door into
Wen
push
the
the bottom
ink,
the Mystery Door
large slot on the
of
the
two
small slots.
the
right
the door
NOTE:
than six
If
cards
you
or lnstrucths on choose
the
down
*
nKE
follow the space directions to take cards
from
another player.
$w&Q
and
p-, their place it then trade cards and each player adds the
swapped
You should never have more
(6)
cards at the end of any turn.
you wlll
landed
SWAP
discard pile
are
own
end
up
with
more than six
dwlng a
which
to
six cards.
spaass:
the draw pile, the discard pile or
8pa6sS:
instructed to swap cards with another
both
facedown
card
turn
because the space
on
hstructs you
cardsI you should
the
space as normal, then
cards
you'd lfke
to
bring
your
If
you land on a TAKE space,
If you land on a SWAP space
players
hand that they wish
first
on the table.
to
her hand.
select the card from
to
The
to
fdlow
to
hand
swap and
TAKE
the
put
in
back
players
1
stack the Mystery Date cards in a pile
from
1
to
5,
in order,
5
is
top and
2
Put the round doorknob the hole in the door front, then snap the fastener the doorknob.
on the bottom. Set aside.
so
it is flush against the back of
so that card 1 is on
piece
fhrough
5
At
a slight angle, door front Then M~ghten door top hole.
into
hole on
insert
bottom
and
peg
on
of
snsp
top peg into
battom
door
of
back.
Insert
t.lewpch
pawn
into
a
2
base.
Each
pwr
chooses
it
in the
places space nearest to her. kce any unused pawns out
3
@ads:
One
dds
two
to
mrds facedown Door. This is the from
the
draw pile and
the
other
sidedthe
the discard pik.
Each
player
gmsfirst. P)ay~estothe-M.
corner
of
play.
player sbffbs the cards and
each
player.
to
draw
rub
Qny~w~Rcffl~~~~~~
~~~mtard~~rcE~~umber
of
spaces
pk3wt-1~
i~~ontllr?gp&r;~yo~landedon.
rolled. (Ifs okay R two or
oawpy
the
"Open The
Place
one
side
of
pile.
Tab the top
place
Myskwy
tRe
same.spaceJ
die.
Daorto
The
pbstIc
a
pawn
the
remalntng
the
Mystery
it
face-up on
creak
highest
Follaw
and
Door"
card
rull
more
my
OPEN correct cards to complete
(that
COLOR), you are ready may open the door to date has complete nothing and your
=open the outfit is completely and slowly reveal which
Illade:ttb~tetlrst~u~bereedy
Wtwudatesafthesame p~~beh0Miagfha1~
InlVtls~poumusftharoge~of~
~yocl~m~trylngk,nnel~d*ee~
~~sface-up~~rk~H~the
0th~
Wre
lf&
THE
is, the
anwed. But
hrd outfit
to
grow
andfhe
thme-card
play.
rp~
If you land on an
DOOR space and have the'
m
outfit for a date
1,
2
and
3
carets
of
ANY ONE
fw
the date and
see
if
your matching
if
you DO NOT have a
of
one color,
turn
ends.
C.JOOT,
you must show your 3-card
opponents. Make
closed,
open
Mystery
then spin the doorknob
the door all the
Date
has arrived.
Ume.
I,
2
an$3PZB#%Emrrls.
sequem
In
you
sure
the door
way
FwemmpteI
2mdSPTEVK
yoflr
hand
do
to
for
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