The
BAME
Chad and he's
ready to watch
some hoops.
I
The
SALSA
DANCINB
date is Ryan and he's
ready to show you his
best dance moves.
The
date is Troy
and he's ready
to sing some
L
tunes.
r
The
ROLLER
date is Zeke, who's
WTlWB
ready to roll.
BMKEfbhU
date is
KARAOKE.
A
MlSMhfCH!
If the date behind the door is NOT the
correct one to go with the three
cards shown, you must close the door
and end your
turn.
Be
sure
to close the
door completely then spin the knob
the following player won't know which
date will appear next.
OH
NO, NOf HER!
If you open the door to reveal the DUD
(Ms. Darbus), you must
discard the three
outfit cards you have shown and immediately draw three more cards from the
draw pile to end your
A
MAfCH!
turn.
If you open the door and find the date
that you are ready for, (showing
3
cards of
the
same
color which apply to
this date), you have WON THE
We
w~ll
be
happy
to
this
Consumer
de
la
800
2242 7276.
HASBRO,
and
US.
game.
MYSTERY
about
Games,
tudtet. RI 02862.
consumers pleaee
2350
Eumpean consumers please
I
Hasbm Consumer Affairs, P.O. BOX
Newport, Wales, NPIWYD, or telephone
00
COisney.
The
Pawhrcke4. RI 02862. All
denote
Nildren
of
sMI
hear your qwdons or comments
US
consumers
Amin
Tel:
8888367025 (toll
write
Pmvince, Longueuil,
MILTON BRADLEY and
DATE
Trademarks.
under.3
years
parts
-
hoking
please
Dept.,
P.O.
to:
Hmbm
QC
write
are
=.
Rights
Resewed. TM
because
hd.
mda Corpocation,
Canada.
to:
43. Caswll
@
GAME!
write
to:
Box
200,
free).
J4G
~asbrd
our
Helpline
MB
names
8
O
2006
1,2
Hasbm
Paw-
Canadian
162.
UK
Ltd.,
Way,
Hasbro.
&
@
outfit
so
and
on
and
Gamebard
-'Mw&v
Door
--.
For
2
to
4
Players
/AGES
Babriella, Sharpay, Taylor and Kelsi
hurry up awd
Dates
will
wM& date will they
loeked
karaoke dnging,
go
to
a basketball
who's ready
Zeke
who's ready
wbo will
and ready
Collect
eanis
of
spec* date.
Cnd the date that she is dressed up
and
Is
the winner!
get
ready, their Mystery
be
meeting thm shortly! But
Clul
waiting
Will
it
be froy whds ready
or
&ad whds ready
qame,
or
for
salsa
datltiwg,
to
qo
roller skatibg? And
be
all
to
three
the
dressed
same calor
kr
the
right
go?
clothi~g & aeaessory
to
get
fie
6.at
girl
to open the door
will
ready
it
or
clothes
7+
wst
by
their
to
Be
Ryan
will
for
go
to
it
be
a
for
The
WD
is Ms. Darbus,
the teacher, and she's
ready to send you to
I
detention.
THE
FIB1
f
IME
YOU
PLAY
Carefully detach the game parts from their
cardboard sheets. Discard the waste. Apply
the labels to the front
Assemble
There are nine
to form the Mystery Door.
Door front
Door back
Doorknob
5
the
Mystery
(2
pieces)
Mystery Date cards
of
the Mystery Door.
hor
(9)
pieces that go together
3
~thedoorba&infrontofyousothe
am
an
the
I&
with
the rounded edge
facing
up.
4
Take
the
slide them
facing up.
stack of
aver
Mystery
the hinges so
Date cards and
that
card 1 is
1
hlystwy
into the gameboard, slide the tab on
side
board,
hinges so they hook
of
the
and
DO@~
TO
insert
door into
Wen
push
the
the bottom
ink,
the Mystery Door
large slot on the
of
the
two
small slots.
the
right
the door
NOTE:
than six
If
cards
you
or
lnstrucths on
choose
the
down
*
nKE
follow the space directions to take cards
from
another player.
$w&Q
and
p-,
their
place it
then trade cards and each player adds the
swapped
You should never have more
(6)
cards at the end of any turn.
you wlll
landed
SWAP
discard pile
are
own
end
up
with
more than six
dwlng a
which
to
six cards.
spaass:
the draw pile, the discard pile or
8pa6sS:
instructed to swap cards with another
both
facedown
card
turn
because the space
on
hstructs you
cardsI you should
the
space as normal, then
cards
you'd lfke
to
bring
your
If
you land on a TAKE space,
If you land on a SWAP space
players
hand that they wish
first
on the table.
to
her hand.
select the card from
to
The
to
fdlow
to
hand
swap and
TAKE
the
put
in
back
players
1
stack the Mystery Date cards in a pile
from
1
to
5,
in order,
5
is
top and
2
Put the round doorknob
the hole in the door front, then snap the
fastener
the doorknob.
on the bottom. Set aside.
so
it is flush against the back of
so that card 1 is on
piece
fhrough
5
At
a slight angle,
door front
Then M~ghten door
top hole.
into
hole on
insert
bottom
and
peg
on
of
snsp
top peg into
battom
door
of
back.
Insert
t.lewpch
pawn
into
a
2
base.
Each
pwr
chooses
it
in the
places
space nearest to her. kce any unused
pawns out
3
@ads:
One
dds
two
to
mrds facedown
Door. This is the
from
the
draw pile and
the
other
sidedthe
the discard pik.
Each
player
gmsfirst. P)ay~estothe-M.
corner
of
play.
player sbffbs the cards and
each
player.
to
draw
rub
Qny~w~Rcffl~~~~~~
~~~mtard~~rcE~~umber
of
spaces
pk3wt-1~
i~~ontllr?gp&r;~yo~landedon.
rolled. (Ifs okay R two or
oawpy
the
"Open The
Place
one
side
of
pile.
Tab the top
place
Myskwy
tRe
same.spaceJ
die.
Daorto
The
pbstIc
a
pawn
the
remalntng
the
Mystery
it
face-up on
creak
highest
Follaw
and
Door"
card
rull
more
my
OPEN
correct cards to complete
(that
COLOR), you are ready
may open the door to
date has
complete
nothing and your
=open the
outfit
is completely
and slowly
reveal which
Illade:ttb~tetlrst~u~bereedy
Wtwudatesafthesame
p~~beh0Miagfha1~
InlVtls~poumusftharoge~of~
~yocl~m~trylngk,nnel~d*ee~
~~sface-up~~rk~H~the
0th~
Wre
lf&
THE
is, the
anwed. But
hrd outfit
to
grow
andfhe
thme-card
play.
rp~
If you land on an
DOOR space and have the'
m
outfit for a date
1,
2
and
3
carets
of
ANY ONE
fw
the date and
see
if
your matching
if
you DO NOT have a
of
one color,
turn
ends.
C.JOOT,
you must show your 3-card
opponents. Make
closed,
open
Mystery
then spin the doorknob
the door all the
Date
has arrived.
Ume.
I,
2
an$3PZB#%Emrrls.
sequem
In
you
sure
the door
way
FwemmpteI
2mdSPTEVK
yoflr
hand
do
to
for