HASBRO Monopoly The Simpsons Edition User Manual

Page 1
A QUICKER GAME
AGES 8+
®
BRAND®BRAND
If you’re familiar with MONOPOLY and want to play a quicker game:
1. To start, the banker shuffles the Title
Deed cards and deals two to each player. Players immediately pay the banker the price for the properties they receive. Play then continues as normal.
2. You only need to build up three
houses on each site of a color group before buying a hotel (instead of four). When selling hotels, the value is half its purchase price.
3. As soon as a second player goes
bankrupt, the game ends. The banker
uses the banker unit to add together: u Money left on their bank card u Owned sites, utilities and transports
at the price printed on the board
u Any mortgaged property at half
the price printed on the board u Houses, valued at purchase price u Hotels, valued at the purchase
price including the value of
three houses. The richest player wins the game!
SPEEDY MONOPOLY
Alternatively, agree on a definite time to finish the game. Whoever is the richest player at this time wins!
EDIT ION
THE SIMPSONS™ & © 2008 Twentieth Century Fox Film Corporation. All rights reserved. We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). J4G 1G2.
www.monopoly.com
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©1935,2008 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM and ® denote U.S. Trademarks. 40048 I 7674004800
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
1 gameboard, 1 banker unit, 6 Simpsons movers, 28 Title Deed cards, 16 Chance cards, 16 Community Chest cards, 6 MONOPOLY bank cards, 32 houses, 12 hotels and 2 dice.
®
®®®®®®®
®
®®
TM
Family
2-6
PLAYERS
®®®®®®®®®®®®®
Page 2
®
The Game
INDEX
Mortgage a property.
See pages 9/10.
Build on your properties.
See page 9.
Pick up a Chance card.
See page 10.
Join Homer Simpson and his family, along with other residents of Springfield, in this special electronic edition of the classic MONOPOLY game.
Race to build up your empire and become the richest player in town!
Pick up a Community Chest card.
See page 10.
Banker unit, deal button and cards.
See pages 5 to 7.
2 3
Pay rent on other players’ properties.
See page 8.
Go to jail.
See page 11.
Collect a2M as you pass GO.
See pages 5/10.
HERE’S HOW TO PLAY
THE BANKER
PLAYING
BANKER UNIT
THE FINER POINTS
BUYING PROPERTY
AUCTIONS
PAYING RENT
UTILITIES
RAILROADS
BUILDING HOUSES
BUILDING HOTELS
RUNNING OUT OF BUILDINGS
RUNNING OUT OF MONEY
SELLING PROPERTY
MORTGAGES
BANKRUPTCY
CHANCE AND COMMUNITY CHEST
FREE PARKING
PASSING GO TWICE IN ONE TURN
JAIL
............................................................... 11
BATTERY INFORMATION
A QUICKER GAME
SPEEDY MONOPOLY
.............................................. 4
....................................................... 4
...................................... 5-7
............................... 8
................................................... 8
............................................ 8
......................................................8
................................................8
.............................. 9
.............................. 9
........................................ 9
................................................. 9
............................. 9
...................................9/10
.........................................10
.........................10
.....................................10
.............................. 10/11
............................12
.......................12
.............11
Page 3
TM & © 2009 FOX. Game: © 1935, 2009 HASBRO.
If a player owns all the sites of any color group, the rent is doubled on unimproved sites in that group.
TITLE DEED
DUFF GARDENS
RENT b260
K
With 1 House a1.3
M
With 2 Houses a3.9
M
With 3 Houses a9
M
With 4 Houses a11
M
With HOTEL a12.75
M
Mortgage Value $1.5
M
Houses cost a2
M
each
Hotels, a2
M
each
plus 4 houses
HERE’S HOW TO PLAY!
THE BANKER
Choose one player to be the banker. If there are more than five players, the banker may choose to take on this role only. The banker is in charge of:
The banker unit Title Deed cards Houses and Hotels Auctions
PLAYING
Each choose a mover and place it on the GO space.
1. Roll both dice, the highest roller starts.
Play continues clockwise.
2. On your turn, roll the dice and move
that number of squares clockwise around the board. Two or more movers may rest on the same space at the same time. According to the space you land on either:
u Buy the property for the asking price
(if it isn’t owned by another player).
See page 8.
u Get the banker to auction the
property (if you don’t want to buy
4. If you run out of money, mortgage or
sell property to pay off your creditors. If you cannot raise enough money to pay rent, tax or a bill, you are declared bankrupt and are out of the game.
5. No player may borrow money from,
or lend money to, another player. However, a player may choose to accept any of your property instead of money that is owed to them.
6. If you roll a double, take your turn as
normal and roll again. Roll three doubles in one turn and you go to jail!
7. Continue until only one player is left in
the game. This player is the winner!
the property for the asking price).
See page 8.
u Pay rent (if the property is owned
by another player).
See page 8.
u Pay taxes. u Draw a Chance or Community
Chest card.
u Go to jail.
3. Once you own a color group, build
houses or hotels on those sites.
See page 10.
See page 11.
4 5
BANKER UNIT
THE BANKER UNIT CAN ONLY FIT 5 NUMBERS ON ITS
SCREEN SO, FOR EXAMPLE, IT SHOWS a100,000 AS a100k
AND a1,000,000 AS a1m. BECAUSE OF THIS YOU NEED TO
INPUT FIGURES EXACTLY AS SHOWN ON THE TITLE DEED,
CHANCE AND COMMUNITY CHEST CARDS.
Million
Passing GO: The banker inserts your card into the unit’s left slot and presses this button to add a2
Thousand
Cancel/clear: To play a new game, press and hold until
you hear a beep. All the balances will be reset to the starting sum of a15
m.
Decimal point/volume adjustor: to adjust the volume, remove all cards before pressing the decimal point button.
Insert the cards in the direction shown.
Batteries
To insert and remove batteries,
see page 11
.
Starting
Press any key or insert a card. Each player’s starting balance is a15 a card is entered into the unit, the card number will be shown, followed by that player’s current balance.
m.
Paying MoneyReceiving Money
m. When
Page 4
RECEIVING MONEY PAYING MONEY
Receiving money from the banker:
u Chance and Community Chest cards u Passing GO u Selling houses and hotels u Mortgage loans.
The banker inserts your card into the unit’s left hand slot. Your balance will be displayed. He will then enter the amount you are to receive. Once your balance goes up, remove your card.
Paying money to the banker:
u Chance and Community Chest cards u Buying properties, houses and hotels u Paying taxes u Repaying a mortgage u Getting out of jail.
The banker inserts your card into the unit’s right hand slot. He will then enter the amount you are to pay. Once your balance goes down, remove your card.
TRANSACTIONS BETWEEN PLAYERS
Paying money to / Receiving money from another player for:
u Rent u Bankruptcy u Selling property.
The banker inserts the card making the payment in the unit’s right hand slot and the card receiving the payment in the left hand slot. The payer’s balance is displayed. He then enters the amount to be paid. The payer’s balance will go down. When the money has been transferred, the recipient’s balance will go up. Banker, remove both cards.
Finishing
The unit turns off automatically after 1 minute of inactivity. Press any key to start it up again. All the balances will still be stored in the unit. This means you can take a break from playing and continue later, with your money exactly where you left it!
Banker’s Tips
1. If the unit does not beep when you
insert a card, check it’s inserted the right way up.
2. If you enter the wrong amount, press “C” and enter the correct amount. You can only correct a mistake if the card is still in the unit.
3. The maximum amount that can be entered at one time is a20 the minimum amount is a10k.
m, and
Page 5
DUFF GARDENS
a3
M
SPRINGFIELD
STATION
a2
M
SPRINGFIELD DAM
HYDROELECTRIC
COMPANY
a1.5
M
SPRINGFIELD
NUCLEAR
POWER PLANT
a1.5
M
SPRINGFIELD DAM
HYDROELECTRIC
COMPANY
a1.5
M
SPRINGFIELD
STATION
a2
M
TM & © 2009 FOX. Game: © 1935, 2009 HASBRO.
If a player owns all the sites of any color group, the rent is doubled on unimproved sites in that group.
TITLE DEED
DUFF GARDENS
RENT b260
K
With 1 House a1.3
M
With 2 Houses a3.9
M
With 3 Houses a9
M
With 4 Houses a11
M
With HOTEL a12.75
M
Mortgage Value $1.5
M
Houses cost a2
M
each
Hotels, a2
M
each
plus 4 houses
Card must be turned this side up
if property is mortgaged.
MORTGAGED
FOR b1.5
M
DUFF GARDENS
THE FINER POINTS
BUYING PROPERTY
There are three types of property:
1. Sites 2. Stations 3. Utilities
If you land on an unowned property, you have the first choice to buy it. If you decide to buy, pay the banker the price stated on that space. You will receive that property’s Title Deed card as proof of ownership. Keep it faceup in front of you. If you decide not to buy, it is up for grabs!
Auctions
See Owning a property entitles you to collect
rent from any players who land on that space. Once you own all the sites in one color group, i.e. you own a monopoly, you can build houses and hotels on sites in that group and collect more rent!
AUCTIONS
If you decide not to buy a site after landing on it, the banker must immediately auction it to the highest bidder, starting at any price another player is willing to pay. Even though you declined the option of buying at the original price, you may join in the bidding too.
, below.
BUILDING HOUSES
Once you own all sites of a color group, you can buy houses to put on any of those spaces. The price of a house is shown on
PAYING RENT
If your roll ends on a site that is owned by another player, you must pay rent (unless the site is mortgaged). The player who owns the site must ask you for rent before the next player rolls the dice. The amount payable is shown on the Title Deed card and varies according to the number of buildings on the site.
If you own a whole color group, the rent
the Title Deed card. You can buy any house (or hotel) on your
turn or in between other players’ turns but you must build evenly: you cannot build a second house on a site until you have built a house on every site in that group. You may buy as many buildings as you wish, as long as you can afford them! Houses may not be built if any site of the same color group is mortgaged.
is doubled on any undeveloped site of that group (i.e. a site without houses or hotels). You can still collect double rent for the sites without a mortgage.
BUILDING HOTELS
To buy a hotel, you must first have four houses on each site of a complete
UTILITIES
Utilities are bought and auctioned in the same way as properties.
If you land on an owned utility, pay rent to the owner according to the dice you rolled to get there. If the owner has one utility, the rent will be four times your dice roll, multiplied by 10,000. If the owner has both utilities, you must pay ten times the amount of your dice roll, multiplied by 10,000.
RAILROADS
Railroads are bought and
auctioned in the same
way as properties.
If you land on an owned
railroad, pay the amount
stated on the Title Deed
card to the owner. The
amount payable is shown on the
color group. Exchange the four houses for a hotel and pay the banker the price shown on the Title Deed card. Only one hotel may be built on any one site.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you must wait for other players to return theirs before you can buy any.
If a limited number of houses or hotels are left and two or more players wish to buy more than the banker has, the banker auctions them off individually to the highest bidder. (see
Auctions
on page 8).
RUNNING OUT OF MONEY
If you are low on funds, you can raise more money by:
u Selling buildings u Mortgaging property u Selling property, utilities or transports
to another player for any agreed sum (even if the property is mortgaged).
Title Deed card and depends on the number of other railroads owned by that player.
8 9
SELLING PROPERTY
You may sell undeveloped sites, transports and utilities to another player for a mutually agreed price. You cannot sell a site if there are any buildings on any of the sites in that color group. You must first sell all the buildings on those sites to the banker.
Houses and hotels are sold to the banker at half their original purchase price, stated on the Title Deed card. You can sell on your turn or in between other players’ turns.
Selling houses
You must sell houses evenly, in the same way as they were bought.
Selling hotels
The banker will pay half the price of the hotel plus half the price of the four houses that were exchanged for the purchase of the hotel.
Hotels can also be broken back down into houses to raise money. To do this, sell a hotel for half its cost and receive in exchange four houses.
MORTGAGES Mortgaging property
First sell any buildings, then turn the site’s Title Deed card facedown and collect your mortgage amount shown on the back of the card.
Page 6
COLLECT
a2
M SALARY
AS YOU PASS
FREE
PARKING
GO TO
JAIL
IN
JAIL
JUST
VISITING
You keep all mortgaged property and no other player can pay off your mortgage to secure the property. Rent cannot be collected on mortgaged property although it can be collected for other properties in that color group.
Repaying a mortgage
You must pay the original mortgage amount plus 10% interest (rounded up to the nearest 10,000). Once repaid, turn the Title Deed card faceup.
Selling mortgaged property
You can sell mortgaged property to other players at any agreed price. The buyer can then either immediately repay the mortgage or pay 10% interest (rounded up to the nearest 10,000) but retain the mortgage. The mortgage can be repaid as normal later in the game.
When all sites in a color group are mortgage-free, the owner may begin to buy back houses and hotels at full price.
BANKRUPTCY
If you owe more money than you can raise from your assets, you are declared bankrupt and are out of the game.
Owing the banker
Return your Title Deed cards to the banker who will individually auction off each property to the highest bidder.
Return any “
Get out of jail free
” cards
to the bottom of the relevant pile.
Owing another player
The other player receives any money left on your bank card, your Title Deed cards and
Get out of jail free
any “
” cards you own.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces, take the top card from the relevant pile. Follow the instructions on the card before returning the card, facedown, to the bottom of the deck. If you pick a “
free
” card, you can keep it until you wish
Get out of jail
to use it or sell it to another player for a mutually agreeable sum.
If a card instructs you to move to another space, move there in the direction of the arrow. If you pass GO on the way, collect a2
m. You do not pass GO if a card sends
you to jail, or sends you back.
FREE PARKING
There is no penalty for landing here and you may still undertake transactions as usual (collecting rent, building on sites you own, etc.).
PASSING GO TWICE
IN ONE TURN
You can collect a2
twice in one turn.
For example, if you
land on a Chance or
Community Chest space
10
immediately after passing GO and picking a card that tells you to “Advance to GO”. The banker will need to remove and reinsert your bank card into the banker unit before pressing T
for the second time.
JAIL Going to jail
You will be sent to jail if:
u You land on the
“Go to jail” space.
u You pick a Chance or
Community Chest card which tells you to “Go directly to jail”.
u You roll a double three times in a row
on your turn.
Your turn ends when you are sent to jail. Move onto the jail space and do not collect a2
m, regardless of where you were on
IMPORTANT: BATTERY INFORMATION
x2
1.5V AAA or R03 size
NOT INCLUDED
CAUTION:
1. As with all small batteries, the batteries used with this product
should be kept away from small children who still put things in their mouths. If they are swallowed, promptly see a doctor and have the doctor phone (202) 625-3333 collect. If you reside outside the United States, have the doctor call your local poison control center. only batteries specified and be sure to insert item correctly by matching the + and – polarity markings. batteries and new batteries or standard (carbon-zinc) with alkaline batteries. 4. Remove exhausted or dead batteries from the product.
5.
Remove batteries if product is not to be played with for a long
time.
6. Do not short-circuit the supply terminals. 7. Should this
product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
8.RECHARGEABLE BATTERIES: Do not mix these with any other
types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
BATTERIES REQUIRED
Alkaline batteries recommended. Phillips/cross head screwdriver (not included) needed to insert batteries.
2. Always follow the instructions carefully. Use
3. Do not mix old
the board. While in jail you can collect rent on properties
LR03
provided they are not mortgaged.
Getting out of jail
You can get out of jail by: u Paying a a500
k fine and continuing on
LR03
your next turn.
u Using a “ u Rolling a double.
If you haven’t rolled a double after three turns, pay the banker a500 moving according to your third dice roll.
“Just visiting” jail
If you are not sent to jail but land on the
m
jail space, you are “Just visiting” and incur no penalty.
Get out of jail free
k before
” card.
This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
CAUTION: Changes or modifications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003. Cet appareil numérique de la classe B est conforme à la norme NMB-003 du Canada.
11
Loading...