HASBRO Monopoly Platinum Edition User Manual

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The Fast-Dealing Property Trading Game
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2-8 PLAYERS
CONTENTS
Gameboard, 8 tokens, 28 Title Deed cards, 16 Chance cards, 16 Community Chest cards, 1 pack of MONOPOLY® money, 32 blue houses, 12 red hotels, banker’s tray, Title Deed carousel, 2 translucent white dice and 1 Speed Die.
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Platinum Edition
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If you are already an
experienced MONOPOLY® dealer and want a faster game, try the rules on the back page!
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© 1935, 2010 HASBRO.
TITLE DEED
NORTH CAROLINA
AVENUE
Rent $26
With 1 House
$130
With 2 Houses
$390
With 3 Houses
$900
With 4 Houses
$1100
With HOTEL
$1275
Mortgage Value $150
Houses cost $200 each
Hotels, $200 each
plus 4 houses
If a player owns all the sites of any color group,
the rent is doubled on unimproved sites in that group.
READING
RAILROAD
$200
LUXURY
TAX
PAY $100
CHANCE
COMMUNITY
CHEST
ELECTRIC COMPANY
$150
WATER WORKS
$150
NORTH CAROLINA
AVENUE
MORTGAGED
FOR $150
Card must be turned this side up if
property is mortgaged.
Here’s How to Play
WHERE DID
1: AN UNOWNED PROPERTY
ere are three types of property:
Sites Railroads Utilities
You can buy the property you land on for the
YOU LAND?
listed price on the board space. Pay the Bank,
then take the Title Deed card that matches the property and place it near you, face up.
HOW DO I WIN?
Be the only player left in the game after everyone else has gone bankrupt.
Do this by: buying properties and
charging other players rent for
landing on them.
Collect groups of properties to
increase the rent, then build houses and hotels to really boost
your income.
WHO GOES FIRST?
Each player rolls the two white dice. e highest roller takes the rst turn.
WATER WORKS
$150
NORTH
CAROLINA
AVENUE
$300
READING
RAILROAD
$200
ON YOUR TURN
1. Roll the two white dice.
2. Move your token clockwise round the
board the number of spaces shown on the dice.
3. You will need to take action depending on which space you land on.
See
Where Did You Land?
below.
4. If your move took you onto or past the GO space, collect $200 from the Bank.
If you don’t want to pay the listed price, the property goes up for auction.
When buying property you should plan to acquire groups.
For example: if you buy a green
site, you should try to get the
other two green sites during the
game. Owning groups earns you
more rent when other players
land on them and lets you
build on your sites for even
bigger prots.
COLLECT $200 SALARY AS YOU PASS
5. If you rolled a double, roll the dice again and take another
IN
move (steps 1-4).
Watch out! If you roll
doubles 3 times on the same turn, you must Go to Jail.
JUST
JAIL
VISITING
6. When you nish your move and action, pass the dice to the player
on your left.
2: A PROPERTY OWNED BY ANOTHER PLAYER
If you land on another player’s property you must pay rent to them as shown on the Title Deed card. You do not pay rent if the property is mortgaged (its Title Deed is face down). Important: the owner must ask you for the rent before the player to your left rolls the dice. If they forget to ask, you don’t have to pay!
Sites
e rent for an unimproved site is printed on the matching Title Deed card. is is doubled if the owner owns all sites in its color group and none of them are mortgaged. If the site is improved with houses or hotels, the rent will be much higher – as shown on the Title Deed card.
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READING
RAILROAD
$200
LUXURY
TAX
PAY $100
CHANCE
COMMUNITY
CHEST
ELECTRIC COMPANY
$150
WATER WORKS
$150
NORTH CAROLINA
AVENUE
MORTGAGED
FOR $150
Card must be turned this side up if
property is mortgaged.
help!
I’M IN DEBT!
If you ever owe the Bank or another player more cash than you have, try to raise the money by selling buildings and/or mortgaging properties.
If you still owe more than you have, you are BANKRUPT and out of the game!
Pay whatever money you were able to raise.
If the debt is to another player – give them all
your mortgaged properties and any
cards. e player must pay 10%
Jail Free
interest on each mortgaged property, even if they don’t want to pay o the mortgage yet.
If your debt is to the Bank – all your mortgaged properties must be put up for auction. ese are sold unmortgaged (face up). Return any
Get Out of Jail Free
the appropriate piles.
Railroad
Rent depends on how many railroads the other player owns.
Railroads: 1 2 3 4
Rent: $25 $50 $100 $200
cards to the bottom of
Get Out of
Utilities
Roll the dice and multiply the result by
4 – this is the rent you must pay.
If the owning player owns both
utilities, multiply the result by 10!
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LUXURY
TAX
PAY $100
CHANCE
COMMUNITY
CHEST
NORTH CAROLINA
AVENUE
MORTGAGED
FOR $150
Card must be turned this side up if
property is mortgaged.
Don’t Wait For the Dice!
You can do the following even when it isn’t your turn – even if you’re in Jail!
1: COLLECT RENT
If another player lands on one of your unmortgaged properties, you can demand rent from them as shown on the Title Deed – see A Property Owned by Another Player below.
2: AUCTION
e Banker holds an auction when…
A player lands on an unowned
property and decides not to buy it for the listed price.
A player goes bankrupt and turns over all his or her
mortgaged properties to the Bank, which are auctioned unmortgaged (face up).
ere is a building shortage and more than one player wants to buy the same building(s).
3: CHANCE or COMMUNITY CHEST
Take the top card from the appropriate pile, follow the instructions on it immediately, then return it face down to the bottom of the pile.
If it is a Get Out of Jail Free card, keep it until you need to use it or sell it to another player.
4: INCOME TAX /
LUXURY TAX
If you land on one of these
spaces, you must pay the
Bank the amount shown.
Auction bids can only be made in cash. Any player can start the bidding for as little as $1. If no one makes a higher bid, the last player to bid must buy the property.
3: BUILD
When you own all the sites in a color group, you can buy houses from the Bank and put them on any of those sites.
i e listed price of each house is
shown on the site’s Title Deed.
ii You must build evenly. You cannot build a second house
on a site until you have built one on each site of its color
group. iii You can have a maximum of 4 houses on a single site. iv When you have 4 houses on a site, you can exchange
them for a hotel by paying the listed price on the Title
Deed. You can only have one hotel per site and cannot
build additional houses on a site with a hotel.
5: GO TO JAIL
If you land on this space, you must move
GO TO
your token to the Jail space immediately. Important: You do not collect $200 for
passing GO if you are sent to Jail. As soon as you are sent to Jail, your turn ends – pass the dice!
JAIL
IN
Other ways to end up in Jail…
Draw a Chance or Community
Chest card that tells you to
Go to Jail.
JUST
JAIL
VISITING
Roll three doubles in a row
on your turn.
Important: you cannot build on a site if any site in its color group is mortgaged.
Building shortage? If there are no buildings left in the Bank, you must wait for other players to sell theirs before you can buy any. If buildings are limited and two or more players wish to buy them, the Banker must auction them o to the highest bidder.
4: SELL BUILDINGS
Buildings can be sold back to the Bank at half the listed price. Houses must be sold evenly in the same way that they were bought. Hotels are sold for half the listed price and immediately exchanged for 4 houses.
5: MORTGAGE PROPERTIES
If you’re low on cash or don’t have enough to pay a debt, you can mortgage any of your unimproved properties. You must sell all buildings on a color group to the Bank before you can mortgage one of its sites.
Q: How do I get out of Jail? A: You’ve got 3 options… i Pay $50 at the start of your next turn, then roll and move
as normal.
ii Use a
Get Out of Jail Free
card if you have one or buy
one from another player. Put the card to the bottom of the appropriate pile, then roll and move.
iii Wait three turns. On each turn roll the dice; if you get
a double, move out of Jail and round the board using this roll. If you do not get a double on your third roll, you must pay $50 to the Bank then move the number of spaces rolled.
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To mortgage a property turn its Title Deed card face down and collect the listed value (shown on the back of the card) from the Bank. To repay a mortgage, pay the listed value plus 10% to the Bank then turn the card face up. Rent cannot be collected on mortgaged properties.
6: DO A DEAL
You can do a deal with another player to buy or sell unimproved property. You must sell all buildings on a color group to the Bank before you can sell one of its sites.
Property can be traded for any combination of cash, other property or Get Out of Jail Free cards. e amount is decided by the players making the deal.
Mortgaged property can be sold to another player at any agreed price. After buying a mortgaged property, you must either repay it immediately or just pay 10% of the listed value and keep the card face down; if you later decide to repay to the Bank the mortgage, you will have to pay the 10% fee again.
Remember: your aim is not just to get rich. To win you must make every other player BANKRUPT!
k
6: JAIL (JUST VISITING)
Don’t worry! If you nish your normal move on the Jail space, nothing happens. Make sure you put your token on the JUST VISITING section.
7: FREE PARKING
FREE
PARKING
Relax! Nothing bad
(or good) happens.
8: A PROPERTY THAT
YOU OWN
Nothing happens. But you’re not
making any money!
JUST
IN
JAIL
VISITING
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Set It Up!
Shue the
COMMUNITY CHEST cards
and place face down here.
THE BANKER
Choose a player to be the Banker who will look after the Bank and take charge of auctions.
It is important that the Banker keeps his personal
Shue the
CHANCE cards and
place face down here.
funds and properties separate from the Bank’s.
THE BANK
Holds all money and Title Deeds not owned by players.
Pays salaries and bonuses to players.
Collects taxes and nes from players.
Sells and auctions properties.
Sells houses and hotels.
Loans money to players who mortgage their property.
e Bank can never ‘go broke’. If the Bank runs out of money, the Banker may issue as much as needed by writing on ordinary paper.
Each player chooses a token
and puts it on the GO space.
®
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Each player starts
the game with:
2 x
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Do You Like to Play Fast?
SPEED DIE
To speed up your game, just follow these steps…
1. At the start of the game, each player takes an extra
$1000.
2. Do not use the Speed Die until you pass GO for
the rst time.
3. When using the Speed Die, roll it with the two white dice on your turn. en do the following, depending on what you rolled.
1, 2 or 3: Add this to the roll of the two white dice.
Bus: You can choose to move the value of one or both of the white dice. So if you rolled a 1 and a 5, you could move 1 space, 5 spaces or 6 spaces.
Mr. Monopoly: Move the sum of the white dice as normal and take the action for the space you land on. en advance to the next unowned property and either buy it or put it up for auction. If there are no unowned properties left, advance to the next property owned by another player and pay rent.
WHAT ELSE?
Only the white dice are counted when rolling doubles.
If you roll three-of-a-kind (each die shows the same number), you can move your token to any space on the board.
If you are sent to Jail during your move, your turn ends and you do not use the result of the Speed Die.
Only roll the white dice when attempting to get out of Jail.
Roll all 3 dice to determine the rent for a utility. e Bus and Mr. Monopoly count as zero.
PLAY IT RIGHT!
Many players like to devise their own ‘house’ Monopoly rules. is is ne, but such rules often make the game last longer. In the ocial rules players may never loan each other money or trade ‘promises’ not to charge rent in the future, etc. All tax and penalty fees are payable to the Bank and should not be stored under the Free Parking space or anywhere else!
We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 U.S.A. Tel: 888-836-7025 (toll free).
The HASBRO, PARKER BROTHERS and MONOPOLY names and logos, as well as the distinctive design of the gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game equipment. ©1935, 2010 Hasbro, Pawtucket, RI 02862 U.S.A. All Rights Reserved. TM and ® denote U.S. Trademarks. 29213
www.monopoly.com
PROOF OF PU RCH ASE
The Fast-Dealing Property Trading Game
c
Platinum Edition
29213
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