INSTRUCTIONS
FOR
2
PLAYERS
AGES
6+
Object
Guess your opponent's mystety
Marvel character before your
opponent guesses yours.
Contents
3.
Hold a Face card so that you
can see the number under the lip
as shown in Figure 1.
5.
Attach the 48 loaded frames
to the gameboard frame. The
color of the card should match
the color of the gameboard
frame. It doesn't matter which
positions the frames occupy. After
attaching each frame, flip it up
and down to make sure that it
fits properly. See Figure 2.
6.
Attach a score keeper to
each gameboard as shown in
3.
Figure
I
for Championship Play only.
Use the score keepers
Game Setup
SET UP YOUR GAMEBOARD
Each player should choose a
gameboard and place it on
a flat surface. Flip all of the
frames upright by tipping your
gameboard away from you;
then set it flat again.
DRAW YOUR MYSTERY CARD
Shuffle the Mystery cards. Choose
two cards at random, then pick
one you want to play. Fit your
Mystery card into the slot so your
Mystery Person faces you (See
Figure 4). Return the card you
didn't choose to the bottom of
the deck.
~*WJ--.-
--
-L-
2 Gameboard trays, 24 Mystery
48
cards,
frames, 2 Score keepers
Face cards and Face
The First Time
You Play
1
.
Carefully twist the 48 Face
2
frames and the
keepers off of the plastic runners.
Discard the waste.
2.
Gently detach the 48 Face
cards and the 24 Mystery cards
from the sheet. Discard the
waste.
two-piece score
4.
Randomly slide one Face card
into a Face frame by weaving the
card under and over the tabs,
pushing it until it completely rests
in the frame's inner grooves (See
Figure 1).
SCORE
KEEPER
thraugh
FIGURE
Push the
the
gamehoard
the
3
t?L
TABS
-
tabs
down
through
slot,
then
hok
in
the
fastener.
FIGURE
Your opponent does the same.
Then place all unused Mystery
cards out of play. Sit facing
your opponent so he or she
can't see the Mystery Person
on your card!
4
I
Gameplay
1.
The younger player goes first.
2.
On your turn you may either
ask a question or guess who the
Mystery Person is.
(HINT:
use your turn to guess the
Mystery Person unless you're
sure you are correct, or you
will
aut~maticajly lose the
game.)
ASKING QUESTIONS
lbiaFH
Notice the differences among
24
the
faces on your gameboard.
Skin and hair colors are different;
some faces have masks or glasses;
some are males and others are
female. On each turn, ask your
opponent one question until
you're ready to guess who the
Mystery Person is. Each question
must have either a "yes" or a
"no" answer.
For example: You could ask:
"Does your Mystery Person wear a
mask?" Your opponent must then
answer either
"ye" or "no".
After your opponent answers,
you may be able to eliminate
one or more gameboard faces.
For example, if your opponent
answers, "Yes, the Mystery
Person has a mask," flip down all
of the faces that are not wearing
masks, since they can't be the
correct Mystery Person.
Don't
'
After you ask a question and flip
down as many faces as you can,
your turn is over.
GUESSING THE MYSTERY PERSON
When you think you know who
the Mystery Person is,
INSTEAD
of taking your normal turn, make
your guess.
For example, if you think the
Mystery Person is Spider-Man,
tell your opponent, "I think the
Mystery Person is Spider-Man."
Your opponent must then tell you
whether or not your guess was
correct.
Winning
the
Game
Once you guess who the Mystery
Person is, you'll either win or
lose. If you guessed correctly, you
win! If you guessed the wrong
character, you lose!
Challenge
Game
For an extra challenge, both
players draw two Mystery cards
and place them side-by-side in
their Mystery card slots. The
object in the Challenge Game is
to guess both of your opponent's
Mystery People.
You must say "both" or "either"
when asking questions about
the Mystery People. For example,
you may ask, "Are both of your
characters female?" or
"Is either
of your Mystery Characters
wearing green?" Be very careful
when eliminating gameboard
-
faces
and try to remember
which questions you've already
asked.
To guess the Mystery People
correctly, you must guess both of
them on the same turn.
Championship
Play
If you wish to play a series of
games, slide the score keeper on
the gameboard tray up one notch
for every game you win. The first
player to win five games is the
champion!
We will be hap y to hear your questions
or comments a
consumers
consumer
Pawtucket,
(toll free). Canadian consumers please
write to: Hasbro Canada Corporation,
2350 de
QC Canada, J4G
please write to: Hasbro UK
Consumer Affairs, P.O. BOX 43,
Way, Newport, Wales, NP194Y4 or
telephone our
7276.
MARVEL Marvel Heroes and the
distinctive likenesses thereof are
trademarks of Marvel Characters, Inc., and
are used with permission.
2006 Marvel characters, Inc.
All rights reserved. www.marvel.com.
Licensed by Marvel Characters, Inc.
The HASBRO, MILTON BRADLEY and MB
names and lo os and GUESS WHO are
& 8 2006 ~ar$ro, Pawtucket, RI 02862.
All
Riuhts Reserved. TM
~radekarks. 101 5384201
!
out this game. US
olease write to: Hasbro Games.
Affairs Dept., P.O. Box 200,
RI 02862. Tel: 888-836-7025
laprovince, Longueuil,
162. European consumers
Helpline on 00 800 2242
Not
suitable
for
because
of
small
PROOF OF PURCHASE
Ltd., Hasbro
Cop~riuht
.-
&
@
denote U.S.
children
under
parts
-
choking hazard.
Caswell
-
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