
CONTENTS
Cameboard 5 Littlest
>
Pet shop Pawns (TurtIe,
Bunny, Kitty, Puppy, Piggy)
Spinner (Spinner Card,
Arrow, Base)
16
Tokens
CAUTION:
debiicredit cards, television screens, computer monitors and watches as they may
damage them.
The
Littlest Pet pawns contain magnets
so
should be kept away from
OWECT
These little pets are looking for adventure. On the
Playground, Diner, Playhouse, and Salon.
But they don't have all day. So, the first pet
to visit all four locations and return to Start
wins.
list
of must-sees are the
.
ARROW
ASSEMBLY
1.
Remove the Littlest Pet Shop Pawns from the
plastic blister. Discard any elastic ties but be
sure to keep the blister for storage.
2.
Carefully detach the
card from the cardboard parts sheet. Discard
the cardboard waste.
3.
Assemble the spinner following the illustration
in Figure
1.
SETUP
Figure 2 shows the game set up and ready for four players. Refer to it as you set
up your own game.
1.
Choose a pet and place
gameboard. Each player does the same. Place any extra pets back in the box
out of play.
will be in the game; therefore, there will always be at least one pet out of play.
Important: there are five pets to choose from but at most only four
16
tokens and spinner
FIGURE
it
near the StartIFinish space in the center of the
1
,.
2.
Separate the tokens according to paw color. Then place them in piles by the
gameboard near their matching color location. The colors of the paws match
the borders of their locations.
3.
Place the spinner near the gameboard within reach.

HERE
7'
\
SPINNER
PLAVTIME!
The youngest player goes first.
Play then passes to the left.
On your turn, do the following steps:
1.
Spin and Move
2.
Check the Space That You Land On
Step
1.
Spin and Move:
Spin the spinner and move your pet in
the direction indicated by the arrows.
See Figure
3.
CAME BOARD[^-'
LOCATIONS
You must move the full number of
spaces spun.
Pets can share the same spaces.
Step
2.
Check the Space That You Land On:
If you land on a Paw space, you get a token.
The paws match the color of the locations
next to them. The green paws match the
Salon, the yellow paws match the Playground, the pink paws match the Playhouse
and the blue paws match the Diner. Take
4
token from the pile near the gameboard that
matches the color of the paw you're on and
place
it
token that matches the paw you're on, your
is
turn
over. Do not collect a second token.
FIGURE
in front of you. If you already have
3
a
a

If you land on a Monkey space,
it's
time for some
monkey business! Take one token from any other player
it
and place
one token for any one location, so if no one has
that you need, your turn
in front of you. You cannot collect more than
a
token
is
over.
If you land on a flower space, your turn
B'
is
over.
If you land on the StartIFinish space and have not
is
collected all four location tokens, your turn
over.
Continue from here on your next turn. If you have collected
all
four location tokens see Time to Go Home, below.
TIME TO GO HOME
Once you've collected all four location tokens,
to the
StartIFinish space. You do not have'to reach the StartIFinish
space by exact count if you are going home.
it's
time to head back
WINNING THE GAME
The first player to visit
StartIFinish space wins!
all
four locations and get back to the
STORAGE
Return the pets to the blister. Then place
and close the lid for easy storage.
We will be happy to hear your questions or comments about this game.
consumers please write to: Hasbro Games, Consumer Affairs Department, P.O. Box
RI
200, Pawtucket,
please write to: Hasbro Canada Corporation, 2350 de la Province, Longueuil, QC,
Canada
02005, 2006 Hasbro, Pawtucket,
denote
j4G
U.S.
02862 or call 1-888-836-7025 (toll-free). Canadian consumers
1
G2.
RI
02862. All Rights Reserved.
Trademarks. 53679-1
all
contents back in the tin
US
TM
and
@
Not
suitable
because
for
children under 3 years
of
small parts - choking hazard.