Hasbro LAZER TAG ATW User Manual

GETTING STARTED
STEP 1: BATTERY INST ALLATION
To install batteries, use a Phillips head screwdriver to open the battery door.
Insert 4 x 1.5V "AAA" "LR03" batteries (or equivalent) making sure to align the "+" and "-" as shown. Tiger recommends DURACELL® Batteries for optimum performance.
To ensure proper function: a) Do not mix new & old batteries.
b) Do not mix alkaline, standard (carbon/zinc) or
rechargeable batteries.
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c) Battery installation should be done by an adult. d) Non-rechargeable batteries are not to be recharged. e) Rechargeable batteries are to be removed from the
toy before being charged (If removable).
f) Rechargeable batteries are only to be charged under
adult supervision (If removable).
g) Only batteries of the same or equivalent type as
recommended are to be used. h) Batteries are to be inserted with the correct polarity. i) Exhausted batteries are to be removed from the toy. j) The supply terminals are not to be short circuited.
STEP 2: USING YOUR LAZER TAGTM UNIT
Your Lazer TagTM A.T.W. has been designed with performance and features to ensure exciting action­packed games.
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LAZER TAGTM A.T .W .
SLEEK, SMOOTH DESIGN FOR EASY HANDLING
Integrated 360 degree laser sensor (can detect a tag from 360 degrees)
Mute Button
Trigger
Tag indicator
On/Off switch
1) To turn your A.T.W. on, slide the ON/OFF switch to the ON position.
2) There is a trigger on the handle of the A.T.W..
3) T o emit a single laser burst, press and release the main trigger once.
4) To emit a rapid fire burst, press and hold down the trigger.
5) For STEALTH, press the MUTE button to silence the status beeping sounds.
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STEP 3:
RULES FOR TWO PERSON AND TEAM PLAY
1) The object of the game is to tag out your opponents before you are tagged out. The last person not tagged out is the winner!
2) All players must turn their Lazer TagTM unit on to begin the game. Players should not turn their unit off and on during the game.
3) Players cannot shield the dome of the laser sensor with their hand, clothing or any other object.
4) When a player has received 10 tags the player is out and cannot continue with the game.
STEP 4: SCORING
1) Each time the A.T.W. detects a TAG, the dome light will flash and the available tags will be reduced by 1.
***NOTE: Once a player has been tagged 10 times, the unit will not function until it is turned off and then on again. If the player does not turn the unit off, it will
beep periodically until it is turned off.
Dome Light
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