Congratulations on your new LASER TENNIS game! LASER TENNIS is a
fast–action game that uses a super-bright LED* to project a ball on the table
or floor. Players use special reflective rackets to hit the ball. The game plays
like real tennis with real tennis scoring. LASER TENNIS may be played by one
or two players.
*NOTE: The infra-red beam and LED are safe and will not harm the eyes if you
look directly at it.
TO ENSURE PROPER FUNCTION:
• Do not mix old and new batteries.
• Do not mix alkaline, standard or rechargeable batteries.
• Battery installation should be done by an adult.
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
•
Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with correct polarity.
• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be .
Replace with new batteries at the first sign of erratic operation.
NOTE: The game will reset to preset mode after the batteries have been replaced
or removed.
SET UP
GETTING STARTED
The game consists of the following parts:
2 pcs. Trestles
Mechanism Box
2 pcs. Rackets Tennis Court
GENERAL CONTROLS
2 Player
LED
Match
Select
2 Players
The LASER TENNIS games requires simple assembly before playing:
1. Attach trestles to the mechanism box ( see illustration 1 )
2.
Place the tennis court on the table or floor.
3.
Place the assembled unit at the center of the tennis court ( see illustration 2 )
4.
Align the center of the tennis court with the center dots on the inside of the trestles
and align the slots on the tennis court with the raised line on the feet of the trestles.
Illustration 1
Illustration 2
USING THE RACKETS
HELPFUL TIP: before playing it is recommended players practice using
the rackets to get a feel how to properly hit the ball.
1. Each racket has a special reflective surface
on it that is used to "HIT" the ball.
Reflective Side
2. To "HIT" the ball, swing the racket to reflect the light to the other side
of the court.
Level
1 Player
1 Player
LED
Select
BATTERY INSTALLATION
CAUTION: Battery installation and replacement should
be done by an adult. This product is not suitable for
children under 36 months, it contains small parts.
T o insert the batteries, loosen the screws
on the battery compartment cover at
the back of the game. Insert 4 "C" or
"LR14" batteries and 1"9V" battery (not
included) into the battery compartment,
making sure to align the "+" and "-"
signs as shown.
Off
Hold the racket so that it is perpendicular to the tennis court and parallel
to the mechanism box ( see illustrations below )
When the light appears on your side of the tennis court, swing the racket
to "HIT" the light back toward your opponent. It is more effective to "HIT"
the light ball with a forward pushing movement rather than a full swing.
3. To serve the ball simply use the same motion as described above.
HOW TO PLAY
ONE PLAYER GAME
1. Slide the power switch to the "1P" side to play LASER TENNIS against
the computer. The 1 player LED on the mechanism box will flash to
indicate one-player mode.
2.
You will hear the level of the game and number of sets in a match. Select
the number of sets in a match and the game level.
- To select the number of sets in a match, press the "MATCH SELECT" button
once for a 1-set match or twice for a 3-set match. Once the desired number
of sets is heard, stop pressing the "MATCH SELECT" button. The default
number of sets in a match is one.
- To select the game level, press the "LEVEL SELECT” button once for each
level. Stop pressing the "LEVEL SELECT" button after the desired level is
heard. Default game level is level 1.
LEVEL 1 is for beginners and the ball movement is generally slow.
LEVEL 2 is for intermediate players and the ball movement increases in
speed as the rally progresses.
LEVEL 3 is for advanced players and the ball movement increases in speed
as the rally progresses.
LEVEL 4 is for a real challenge and the ball movement increases in speed
as the rally progresses.
In level 3 and 4 if you hit the ball short of the service line, the ball will go
back to the opponent more quickly.
3. The player should be on player 1 side of the mechanism box and serve the
ball first. The computer will be player 2.
4. A red projected ball will appear on the tennis court. T o serve the ball reflect
the red ball with the reflector on the racket.
5. Move the racket and cut the ball ( reflect the ball ) in front of the service
line to serve a faster ball. If you cut too quickly, you cannot serve or the
serve will be a fault.
6. If you double fault, the computer will get the point.
7.
When you serve the ball, the red ball will move to the opponent ( computer )
side and the opponent must hit the ball back to you.
8. Hit the ball between the base line and service line to return it to the other
side of the court.
9. Scoring is the same as real tennis but without tie breakers.
10. The service side will change on each game. The computer will serve
automatically.
11. A set is 6 games. There are no tie breakers.
12. To win the player must win one set in a 1-set match or two sets in a 3-set
match before the computer.
13. Press the "MATCH SELECT" button any time during the game to announce
the score:
EXAMPLE: "30 LOVE"
Service side point will be announced first.
14. Press the "LEVEL SELECT" button any time during the game and the game
level and sets of match, current set points, current game points will be
announced.
EXAMPLE 1: "LEVEL 2"
"3 SET MATCH"
"SET COUNT 1-0 COMPUTER LEADS"
"GAME COUNT 2-1 PLAYER LEADS"
15. At the end of a match, fanfare sound will be heard and the score will be
announced.
EXAMPLE: "FANFARE"
"GAME COUNT 6-3" (WINNER COUNT ANNOUNCED FIRST)
"GAME SET"
"FANFARE, FANFARE, FANFARE"
"SET COUNT 2-1 PLAYER WINS"
16. If you would like to know the result after the match is finished, the score
will be announced if the racket is placed in line with the red projected ball.
17.
T o re-start or play again, press either the "GAME SELECT" or "LEVEL SELECT" button
TWO PLAYER GAME
1. Slide the power switch to the "2P" side to play the LASER TENNIS game
with 2 players. The 2 player LED on the mechanism box will flash to indicate
two-player mode.
2. To select the number of sets in a match, press the "MATCH SELECT" button
once for a 1-set match or twice for a 3-set match. Once the desired number
of sets is indicated stop pressing the "MATCH SELECT" button.
3. Select game level by pressing the "LEVEL SELECT" button once for each
level.
Stop pressing the “LEVEL SELECT” button after the desired level is heard.
LEVEL 1 is for beginners
LEVEL 2 is for experts
4. Player 1 serves the ball first.
5. The other details are the same as one player game. Level 2 in the two
player game is the same as levels 3 & 4 in the one player game.
NOTE: Warning sounds will be generated after 40 seconds if you leave
the product switched on without playing.
CAUTION/DEFAULT OR DAMAGE
If a part of your game is damaged or something has been left out, do not return the game
to the store. The store doesn't have replacement parts. Instead, write to us at:
TIGER ELECTRONICS TOY REPAIR CENTER
980 Woodlands Parkway,
Vernon Hills, Illinois 60061, U.S.A.
Include a note, mention the name of your game, your game's model number, and tell us
briefly what the problem is. Also include the sales slip, date and place of purchase and
price paid. We will do our best to help.
90-DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product
that the product will be free from defects in materials or workmanship for 90 days from
the date of original purchase. This warranty does not cover damages resulting from accident,
negligence, improper service or use or other causes not arising out of defects in materials
or workmanship. During this 90-day warranty period, the product will either be repaired
or replaced (at Tiger's option) without charge to the purchaser, when returned with proof
of the date of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty
period has expired, but prior to one year from the original date of purchase, will be
repaired or replaced (at Tiger's option) for a service fee of
GAME. REPLACEMENT RACKETS ARE $2.50 EACH, TENNIS COURT IS $2.50, EACH TRESTLE
IS $3.00.
Payments must be by check or money order payable to Tiger Electronics, Ltd.
THE FOREGOING STATES THE PURCHASER'S SOLE AND EXCLUSIVE REMEDY
FOR ANY BREACH OF WARRANTY WITH RESPECT TO THE PRODUCT.
All product returned must be shipped prepaid and insured for loss or damage to:
TIGER ELECTRONICS, LTD. REPAIR DEPT.
980 Woodlands Parkway
Vernon Hills, Illinois 6006, U.S.A.
The product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. Include a complete written description of the
defect, a check if product is beyond the 90-day warranty period, and your printed name,
address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER
REPRESENTATIONS OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR
OBLIGATE TIGER IN ANY WAY. ANY IMPLIED WARRANTIES APPLICABLE TO
THIS PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD
DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESUL TING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so the above limitations
and/or exclusions of liability may not apply to you. This warranty gives you specific rights,
and you may also have other rights which vary from state to state.
This device complies with part 15 of the fcc rules. Operation is subject to the following
two conditions : (1) this device may not cause harmful interference, and (2) this device
must accept any interference received, including interference that may cause undesired
operation.
WARNING: Changes or modifications to this unit not expressly approved by the party
responsible for compliance could void the user's authority to operate the equipment.
NOTE: This equipment has been tested and found to comply with the limits for a class b
digital device, pursuant to part 15 of the fcc rules. These limits are designed to provide
reasonable protection against harmful interference in a residential installation. This equipment
generates, uses, and can radiate radio frequency energy and, if not installed and used
in accordance with the instructions, may cause harmful interference to radio communications.
However, there is no guarantee that interference will not occur in a particular installation.
If this equipment does cause harmful interference to radio or television reception, which
can be determined by turning the equipment off and on, the user is encouraged to try to
correct the interference by one or more of the following measures:
- Reorient or relocate the receiving antenna.
.
- Increase the separation between the equipment and receiver.
- Connect the equipment into an outlet on a circuit different from that to which the
receiver is connected.
- Consult the dealer or an experienced radio tv technician for help.
®, TM, & © 1999 Tiger Electronics, Ltd. All rights reserved.
980 Woodlands Parkway, Vernon Hills, Illinois 60061, USA
®, TM, & © 1999 Tiger Electronics (UK) Ltd. All Rights reserved.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire HG1 1EL, England
www.tigertoys.com
PRINTED IN CHINA
US$ 27.00 FOR THE COMPLETE
080050001IWTI-02