Hasbro High School Musical User Manual

Object
Keep in the groove, follow the moves and do what the DJs tell
you to do.
If
you're the only one to get the moves right, you win!
Contents
Twister Moves@ mats
*2
CDs
Get
Put the 2 Twister Moves mats on the floor with the purple circles next to each other. Make sure they are on playing on carpeted areas).
Leave mme space between the mats and make sure there's nothing in the room near you that you might bump into.
Let's make sure you have enough room to do your moves. Players should stand on the purple circles and lift their arms straight out, reaching toward the player across from them. You should be able to reach the fingertips of the other player.
See Figure 1 for a look We recommend playing in stocking feet.
Ready!
a
flat hard surface (we don't recommend
at
how to get ready.
Dance
extend
and
Dwe
contact
People with any history of heart trouble, high
joint or ligament damage, or stroke should not play this
sesshs
or overexert yourretf, as
fall,
to*'-f-&pct
with
21
other
on
may
players
be
mere
Qiffkult
it
could cause
&this
to elminate any risk
game,
than others.
avoid
you
of
Mood
to
become unstable
cdng
injury.
pressure, vertigo,
Do
in
game.
Figure
not over-
dose
Get Set!
1
.)
Choose one of the 2 Twister Moves CDs and place it in your
doesn't matter which CD you choose.
If you've never played Twister Moves, start with Track 1 for an
8
introduction.
@
If you have played before, you can skip the introduction.
2.) Each mat has a number
To get started, choose one of the mats. This will be your player number. Stand on your mat with your feet on the foot spaces.
(1
or
2).
CD
player. It
Groove!
Two DJs (a guy and a girl) are going to call out a set of dance moves. The
GUY
calls out moves for your LEFT hand or foot, and the GIRL calls out
at
moves for your RIGHT. If you forget, look
reminder.
LISTEN
will call out one complete set of moves. This will let you hear them once
before you have to do them. Pay close attention and keep in mind:
@
1
@
DO THE MOVES-
hear This time, when the music starts, you do the moves called out by the
Both players do the moves at the same time, so be careful not to bump into each other.
Did
OK,
let's review: guy - left; girl - right! Got It? Good!
UP-
The first time through
If a DJ calls out a color, move your LEFT or RIGHT foot onto the matching color circle. For example, the guy says "purple" and the girl says "green," you will then put your LEFT foot onto the purple spot and your
RIGHT foot onto the green spot.
directed to move onto If a DJ gives a hand-command such
using the hand that matches the
After the Djs go through telling you the moves, you'll
4
short beats. This
you make it through the
a
is
the
Twister Moves?
...
spot with the other player.
"START"
the feet on your mat for
just LISTEN!
IMPORTANT:
as
"point," follow the command
DJ who made the call.
signal and your cue to get movin'.
All
No
right!
dancing yet! The DJs
You will never be
a
Djs.
..
*
When playing Twister Moves you have three options: You can "Take the Challenge," "Practice the Moves," or "Move On" to
Take
the Challenge:
button on your CD player and follow the commands. Try to get all the moves riqht and keep
@
@
-
If you did the moves right, you keep going. If you made a mistake, you're KNOCKED OUT and the other player wins.
Make sure you're ready, then press the PLAY
a
lookout for the other player.
.
a
new set of moves.
-
Sessions
as
ard Sessions
moves
for
the
ent~re
Practice
player to repeat the same track. Keep practicing this set of moves
as
Move
set, let you?CD player go on to the next track. Let's see how you do with these new moves!
Solo
If you want to practice some really cool dance moves, you can do it by playing Twister Moves on your own. Just set up one mat and follow the Djs' instructions.
Try tracks you successfully made track
the
you like.
On:
Moves:
If you've got these moves down and you want to learn a new
Press the REPEAT or Previous Track button on your CD
Play
to complete as many sets
23
without messing up, your score
as
possible. Your "score"
it
through. For example, if you make
is
23.
is
the number of
as
it
often
up to
Gameplay
Variations
Line Dance
To "Line Dance," put your mats side-by-side.
Party
If you and your friends all have Twister Moves, you can put your mats
together to make one larger "Party Moves" game. If there
player with the same number, each of you show "your own moves," and let the group choose which one to use. If you can't think of a move to use, look at the examples on the back of these instructions for some ideas.
Moves
is
more than one
-
TRACK
LISTS
m
INTRO 2 EASY
2
NOT GOOD HANDS SMOOTH SAILING CLAP 'N' CHEER PURPLE DUCK FREEZE ONE GOOD TURN HITTIN' THE BRAKES
IUST PURPLE LEAN AND MEAN KNOCK KNOCK MOVE DITTO YES chS;EERO
DO YOUR OWN MOVES THlS TOGETHER ON GREEN MY TURN HANDS DOWN*
2
I
Ir
2
P.--- CAKE
3
TWO PIECES OF CAKE
4
SNAP IT OR CLAP IT
5 SLIDER
6
SNAKIN1*
7
BLUE STOMP
INNIES
IUMPY
'CLAP
BRING IT HOME PURPLE STRETCH DRIBBLE SIDEWAYS MMM MMM REDS SNEAKIN' AROUND CLAP SOME MORE
19
WOBBLIN' 45 GNARLACIOUS
20 DO YOUR OWN MOVES 21 jUST ONE 22 TOOZ ALL AROUND 23
BACK 'N FORTH
24 THE BLUES 25
I
26
2T01
EASY
IT
AND NO*
S S
IGGLIN'
IS
THE ONE*
MUCH
'N
OUTIES
IT
UP
N'
SHOOT*
DON'T KNOW
28
29 PUNCH
30
31
32
33
46
47
48 BONUS MOVES 1 - EYES
49
50
51 GET 'CHA
TlCC
FAKIN' IT
TILT
LOWDOWN REWIND jUST FOLLOW ME WASHING MACHINE SHOULDER POP MAKE UP YOUR BACKSPIN TWICE AS CLAPS JUMP OUT AND CHEE SHUTTIN' UP ALL AROUND SlDE FREESTYLIN' STEPS - Dj Mix
THE OUTSIDE
BONUS MOV BOP TO THE TOP" - BONUS TRACK BONUS MOVES
WE'RE ALL IN
BONUS TRACK
RED'S ON FIRE HOPPIN'
POPCORN GRAPEVINE HIP REACH OUT POGO-ING
TEXAS
DODGEBALL WATCH YOUR BACK FLIP FLOPPIN' HERE AND HIT IT CHA CHA CHA TWISTED CHA CHA EITHER WAY
THE WHOLE ENCHILADA - Dj Mix SIDE TO SIDE - Dj Mix!
1
CAN'T
BOWUS
[IONUS
BONUS
TEPS
--
'n'
TAPPIN'
TRACK
TRACK
POPPIK
TURN
STEPPIN'
IT UP
THERE
TAKE MY EYES Of
MOVES
HEAD
MIND
NICE
-
Dj Mix
L
S
1
-
2
-
THlS TOGETHER*
2
-
HEAD
IN
THE CAME*-
BOP ALL
F
OF
-
YOUa-
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