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© 2006 CRANIUM, INC. ALL RIGHTS RESERVED. CRANIUM CHARACTER ILLUSTRATIONS © 1998-2005
TRA DEMARK S OF CRA NIUM, I NC. IN TH E U.S. AND/ OR OTHER J URIS DICTIO NS: CR ANIU M, CREATIVE CAT, DATA HEAD, STAR PERFORME R, SUPER SHOWDOWN, WORD
WORM, THE CRA NIUM LOG O, AND THE B RAIN LOGO. WE PAC K EVERY CR ANIU M GAME WIT H A VARIET Y OF OUTR AGEOUS ACTIVITIES. IT’S UP TO YOU TO US E
CAUTION, PLAY IT SMART, AND HAVE FUN.
™
. THE FOLLOWING ARE TRADEMARKS OR REGISTERED
USeng01LP
™
Welcome to Cranium Super Showdown, where you
pick wacky challengers to take on crazy contests, add
outrageous twists, and make a case for your champ!
Win the most points by convincing
the judge that your challengers will
win the contests.
GET READY
Count out as many contest cards as there are
1.
players. Put the cards face down in a pile.
The player whose birthday is coming up next
2.
is the first judge. Give the judge the trophies.
OBJECT OF THE GAME
Give each of the other players a secret card keeper.
3.
Deal everyone but the judge four challenger
4.
cards and four twist cards. It’s okay to
®
look at them.
Place the extra challenger and twist cards
5.
face down in two draw piles.
twist cards
contest cards
challenger
cards
trophies
secret card
keepers
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HOW TO PLAY
HOW TO SCORE
The judge turns over a contest card and
1.
places it where everyone can read it.
All players – except the
2.
judge – look at their
cards and choose the
challenger they think
will win the contest.
Place the challenger card face up in the
green section of your secret card keeper.
3.
Close your card keeper and hand it to
the judge.
4.
The judge shuffles the closed card
keepers and passes them back. (It’s okay
to get your own card — just be sure to
keep it a secret!)
Add a twist you think will
5.
help the challenger win
the contest. Place the
twist card face up in the
blue section of your card
keeper. Close your card
keeper and hand it back to the judge.
The judge opens the card keepers, reads
6.
the pairs out loud, and places them face
up so everyone can see them. Remember
to keep your cards a secret!
7.
Now it’s your chance to make a case! Take
turns convincing the judge why
your favorite challenger - twist
pair would win the contest.
The judge chooses a favorite pair and awards the trophies, giving two to the player
who chose the winning challenger and two to the player who chose the winning twist.
The judge gets one trophy.
GET READY FOR THE NEXT ROUND
Empty your card keepers and put these cards in a discard pile.
1.
The player to the left of the judge is the judge in the next round. Each player
2.
draws more challenger and twist cards until they have four of each in their hand.
Repeat rounds until you’ve played all the contest cards.
3.
HOW TO WIN
Count up your trophies. If you have the most, you’re the winner!
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