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OBJECT OF THE GAME
Score the most runs in three innings of play.
GET TO KNOW THE DICE
batting
die
swing hold curveball fastball
pitching
die
GET READY
1
. Shuf e the hit cards and put them face down
in a pile. Set out the game board, dice,
player pieces, score pad, and pencil.
2. Divide into two teams and write
your team names on the score pad.
3. The team with the person whose
birthday is coming up next is the home team.
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HOW TO PLAY
1
. The visiting team bats rst
and gets the batting die.
2. The home team gets the
pitching die and keeps score.
3. The visiting team puts a
player piece on home plate.
This is the batter.
4. On the count of three,
both teams roll their die.
=
The batter draws a hit card.
SINGLE: Move all players on the board forward one base.
DOUBLE: Move all players on the board forward two bases.
TRIPLE: Move all players on the board forward three bases.
HOME RUN: Move all players home.
OUT: Mark one out on the score pad.
The batter strikes out.
Mark one out on the
score pad.
The batter moves to rst
base. If there is already a
player on rst, they advance
one base.
5. Your team scores one run for each player
who crosses home plate. Keep track of runs
and outs on the score pad (you don’t use
the balls and strikes section of the score
pad in this version).
6. The visiting team keeps batting until it makes
three outs. Then the home team comes
to bat. Switch dice and give the score pad
to the visiting team.
7. After each team has been to bat once,
it’s the end of the inning.
HOW TO WIN
The team with the most runs at
the end of three innings wins!
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NOW TRY THIS!
Want to step it up a notch? Try this.
=
The batter
draws a hit card.
SINGLE: Move all players on the board forward one base.
DOUBLE: Move all players on the board forward two bases.
TRIPLE: Move all players on the board forward three bases.
HOME RUN: Move all players home.
OUT: Mark one out on the score pad.
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S
™
™
,
™
,
™
.
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STRIKE
®
The batter gets a strike.
Mark it on the score pad.
For everything Cranium,
visit cranium.com
© 2007 CRANIUM, INC.
WARN ING: CHOKING HAZARD
Small p arts. Not for c hildren unde r 3 years.
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USeng01TS
If you get three strikes,
you’re out. Mark the out
on the score pad.
The batter gets a ball.
Mark it on the score pad.
If you get four balls, you get
to walk to rst base. If there
is already a player on rst,
they advance one base.
BALL
Ages 6 and up Ages 7 and up