![](/html/99/9977/99777c6c6acf95ee4007020a713cc24c8f27418fc6d4715e0f619b2fdefd95b3/bg2.png)
Keep a close eye
play with another
the game!
.he
first player
side of the
nut
of checkers and
grid
LU
or
c..
.vhat all the other players are doing. You naay need to
nlaver to
get a
by
no
stop
someone from getting 4-ina-row and winning
CONNECT
4 (4 checkers in a straight line - on either
weaving through both
OP
qot
4-in-a-m, it's a tk Play again.
sues)
wins
the game! If you run
US
md
Candian
a~laaners
tkbm
Games,
Conm
Pawtuck& M 02862.
Tel:
888-836-7025
I
European
consumers
Hasbro
.
.
Comumer
I
00
800
2242
Q20W)HasBro,~,MM862.NIAii~d.
TM
S,
@I
,Wales,
W19
7276.
denote
U.S.
Affak
please
Axfairs
W
free).
please
write
P.O.
BOX
4YD,
or
tekphme
Trademarks.
mide
w.,
k:
!+sb
43,
US
fWnt
to:
P.0.
Camdl
our
Box
200,
UK
LM,
Way,
helpline
Pendmg.
on
~,!tq-l$
-
r
I-
First,
clear the grid of checkers by moving
F
-UIG
l*dkS-
311rle on the bottom of the grld
to one dde and letting them fall into the base. Move the slide
separate the checkers and you're ready to play another game.
.
.
m-
Nnen you're dona playing, place th
tho
top
of the grid
to
the middle to lock the checkers in.
&ers
into the gncl. Mow
Fold
t--
,-
,
.
back
me
sides of the
into place,
5
-L$;
me
side
A
{g
-
6n
.
I
'
I
n