
Keep a close eye
play with another
the game!
.he
first player
side of the
nut
of checkers and
grid
LU
or
c..
.vhat all the other players are doing. You naay need to
nlaver to
get a
by
no
stop
someone from getting 4-ina-row and winning
CONNECT
4 (4 checkers in a straight line - on either
weaving through both
OP
qot
4-in-a-m, it's a tk Play again.
sues)
wins
the game! If you run
US
md
Candian
a~laaners
tkbm
Games,
Conm
Pawtuck& M 02862.
Tel:
888-836-7025
I
European
consumers
Hasbro
.
.
Comumer
I
00
800
2242
Q20W)HasBro,~,MM862.NIAii~d.
TM
S,
@I
,Wales,
W19
7276.
denote
U.S.
Affak
please
Axfairs
W
free).
please
write
P.O.
BOX
4YD,
or
tekphme
Trademarks.
mide
w.,
k:
!+sb
43,
US
fWnt
to:
P.0.
Camdl
our
Box
200,
UK
LM,
Way,
helpline
Pendmg.
on
~,!tq-l$
-
r
I-
First,
clear the grid of checkers by moving
F
-UIG
l*dkS-
311rle on the bottom of the grld
to one dde and letting them fall into the base. Move the slide
separate the checkers and you're ready to play another game.
.
.
m-
Nnen you're dona playing, place th
tho
top
of the grid
to
the middle to lock the checkers in.
&ers
into the gncl. Mow
Fold
t--
,-
,
.
back
me
sides of the
into place,
5
-L$;
me
side
A
{g
-
6n
.
I
'
I
n

Take
turns
dropping checkers into the grid to create a line or 4 In a
diagonalty, harizontally or vertically on either side of the grid, or
in between the 2 sides.
1.
Hold the grid upright and fold d,rvn the leg on each side to form
game base.
2.
Place the grid in the middle
3.
Each player picks 1 color and takes all
that color.
4.
Ensure the slide on the bottom of the grtd
checkers
The youngest player goes first. Play then passes to the
from
falling out the bottom.
of
all players.
the
checkers
is
lacked in pke to prevent the
.
-
and
blocks
Eat
row
by
weaving
of
T
.
8'.
&.
-
*A
w
Double-sided grid,
(2
of
I
Blockers are unique
are
2
layers thick. Use them to block
both sides of the grid on
Blockers are precious and can
change the outcome of the game,
so
us@
them sparingly.
each color).
68
checkers
because
one turn.
I
I
they
1.
On your turn, drop 1 of your checkers
down
ANY
of the slots in the top of the grid.
2. Take turns until 1 player gets a
row horizontally, vertically, and diagcmlly).
WATCH
line of 4 on either side,
line of 4 checkers wins the game!
OUT! This grid is double-sided
I
r
or
a
Wer (See
Cmmt
OR
by
weaving through from one side to anotkri ANY
4 ( 4
checkers of hisher mlor in a
and
you can CONNECT 4 by making
2
-Vertical weaving
Using
L'd
the Blodms,)
a
...A
Figure
4.
You can use blockers even
leaves empty spaces
If another player could get 4 in a
on
their
next
row
blockers at the ready!
move, have your
IT
below.
it