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I
,
AGES6+
2
PLAYERS
!
Lockable grid, top locking mechanĀism, game
handle),
checkers,
2
cardboard sliders
to
play game)
ADULT ASSEMBLY REQUIRED. Carefully
remove
frame.
sandpaper
from the game pieces. Discard the frame
after
removing all
1.
ASSEMBLY
Attach the
grid
by
Figure
-
base
(doubling as a canying
21
yellow checkers,
2
scoring slides, label sheet,
(to
use in the Sways
the game pieces
If
needed use an emery
to
remove the excess plastic
top
locking mechanism
sliding
1.
it
into place as shown in
from
of
the game pieces.
21
the plastic
board
red
to
or
the
r
r
-2
8ET4P
1.
When you're ready
game base
grid vertically and slide the tabs on
the legs into the horizontal slots in the
game base as shown in
on
to
play, place the
a flat surface. Hold the
Figure
3.
Note:
You may need to lift the end with the
arrow
up
a llttle
to
get
the
tab
edge
over the
should
in the
2.
Attach the Scoring Slides
base as shown in Figure
Note:
are only used in the Sin-a-Row Game.
them
out
waste and
vou're readv to dav
of the grid. The end
be
even
with
the side
locked
position.
The
two
cardboard Bin-@Row sliders
of
the cardboard she& recyole
place
the
sliders
that
on the bottom
of
the grid
off
to
version
of
to
2.
the side until
of
the
this
bar
when
the game
Pop
the
game.
2.
Make sure
3)
is down
checkers from falling out
3.
Place the game between you and you
opponent.
4.
Pick a color - yellow or
of
the checkers
the other colored checkers to your
opponent.
5.
Label any
the red Power Markers. Label any
four yellow checkers with the
yellow Power Markers. Both sides
of
each checker should have a
matching label.
the
PopOut bar (see
and
locked
of
that color, and give
four
red
checkers with
to
prevent
red.
Take all
Figure
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DRlGlNRL
CONNECT
q-.
-
q
b
Be the first player to get
--,
----
1-L
ccroreo
vertidly
cnecners
-
or
diagonally.
I..
~n
_
a
row
Fm.-
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-
4
"
-.-am-
ul
yvur
horizontally,
5.
If you're the first player to gel
of your checkers in a row.
Grm
6.
For this game ignore the PC
Checkers. Treat them like regular
checkers.
L
\i
vou
win
8
-
-wQtay
I.
Decide who plays first. Players
will alternate turns after playing
a checker.
2.
Make sure the PopOut bar
bottom is positioned so
prevents the checkers from falling or
popping out of the grid.
3.
On your turn, drop one
checkers down
the
top
of the grid. See Figure
ANY
on
that
of
your
of
the slots in
the
it
ANOTHER
First, clear the
flipping the PopOut bar up. (The bar
must be in the
order for
checkers will
for
back into place.
it
another game.
SCORING
4.
Each game starts with
slider set
players agree on a number (up
10)
Connect
I
one space. The first player to reach the
greed upon number is the Connect
at
of wins needed to
4
GAM
grid
of
checkers by
PopOut position in
to
Be
sire to put the bar
the
0.
Before you begin,
be
champion.
Each
scoring
to
the overall
time you
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