HASBRO Clue Secrets in Paris User Manual

The Drama Club Players...
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Ryan
Samantha
Scarlet
Samantha is the star of the
show who always gets her
way, but has no problem
breaking hearts and
backstabbing her fellow actors
along the way. She’s got looks,
she’s got class and she gets
everyone’s attention—which
is exactly how she likes it.
In fact, she always steals the
show—hey, wait a minute...!
Zach
Mustard
Zach is a big guy; with a big
attitude! He is one dude
whose bad side you don’t
want to be on. He counts on
his brawn, not his brains (if he
even has any inside that hard
head) He’s usually cast as the
villian…could he have taken
his role a little too seriously?
Green
A popular, good-looking
dude who seems friendly
and easy-going, but he’s
really just into himself.
A natural performer and
smooth talker, everything
has always come easy for
this “leading man”. But is
Ryan’s good-guy reputation
all just an act?
Emma
White
Emma is always trying to fi t
in, one way or another. She’s
desperate to just once be
cast as “leading lady”. She
can be focused and driven,
especially in her effort to
make a name for herself.
Could Emma have been
driven to star in her own
criminal” performance?
Secrets in Paris
Justin
Plum
Justin is so smart he’s pretty
much in “a class” by himself.
His eccentric behavior can
sometimes get laughs (don’t
worry we’re laughing at you,
not with you!) His roles are
usually relegated to bit parts
and the token nerd, but he just
might be looking for a way to
nally outsmart everyone who
ever laughed at him!
©2009 Hasbro. We will be happy to hear your questions or comments about this game. US consumers please write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 U.S.A. Tel: 888-836-7025 (toll free). European consumers please write to: Hasbro UK Ltd., Hasbro Consumer Affairs, P.O. BOX 43, Caswell Way, Newport, Wales, NP19 4YD, or telephone our Helpline on 00 800 2242 7276.
© 2009 Hasbro, Pawtucket, RI 02862 U.S.A. All Rights Reserved. TM and ® denote U.S. Trademarks.
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16942
Ashley
Peacock
She’s got everything under
control; seriously, everything!
Drama club director, stellar
grades, friends, student
government; even the teachers
think she rocks. But don’t
cross this control freak!
She’s so organized, she could
run her own theater company,
if only she had some way to
pay for it...
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3-6 Players
Game Setup
,
r
ou y l.
Shu
ffl e the Intrigue cards and place to one side
.
See
pg. 7 to learn when to draw an Intrigue c
ard
.
ce
t
s
ea
ch
pil
e ande off to the si
de.
The E
the
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Who
di
.”
On Your Turn
Who Stole the Priceless Work of Art?
You’re on a high school drama club trip, but someone came for more than the scenery! The art has been stolen from the Louvre, and it’s hidden at one of the sites you’ve visited. students used a drama club “weapon” prop to commit the crime— now it’s up to you to players about their cards. If you can narrow down hid it, and with
solve the mystery! Travel around Paris asking other
which prop, then make a correct accusation, you win!
1
Separate the Rumor cards into students, sites and props. Secretly take one card from each pile and place it into the airmail envelope. Put the envelope off to the side.
The Envelope Now Holds the Answer to the Crime!
Who did it, at which site, with which prop?
One of the
who did it, where they
Shuffl e the remaining Rumor cards together and deal them, face down, so that each player has the same number. Place any extra Rumor cards face down on the Hotel in the center of the gameboard. (You may look at these cards only when you move into the Hotel. See pg. 4 for more details.)
2
Contents: Gameboard, 6 Student Pawns,
6 Passports, Deck of Rumor Cards,
Deck of Intrigue Cards, Clue
Sheets, Confi dential
Envelope, 2 Dice,
9 “Weapons”
Mustard
& Scarlet’s
START
spaces
3
Place the student pawns on their matching color start spaces. Then choose which student you’d like to be.
SCARLET
Take the matching Passport and place it in front of you. Inside each Passport is a special “power. See pg. 7 for details.
MUSTARD
WHITE
GREEN
PEACOCK
Props
PLUM
On your turn, move around the city and “Start a Rumor” to try and fi nd out what the other students know by learning which cards they have in their hands. When you think you know what cards are in the envelope, head to the Hotel and “Make an Accusation.”
Move by rolling the dice or using
the Metro – every turn (see pg. 4)
And Either… Start a Rumor
“I think it was...” – only if you’re at a site (see pg. 5)
Or… Make
2 CLUE
Each player gets a map sheet. Secretly check off the Rumor cards you were dealt.
!
DO NOT CHECK OFF YOUR
STUDENT PAWN UNLESS YOU
HAVE ITS RUMOR CARD.
4
5
Shuf e the Intrigue cards and place to one side.
CLOCK CARD
KEEPER CARD
See pg. 7 to learn when to draw an Intrigue card.
6
Place the props in the Hotel. Roll the dice. High roller goes fi rst.
Bat
Ax
Pistol
Candlestick
Dumbbell
Knife
Poison
Rope
Trophy
an Accusation
“It was...”
– once per game at the Hotel (see pg. 6)
CLUE 3
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