HASBRO Clue Jr Carnival Case of the Missing Prizes User Manual

Page 1
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AGES
+
5
!
WARNING:
CHOKING HAZARD-Small parts. Not for children under 3 years.
2-5
PLAYERS
Guess as you go, for a game that’s exciting until the end!
Contents
Gameboard (in 2 pieces), plastic tray, 5 movers, 6 ‘Who’ cards, 6 ‘Where’ cards, 6 ‘When’ cards, 1 All Guess card, 18 Guess tokens in 5 colours, 3 gold tokens, Truth envelope, Detective sheets and a die.
Which game?
• The simple game is perfect for younger kids, or kids that aren’t used to the game. Follow the blue instructions on page 3.
• For kids that are older, or have mastered the simple game, play the Clever Carnival game using the red instructions on the last page.
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Page 2
SET UP SIMPLE GAME
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Piece 1
2APiece 2
Guess Tokens
Piece 1A
1A
1. Take everything out of the plastic tray. Leave
Piece 2A
the tray in the box and make sure the arrow on the tray lines up with the arrow on the inside of the box.
2. Press the coloured tokens out of the cardboard sheet and the pieces out of gameboard (Piece 2) to make slots. Discard the waste.
3. Put gameboard Piece 1 directly next to the box on a flat surface, with Side 1A facing up, so that the paths match up.
4. Put gameboard Piece 2 on top of the plastic tray with Side 2A facing up, as shown.
5. Divide the Who, When and Where cards into three separate piles and remove the Where pile – these are for the Clever Carnival rules only.
6. Without looking at them, shuffle the Who cards facedown in a pile and put the top one in the Truth envelope. Do the same for the
When cards.
7. Shuffle the rest of the Who and When cards
all together.
8. Put the cards on the grey rectangles on the gameboard, facedown. Some rectangles will have one card and some will have two. It doesn’t matter which!
9.
Give the ALL GUESS card to the oldest player.
Plastic Tray
Box Base
Who Card
When Card
Page 3
Your mission:
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The prizes have gone missing at the carnival! It’s up to you to find out who stole them and at what time by visiting rides and crossing off what you see on the cards.
How to play:
1. All take:
• A coloured mover
• 10 matching-colour Guess tokens
• A detective sheet. Use Side A and keep your notes secret while you play!
2. Put your movers on their coloured start spaces.
3. The player to the left of the oldest player goes first.
4. On your turn:
Roll the die and move the number of spaces shown along
the path, following the arrows. You don’t have to land on the rides by exact count! If you get to a ride, secretly look at the cards there.
On your detective sheet, put crosses next to the things you see. For example, if you’re on the Super Slide and you see
these cards:
Cross them off like this:
This means that Mustard did not take the prizes and that it did not happen at 2 o’clock!
• Your turn is over.
Detective Sheet
5. ALL GUESS! The oldest player looks after this card. Every time they have
taken their turn, they must remind the rest of the players that: “It’s time to guess!” ALL players make a guess about
Who stole the prizes and When!
How to guess
1. Look at your detective sheet. Remember, the people and
times that you haven’t crossed off could all be the right answers. (The people and times that you have crossed off are definitely NOT the right answers!)
Decide on:
• the person that you think stole the prizes (someone you HAVEN’T crossed off)
AND
• the time that you think it happened (a time you HAVEN’T crossed off)
Take two of your Guess tokens and
put them in the slots next to the person and time you’ve chosen.
6. Play until you’ve all used all 10 of
your Guess tokens. It’s time to find out the truth!
How to reveal the truth
1. Take the cards out of the Truth envelope to reveal Who stole
the prizes and When.
2. Put a gold token into each of the two matching slots. For
example, if Green stole the prizes at 4 o’clock, put a gold token in both of those slots.
3. Lift the card off of the plastic tray.
4. Remove the Guess tokens
from the two holes containing the gold tokens and lay them out in lines by colour.
5. Whoever has the longest line
of Guess tokens made the most correct guesses and is the WINNER!
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CLEVER CARNIVAL GAME
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(for older children)
Play Clever Carnival in the same way as before, but guess Where the prizes were hidden as well! There are more rides to visit too. Play using the Simple Game rules, with these differences:
Set-Up
• Place pieces 1 & 2 of the gameboard with sides 1B and 2B facing up.
Piece 1B
• Keep the Where cards in the game. Shuffle them and put them in a facedown pile, and put the top card into the Truth envelope (with one Who and one When card).
• Shuffle the remaining Who, When and Where cards all together, then put the cards on the grey spaces on the gameboard. Some rides will have one card, and some will have two – it doesn’t matter which!
Piece 2B
Plastic Tray
Box Base
Where Card
When Card
How to Play:
Tokens
Take all 18 of your matching coloured Guess tokens.
Detective Sheet
Use Side B of your detective sheet, so that you can cross off rides as well as people and times.
On your turn
If you end your turn on the path (not on a ride), ask any other player if they have crossed off a certain thing on their detective sheet. For example, “Have you crossed off 2 o’clock?” They must answer truthfully by whispering ‘Yes’ or ‘No’, so that the other players don’t hear! If they said ‘yes’, cross it off on your sheet too.
ALL GUESS!
When it’s time to ALL GUESS, guess Where you think the prizes are hidden (as well as Who took them, and When). Use 3 tokens each time.
Secret Paths
Look out for the Secret Paths around the Carnival. If you get to a Secret Path during your turn, use it to jump to any other Secret Path space and continue your turn from there!
Storage
1. In their colour groups, put the Guess tokens and gold tokens into separate pockets in the plastic tray.
2. Put everything else in the large pocket in the tray.
3. Put the pieces of gameboard on top of the tray.
© 2010 Hasbro. All Rights Reserved. HASBRO CANADA, 2350 DE LA PROVINCE, LONGUEUIL, QC, CANADA J4G 1G2. Questions? 1-888-836-7025 C02013 101C02013A00
hasbrogames.com
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