
AGES
PLAYERS
'
Guess as
you
go,
for
aame that's excitina
Gntil the end!
a
CHOKING
Not for
HAZARD-Small parts.
children under 3 yean
Contents
Gameboard (in 2 pieces), plastic tray, 5 movers, 6 'Who' cards,
6
'Where' cards, 6 'When' cards,
tokens in
5
colors, 3 gold tokens, Truth envelo~e. Detective Sheets
The simple game is perfect
used to the game. Follow the
For kids that are older, or have mastered the simple game, play
the Clever Carnival game
1
AU
Guess card,
for
younger kids, or kids that aren't
blue
in~tru~ons
using
the
red
insfructions
18
Guess
on page
on
3.

(for older
children)
Play Clever Carnival
in
the same way as before, but guess
There are niore Hdes to visit too. Play using the Simple
game. Shuffle
a facedown pile, and put the top
card into the Truth envelope (with
Who
one
Shuffle the remaining
and
Where
them
and put them in
and one
Where
card).
Who,
cards all together, then
ill have two - it
When
Where
I
When
Card
Card
Where
'Wg
ycq
an
off
When
think
them,
the prizes were hidden as well!
on their detective sheet. For example, "Have
,crossed off 2 o'clock?" They must answer
your sheet
it's time to
the prizes are hidden (as
and
When).
too.
ALL
Use
GUESS*
wfl
3
tokena
guess
w
bB;
Look out for the Secret
Paths around the Carnival.
If you get to a Secret Path
during your
jump
to
any
turn,
use it to
other Secret
Path space and continue
your
turn
fiom there!
Where
Who
time.
you
took
-
-
!
..!
,rmr'.
Storage
How to Play:
Tokens
Take all
Detective Sheet
Use Side B of your detective sheet, so that you can cross
well
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18
of your matching colored Guess tokens.
as
people and times.
Gams,
W8-8367025
Hasbro,
Pawtucket,
Conwmer
(toll
RI
02862.
fi~e).
Nabs
All
Rights
Dept,
P.0.
Box
MO,
ReserwdTM
Pawtuoket
&.
denote
off
R1
U.S.Trademarl
rides
...r
.
,i'-
as
_
'.
1.
In
their color groups,
and gold tokm into separate
z
-
,
.
plastic tray.
,a.
+
;-!
A
2.
Put everything else in the large pocket
the tray.
3.
Put the pieces ofga&board on
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-
',
+
;\
t--.
:.,'
-
b
I
the
._
.
+
in
4

y.,
8
Your
SIMPLE
mission:
GAME
The prizes have gone missing at the carnival! It's up to you
what time by visiting rides and crossing off what you see on
How
1.
2.
3.
4.
You don't have to
If
On your detective sheet, put crosses next
For example,
these cards:
to
play:
All
take:
A colored mover
10
matching-color Guess tokens
Adktectire sheet.
Use
Side
A
and keep your notes secret while you play!
Put
your movers on their colored start spaces.
The player b the left of the oldest player goes first.
On
your
tub:
Roll the die and move the number of spaces shown along
the path, following the arrows.
land
you get
on the rides by exact
to
a
ride,
secreily
if
you're on the Super Slide and you see
look
at the
count!
cards
there.
to
the things you
thl
I
-+
s
Deci
H.
AM
6.
Play until you've all
your Guess tokens.
out the truth!
I
How
Cross
them
off
like this:
This means that Mustard
it
did
prizes and that
Your
turn
is over.
not
did
not
take the
happen at 2 o'clock!
to
1.
Take the cards out of the Truth envelope to reveal
stole the prizes and
2.
Put a gold token into each of the two matching slots.
to
hd out who stole them and at
the
cards.
It
a
LIIIIG
ru
llllu
reveal the truth
When.
.
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8
.
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t,
i
,a
Y%U
6.
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+
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.,
,$;,
:
"
WI~
or
.a
a:
.
,
??A
"
I
I
.-
I
taken
theira& they must remind the rest 2 the play&
that: "It's time to guess!"
Who
stole the prizes and
ALL
players make a guess about
When!
1uvar bulfi-r gume~ia
the
WINNER!
TURN
OVER FOR
and 1s
.-
THE
CLEVER CARNIVAL
RULhs!