C
M
K
Y
C
M
K
Y
EDITION
INSTRUCTIONS
For 2 to 4 Players/
AGES 3
+
What adventures and mishaps
will Dora and her friends have
on the way to the Fiesta?
Let’s play and see!
This delightful game is simple
and easy to play, even for children
who can’t read. Fun pictures
help kids understand the rewards of
doing good deeds as they climb
up the ladders and the
consequences of mishaps as they
slide down the chutes.
CONTENTS
• Gameboard • Spinner • 4 Dora the Explorer
character pawns
OBJECT
Be the first player to reach the Fiesta at square #100.
THE FIRST TIME YOU PLAY
1. Punch out the spinner
board from the paper
sheet. Discard the waste.
Remove the spinner
arrow and base from the
plastic runner. Discard
the plastic waste. Then
assemble the spinner
as shown in Figure 1.
Figure 1
SETUP
Position the gameboard so all the players can easily
move their pawns from square to square. Everyone
a
chooses
pawn to play. Any extra pawns are out of
play. Chosen pawns start off the board near square #1.
Now get ready for the fun!
ALL ABOUT THE SQUARES: Take a peek at the gameboard.
pawns will move back and fo
The squares are numbered from 1 to 100. Players'
rth across the board,
following the numbers upward - starting at square #1
and moving right toward square #10, then
up to square #11 and left toward square #20, etc.
Of course, you can also move up by climbing
ladders and sometimes go down, too, by sliding
down chutes. More about that later
.
HOW TO PLAY
Everyone spins the spinner. The player with the highest
number goes first. Play proceeds to the left.
WHAT TO DO ON
spinner and move your pawn, square by square, the
number shown on the spinner. For example, on
your first turn, if you spin a 5, move to square #5
on the board. Once you move
is over. NOTE: Two or more pawns may be on the same
space at the same time.
GOING UP A LADDER OR DOWN A CHUTE
LADDERS: Any time a pawn ends its move on a picture
square at the bottom of a ladder, that pawn
climb up to the picture square at the top of the
ladder. For example, if you end your move on
square #21, you can immediately move up to
square #42.
YOUR TURN: On your turn, spin the
your pawn, your turn
must
Notice that the pictures on these two
squares are related.
Tico saves his money
and then he can buy an ice cream cone.
CHUTES: Any time a pawn ends its move
on a picture square at the top of a chute,
that pawn must slide down the chute to
the picture square at the bottom of
the chute. For example, if you
end your move on square
#98, you must immediately
move down to square #78.
Again, the pictures are
related. Benny’s hot
air balloon springs a
leak and deflates
.
Climb
Up With
A Good
Deed!
Mishaps Slide
You Back!
If your pawn ends its turn on any of the
following spaces,
your turn is over:
• a square with no picture
• a square with no picture and just an arrow
• a square that a ladder or chute just passes
through
• a picture square at the top of a ladder
• a picture square at the bottom of a chute
WINNING THE GAME
The first player to reach the “Fiesta” square
game. You can get there 2 ways:
1.
Land there by exact count. If your spin would take you
past square #100, don't move. Try again on your next turn.
2.
Climb there by ending your move on ladder square #80.
#100
wins the
¡
Not suitable for children under 3 years because of small parts - choking hazard.
We will be happy to hear your questions or comments about this game. Write to: Hasbro Games, Consumer Affairs Dept., P.O. Box 200,
Pawtucket, RI 02862. Tel: 888-836-7025 (toll free). Canadian consumers please write to: Hasbro Canada Corporation, 2350 de la Province,
Longueuil, QC Canada, J4G 1G2.
The HASBRO, MILTON BRADLEY and MB names and logos and CHUTES AND LADDERS are © 2005 Hasbro, Pawtucket, RI 02862.
C
M
K
Y
All Rights Reserved. ™ and ® denote U.S. Trademarks. 42977-BU
miltonbradley.com
© 2005 Viacom International Inc. All Rights Reserved.
Nickelodeon, Nick Jr., Dora the Explorer and all related
titles, logos and characters are trademarks of
Viacom International Inc.
GAME PARTS STORED BELOW.
PROOF OF PURCHASE
4297 7
C
M
K
Y