®
INSTRUCTIONS
For 2 to 4 Players/AGES 3+
This delightful game is simple and easy to play, even
for children who can’t read. Fun pictures help kids
understand the rewards of doing good deeds as
they climb up the ladders and the consequences of
naughty ones as they slide down the chutes.
CONTENTS
Adult Assembly Required
• Gameboard • Spinner with plastic arrow
• 4 Pawns with plastic stands
OBJECT
Be the fi rst player to reach “Winner” square #100.
THE FIRST TIME YOU PLAY
1. Punch out the 4 pawns from the cardboard sheet.
Put each pawn into a plastic stand.
2. Punch out the spinner board from the paper sheet.
Discard the waste. Carefully remove the spinner arrow
and base from the plastic frame. If needed, use an
emery board or sandpaper to remove
the excess plastic from the
game pieces. Discard
the frame after
removing all of the
game pieces. Then assemble
the spinner as shown in Figure 1.
FIGURE 1
SETUP
Position the gameboard so all the players can easily
move their pawns from square to square. Everyone
chooses a pawn to play. Any extra pawns are out of
play. Chosen pawns
#1. Now get ready for the fun!
ALL ABOUT THE SQUARES:
Take a peek at the gameboard. The squares are
numbered from 1 to 100. Players’ pawns will
move back and forth across the board, following
the numbers upward – starting at square #1 and
moving right toward square #10, then up to
square #11 and left toward square #20, etc.
Of course, you can also move up by climbing
ladders and sometimes go down, too, by sliding
down chutes. More about that later.
start off the board near square
HOW TO PLAY
Everyone spins the spinner. The player with the
highest number goes fi rst. Play proceeds to the left.
WHAT TO DO ON YOUR TURN:
On your turn, spin the spinner and move your pawn,
square by square, the number shown on the spinner.
For example, on your fi rst turn, if you spin a 5, move
to square #5 on the board. Once you move your
pawn, your turn is over. NOTE: Two or more pawns
may be on the same space at the same time.
GOING UP A LADDER OR DOWN A CHUTE
LADDERS: Any time a pawn ends its move on
a picture square at the bottom of a ladder, that
pawn must climb up to the picture square at the
top of the ladder. For example, if you end your
move on square #9, you can immediately move
up to square #31.
Notice that the pictures on these two
squares are related. The little boy
who mows the lawn is rewarded for
his job with a trip to the circus.
Climb Up With
A Good Deed!
Naughty Deeds
Slide You
Back!
CHUTES: Any time a pawn ends its
move on a picture square at the
top of a chute, that pawn must
slide down the chute to the picture
square at the bottom of the chute.
For example, if you end your move on square
#49, you must immediately move down to square
#11. Again, the pictures are related. Eating too many
cookies can give you a tummy-ache!
If your pawn ends its turn on any of the
following spaces, your turn is over:
• a square with no picture
• a square with no picture and just an arrow
• a square that a ladder or chute just passes
through
• a picture square at the top of a ladder
• a picture square at the bottom of a chute
WINNING THE GAME
The fi rst player to reach the “Winner” square #100
wins the game. You can get there 2 ways:
1. Land there by exact count. If your spin would take
you past square #100, don’t move. Try again on your
next turn.
2. Climb there by ending your
move on ladder square
#80.
1144555MBU
Not suitable for children under 3 years because of small parts – choking hazard.
GAME PARTS STORED BELOW