PROOF OF PURCHASE
GAMES
05655
Not suitable for children under 3 years
because of small parts - choking hazard.
®
Sweet Celebration Game
For 2 to 4 Players/AGES 4+
CONTENTS
Candy Land path pieces • 5 Sweet Stops (each with plastic base and cardboard
decorations) • 16 Treat Tokens • Cardboard spinner (with plastic base and arrow
assembly) • 5 Pawns with stands • Plastic button
OBJECT
You’re invited to a party at Candy Castle! But before you go you must travel the
rainbow path to collect a few sweet treats to bring with you. The player who
collects his treats and arrives rst is the guest of honor!
THE FIRST TIME YOU PLAY
Remove all cardboard pieces from the parts sheets.
Remove the spinner arrow and base from the plastic
runner. Discard the waste. Assemble the spinner as
shown in Figure 1.
FIGURE
1
SETUP
1. Insert pawns into stands.
2. Assemble each Sweet Stop with its matching
Treat Tokens as shown in Figure 2. Note: Each
plastic base matches a specific Sweet Stop.
3. Insert a gumdrop path piece into the front of each Sweet Stop and insert the
“start” path piece into the notch in the spinner (see Figure 3 for an explanation
of the pieces).
4. Now you’re ready to build your path!
Build Your Path
Beginning with the “start” path piece, add on as many pieces as you like to build
your game path. Don’t forget to add the Sweet Stops as you’re building!
Note: For a shorter game, create a smaller path. Use the character
end pieces to close off any open paths. See Figure 3 for an example
of full game setup.
Lolly
ADULT ASSEMBLY REQUIRED
King Kandy Princess
Frostine
Lord
Licorice
Mr.
Mint
PROOF OF PURCHASE
GAMES
05655
Not suitable for children under 3 years
because of small parts - choking hazard.
FIGURE 2
GET READY!
1. Decide how many treat tokens players need to collect
before going to the castle. For example, younger players
may want to collect only three tokens while older
players collect all four.
2. Place Lord Licorice on any space with his
picture. For an easier game, you can
choose not to use the Lord Licorice piece.
3. Each player chooses one of the remaining characters
and places it on the start space.
4. Youngest player goes rst. Play passes to the left.
LET’S PLAY!
1. On your turn, spin the spinner and move to the closest
matching gumdrop or color space. If you spin “doubles”
(the pink area on the spinner), spin again and move
ahead 2 spaces of that color.
• If you land on a color space, your turn is over.