HASBRO Battleship Deluxe Movie Edition User Manual

®
TM
RULES FOR 1 OR 2 PLAYERS
ADULT ASSEMBLY REQUIRED
AGES 8+
Huge, glistening, dark and ominous, the alien ships rose from the depths of the ocean, directly in the path of our Navy eet. They had come with no warning, had oered no greeting. Their menacing presence made only one thing clear: whoever these beings were, they had not come to befriend us.
x3
THE FIRST TIME YOU PLAY
CONTENTS
• Four-piece folding game unit with storage trays
• 5 Navy ships
• 5 Alien ships
• Red, white and blue pegs
• 1 Red and 1 Blue Attack Squadron
• 1 Red and 1 Blue Scouting Craft
• Label sheet
• 4 Rubber feet
OBJECT
Destroy your opponent’s eet of ships before he destroys yours.
THE FIRST TIME YOU PLAY
1. Insert the Batteries
1.5V AAo r LR6
ALKALINE BATTERIES REQUIRED
(NOT INCLUDED)
To insert the batteries, make sure the red ON/OFF switch is OFF. Then loosen the screw on the battery box, located on the underside of the center module, and remove the door. Insert three AA-size alkaline batteries, making sure to align the + and – symbols with the markings in the plastic. See Figure 1. Then replace the door and tighten the screw.
Figure 1
Insert 3 AA Batteries
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. TO AVOID BATTERY LEAKAGE a. Always follow the instructions carefully. Use only batteries specied and be sure to insert them correctly by matching the + and – polarity markings. b. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries. c. Remove exhausted or dead batteries from the product. d. Remove batteries if product is not to be played with for a long time. e. Do not short-circuit the supply terminals. f. RECHARGEABLE BATTERIES: Do not mix these with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
2. Should this product cause, or be aected by, local electrical interference, move it away from other electrical equipment. Reset (switching o and back on again or removing and re-inserting batteries) if necessary.
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THE FIRST TIME YOU PLAY
2. Assemble the Game Unit
Apply the light gray (Navy) Advanced Weapons label to the side of the center module with the red ON/OFF switch. See Figure 2. Then apply the dark gray (Alien) label to the other side.
Apply the large blue BATTLESHIP label and two rubber feet to the back of the green ocean grid. See Figure 3. Then apply the large red BATTLESHIP label and two rubber feet to the back of the red ocean grid.
Press the ocean grid panels into the sides of the module, with the green grid on the side with the red ON/OFF switch. Then snap the target grid into the top, with the green side facing the red ON/OFF switch. See Figure 4.
On the Navy side of the game, apply the green label to the target grid and the small blue BATTLESHIP label to the storage tray. See Figure 5. Then apply the red target grid label and the red BATTLESHIP label in the same places on the Alien side.
3. Place the Game Parts in the Tray
Carefully detach the 10 ships from the plastic frames, then discard or recycle the frame. If needed, use an emery board or sandpaper to remove any excess plastic from the ships.
Remove the pegs and aircraft from the bags, and place half of the parts in each storage tray, so that each tray has:
• 50 red HIT pegs
• 100 white MISS pegs
• 25 blue SCAN pegs
• 1 red and 1 blue Attack Squadron (Navy tray only)
• 1 red and 1 blue Scouting Craft (Alien tray only)
Light gray label
Target grid
Navy ocean grid
Target grid label
Storage tray label
FIGURE 2
ON/OFF switch
FIGURE 3
FIGURE 4
Alien ocean grid
ON/OFF switch
FIGURE 5
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A LOOK AT YOUR SHIPS
A LOOK AT YOUR SHIPS
In this game, Alien Invaders attack the American and Japanese Navy Fleet in a do-or-die battle for Earth. Each player controls a eet of ve ships based on the BATTLESHIP movie. Here’s a look at the ships that make up each eet.
THE NAVY FLEET
AIRCRAFT CARRIER
5 Hits To Sink
BATTLESHIP
4 Hits To Sink
RED JAPANESE DESTROYER
3 Hits To Sink
BLUE AMERICAN DESTROYER
3 Hits To Sink
RHIB
(RIGID-HULLED INFLATABLE
BOAT)
2 Hits To Sink
THE ALIEN FLEET
FLAGSHIP
5 Hits To Sink
HEAVY ORDNANCE CRAFT
4 Hits To Sink
RED STORM STINGER
3 Hits To Sink
BLUE SHREDDER STINGER
3 Hits To Sink
SMALL ASSAULT SHIP
2 Hits To Sink
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SETTING UP YOUR GAME
SETTING UP YOUR GAME
1. Lay the ocean grids at. Then lift the target grid straight up until the rubber feet on the ocean grids grip the play surface.
2. Push down on the top of the game unit until the ocean grids lock into place. Make sure the game is stable before you start playing. See Figure 6.
CONTROL PANEL
(SEE BOX FOR
CONTROL FEATURES)
TARGET GRID
ON/OFF SWITCH
OCEAN GRID
FIGURE 6
THE CONTROL PANEL
ADVANCED WEAPONS
In the Advanced Weapons game, press to activate a ship's special weapons.
LETTER/NUMBER BUTTONS
Press to select letter and number coordinates on your opponent’s ocean grid when searching for enemy ships.
SCAN
In the Advanced Weapons game, press to scan for enemy ships when using the Blue American Destroyer or the Blue Shredder Stinger.
ENTER
Press to conrm game options and commands.
CANCEL
Cancels your last command. The last prompt by the computer will be repeated. Enter new data.
Push grids into grooves to lock into place.
REPEAT
Press to repeat the last voice prompt.
FIRE
Press to launch an attack.
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STARTING A GAME
STARTING A GAME
1. If you’re playing a 1-player game, face the side of the game with the ON/OFF switch. If you’re playing a 2-player game, decide who will be Player 1 (the Navy Commander) and who will be Player 2 (the Alien Invader). Sit across from each other with the game between you. Player 1 faces the side with the ON/OFF switch.
GAME TYPES
1. Classic Game
Press 1 and ENTER to play. This mission is the easiest to play, and is a great way to develop your strategic battle skills. On your turn, you’ll re one shot to score a hit or a miss. The winner is the rst player to sink the enemy eet.
2. Press the ON/OFF switch ON. The game will say <The battle for
Earth has begun! Input number of players. Press 1 for solo game. Press 2 for 2-player game.>
• 1-Player Game: If you’re playing
a solo game, press 1, then press ENTER to conrm. You’ll be the Navy Commander playing against the Alien Invader (the computer).
Next, you’ll be prompted to choose Diculty Level 1 (Easy), 2 (Medium) or 3 (Hard). The higher the level, the smarter the computer will be. Press 1, 2 or 3, then press ENTER to conrm.
• 2-Player Game: If you’re playing
a 2-player game, press 2, then press ENTER to conrm.
Now follow steps 3, 4 and 5 to
choose a game type, weapon type and eet setup.
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2. Multi-Attack Game
Press 2 and ENTER to play. This game plays the same as the Classic Game, except that each time you hit an enemy ship or detect one during a scan, you’ll earn an extra turn.
3. Salvo Game
Press 3 and ENTER to play. This game plays the same as the Classic Game, except that you re one shot for each ship in your eet that is still aoat. For example, when the game begins you’ll get ve shots per turn. Then, for each ship your opponent sinks, you’ll get one less shot per turn.
STARTING A GAME
3. Choose a Game: When the game says <Press 1, 2 or 3 to select
game type>, press a number to
choose a game. (See the Game Types box for details). 1: Classic Game 2: Multi-Attack Game 3: Salvo Game
For example, if you press 1, you’ll hear <Classic Game Selected. Press
ENTER to conrm.> Press ENTER.
4. Choose Your Weapons: When
the game says <Press 1 or 2 to
select weapons>, press 1 or 2
to choose Basic or Advanced Weapons. (See the Weapon Choices box for details.) For example, if you press 1, you’ll hear <Basic Weapons Selected.
Press ENTER to conrm.>
Press ENTER.
5. Choose Your Fleet Setup: Now
you’ll hear <Player 1, press
1 or 2 for eet deployment options.> Press 1 or 2 to choose
Custom Fleet Deployment or Predetermined Fleet Deployment. See the Fleet Deployment Options box for details.
For example, if you press 1, you’ll hear <Custom eet deployment
selected. Press ENTER to conrm.>
Press ENTER.
WEAPON CHOICES
1. Basic Weapons: Press 1
and ENTER to play. In a Basic Weapons game, each player res one shot at a time. It’s the easiest way to play.
2. Advanced Weapons: Press
2 and ENTER to play. In an Advanced Weapons game, your ships can use special weapons to scan or attack several coordinates at a time. This game is recommended for experienced players only.
FLEET DEPLOYMENT OPTIONS
1. Custom: Press 1 and ENTER
to choose. Place each of your ships wherever you want it on your ocean grid, then input their coordinates so the computer knows where they are.
2. Predetermined: Press 2 and
ENTER to choose. Place each of your ships in one of 100 preset formations (see pages 18-27). Enter that formation code, and the computer automatically inputs their coordinates.
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FLEET DEPLOYMENT
CUSTOM FLEET DEPLOYMENT
If you selected Custom Fleet Deployment, the game will say
<Player 1, deploy your eet. When the ship reports, input the rst and last coordinates of its location. Aircraft Carrier reporting!> If you’re
Player 1, place your ships on your ocean grid, starting with your Aircraft Carrier. Here’s how:
• Place the ship by tting its pegs into the holes. You can place ships vertically or horizontally, but never diagonally.
• Ships may overhang the edge of the grid or overlap other ships, but make sure that each target hole in your ships has its own coordinate.
• Now input only the rst and last coordinates of the ship so the game will know where it is. For example, if you place your Aircraft Carrier where shown in Figure 7, the coordinates are B5, B6, B7, B8 and B9. To enter them, just press B5 and B9. The game will automatically know the coordinates in between. Then press ENTER to conrm.
Canceling an entry: If you make a mistake, press the CANCEL button and re-enter the information after the last command is repeated.
FIGURE 7
To input the position of your aircraft carrier, press B5 and B9.
Incorrect coordinates: If you’ve pressed a wrong coordinate, the game will say, <Incorrect.> In this case, just enter the correct coordinate.
• After conrming the coordinates of your Aircraft Carrier, you’ll hear <Aircraft Carrier on station!
Battleship reporting!> Place
your Battleship and enter its coordinates the same way. Then do the same with your Red and Blue Destroyers and your RHIB.
Aircraft Placement: If you’ve chosen to use Advanced Weapons, you’ll now be prompted to place your aircraft. See Placing Your Aircraft on page 12.
Next, the game will prompt Player 2 to choose a eet deployment option for his Flagship, Heavy Ordnance Craft, Red Storm Stinger, Blue Shredder Stinger and Small Assault Ship.
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FLEET DEPLOYMENT
PREDETERMINED FLEET DEPLOYMENT
If you’ve chosen this option, take a look at the 100 preset eet formations on pages 18 - 27. Choose the formation you want, then place your ships on your ocean grid in the positions shown. When prompted by the game, enter the letter and number of the formation you want, then press ENTER to conrm.
The ships shown in these formations are shaped generically, so that they can be used for either the Navy Fleet or the Alien Fleet. You may need to rely on the color of your ships and the number of holes in them as you place your ships on your grid.
These formations also show two aircraft aboard the 5-hole ships. This tells you where to place your aircraft in an Advanced Weapons game. If you’re playing with Basic Weapons, just ignore the aircraft.
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