Huge, glistening, dark and
ominous, the alien ships rose from
the depths of the ocean, directly in the
path of our Navy eet. They had come
with no warning, had oered no greeting.
Their menacing presence made only one
thing clear: whoever these beings were,
they had not come to befriend us.
A single shot pierced the deadly silence.
And so the battle for Earth began…
x3
THE FIRST TIME YOU PLAY
CONTENTS
• Four-piece folding game unit with
storage trays
• 5 Navy ships
• 5 Alien ships
• Red, white and blue pegs
• 1 Red and 1 Blue Attack Squadron
• 1 Red and 1 Blue Scouting Craft
• Label sheet
• 4 Rubber feet
OBJECT
Destroy your opponent’s eet of
ships before he destroys yours.
THE FIRST TIME YOU PLAY
1. Insert the Batteries
1.5V AAo r LR6
ALKALINE
BATTERIES
REQUIRED
(NOT INCLUDED)
To insert the batteries, make sure
the red ON/OFF switch is OFF. Then
loosen the screw on the battery
box, located on the underside of
the center module, and remove the
door. Insert three AA-size alkaline
batteries, making sure to align the
+ and – symbols with the markings
in the plastic. See Figure 1.
Then replace the door and
tighten the screw.
Figure 1
Insert 3
AA Batteries
IMPORTANT: BATTERY
INFORMATION
CAUTION:
1. TO AVOID BATTERY LEAKAGE
a. Always follow the instructions carefully. Use
only batteries specied and be sure to insert
them correctly by matching the + and – polarity
markings. b. Do not mix old batteries and new
batteries or standard (carbon-zinc) with alkaline
batteries. c. Remove exhausted or dead batteries
from the product. d. Remove batteries if product
is not to be played with for a long time. e.
Do not short-circuit the supply terminals. f.
RECHARGEABLE BATTERIES: Do not mix these
with any other types of batteries. Always remove
from the product before recharging. Recharge
batteries under adult supervision. DO NOT
RECHARGE OTHER TYPES OF BATTERIES.
2. Should this product cause, or be aected by,
local electrical interference, move it away from
other electrical equipment. Reset (switching o
and back on again or removing and re-inserting
batteries) if necessary.
2
THE FIRST TIME YOU PLAY
2. Assemble the Game Unit
Apply the light gray (Navy) Advanced
Weapons label to the side of the center
module with the red ON/OFF switch. See
Figure 2. Then apply the dark gray (Alien)
label to the other side.
Apply the large blue BATTLESHIP label
and two rubber feet to the back of the
green ocean grid. See Figure 3. Then
apply the large red BATTLESHIP label
and two rubber feet to the back of the red
ocean grid.
Press the ocean grid panels into the sides
of the module, with the green grid on the
side with the red ON/OFF switch. Then
snap the target grid into the top, with the
green side facing the red ON/OFF switch.
See Figure 4.
On the Navy side of the game, apply
the green label to the target grid and
the small blue BATTLESHIP label to the
storage tray. See Figure 5. Then apply
the red target grid label and the red
BATTLESHIP label in the same places on
the Alien side.
3. Place the Game Parts in the Tray
Carefully detach the 10 ships from
the plastic frames, then discard or
recycle the frame. If needed, use an
emery board or sandpaper to remove
any excess plastic from the ships.
Remove the pegs and aircraft from the
bags, and place half of the parts in each
storage tray, so that each tray has:
• 50 red HIT pegs
• 100 white MISS pegs
• 25 blue SCAN pegs
• 1 red and 1 blue Attack Squadron
(Navy tray only)
• 1 red and 1 blue Scouting Craft
(Alien tray only)
Light gray
label
Target
grid
Navy ocean grid
Target grid
label
Storage tray
label
FIGURE 2
ON/OFF
switch
FIGURE 3
FIGURE 4
Alien
ocean grid
ON/OFF
switch
FIGURE 5
3
A LOOK AT YOUR SHIPS
A LOOK AT YOUR SHIPS
In this game, Alien Invaders attack the American and Japanese
Navy Fleet in a do-or-die battle for Earth. Each player controls a
eet of ve ships based on the BATTLESHIP movie. Here’s a look
at the ships that make up each eet.
THE NAVY FLEET
AIRCRAFT CARRIER
5 Hits To Sink
BATTLESHIP
4 Hits To Sink
RED JAPANESE DESTROYER
3 Hits To Sink
BLUE AMERICAN DESTROYER
3 Hits To Sink
RHIB
(RIGID-HULLED INFLATABLE
BOAT)
2 Hits To Sink
THE ALIEN FLEET
FLAGSHIP
5 Hits To Sink
HEAVY ORDNANCE CRAFT
4 Hits To Sink
RED STORM STINGER
3 Hits To Sink
BLUE SHREDDER STINGER
3 Hits To Sink
SMALL ASSAULT SHIP
2 Hits To Sink
4
SETTING UP YOUR GAME
SETTING UP YOUR GAME
1. Lay the ocean grids at.
Then lift the target grid
straight up until the rubber
feet on the ocean grids grip
the play surface.
2. Push down on the top of the
game unit until the ocean
grids lock into place. Make
sure the game is stable
before you start playing. See
Figure 6.
CONTROL PANEL
(SEE BOX FOR
CONTROL FEATURES)
TARGET GRID
ON/OFF
SWITCH
OCEAN GRID
FIGURE 6
THE CONTROL PANEL
ADVANCED WEAPONS
In the Advanced Weapons game,
press to activate a ship's special
weapons.
LETTER/NUMBER
BUTTONS
Press to select letter
and number coordinates
on your opponent’s
ocean grid when
searching for
enemy ships.
SCAN
In the Advanced Weapons game,
press to scan for enemy ships when
using the Blue American Destroyer
or the Blue Shredder Stinger.
ENTER
Press to conrm game options and commands.
CANCEL
Cancels your last command. The
last prompt by the computer will
be repeated. Enter new data.
Push grids into
grooves to lock
into place.
REPEAT
Press to repeat
the last
voice prompt.
FIRE
Press to launch an attack.
5
STARTING A GAME
STARTING A GAME
1. If you’re playing a 1-player
game, face the side of the game
with the ON/OFF switch. If you’re
playing a 2-player game, decide
who will be Player 1 (the Navy
Commander) and who will be
Player 2 (the Alien Invader).
Sit across from each other with
the game between you. Player 1
faces the side with the
ON/OFF switch.
GAME TYPES
1. Classic Game
Press 1 and ENTER to play.
This mission is the easiest
to play, and is a great way to
develop your strategic battle
skills. On your turn, you’ll re
one shot to score a hit or a
miss. The winner is the rst
player to sink the enemy eet.
2. Press the ON/OFF switch ON.
The game will say <The battle for
Earth has begun! Input number of
players. Press 1 for solo game.
Press 2 for 2-player game.>
• 1-Player Game: If you’re playing
a solo game, press 1, then
press ENTER to conrm.
You’ll be the Navy Commander
playing against the Alien
Invader (the computer).
Next, you’ll be prompted
to choose Diculty Level
1 (Easy), 2 (Medium) or 3
(Hard). The higher the level,
the smarter the computer will
be. Press 1, 2 or 3, then press
ENTER to conrm.
• 2-Player Game: If you’re playing
a 2-player game, press 2, then
press ENTER to conrm.
Now follow steps 3, 4 and 5 to
choose a game type, weapon
type and eet setup.
6
2. Multi-Attack Game
Press 2 and ENTER to play.
This game plays the same as the
Classic Game, except that each
time you hit an enemy ship or
detect one during a scan, you’ll
earn an extra turn.
3. Salvo Game
Press 3 and ENTER to play.
This game plays the same as
the Classic Game, except that
you re one shot for each ship
in your eet that is still aoat.
For example, when the game
begins you’ll get ve shots per
turn. Then, for each ship your
opponent sinks, you’ll get one
less shot per turn.
STARTING A GAME
3. Choose a Game: When the game
says <Press 1, 2 or 3 to select
game type>, press a number to
choose a game. (See the Game
Types box for details).
1: Classic Game
2: Multi-Attack Game
3: Salvo Game
For example, if you press 1, you’ll
hear <Classic Game Selected. Press
ENTER to conrm.> Press ENTER.
4. Choose Your Weapons: When
the game says <Press 1 or 2 to
select weapons>, press 1 or 2
to choose Basic or Advanced
Weapons. (See the Weapon
Choices box for details.) For
example, if you press 1, you’ll
hear <Basic Weapons Selected.
Press ENTER to conrm.>
Press ENTER.
5. Choose Your Fleet Setup: Now
you’ll hear <Player 1, press
1 or 2 for eet deployment
options.> Press 1 or 2 to choose
Custom Fleet Deployment
or Predetermined Fleet
Deployment. See the Fleet
Deployment Options box
for details.
For example, if you press 1, you’ll
hear <Custom eet deployment
selected. Press ENTER to conrm.>
Press ENTER.
WEAPON CHOICES
1. Basic Weapons: Press 1
and ENTER to play. In a Basic
Weapons game, each player
res one shot at a time. It’s the
easiest way to play.
2. Advanced Weapons: Press
2 and ENTER to play. In an
Advanced Weapons game, your
ships can use special weapons
to scan or attack several
coordinates at a time. This game
is recommended for experienced
players only.
FLEET DEPLOYMENT
OPTIONS
1. Custom: Press 1 and ENTER
to choose. Place each of your
ships wherever you want it on
your ocean grid, then input their
coordinates so the computer
knows where they are.
2. Predetermined: Press 2 and
ENTER to choose. Place each of
your ships in one of 100 preset
formations (see pages 18-27).
Enter that formation code, and
the computer automatically
inputs their coordinates.
7
FLEET DEPLOYMENT
CUSTOM FLEET DEPLOYMENT
If you selected Custom Fleet
Deployment, the game will say
<Player 1, deploy your eet. When
the ship reports, input the rst and
last coordinates of its location.
Aircraft Carrier reporting!> If you’re
Player 1, place your ships on your
ocean grid, starting with your
Aircraft Carrier. Here’s how:
• Place the ship by tting its pegs
into the holes. You can place
ships vertically or horizontally, but
never diagonally.
• Ships may overhang the edge of
the grid or overlap other ships,
but make sure that each target
hole in your ships has its own
coordinate.
• Now input only the rst and
last coordinates of the ship so
the game will know where it is.
For example, if you place your
Aircraft Carrier where shown in
Figure 7, the coordinates are B5,
B6, B7, B8 and B9. To enter
them, just press B5 and B9. The
game will automatically know the
coordinates in between. Then
press ENTER to conrm.
Canceling an entry: If you make a
mistake, press the CANCEL button
and re-enter the information after
the last command is repeated.
FIGURE 7
To input the position of your aircraft
carrier, press B5 and B9.
Incorrect coordinates: If you’ve
pressed a wrong coordinate,
the game will say, <Incorrect.>
In this case, just enter the
correct coordinate.
• After conrming the coordinates
of your Aircraft Carrier, you’ll
hear <Aircraft Carrier on station!
Battleship reporting!> Place
your Battleship and enter its
coordinates the same way. Then
do the same with your Red and
Blue Destroyers and your RHIB.
Aircraft Placement: If you’ve chosen
to use Advanced Weapons, you’ll
now be prompted to place your
aircraft. See Placing Your Aircraft on
page 12.
Next, the game will prompt Player 2
to choose a eet deployment option
for his Flagship, Heavy Ordnance
Craft, Red Storm Stinger, Blue
Shredder Stinger and Small
Assault Ship.
8
FLEET DEPLOYMENT
PREDETERMINED FLEET
DEPLOYMENT
If you’ve chosen this option, take
a look at the 100 preset eet
formations on pages 18 - 27.
Choose the formation you want,
then place your ships on your
ocean grid in the positions shown.
When prompted by the game,
enter the letter and number of
the formation you want, then
press ENTER to conrm.
The ships shown in these
formations are shaped generically,
so that they can be used for
either the Navy Fleet or the Alien
Fleet. You may need to rely on
the color of your ships and the
number of holes in them as you
place your ships on your grid.
These formations also show two
aircraft aboard the 5-hole ships.
This tells you where to place your
aircraft in an Advanced Weapons
game. If you’re playing with Basic
Weapons, just ignore the aircraft.
9
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