CODE AMBER: START-UBATTLE
I
DEPLOYMENT
(2-PLAYER GAME):
Playing Electronic BATTLESHIP is easy.
All through the game,
spoken commands telling you what to
'do next. If you make a mistake or try an
invalrd command, you will
the computer.
.
To get the best from the game and to
'
make sure you don't miss any of its
many exciting features, take the time to
read
through the relevant sections
Lii
instruction book. The rest is up to
you. Your skill and strategy will decide
@ether your fleet will be the one that
lnives and wins!
vital that all personnel study
ontrol Panel shown in Figure
ber, your game unit has thepower
it
will give you
be
helped
w
5.
LJ,
:
T~~
grid
cannot
automatically
?e:eadW where you place your ships! You
STinputthecoordinatesofyourships
'Wore beginning each game. This is
explained on the following pages.
P
MISSED AN
IMPORTANT MESSAGE?
If you aren't sure
message correctly, press the REPEAT
button on your key pad to hear
you
heard the last voice
:,,
-
it
again.
who
PlaY@r
and
1.
Press the ON/OFF button.
Id
2.
by
of
*,
You will hear the unit say *GLOBAL
POSITIONING SYSTEM ACTIVATED
-
INPUT NUMBER OF PLAYERS., If you
are Player 1 (thle player with the ON/OFF
button on your side), follow the start-up
sequence (numbers
During this time, the keys on Player 2's
side will be deactivated.
3.
Player 1 presses the
to select a 2-player game.
4.
You will hear a2-PLAYER MISSION
SELECTED,, followed by .SATELLITE LINK
CONFIRMED - ENTER
5.
Choose which mission
volunteer for (these are described on
page
5):
1-TERRlTORlkWAERSMlSSlON
2
-
SALVO MISSION
3
-TARGET PLUS ONE MISSION
_
We
recommend you start with the
TERRITORIAL WATERS MISSION. This will
help you get used to the way the game
PI??,
before moving
mlsslons.
3-12)
WAR
Decide
is
Player
2.
that follow.
"2"
number key
GAME..
YOU
will
to more difficuh
Territorial Waters Mission
This is the simplest way top!ay and
:
.Y
a~grpt plice lo ifart perfecfingwr
strategic battle skills.
~n~urt~rn. you
tdscore a hit
The winner is the player yvho is first to
sink all ships in the enemy fleet.
When pro
.~lll.nh-r
W(IJ
But in Salvo, you fire one shot for each
I
6.
Followthe
the number
chosen mission. If
1,
you will hear *TERRITORIAL WATERS weapons, attack squadrons and
MISSION SELECTED., Press the ENTER
kw
1
to select wur mission.
I
7.
You'll then hear uENTER WEAPONS..
Choose one of the
1
pressing the appropriate number key.
1
Then press ENTER to select.
'
BASIC WEAPONS
number key
game, each player selects a single
coordinate to fire at. This is the easiest
-
way to play.
,!-
<
k?
-#
LII~
~II
fire a si"gle shot When prompted
or
a miss..
d
by
L
Aiss
Ir ships still afloat.
the
to choose this k[dsjdn. - the same way as the Territorial Wat~r~
Mission works in the same
Territorial Waters Mission. until you m'
rhile your fleet
.-
-
1
if some of your shins
n
a
h~t), you will be able
~ice
prompt
key
that matches your
you
two
1.
In a Basic Weapons
,;
computer,.presr The Target Pius One Missh
-
'
--
-:
,
IS
still
,,+
by
pressing
press number
options
by
-
~2bk
to fire five times on your
instance, yoqfleef has
five
sh&
you will onb bebeable to fire
three times on
numkr key 2 t~
Target Plus One Mission
Migion with the following exceptior
Each time you score a hit on an ene
\ship or detect an enemy ship during
scan, you earn
him.
If, for
I&
of
your
turn.
*=
dj--p+
by
the computer, 'press'
choose this mission.
*oh
an
extra turn, a
its
in
,
--
EAPO
Hurnhr key
game, you can use your fleet's special
scanning abilities.
8.
Follow the voice prompt
the number kev that matches wr
chosen mission. If you press number
1,
you will hear .BASIC WEAPONS
SELECTED.. Press the ENTER key to
sekt your mission.
f
-
2.
In an Advanced Weapons
by
pressing
I
I
I
or, later
pu
try
+
i6
-1ready ships one
age,
even if Player 1 has chosen a Custom
Flat Deplqment and deployed histher
to
applies: If Player 1 chose Predetermined
Fbt Deployment, Player 2 can choose
Custom Fleet Deployment.
By
one. The reverse also
lfyw
make a mistake
the
CANCEL
button. You will hear the
nter the coordinates that same prompt, far example, *AIRCRAFT
CARRIER REPORTING - ENTER
at
any point, press
will automatically register the
rmation.
13.
You will now hear the next
prompt from the computer .AIRCRAFT
CARRIER
ON
REPORTING. and UPLAYER
.COORDINATES..
1
sequence as ah chmse Me pasition
for
your
Battleship on the grid
(remember
place your plastic Battleship, key in two
sets of coordinates, then confirm by
15.
PLAYER
is
complete for Player
UPLAYER
2,
The other side of the game unit is now
#-a2.
STATION. BATTLESHIP
1,
Repeat
it
takes up four spaces),
2:
When programming
ENTER FLEET DEPLOYMENT..
ENTER
the same
1,
you will hear unit into the ON position.
To
:'wa@ up" your unit during
-this IQ-minute shutoff phase anu
continue the game where you left
.press the REPEATbutton. You will
hear the last voice command agr'to remind you of *me.
the gam
Note:
Or
nff
ther
w
Were
.
it,
1
4
(the side with the ONIOFF button) and
follow the Solo Start-up sequence below.
1.
Move
the ONIOFF switch on your game
2.
You will hear .GLOBAL POSITIONING
OkWF
switch
ko
the
ON
p&d1Srw,
haw finjshd playing, mm
F
switch
to
the
Off pition and
all ships and pegs in their
thg
dwa@
ADV-I
WEAPONS
RewM
the
~ew
WW
from the
fly
gfld
deuasttling Tomahawk Midle.
C
two
Patterns.
*
TerpsdOB,
=ping right the mem9 target
zOM.
enemy
Squadmns
Missite
Ssl@&g
Follow
for
expmianced personnel
ADVWED
threats and
You
ow
#M
ymhkship is eqwippgd with one
Your
Ham
Your Fast Attack Sub can
You can
WEAP(ENS
in
Wail
can
launch
dzYC11
af
meq
ait
#if&,
Light Missile Cruiser can fire
Missiles with
in fw different directions,
In additin, your Sub Can %an
ships in
the
defend
witfi
Biatteri;~.
the
Admnmrd
the mat Start-up sws
opfi
oppedunitks. Its spaki
mr
€&
lollwing
Xw
Ma&
puf
haft
mn
am.
against memy Attack
your
own
Anti-aircraft
MGwlon
only,
pr-r
~~.
Squadrand
Carrier
fer
targas
two
Firing
fire
two
ftM
1-7
to
you will need to input the position of your
Attack Squadrons. After you complete
Step
have entered the coordinates for
Special Operations Craft
1
1
you will hear uAllACK SQUADRON
REPORTING - ENTER COORDINATES..
,
,
Attack Squadrons can
aboard your Aircraft Carrier at the start
of the game. Enter any one of the
,
coordinates that correspond to the
I
position of your Aircraft Carrier and
press ENTER. If you try to place a Attack
Squadron anywhere else, you will
asked to try again.
Note:
Attack Squadron
Attack
Follow the prompts and place your
second Attack Squadron aboard your
Aircraft Carrier.
Normal ptogramming
(see Step
When you choose any of the 100 Predetermined Fleet Deployment formations
(pages 20-29) after selecting ADVANCED
WEAPONS, your Aircraft Carrier will
deployed with two Attack Squadrons in
position and ready for action.
In both Predetermined and Custom Fleet
Deployment, place the matching
Attack Squadron on the base grid of
your unit by inserting its tab into the
Aircraft Carrier, so that the position of
the aircraft matches the coordinates
registered by the computer.
14
of the Start-up sequence and
only
When
the C.I.S. says
1,
Squadroln 2 is the blole aircraft.
15
it's the
wll
on page 7).
your
(see
page 71,
1
be
placed
five
be
rbd
aircraft.
now resume
be
plast~c
P
g
the
ADVANCED
On your turn, play the game as you woulc
in a basic game. With the ADVANCED
WEAPONS, however,
weapons into play. Here's
WEAPONS
you
can bring special
how..
.
USING YOUR
SPECIAL WEAPONS
To use a special weapon on your turn,
simply press one of the buttons along
the top row of your keypad, as described
below and on the following pages.
Note: These buttons are deactivated
during Territorial Waters,
Plus One Missions when Basic Weapons
are selected.
Whlen selecting grid coolrdinates for
special weapons or scanning, make
sure each coordinate is appropriately
located. If
COORDINATES..
not,
you
Salvo or Target
will hear ~IN~CORRECT
ATTACK SQUADRONS
At the start of any ADVANCED WEAPONS
MISSIOlN, your two Attack Squadrons will
be located on your Aircraft Carrier. You'll
want to send your Attack Squadrons into
the battle zone so that they can scan
fot enemy targets. To move
Squadrons, follow these steps:
1
.
Press the Aircraft Carrier button.
You will hear
REPORTING - SELECT ATTACK
SQUAQRON..
2.
Decide which of your two Attack
Squadrons you will move and press
the matching button on your key
.AIRCRAFT CARRIER
your Attack
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