Hasbro Battleship A3846 Game User guide

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1-2 PLAYERS / AGES 8
+
ADULT ASSEMBLY REQUIRED
A3846
®
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INSERT 3 AA BATTERIES
1. INSERT THE BATTERIES
To insert the batteries, make sure the red ON/OFF switch is OFF. Then loosen the screw on the battery box, located on the underside of the center module, and remove the door. Insert three AA-size alkaline batteries, making sure to align the + and – symbols with the markings in the plastic. Then replace the door and tighten the screw. Phillips/cross head screwdriver (not included) needed to insert batteries.
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. TO AVOID BATTERY LEAKAGE a. Always follow the instructions carefully.
Use only batteries specified and be sure to insert them correctly by matching the + and – polarity markings.
b. Do not mix old batteries and new batteries or standard (carbon-zinc) with alkaline batteries.
c. Remove exhausted or dead batteries from the product.
d. Remove batteries if product is not to be played with for a long time.
e. Do not short-circuit the supply terminals. f. RECHARGEABLE BATTERIES: Do not mix these
with any other types of batteries. Always remove from the product before recharging. Recharge batteries under adult supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
2. Should this product cause, or be affected by, local electrical interference, move it away from other electrical equipment. Reset (switching off and back on again or removing and re-inserting batteries) if necessary.
2. ASSEMBLE THE GAME UNIT
Apply the green Advanced Weapons label to the side of the center module with the red ON/OFF switch. Apply the red label to the other side.
Apply the large green BATTLESHIP label and two rubber feet to the back of the green battle grid. Apply the large red BATTLESHIP label and two rubber feet to the back of the red battle grid.
Press the battle grid panels into the sides of the module, with the green grid on the side with the red ON/OFF switch. Snap the target grid into the top, with the green side facing the red ON/OFF switch.
Apply the storage tray labels to both tray lids.
3. PLACE THE GAME PARTS IN THE TRAY
Carefully detach the 10 combat crafts from the plastic frames, and then discard or recycle the frame. Assemble each tank by inserting the peg on the underside of the gun turret into the body. Use an emery board or sandpaper to remove excess plastic from the ships.
Remove all pegs from the bags. Place half of the parts in each storage tray, so that each tray has:
• 34 red HIT pegs
• 64 white MISS pegs
• 10 blue SCAN pegs
ON/OFF SWITCH
RED LABEL
2X
GREEN LABEL
CENTER MODULE
ON/OFF SWITCH
STORAGE TRAY LABEL
THE FIRST TIME YOU PLAY
GAME CONTENTS Four-piece folding game unit with tray lids
5 gray combat crafts
5 red combat crafts
Red, white, and blue pegs
Label sheet
4 rubber feet
OBJECT Destroy your opponents eet of ships
before yours is destroyed!
QUICK START To get into the game fast! 5
GAME GUIDE CONTENTS The First Time You Play 3
Crafts and Setup 4 Quick Start 5 The Games Solo Classic Battleship 6 2 - Player Classic Battleship 7 2 - Player Advanced Battleship 8 Automatic Fleet Layouts 10
2 3
RED BATTLE GRID
TARGET
GRID
GREEN BATTLE GRID
(X2)
INTRODUCTION
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SETTING UP YOUR GAME
1. Lay the battle grids at. Then lift the target grid straight up until the rubber feet on the battle grids grip the play surface.
2. Push down on the game unit to lock the battle grids in place. Make sure the game is stable before you start playing.
1. If necessary, follow the instructions on pages 34 to assemble and set up your game. Press the ON/OFF switch to turn the game on. Then:
Press 2 to select two players.
Press 1 to select the Classic game.
2. Deploy your forces in one of two ways:
Press 1 to select Custom Ship Layout. Place your crafts on your battle grid. Then enter the rst and last coordinates of their locations.
Press 2 to select Automatic Layout. This lets you choose from 30 preset layouts (pages 1011). Choose your layout, place your crafts on the battle grid, and enter the code of the layout.
3. Attack the enemy!
In the Classic game, you have one attack per turn.
When the game starts, re coordinates.
If you mi ss, place a white peg on your target grid.
If you hit , place a red peg on your target grid. Your opponent also places a red peg on the ship you hit.
4. First player to destroy all enemy ships wins.
QUICK START: 2-PLAYER CLASSIC BATTLESHIP
Best for rst-time players, or to get going fast!
NATO LETTER CODES
Battleship uses these NATO codes to call out letter coordinates:
A = Alpha F = Foxtrot B = Bravo G = Golf C = Charlie H = Hotel D = Delta I = India E = Echo
GAMES MODES
1. Classic Game: 1 or 2 players
Basic game that lets you develop your battle skills. Play solo against the game, or against
another player. On your turn, re one shot to
score a hit or a miss. To win, destroy the
enemy eet.
2. Advanced Game: 2 players
More complex game that allows you to make attacks on each turn and access special weapons.
To win, destroy the enemy eet rst.
TARGET GRID
ON/OFF SWITCH
COMMAND PANEL
(SEE BOX FOR CONTROL FEATURES)
BATTLE GRID
BATTLE CRAFTS EXAMPLE OF A POSSIBLE
FLEET DEPLOYMENT
FIRE COORDINATES
LETTER/NUMBER BUTTONS
To enter a coordinate, press the letter button rst, and then the number button. To enter C7, for example, rst press the button labeled C3, then press the button labeled G7.
CANCEL
FIRE
Press to launch an attack or
conrm a menu selection.
REPEAT
Press to repeat the
last voice prompt.
BATTLE SCAN (ADVANCED GAME)
Press to search
for enemies.
SPECIAL WEAPONS (ADVANCED GAME)
Press to use a crafts
special weapon.
QUICK STARTCRAFTS & SETUP
4
5
THE COMBAT CRAFTS
Each player commands ve crafts. The eet includes a battleship, three planes, and a tank. (The terms "ships" and "crafts" are used interchangeably in Electronic Battleship.)
THE COMMAND PANEL
BATTLESHIP
5 hits to sink
FIGHTER
3 hits to sink
ATTACK PLANE
4 hits to sink
TANK
2 hits to sink
SPY PLANE
3 hits to sink
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TO INPUT THE POSITION OF YOUR BATTLESHIP, PRESS B5 AND B9.
B B5 9
IF YOU CHOOSE THIS TARGET, ENTER B3 TO FIRE AT IT.
YOU HIT YOUR OPPONENT’S SPY PLANE AT B3. HE PLACES A RED PEG IN THAT SHIP HOLE.
IF YOU CHOOSE THIS TARGET, ENTER B3 TO FIRE AT IT.
YOU HIT YOUR OPPONENT'S SPY PLANE AT B3. HE PLACES A RED PEG IN THAT LOCATION ON THE SHIP.
CLASSIC BATTLESHIPCLASSIC BATTLESHIP
SOLO CLASSIC GAME
Play against the computer.
STARTING THE GAME
1. Sit on the green side of the game unit.
2. Turn the game on. The game will say
<The battle has begun! Input number of players. Press 1 for Solo game. Press 2 for 2-player game>
. Press 1, then press FIRE to conrm. Youll be playing against the computer.
3. Choose Custom or Automatic ship layout. Press 1 to choose Custom Ship Layout. Press 2 to choose Automatic Ship Layout. Then place your ships on your battle grid.
SHIP LAYOUT OPTIONS
1. Custom: press 1 and FIRE to choose. Place each of your ships on your battle grid and input their coordinates so the game knows where they are.
2. Automatic: press 2 and FIRE to choose. Place each of your ships in one of 30 preset layouts (see pages 10 and 11). Enter the code for that layout, and the game automatically inputs its coordinates.
Custom Ship Layout
If you selected Custom Ship Layout, the game will
say
<Player 1, deploy your eet. When the ship reports, input the rst and last coordinates of its location. Battleship reporting!>
. Place your ve ships on your battle grid, starting with your Battleship, and then input their coordinates:
Place each ship by tting its pegs into the holes. Do not place your ships diagonally.
Dont place your ships so their target holes are off the battle grid or overlap other ships.
Input only the rst and last coordinates of the ships so the game will know where they are. Then press FIRE to conrm. For example, if you place your Battleship as shown below, the coordinates are B5, B6, B7, B8, and B9. To enter its location, just press B5 and B9. The game will automatically know the coordinates in between.
Canceling an entry. If you make a mistake, press the CANCEL button and re-enter the information after the last command is repeated.
Fixing incorrect coordinates. If youve entered wrong coordinates, the game will say
<Incorrect>. Simply
enter the correct coordinates.
Automatic Ship Layout
If youve chosen this option, take a look at the 30 preset eet layouts on pages 10 and 11. Choose a layout, and place your ships in the positions shown. When the game asks, enter the letter and number of the formation you used, then press FIRE to conrm.
PLAYING THE GAME
In the solo game, you are playing classic Battleship against the computer, which simulates the second player. After you make a layout selection, the computer simulates choosing a starting formation. Then, it simulates all attack choices on its turn, reporting hits or misses.
The game begins by saying
<Awaiting orders Player
1>
. Do the following:
1. Choose a target: Choose a coordinate on the upper target grid. Put a white peg in that hole, and enter the letter/number coordinate.
2. Fire! Press FIRE to launch a missile at your target. Then wait to see if its a hit or a miss.
Hit! If you hit an enemy ship, youll hear an explosion and
<Enemy hit at [target]!>. Replace
your white peg with a red one to record the hit. Your opponent (in the solo game, its the computer) then announces the hit, matching the same coordinate. (Your opponent does not tell you which ship was hit.)
Miss! If you didnt hit an enemy ship, youll hear
<Miss at [target]>. Leave your white peg in the
hole to mark it as a miss.
3. Youll now hear
<Awaiting orders Player 2>.
Now its your opponents turn to choose a target and re at it.
4. Continue taking turns ring, and keep track of your hits and misses.
Destroying a Ship
When all coordinates of a ship have been hit, the ship is sunk. Youll hear
<Enemy target
neutralized!>
and the name of the ship that was destroyed. Leave destroyed ships on the grid, with red pegs still in place.
WINNING THE GAME
When one player sinks the fth and last ship in his opponents eet, that player wins the game!
2-PLAYER CLASSIC GAME
Play with a friend.
STARTING THE GAME
1. Choose sides. Player 1 sits on the green side of the game. Player 2 sits on the red side.
2. Turn the game on. The game will say
<The battle has begun! Input number of players. Press 1 for Solo game. Press 2 for 2-player game>
. Press 2,
then press FIRE to conrm.
3. Choose a game mode: When the game says
<Press 1 for Classic game. Press 2 for Advanced game>
, press 1. Youll hear <Classic game
selected. Press FIRE to conrm>
. Press FIRE.
4. Choose your ship layout. (See Ship Layout
Options on page 6.)
PLAYING THE GAME
The game begins by saying
<Awaiting orders
Player 1>
. Do the following:
1. Choose a target: Choose a coordinate on the upper target grid. Put a white peg in that hole, and enter the letter/number coordinate.
2. Fire! Press FIRE to launch a missile at your target. Then wait to see if its a hit or a miss.
Hit! If you hit an enemy ship, youll hear an explosion and
<Enemy hit at [target]!>.
Replace your white peg with a red one to record the hit. Your opponent then announces the hit, matching the same coordinate (your opponent does not tell you which ship was hit).
Miss! If you didnt hit an enemy ship, youll
hear
<Miss at [target]>. Leave your white peg
in the hole to mark it as a miss.
3. Youll now hear
<Awaiting orders Player 2>.
Now its your opponents turn to choose a target and re at it.
4. Continue taking turns ring, and keep track of your hits and misses.
Destroying a Ship
When all coordinates of a ship have been hit, the ship is sunk. Youll hear
<Enemy target
neutralized!>
and the name of the ship that was destroyed. Leave destroyed ships on the grid, with red pegs still in place.
WINNING THE GAME
When one player sinks the fth and last ship in his opponents eet, that player wins the game!
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To hit a location with a tank blast, target the top left corner.
TO INPUT THE POSITION OF YOUR BATTLESHIP, PRESS B5 AND B9.
B B5 9
YOUR MISSILE HITS A TARGET AT I2. ALL COORDINATES BEFORE THAT ARE MISSES.
TO SEARCH FOR ENEMY SHIPS ALONG THE BOTTOM ROW, ENTER FIRING PATTERN 1 AND PLACE A WHITE PEG AT
COORDINATE I9.
ADVANCED BATTLESHIP
ADVANCED BATTLESHIP
ADVANCED GAME
The Advanced game plays just like the 2-player Classic game, but it gives you special weapons that add power to your battle. The weapons are described below.
STARTING THE GAME
1. Choose sides. Player 1 sits on the green side of the game. Player 2 sits on the red side.
2. Turn the game on. The game will say
<The battle has begun! Input number of players. Press 1 for Solo game. Press 2 for 2-player game>
. Press 2, then
press FIRE to conrm.
3. Choose a game mode: When the game says
<Press 1 for Classic game. Press 2 for Advanced game>
, press 2 for the Advanced game. Youll hear
<Advanced game selected. Press FIRE to conrm>.
Press FIRE.
4. Choose your ship layout. Both players choose their layout style and then place their ships on the grid. Press 1 to choose Custom Ship Layout. Press 2 to choose Automatic Ship Layout.
SHIP LAYOUT OPTIONS
1. Custom: Press 1 and FIRE to choose. Place each of your ships on your battle grid and input their coordinates so the game knows where they are.
2. Automatic: Press 2 and FIRE to choose. Place each of your ships in one of 30 preset layouts (see pages 10 and 11). Enter the code for that layout, and the game automatically inputs its coordinates.
Custom Ship Layout
If you selected Custom Ship Layout, the game will
say
<Player 1, deploy your eet. When the ship reports, input the rst and last coordinates of its location. Battleship reporting!>
. If you're Player 1, place your ve ships on your battle grid, starting with your Battleship, and then input their coordinates:
Place each ship by tting its pegs into the holes. Do not place your ships diagonally.
Dont place your ships so their target holes are off the battle grid or overlap other ships.
Input only the rst and last coordinates of the ships so the game will know where it is. Then press FIRE to conrm. For example, if you place your Battleship as shown below, the coordinates are B5, B6, B7, B8, and B9. To enter its location, just press B5 and B9. The game will automatically know the coordinates in between.
Canceling an entry. If you make a mistake, press the CANCEL button and re-enter the information after the last command is repeated.
Fixing incorrect coordinates. If youve entered wrong coordinates, the game will say
<Incorrect>. Simply
enter the correct coordinates.
Automatic Ship Layout
If youve chosen this option, take a look at the 30 preset eet layouts on pages 10 and 11. Choose a layout, and place your ships in the positions shown. When the game asks, enter the letter and number of the formation you used, then press FIRE to conrm.
PLAYING THE ADVANCED GAME
In this game, you make three attacks on each turn. One of them can be a special weapon. To activate a special weapon on your turn, press its corresponding button. If a ship is destroyed, you cant use its special weapon. These are your options:
Your Battleship has powerful missile salvos that can hit ve spaces at once. You can use it twice per game.
Your attack plane can go on Air Raids, attacking in a straight line until it nds an enemy. You can use it twice per game.
Your tank can attack four spaces at once with powerful blasts. You can use it four times per game.
Your Battle Scan nds enemies in a 3 x 3 location. You can use it as long as you have ships remaining in the game.
SPECIAL WEAPONS TARGET PATTERNS
Refer to this label on the game unit to quickly check the target patterns of the special weapons.
BATTLESHIP Two salvos
1. When youre prompted to input blast coordinates, choose a 5-space X-shaped area on your target grid. Place a white peg in each targeted hole. Enter the coordinates of the center hole.
2. When youre prompted to re, press FIRE. Then wait to see if the missile nds any targets. For each target found, youll hear
<Enemy hit at [target]!>. Replace the
white peg with a red peg to record the hit. Leave any misses as white pegs.
ATTACK PLANE Two air raids
1. When you are prompted, press 1 to select a vertical attack, or press 2 for a horizontal attack. The air raid will move in the direction chosen from its starting location.
2. Choose a coordinate on the top, bottom, left, or right of the grid. Place a white peg in that coordinate. Press FIRE to conrm.
3. Wait to see if the attack nds a target.
If a target is hit, youll hear
<Enemy hit at [target]!>.
The attack will not travel any further. Place a red peg at the hit, and place a white peg in each hole before that to record the misses.
If no targets are found, youll hear a buzzer. Place a white peg in every hole in the line.
TANK Four blasts
1. Choose a coordinate for the blast to hit. The three coordinates to the right, bottom, and bottom right will also be hit.
2. When prompted to re, press FIRE.
If you score any hits, youll hear
<Enemy hit at
[target]>
. Record the hits with red pegs.
If you miss at any coordinates, youll hear
<Miss at
[target]>
. Record the misses with white pegs.
BATTLE SCAN No limit
When prompted to enter search center coordinates, input the coordinates in the center hole of the scanning pattern, then place a blue peg in that hole. Press FIRE to conrm.
If one or more enemy ships are detected, youll hear
<Search conrms enemy presence. Exact location unknown>
. Leave the blue peg inthere is at least
one ship in the nine-space square centered on that
blue peg.
If no enemy ships are detected, youll hear
<Search
conrms clear waters>
. Record all nine spaces as
misses with white pegs.
Destroying a Ship
When all coordinates of a ship have been hit, the ship is sunk. Youll hear
<Enemy target neutralized!> and the
name of the ship that was destroyed. Leave destroyed ships on the grid, with red pegs still in place.
WINNING THE GAME
When one player sinks the fth and last ship in their opponents eet, that player wins the game!
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LAYOUT A-3
1
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B
C
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LAYOUT B-1
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LAYOUT A-9
1 2 3 4 5 6 7 8 9
LAYOUT A-8
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6 7 8 91
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LAYOUT A-6
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LAYOUT A-7
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LAYOUT B-2
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LAYOUT B-3
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LAYOUT B-4
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LAYOUT B-5
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LAYOUT B-6
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LAYOUT B-7
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LAYOUT A-1
7 8 9
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2 3 4 5 6 7 8
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LAYOUT A-2
9
TANK
FIGHTERSPY PLANEATTACK PLANEBATTLESHIP
10 11
1
A
LAYOUT C-1
B
C
D
E
F
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2 3 4 5 6 7 8 9
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LAYOUT C-2
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LAYOUT B-8
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LAYOUT B-9
B
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LAYOUT C-8
B
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LAYOUT D-2
B
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LAYOUT D-3
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LAYOUT D-1
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LAYOUT C-9
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LAYOUT C-5
B
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LAYOUT C-4
B
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LAYOUT C-6
B
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LAYOUT C-7
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2 3 4 5 6 7 8 9
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LAYOUT C-3
3
F
TANK
FIGHTERSPY PLANEATTACK PLANEBATTLESHIP
AUTOMATIC FLEET LAYOUTSAUTOMATIC FLEET LAYOUTS
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FCC Statement
This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy, and, if not installed and used in accordance with the instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of the following measures:
Reorient or relocate the receiving antenna.
Increase the separation between the equipment and receiver.
Consult the dealer or an experienced radio/TV technician for help.
Caution: Changes or modications to this unit not expressly approved by the party responsible for compliance could void the users authority to operate the equipment.
CAN ICES-3 (B) / NMB-3 (B)
© 2016 Hasbro, Pawtucket, RI 02861-1059 USA. All Rights Reserved. TM & ® denote U.S. Trademarks. US Pat. No. 7637505.
Consumer contact: USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02861-1059 USA. TEL. 800-255-5516. Hasbro Australia Ltd., Level 4, 67-71 Epping Rd, Macquarie Park, NSW 2113, Australia. TEL. 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand.
TEL. 0508 828 200.
®
A3846
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