HASBRO Battleship 2011 User Manual

ADULT ASSEMBLY REQUIRED
OBJECT
Sink your opponent’s fleet of five ships before they sink yours.
CONTENTS
• 2 plastic fold-and-store game trays
• 10 plastic ships
• 84 red “hit” pegs
• 168 white “miss” pegs
• label sheet
FIGURE 2
Your fleet of 5 ships.
CARRIER—5 HOLES
BATTLESHIP—4 HOLES
+
7
DESTROYER—3 HOLES
SUBMARINE—3 HOLES
PATROL BOAT—2HOLES
PLAYERS
2
THE FIRST TIME YOU PLAY
1. Apply the “Battleship” labels to the lids
of the two game trays (see Figure 1).
FIGURE 1
2. Carefully detach the 10 ships from the
plastic frame, then discard the frame. If needed, use an emery board or sandpaper to remove any excess plastic from the ships.
Each player’s fleet contains 5 different ships (see Figure 2).
3. Remove the red and white pegs from the
plastic bag. Divide them equally between you and your opponent and place them in the storage compartments of each tray (see Figure 3). Discard the bag.
FIGURE 3
TARGET
GRID
SHIP
STORAGE
RED PEG
OCEAN
GRID
STORAGE
WHITE PEG
STORAGE
4. Open the game trays and slot a card
background into each game tray lid, as shown in Figure 3.
5. Align the numbered edges of the plastic
Target Grids with the tabs in the game tray lids. Carefully push the grids into place on top of the card backgrounds. (See Figure 3.)
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PREPARE FOR BATTLE!
Sit facing each other with the lids of your game trays raised so that neither of you can see the other’s ocean grid.
Both secretly place your 5 ships on your ocean grid. To place each ship, push the pegs on the underside into the holes on your ocean grid.
RULES FOR SHIP PLACEMENT
• Place each ship horizontally or vertically, but not diagonally.
• Do not place a ship so that any part of it overlaps letters or numbers.
Figure 4 shows an example of ship placement.
FIGURE 4
HOW TO PLAY
Decide who will go first. Then alternate turns, calling out one shot per turn to try and hit each other’s ships.
CALL YOUR SHOT!
On your turn, pick a coordinate on your target grid and call out its location by letter and number. For example, the shot location in Figure 5 is D-4.
When you call a shot, your opponent must tell you whether it’s a hit or a miss. After you record your hit or miss, your turn is over.
FIGURE 5
You call “D-4” as your shot.
Here’s an example of how to
position your fleet correctly.
IT’S A HIT!
If your called-out shot location is occupied by a ship on your opponent’s ocean grid, it’s a hit! Your opponent does not tell you which ship you hit. Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresponding hole of the ship you hit on their ocean grid (see Figure 6).
Example: You and Steve are the players.
It’s your turn.
You call: “D-4.” Steve answers: “Hit.”
You place a red peg in coordinate D-4 of your target grid. Steve places a red peg in the hole of his hit ship directly above coordinate D-4 on his ocean grid.
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