HASBRO Battleship 2011 User Manual

ADULT ASSEMBLY REQUIRED
OBJECT
Sink your opponent’s fleet of five ships before they sink yours.
CONTENTS
• 2 plastic fold-and-store game trays
• 10 plastic ships
• 84 red “hit” pegs
• 168 white “miss” pegs
• label sheet
FIGURE 2
Your fleet of 5 ships.
CARRIER—5 HOLES
BATTLESHIP—4 HOLES
+
7
DESTROYER—3 HOLES
SUBMARINE—3 HOLES
PATROL BOAT—2HOLES
PLAYERS
2
THE FIRST TIME YOU PLAY
1. Apply the “Battleship” labels to the lids
of the two game trays (see Figure 1).
FIGURE 1
2. Carefully detach the 10 ships from the
plastic frame, then discard the frame. If needed, use an emery board or sandpaper to remove any excess plastic from the ships.
Each player’s fleet contains 5 different ships (see Figure 2).
3. Remove the red and white pegs from the
plastic bag. Divide them equally between you and your opponent and place them in the storage compartments of each tray (see Figure 3). Discard the bag.
FIGURE 3
TARGET
GRID
SHIP
STORAGE
RED PEG
OCEAN
GRID
STORAGE
WHITE PEG
STORAGE
4. Open the game trays and slot a card
background into each game tray lid, as shown in Figure 3.
5. Align the numbered edges of the plastic
Target Grids with the tabs in the game tray lids. Carefully push the grids into place on top of the card backgrounds. (See Figure 3.)
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PREPARE FOR BATTLE!
Sit facing each other with the lids of your game trays raised so that neither of you can see the other’s ocean grid.
Both secretly place your 5 ships on your ocean grid. To place each ship, push the pegs on the underside into the holes on your ocean grid.
RULES FOR SHIP PLACEMENT
• Place each ship horizontally or vertically, but not diagonally.
• Do not place a ship so that any part of it overlaps letters or numbers.
Figure 4 shows an example of ship placement.
FIGURE 4
HOW TO PLAY
Decide who will go first. Then alternate turns, calling out one shot per turn to try and hit each other’s ships.
CALL YOUR SHOT!
On your turn, pick a coordinate on your target grid and call out its location by letter and number. For example, the shot location in Figure 5 is D-4.
When you call a shot, your opponent must tell you whether it’s a hit or a miss. After you record your hit or miss, your turn is over.
FIGURE 5
You call “D-4” as your shot.
Here’s an example of how to
position your fleet correctly.
IT’S A HIT!
If your called-out shot location is occupied by a ship on your opponent’s ocean grid, it’s a hit! Your opponent does not tell you which ship you hit. Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresponding hole of the ship you hit on their ocean grid (see Figure 6).
Example: You and Steve are the players.
It’s your turn.
You call: “D-4.” Steve answers: “Hit.”
You place a red peg in coordinate D-4 of your target grid. Steve places a red peg in the hole of his hit ship directly above coordinate D-4 on his ocean grid.
FIGURE 6
It’s a hit! Your opponent marks it
with a red peg on their ship.
IT’S A MISS!
If your called-out shot location is NOT occupied by a ship on your opponent’s ocean grid, it’s a miss. Place a white peg in the corresponding hole on your target grid, so you won’t call this shot again. It’s not necessary to record each other’s misses, just hits.
Example: Now it’s Steve’s turn. Steve calls: “F-4.” You answer: “Miss.”
Steve places a white peg in coordinate F-4 of his target grid.
THE SALVO GAME
Experienced players may enjoy this game variation, in which you get as many shots on your turn as ships afloat in your fleet. The rules are the same except for the following:
• You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your opponent announces whether the shot is a hit or a miss. Mark your hits and misses as in the standard game.
• For each ship that is sunk, you lose one shot in the salvo on your next turn.
Continue calling out salvos until one player wins.
SINKING A SHIP
Once all of the holes in a ship have red pegs, it has been sunk. The ship’s owner announces which ship was sunk.
WINNING THE GAME
If you sink your opponent’s fleet of five ships before they sink yours, you win the game!
© 2011 Hasbro. All rights reserved. Manufactured by: Hasbro SA, Route de Courroux 6, 2800 Delemont CH
Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, Uxbridge, Middlesex, UB11 1AZ. UK.
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping NSW 2121, Australia. Tel: 1300 138 697. Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. Tel: 0508 828 200.
Consumer Services: Hasbro UK Ltd., PO Box 43 Newport NP19 4YD, UK. Tel 00800 22427276. Consumer_a airs@hasbro.co.uk
www.hasbro.co.uk
061136934102 Aa
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