
ADULT ASSEMBLY REQUIRED
OBJECT
Sink your opponent’s fleet of five ships 
before they sink yours.
CONTENTS
• 2 plastic fold-and-store game trays
• 10 plastic ships 
• 84 red “hit” pegs
• 168 white “miss” pegs 
• label sheet
FIGURE 2
Your fleet of 5 ships.
CARRIER—5 HOLES
BATTLESHIP—4 HOLES
+
7
DESTROYER—3 HOLES
SUBMARINE—3 HOLES
PATROL BOAT—2HOLES
PLAYERS
2
THE FIRST TIME YOU PLAY
1. Apply the “Battleship” labels to the lids 
of the two game trays (see Figure 1).
FIGURE 1
2. Carefully detach the 10 ships from the 
plastic frame, then discard the frame. 
If needed, use an emery board or 
sandpaper to remove any excess plastic 
from the ships.
Each player’s fleet contains 5 different 
ships (see Figure 2). 
3. Remove the red and white pegs from the 
plastic bag. Divide them equally 
between you and your opponent and 
place them in the storage compartments 
of each tray (see Figure 3). Discard 
the bag.
FIGURE 3
TARGET
GRID
SHIP
STORAGE
RED PEG
OCEAN
GRID
STORAGE
WHITE PEG
STORAGE
4. Open the game trays and slot a card 
background into each game tray lid, as 
shown in Figure 3. 
5. Align the numbered edges of the plastic 
Target Grids with the tabs in the game 
tray lids. Carefully push the grids into 
place on top of the card backgrounds. 
(See Figure 3.)
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PREPARE FOR BATTLE!
Sit facing each other with the lids of 
your game trays raised so that neither of 
you can see the other’s ocean grid.
Both secretly place your 5 ships on your 
ocean grid. To place each ship, push the 
pegs on the underside into the holes on 
your ocean grid. 
RULES FOR SHIP 
PLACEMENT
• Place each ship horizontally or vertically, 
but not diagonally.
• Do not place a ship so that any part of it 
overlaps letters or numbers.
Figure 4 shows an example of ship 
placement.
FIGURE 4
HOW TO PLAY
Decide who will go first. Then alternate 
turns, calling out one shot per turn to try 
and hit each other’s ships.
CALL YOUR SHOT!
On your turn, pick a coordinate on your 
target grid and call out its location by 
letter and number. For example, the shot 
location in Figure 5 is D-4. 
When you call a shot, your opponent 
must tell you whether it’s a hit or a miss. 
After you record your hit or miss, your 
turn is over.
FIGURE 5
You call “D-4” as your shot.
Here’s an example of how to 
position your fleet correctly.
IT’S A HIT!
If your called-out shot location is occupied 
by a ship on your opponent’s ocean grid, 
it’s a hit! Your opponent does not tell you 
which ship you hit. Record your hit by 
placing a red peg in the corresponding 
hole on your target grid, while your 
opponent places a red peg in the 
corresponding hole of the ship you hit on 
their ocean grid (see Figure 6).
Example: You and Steve are the players.
It’s your turn.
You call: “D-4.” 
Steve answers: “Hit.”
You place a red peg in coordinate D-4 of 
your target grid. Steve places a red peg in 
the hole of his hit ship directly above 
coordinate D-4 on his ocean grid.

FIGURE 6
It’s a hit! Your opponent marks it 
with a red peg on their ship.
IT’S A MISS!
If your called-out shot location is NOT 
occupied by a ship on your opponent’s 
ocean grid, it’s a miss. Place a white peg 
in the corresponding hole on your target 
grid, so you won’t call this shot again. 
It’s not necessary to record each other’s 
misses, just hits.
Example: Now it’s Steve’s turn.  
Steve calls: “F-4.” 
You answer: “Miss.”
Steve places a white peg in coordinate 
F-4 of his target grid. 
THE SALVO GAME
Experienced players may enjoy this game 
variation, in which you get as many shots 
on your turn as ships afloat in your fleet. 
The rules are the same except for the 
following:
• You each start with a salvo of five shots 
(one for each ship in your fleet). You fire 
them one at a time, and your opponent 
announces whether the shot is a hit or 
a miss. Mark your hits and misses as 
in the standard game.
• For each ship that is sunk, you lose 
one shot in the salvo on your next turn. 
Continue calling out salvos until one 
player wins.
SINKING A SHIP
Once all of the holes in a ship have red 
pegs, it has been sunk. The ship’s 
owner announces which ship was sunk.
WINNING THE GAME
If you sink your opponent’s fleet of five 
ships before they sink yours, you win 
the game!
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