(Be sure to play a few quick battles before moving on
to more advanced play!)
Choose any 3 battle fi gures for
your squad
master battles).
Line up fi gures about 3 feet apart.
(save the Emperor for
MOVE
3
Y
oungest player goes first. On each turn
MOVE & ATTACK!
5
want. You can move in any direction, up to the
number of “tix” shown on top of the base.
as many of your fi gures as you
Note: Make sure you use the
missile that comes with each fi gure;
larger missiles may not fi t.
After moving,
and taken out of the game. Reload missiles at the start of your next turn.
ATTACK
with
2 different fi gures
. When a fi gure is knocked over, it’s defeated
Check out a demo
battle! Go to
SPEED
(how many tix
figure can move)
ATTACKTIX CLASS
STAR WARS
CLASS
EQUAL POINTS
to master battles!
Once you’ve played a few quick battles, you can start playing
the game with equal points:
Each player now starts the game with a squad that’s worth the same
total number of points; each fi gure’s
100 points is standard, but you can select any point value.
Try 200- or even 500-point games!
STOP
point value is listed on its base.
Write your name here to
keep track of your squad!
Free move and attack
for one of your
Captains.
Attackback
If White
SPECIAL POWER
ATTACKTIX WINDOW
(color changes with every tix)
MASTER BATTLE
LEVEL 1
LEVEL 2
Now you’re ready for the ultimate ATTACKTIX™* battle! Master battles are played with equal points, and
add 2 new elements to the game:
(1) Special powers
(2) Effects
SPECIAL POWERS
Whenever your battle fi gure is defeated (knocked over), turn it over to learn its special power.
Special powers take effect only when the ATTACKTIX window under the base is white. Special powers
take effect as soon as the fi gure is knocked down; if a power cannot be put into effect, your
fi gure goes into the defeated area (see next page).
Special powers can affect the defeated fi gure or any other fi gure… even those that aren’t in play!
The affected fi gure will be listed by name, ATTACKTIX class or Star Wars class. If the listed fi gure is not
available, the power does not take effect.
About 3 feet
your battle area should look like this
official tournament set-up!
If a special power calls a fi gure back into play (from the defeated
(extra figures)
STARTING LINE
(2 tix from the edge)
ATTACKTIX™* Class
Warrior
Leader
Captain
Trooper
Specialist
Mega
Droid Army
Wookiee
Rebel
Bounty Hunter
Separatist
Sith
Empire
Republic
Jedi
area or your backups), be sure to grind the fi gure (roll it forward a
few tix) before putting it back in the playing area. Place the fi gure
2 tix away from your starting line.
DEFEATED AREA
Remember:
Always grind your figures
before putting them into play!
STARTING LINE
(2 tix from the edge)
Special powers take effect only if:
the color in the ATTACKTIX figure window is
white
the figure listed is available for play
Remember:
Who goes fi rst?
For master battles, try this to decide who
goes fi rst!
DEFEATED AREA
Battle
Tip
Get the most power from your
striker attack! As you pull back
on the lightsaber, twist the base
in the opposite direction.
Grind a battle fi gure (roll it forward a
few tix) while covering the window on its
base. After your opponent calls “red” or
“black”, uncover the speed window.
A correct guess wins the fi rst turn!
EFFECTS
Press
button
to reveal
your
number of
your
your
attacks.
Twist pointer
to the
Twist pointer
Twist pointer
next number.
You know about attacks and special powers; the next level of play involves
effects. An effect is a power that’s active the entire time the fi gure is in play.
Using effects is optional, but you may do so at the beginning of your turn. R2-D2
and Medic Droid are the only 2 fi gures with an effect in Series 2.
Remember: Effects are active the entire time the
fi gure is in play, so you can decide to use them on
your turn if you wish. You may have multiples of
the same effect fi gure, but you may only use one
of the same effect per turn.
Take a chance on everyone’s favorite droid!
When you begin any turn, you can press
the button on R2-D2. The wheel will spin
and stop on a number from 1 to 4. That’s
the number of attacks you are allowed
this turn. Since you’re normally allowed 2
attacks per turn, chances are 50-50 that
you could end up with more!
Experience the “healing” powers of
this specialized droid! Set pointer to
“1”. At the start of each of your turns,
twist pointer to the next number. When
the pointer reaches “1” again, you can
bring any one of your defeated fi gures
back into play!
BATTLE FIGURES
What happens if a fi gure falls out of the playing area?
What if I accidentally knock over my fi gure with my hand?
What if I accidentally shoot my own fi gure?
What if a fi gure is not knocked all the way down?
SELECTING A SQUAD
Can I play more than one of the same fi gure?
Can I choose the same fi gures as my opponent?
Can I have both good and evil characters on my squad?
RULES OF PLAY
Can I turn a fi gure in a different direction to get a better aim?
BATTLE FAQs
Can I use my own fi gures to block an opponent’s attack?
Can I push my opponent’s fi gure?
Where is the defeated area?
For even more FAQs, or to Ask the Expert, go to
It’s defeated.
Stand it back up!
Bummer. If it falls, it’s defeated.
If any part of the base is not touching the table, the fi gure is defeated.
Yes.
Yes.
Sure!
Yes, as long as you do it before you fi re. Once you’ve fi red, the fi gure can’t be moved.
Good strategy! At the beginning of play, all the fi gures are lined up side by side, but
after that you’re free to move some fi gures in front of others to act as shields.
No. You can stand your fi gure so it’s touching the base of another, but you cannot
actually move your opponent’s fi gure.
Anywhere you like; usually off to the side of the playing area. Just be sure to keep
defeated fi gures away from your backups, so they don’t get mixed up!
No, you can play on any fl at surface.
Set up your own ATTACKTIX™* tournament! Find out how at ATTACKTIX.com!
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2
Collect all of the
new series 2 fi gures!
Go to attacktix.com for more information!
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2
®
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2
COMMON
Jedi™ Knight
Utapau™ Warrior
Clone Trooper™
Scout Trooper™
ARC Pilot™
Grievous’ Bodyguard™
Royal Guard™
Clone Commander™
Clone Captain™
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Neimoidian Captain™
Wookiee Captain™
Battle Droid™ Commander
Bossk™
Princess Leia™
Jango Fett™
Mace Windu™
SUPER RARE
Darth Vader™
Obi-Wan Kenobi™
Destroyer Droid™
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2
Collect all of the new series 2 fi gures!
Obi-Wan Kenobi™
Darth Vader™
Wookiee™ Commando
Clone Commander™
STARTER SET
Clone Sergeant™
Boga™
Republic Gunship™
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Medic Droid™
Medic Droid™
Medic Droid™
Tion Medon™
Tion Medon™
Tion Medon™
Tion Medon™
Chewbacca™
Chewbacca™
Chewbacca™
Chewbacca™
General Grievous™
General Grievous™
General Grievous™
General Grievous™
Darth Sidious™
Darth Sidious™
Darth Sidious™
Darth Sidious™
Darth Maul™
Darth Maul™
Darth Maul™
Darth Maul™
Kit Fisto™
Kit Fisto™
Kit Fisto™
Kit Fisto™
Han Solo™
Han Solo™
Han Solo™
Han Solo™
Luke Skywalker™
Luke Skywalker™
Luke Skywalker™
Luke Skywalker™
Boba Fett™
Boba Fett™
Boba Fett™
Boba Fett™
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2
®
Each sold separately.
®*
Collectors’ Checklist
™*
ATTACKTIX
®
Star Wars
Not suitable for children under 3 years
because of small parts - choking hazard.