HASBRO Anything Goes User Manual

WHAT YOU DO
On your turn as the Actor, perform two different actions same time. The other players (called the Guessers) then write down what they think you were doing. End your turn by handing out Award cards to two lucky Guessers. Then the next Actor takes a turn! To win the game, be the first player to collect That means you win
-
and
you rack!
at
the
5
Award cards.
p
-I-
Each player takes a pencil and an answer pad. Shuffle all three card
decks, then place them facedown in their trays as shown here.
U
I
IEADY
you're" card3
I
,
Finally, turn your embarrassment switch off. Trust us, you're
it
better off this way. (Don't forget to turn you're done playing.)
back on again when
Rules
for
3
or
mme
players
50
BYOP!
so you might as well quit looking now. Sorry!)
AGE5
Award cards 4 Answer pads Answer tray
(The
P
is
for pencils. You won't find any in the box,
lo+
HOW YOU PLAY
Pick a player to take the first turn as the Actor. (The biggest ham is the obvious choice.) The other players will be the Guessers for that turn. Play will then pass to the left.
What Happens On A Turn
1.
THE
ACTOR:
deck and read the cards to yourself (first the "You're" card, then the "While" card).
scenario that you'll be acting out.
If this is you, draw one Cue card from each
These two actions make up the
...while
Pacing
back
and
forth.
e~@*.*...ee
v
8
Then, when you're ready, act out your scenario for the
Guessers.
now, they just watch your performance.
long as you feel is necessary
When you've had enough, let the Guessers know you're done.
Acting
I
They don't even have to guess exactly what you're doing;
in fact, it's more fun if they can't figure there and have some fun.
The Guessers don't make their guesses yet; for
Keep going for as
(10
or
15
seconds should do it).
tip:
Relax. You're not being judged by the Guessers.
it
out! So just get up
r
'mud6YbkfIrpd')
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