
YOU
ALWAYS
CONIROL
ECXS.
PROFESSOR
OFTHECASI'LETHATTHBYHAVESHI!
i
I
PLAY ASMICKEY MOUSE
MICKEYTODEFUT PROFESSOR
PROFESSOR
WUBLEX
TIUPa!
AND
AVOIDTHE'KLWS
PRESS "ACTION'
--
to pick up the shield and
--
to rescue Minnie.
THE BEGINNING OF STAGE
PROFESSORS USETHE
HORACE
INTO A ZOMBIEWHOTRIESTO
MICKEY1
the
picture on the
HYPNOTIC
HORSECOUAR
113
wall.
1,
THE
MY
NRN
CATCH
ON
HIM
In addition to AVOIDING THETRAPSafthcdc,yw
i
YOUR
PAL,
HORACE HORSECOLWR
I
profea~ors!
The game begins with Mickey (that's
Control Mickey using the following buttons:
PRESS"
:
PRESS"
PRESS "JUMP"
4
"
--
to move left.
b
'
--
to move right.
--
to jump up.
--
to xt bats
fiec
who
hpr
yw!)
mwingthm@i~rd
from
tr~ps.
must
llro
AVOID
bac.
hw
by
Castle
the
Later on, you also have to
she appears! You must also AVOID THE
RAY that hypnotid Horace
professors by HYPNOTIZING THEM WITH THEIR
OWN WEAPON! If you
end of the story (at the end of stage4). then you
able to automatically
Horace!
RESCUE
can
use
the hypnotic ray to
MINNIE
--
and then defeat the
defeat the professors at the
whenva
HYPNOTIC
will
fie
be

/
i
!
TOO
ALUOA'MR
TO
WHEN
LATE1
JUMP
OUl?
YOU
YOU'VE
PIT!
PRESS
YOU
SE
AN
FALLEN
ALLIGATOR1
SAY
INTO
'LATER
THE
CA
'
4
'OR' b 'OR7UMP"TO DODGE
--
INUUDING
THE
WGATOR
I
-
PIT!
WHEN
*--
OR
THE
BVITON
MORE
@
LOOK
OUT' HORACE IS
THE JUMP
WAY'
WHEN
'IT'S
ME
THERE'S MORETROUBLE MINNIE IS
BEHIND
TROUBLE' YOU
HELP''
'HELP'
C
BUITON
YOU SEE HORACE, YOU
MICKEY'"
THE
DOOR
ANZR
TO GET OUT OF
AND
HEAR
SHE'S
HER
LL
YOU1
IN
CALL
PRESS
HIS
SAY.
OUT.
YOU SEE THE
SHIELD,
POINTS
TO
PRBSS
PICK
PlClllRE
WE
THEM
ON
ACIION
UP
TO
THE
SCORE
WALL

PRESS THE ACTION BUrrONTO PICK UPTHE SHIELDTO
INVULNERABLE
TO USE ME SHIELD
WHW
YOU PROTECT YOURSELF WITH
MIDDLE OF A STAGE
AT THE
END
SHIELD
TO
RlGHT
BACK
THEM! WHENYOU DEFEAT A PROFESSOR
YOU SAY,
AGAINSTTHE HYPNOTIC
TO
PR(YIECTY0URSELP AGhlNSr
YOU
SAY,
"TAKE
OF EACH STAGE PRESS
REFLECT THE HYPNOTIC RAY
ATTHE PROFESSORS
'YA BIG PALQOKA1'
TFZ
TO
RAY!
PRESSlHE ACIlON BVrrON
-. .- . . . .
THE
SHIELD
THAT
ACTION BWN TO USEmE
DEPEAT
WP
AGAINSTTHE RAY
MAKE
YOURSELF
.
UVPNt7llC
.
-
.
. - . -.
RAY!
IN
-
.
THE
WHEN YOU DEFEAT ALL
PROFESSORS IN THE FINAL STAGE. Y
WIN
THE
CAME!
THREE

fi
WHEN
YOU WIN THE
OFF
CDUPSe
4.
YOU
WON'T
'Ibe
ACL
(Use
a MI-point
There
how
much time
ALL
4
IP YOU
DON7
WON'T WIN THEGAME --YOU WON'T RESCUE HORACL
HEAR
ANY
OF
witch
my
pen).
are
4
urgcsof
remains
THAT
be
pushed
play.
There
in
each
DEFEAT
OTHER
if
the
1s
each
THE
GOOD
a
visual
PROFESSORS ATTHE
SlVFf!
game
isn't
working properly.
limekeeper
rmee.YOU
-
STAGES.
CAME.
YOU'U. SEE
END
w
g~ve
you
NWAYS PLAY
A
OF STAGE
AND
YOU
a
sew
of
THROUGH
W
PRESS
because
action!
THE
END
THE
the
hire!
PRESS
dunngthcpu~ctyatoulrca
lookatthtnaimum~dlr
Afta
BUTlllN
from-1.
melody
again
--b~naonceauaintmnthc~md~-
ous
laggard
OFF
BUTTON
game
automaticaliyshutsitpdfofTifm
GSM
to
turn
off
PRESS
THE
mnlencc.
SOUND
Pmaitdtorcrclindthr
BVTIUN
-
THE
MAX
SCORE
a
GAME
OVER.
TO
START
THE
YouWIYbeLIthuGMeSt)inl
and
Mwr
You
bm
-'M
the
gmc.
but
utdwotwony
abwt
PIUS
ddwnture
zero
3
minutes
BVITON
THE
to
pLy
ONSTART
AGAIN
--
lad
purs
sum.
-
if
yw
brgt
of
no
r
-

You
score
points
by
avoiding
things,
to rescue your
-
50
POINTS FOR AVOIDING WGATORS
AND
-
80
POINTS FOR FREEING BATS FROM
PICTURE ON THE
HORSECOl.UK
-
100 POINTS
-
200
POINTS
-
MX)
POINTS
FOR PICKING THE SHIELD AND FOR AVOIDING THE
HYPNOTIC
FOR RESCUING MlNNlEMOUSE FOR FREEING
HORACE FROM THE HYPNOTIC RAY
THE PROFESSORS AT THE END OF STAGE
DEFEATING THE PROFESSORS AT
STAGE. HORACE HORSECOLLAR
FOR WINNING THE GAME. (BY DEFEATING THE
PROFESSORS AT THE ENQOF STAGE
trap,
Friends,
and
SWARMS OF
RAY.
and
to
defeat
by
LITTLE
WALL,
using
the
the
cviI
SPIDERS.
TRAPS,
AND
ACTION
professors:
TRAPS,
FOR
bunon to
SKELETON BONE
FOR PICKING THE
AVOIDING HORACE
(BY
DEFEATING
4),
AND FOR
WE END OF EACH
4).
pick
STAGE SUMMARY
OBSTACLES:
LlmE SPIDERS
ALLIGATORSIN PITS
HORACE HORSECOLLW
TARANTUWSPIDER WEBS
ALLIGATORS OUTSIDE PITS
HYPNOTIC RAYS
SKELETON BONE
PROFESSORS:
ECKSlDOUBLEmRIPUX
THINGS TO PICK:
WALL PICTURE
FOR
RESCUE:
BATS (IN BATTRAPS)
MINNIE MOUSE
LENGTH
OF STAGE:
TIME (M1N:SEC)
(in
bat trap1
STAGE 1 SFAGE2
-
-
-
-
YES
-
SFAGE3
SFAGE4