
YOU 
ALWAYS 
CONIROL 
ECXS. 
PROFESSOR 
OFTHECASI'LETHATTHBYHAVESHI! 
i 
I 
PLAY ASMICKEY MOUSE 
MICKEYTODEFUT PROFESSOR 
PROFESSOR 
WUBLEX 
TIUPa! 
AND 
AVOIDTHE'KLWS 
PRESS "ACTION' 
-- 
to pick up the shield and 
-- 
to rescue Minnie. 
THE BEGINNING OF STAGE 
PROFESSORS USETHE 
HORACE 
INTO A ZOMBIEWHOTRIESTO 
MICKEY1 
the 
picture on the 
HYPNOTIC 
HORSECOUAR 
113 
wall. 
1, 
THE 
MY 
NRN 
CATCH 
ON 
HIM 
In addition to AVOIDING THETRAPSafthcdc,yw 
i 
YOUR 
PAL, 
HORACE HORSECOLWR 
I 
profea~ors! 
The game begins with Mickey (that's 
Control Mickey using the following buttons: 
PRESS" 
: 
PRESS" 
PRESS "JUMP" 
4 
" 
-- 
to move left. 
b 
' 
-- 
to move right. 
-- 
to jump up. 
-- 
to xt bats 
fiec 
who 
hpr 
yw!) 
mwingthm@i~rd 
from 
tr~ps. 
must 
llro 
AVOID 
bac. 
hw 
by 
Castle 
the 
Later on, you also have to 
she appears! You must also AVOID THE 
RAY that hypnotid Horace 
professors by HYPNOTIZING THEM WITH THEIR 
OWN WEAPON! If you 
end of the story (at the end of stage4). then you 
able to automatically 
Horace! 
RESCUE 
can 
use 
the hypnotic ray to 
MINNIE 
-- 
and then defeat the 
defeat the professors at the 
whenva 
HYPNOTIC 
will 
fie 
be 

/ 
i 
! 
TOO 
ALUOA'MR 
TO 
WHEN 
LATE1 
JUMP 
OUl? 
YOU 
YOU'VE 
PIT! 
PRESS 
YOU 
SE 
AN 
FALLEN 
ALLIGATOR1 
SAY 
INTO 
'LATER 
THE 
CA 
' 
4 
'OR' b 'OR7UMP"TO DODGE 
-- 
INUUDING 
THE 
WGATOR 
I 
- 
PIT! 
WHEN 
*-- 
OR 
THE 
BVITON 
MORE 
@ 
LOOK 
OUT' HORACE IS 
THE JUMP 
WAY' 
WHEN 
'IT'S 
ME 
THERE'S MORETROUBLE MINNIE IS 
BEHIND 
TROUBLE' YOU 
HELP'' 
'HELP' 
C 
BUITON 
YOU SEE HORACE, YOU 
MICKEY'" 
THE 
DOOR 
ANZR 
TO GET OUT OF 
AND 
HEAR 
SHE'S 
HER 
LL 
YOU1 
IN 
CALL 
PRESS 
HIS 
SAY. 
OUT. 
YOU SEE THE 
SHIELD, 
POINTS 
TO 
PRBSS 
PICK 
PlClllRE 
WE 
THEM 
ON 
ACIION 
UP 
TO 
THE 
SCORE 
WALL 

PRESS THE ACTION BUrrONTO PICK UPTHE SHIELDTO 
INVULNERABLE 
TO USE ME SHIELD 
WHW 
YOU PROTECT YOURSELF WITH 
MIDDLE OF A STAGE 
AT THE 
END 
SHIELD 
TO 
RlGHT 
BACK 
THEM! WHENYOU DEFEAT A PROFESSOR 
YOU SAY, 
AGAINSTTHE HYPNOTIC 
TO 
PR(YIECTY0URSELP AGhlNSr 
YOU 
SAY, 
"TAKE 
OF EACH STAGE PRESS 
REFLECT THE HYPNOTIC RAY 
ATTHE PROFESSORS 
'YA BIG PALQOKA1' 
TFZ 
TO 
RAY! 
PRESSlHE ACIlON BVrrON 
-. .- . . . . 
THE 
SHIELD 
THAT 
ACTION BWN TO USEmE 
DEPEAT 
WP 
AGAINSTTHE RAY 
MAKE 
YOURSELF 
. 
UVPNt7llC 
. 
- 
. 
. - . -. 
RAY! 
IN 
- 
. 
THE 
WHEN YOU DEFEAT ALL 
PROFESSORS IN THE FINAL STAGE. Y 
WIN 
THE 
CAME! 
THREE 

fi 
WHEN 
YOU WIN THE 
OFF 
CDUPSe 
4. 
YOU 
WON'T 
'Ibe 
ACL 
(Use 
a MI-point 
There 
how 
much time 
ALL 
4 
IP YOU 
DON7 
WON'T WIN THEGAME --YOU WON'T RESCUE HORACL 
HEAR 
ANY 
OF 
witch 
my 
pen). 
are 
4 
urgcsof 
remains 
THAT 
be 
pushed 
play. 
There 
in 
each 
DEFEAT 
OTHER 
if 
the 
1s 
each 
THE 
GOOD 
a 
visual 
PROFESSORS ATTHE 
SlVFf! 
game 
isn't 
working properly. 
limekeeper 
rmee.YOU 
- 
STAGES. 
CAME. 
YOU'U. SEE 
END 
w 
g~ve 
you 
NWAYS PLAY 
A 
OF STAGE 
AND 
YOU 
a 
sew 
of 
THROUGH 
W 
PRESS 
because 
action! 
THE 
END 
THE 
the 
hire! 
PRESS 
dunngthcpu~ctyatoulrca 
lookatthtnaimum~dlr 
Afta 
BUTlllN 
from-1. 
melody 
again 
--b~naonceauaintmnthc~md~- 
ous 
 laggard 
OFF 
BUTTON 
game 
automaticaliyshutsitpdfofTifm 
GSM 
to 
turn 
off 
PRESS 
THE 
mnlencc. 
SOUND 
Pmaitdtorcrclindthr 
BVTIUN 
- 
THE 
MAX 
SCORE 
a 
GAME 
OVER. 
TO 
START 
THE 
YouWIYbeLIthuGMeSt)inl 
and 
Mwr 
You 
bm 
-'M 
the 
gmc. 
but 
utdwotwony 
abwt 
PIUS 
ddwnture 
zero 
3 
minutes 
BVITON 
THE 
to 
pLy 
ONSTART 
AGAIN 
-- 
lad 
purs 
sum. 
- 
if 
yw 
brgt 
of 
no 
r 
- 

You 
score 
points 
by 
avoiding 
things, 
to rescue your 
- 
50 
POINTS  FOR AVOIDING WGATORS 
AND 
- 
80 
POINTS  FOR FREEING BATS FROM 
PICTURE ON THE 
HORSECOl.UK 
- 
100 POINTS 
- 
200 
POINTS 
- 
MX) 
POINTS 
FOR PICKING THE SHIELD AND FOR AVOIDING THE 
HYPNOTIC 
FOR RESCUING MlNNlEMOUSE FOR FREEING 
HORACE FROM THE HYPNOTIC RAY 
THE PROFESSORS AT THE END OF STAGE 
DEFEATING THE PROFESSORS AT 
STAGE.  HORACE HORSECOLLAR 
FOR WINNING THE GAME. (BY DEFEATING THE 
PROFESSORS AT THE ENQOF STAGE 
trap, 
Friends, 
and 
SWARMS OF 
RAY. 
and 
to 
defeat 
by 
LITTLE 
WALL, 
using 
the 
the 
cviI 
SPIDERS. 
TRAPS, 
AND 
ACTION 
professors: 
TRAPS, 
FOR 
bunon to 
SKELETON BONE 
FOR PICKING THE 
AVOIDING HORACE 
(BY 
DEFEATING 
4), 
AND FOR 
WE END OF EACH 
4). 
pick 
STAGE SUMMARY 
OBSTACLES: 
LlmE SPIDERS 
ALLIGATORSIN PITS 
HORACE HORSECOLLW 
TARANTUWSPIDER WEBS 
ALLIGATORS OUTSIDE PITS 
HYPNOTIC RAYS 
SKELETON BONE 
PROFESSORS: 
ECKSlDOUBLEmRIPUX 
THINGS TO PICK: 
WALL PICTURE 
FOR 
RESCUE: 
BATS (IN BATTRAPS) 
MINNIE MOUSE 
LENGTH 
OF STAGE: 
TIME (M1N:SEC) 
(in 
bat trap1 
STAGE 1 SFAGE2 
- 
- 
- 
- 
YES 
- 
SFAGE3 
SFAGE4