MODEL: 70-137
INSTRUCTIONS
INSTRUCTIONS
INTRODUCTION
a long time ago in a galaxy far, far away... the inhabitants of distant planets
struggled for freedom beneath the tyranny of the dark empire. members of the
alliance and servants of the empire clung to an ancient religion, each seeking
to utilize the mystic power of the force. battles raged and heroes were carved
from the ravages of war!
and now, across infinite space and time, the very essence of this struggle has
been harnessed. the spirits of creatures from that distant galaxy have been
preserved in tiny jeweled GIGA pods. these pods contain the life force of aliens
and creatures from the STAR WARS universe. enjoy their companionship
and may the force be with you!
CONGRATULATIONS!
you are the proud new owner of a STAR WARS GIGA FRIEND, the
take-it-anywhere interactive friend! your new GIGA FRIEND is going to
need lots of attention to keep it running. the better you learn to program
and operate your R2D2 unit, the higher your score will be! these instructions
will help you on your way.
STARTING THE GAME
to start your game, pull the plastic tab from the back of your GIGA
FRIEND. the plastic tab is not part of the toy and should be thrown away.
once you turn your GIGA FRIEND on, it should stay on. you never need
to turn your GIGA FRIEND off.
SETTING THE CLOCK
it is very important that you set the clock on your ARTOO unit for the
correct time. when you first start the game, your ARTOO unit will be in
CLOCK MODE. here's how to set the clock:
1) the HOUR will be flashing. press LEFT/RIGHT to adjust the hour.
when the correct hour is set, press ENTER.
2)the MINUTES will be flashing. press LEFT/RIGHT to adjust the
minutes. when the correct minutes are set, press ENTER.
3) the clock is now set, and you will automatically enter NAME MODE.
ENTERING YOUR NAME
1) a flashing bar will appear under the space for each letter.
2)press LEFT/RIGHT to search through the alphabet.
3)press ENTER to select a letter and move to the next space your name.
you may use up to 12 letters.
4)press ENTER twice to accept the current name and return to
GAME MODE.
TURNING OFF THE SOUND
1) press MODE to enter CLOCK MODE.
2) press LEFT to turn the sound off -- the SOUND will disappear.
3) press RIGHT to turn the sound on -- the SOUND will
appear again.
press MODE again to return to GAME mode.
SAY HELLO!
when you enter GAME MODE for the first time, you will see your new
STAR WARS GIGA FRIEND, an R2D2 unit! you now have your very
own droid to program and interact with.
RETURNING TO CLOCK MODE
once the game begins in GAME MODE, you can return to CLOCK MODE
by pressing MODE until the clock appears.
1) if you wish to adjust the clock, press ENTER. the clock will start
flashing.
2)after you set the time, your R2D2 unit's name will appear. press ENTER
to adjust the name.
3)to return to GAME MODE, press MODE until your R2D2 unit
appears again.
THE GAME SCREEN
the game screen is your R2D2 unit's "home." you will see your R2D2 unit
move around the screen and go about various down time activities typical for
any droid. these down time activities will appear in a random order unless you
program the ARTOO unit to perform specific activities.
press the LEFT/RIGHT keys to select the different ICONS around the
outside of the screen. these icons represent all of the different activities that
allow you to interact with your R2D2 unit.
HOW TO PLAY
your ARTOO unit is built t o accept complex commands. these commands enable
it to perform many different maneuvers. it is up to you to build the ARTOO
unit's artificial intelligence so that it can adapt to its environment! it is
important that your droid is well taken care of and has enough energy in
its power cells to function properly.
POWER
your ARTOO unit's power cells drain with use.
select this activity to check your unit's current
power level. press ENTER again to recharge the
power cells.
IMPORTANT NOTE:
if your R2D2 runs out of power, it will fall over
backwards and stop work ing. if you see that AR TOO
has fallen over, or if the screen goes black, these
are signs that your droid's power supply is low.
you should power up your droid right away. if
you do not, ARTOO will not work properly and
may even start some very strange behavior.
ACTION
selecting this activity brings up a sub-menu of actions
you can have your R2D2 unit perform.
1) LEFT/RIGHT: select this to make the
ARTOO unit extend his 3rd leg and roll to
the left or right.
2)ARM: select this to have the ARTOO unit
extend his "grasping arm" from his front panel.
3)SENSOR: select this to have the ARTOO unit
extend his sensors from the top of his head and
take a sensor reading.
4)WELDER: select this to have the ARTOO unit
5)COMPUTER link: select this to have
ARTOO extend his computer "probe."
6)VIDEO: select this to have ARTOO display a holographic projection from
his front panel.
7)FIRE: select this to have the ARTOO unit spray his fire extinguisher.
INPUT
this activity lets you program your ARTOO unit
to perform various actions. using this activity
you can enter up to 12 programming commands.
each command has a one-letter abbreviation and is
listed below.
1) L is used to direct the droid to move LEFT.
2)R is used to direct the droid to move RIGHT.
3)A is used to direct the droid to extend his
grasping ARM.
4)S is used to direct the droid to take a
SENSOR reading.
5)W is used to direct the droid to use his
WELDER.
6)C is used to direct the droid to use his
COMPUTER link.
7)V is used to direct the droid to use his VIDEO
camera.
8)F is used to direct the droid to use his FIRE
extinguisher.
9)P is used to direct the droid to use his
POWER re-charger.
entering a command string is the same as entering a name, using the
LEFT/RIGHT button to select a letter and the ENTER button to select and
move to the next letter.
your ARTOO unit begins the game with enough MEMORY to hold 6
commands. however, each day you can upgrade your ARTOO unit wi th a little
more memory. if you play well, you can eventually
increase your ARTOO'S memory up t o the maxim um
12 commands.so, for example, a complete ARTOO
program of 12 commands might be:
LSVRSFPCLSAW.
this would translate as LEFT, SENSORS, VIDEO,
RIGHT, SENSORS, FIRE, POWER,
COMPUTER, LEFT, SENSORS, ARM,
WELDER.
extend his welder.
once the ARTOO unit is programmed, instead of performing random down
time activities, he will perform the activities you have programmed it to do.
each activity will be performed in the order that you programmed them in.
when the program is complete, it will restart at the beginning.
when the ARTOO unit is performing programmed activities, certain obstacles
will get in his way. each time ARTOO moves to the LEFT or RIGHT,
something may appear and block the droid. obstacles that can block your
ARTOO unit are STORMTROOPER, PRINCESS LEIA, POWER
OUTLET, or DOOR.
if the next command in ARTOO'S command string is the correct action to
remove the obstacle, you will hear happy tones from the droid and be rewarded
for good programming. if the next action in the command string is an incorrect
action to remove the obstacle, ARTOO will be unhappy and will get "zapped"
for its efforts. this is considered improper programming and will deduct from
your score. sometimes a command will be neither correct nor incorrect. in
this case, the obstacle will be removed and the encounter is considered a draw.
it is important to note that the SENSORS are the most important item in
ARTOO'S programming. if ARTOO uses its SENSORS, the next item
in the program will only be performed if it is the "correct action" for that
obstacle.
EXAMPLE: if ARTOO'S program is LSPR, the droid will move LEFT,
then use its SENSORS. if the ARTOO unit detects a POWER OUTLET,
then the next instruction "P" will make the droid extend his POWER
re-charger and the unit will recharge. if the ARTOO unit does not detect
a POWER OUTLET, he will skip over the "P" instruction and go to the
next instruction, in this case "R."
SLEEP
to conserve power, you can put R2D2 into sleep mode. this works like an
"OFF" switch and will keep ARTOO from losing power during the day.
RESTRAIN
if your programming is faulty or if your ARTOO begins to behave strangely,
you can zap him with the restraining bolt. this will clear his memory banks
and bring him back on track. but be careful, this can damage your ARTOO
unit.
REPAIR
there are 3 kinds of REPAIR options that you can use to keep your droid
in top condition.
MEMORY - once each day, you can select this
option to upgrade the memory on your ARTOO
unit.
OIL BATH - you can use the oil bath to increase
your ARTOO'S effectiveness and repair some simple
problems.
TINKER - if your ARTOO uni t is in poor repair,
you can select this option to take him apart and
put him back together again. depending on the condition
of your ARTOO unit, this may be able to repair
some drastic problems.
SCORE
choose this icon to check on your progress as
an R2D2 programmer. when you choose this
activity you can view your current score. press
LEFT/RIGHT to view your NAME, AGE,
SCORE, POWER LEVEL [ , and REPAIR
STATUS ] of your droid.
MEETING YOUR R2D2 UNIT'S NEEDS
keeping your ARTOO unit charged along with
good programming will help maintain the condition
of your droid. check your score to see how the
ARTOO unit is doing under your control.
GAME OVER
the game is over when your ARTOO unit falls
to 0 REPAIR or becomes too old and outdated.
if your REPAIR falls to zero, your
ARTOO unit will fall apart and the game is over.
try again.
if your ARTOO uni t is more than 14, i t may become
outdated and the game will end. you can prevent
this if you keep your ARTOO unit in excellent
repair. as long as your ARTOO unit has 95
REPAIR [ or better, you can keep it active
another day. keep your ARTOO unit in
tip-top shape and it can serve you indefinitely."
when the game is over you will be assigned a
RATING and a TITLE based on how well you
took care of your ARTOO unit. if you achieve a
title of 5th DEGREE that means that your droid
meets the minimum galactic requirements for droid
intelligence. the most intelligent droids in the galaxy
are 1st DEGREE droids, so keep playing until you
can reach this level!
RESTARTING THE GAME
press ENTER to restart the game. if you just wish to start over from the
beginning, press the RESET button located on the back of your game.
resetting the game using the RESET button will reset highest rating and
name to 0.
INSERTING THE BATTERIES
to activate your game, pull plastic tab from back
of game.
to insert the batteries, remove the battery compartment
cover at the back of the game.
(to remove cover, unscrew the cover, then push
the cover in the direction of the arrow).
insert two 1.5v "lr44" or "g13a" button cell batteries
(battery included), making sure to align "+" and "-"
as shown.
CAUTION: battery should be replaced by an adult.
not suitable for children under 36 months, may contain small parts.
TO ENSURE PROPER FUNCTION :
- do not mix old and new batteries.
- do not mix alkaline, standard or rechargeable batteries.
- battery installation should be done by adult.
- non-rechargeable batteries are not to recharged.
- rechargeable batteries are to be removed from the toy before being charged
(if removable).
- rechargeable batteries are only to be charged under adult supervision
(if removeable).
- only batteries of the same or equivalent type as recommended are to be used.
- batteries are to be inserted with the correct polarity.
- exhausted batteries are to be removed from the toy.
- the supply terminals are not to be short-circuited.
DEFECT OR DAMAGE
if a part of your game is damaged or something has been left out,
DO NOT RETURN THE GAME TO THE STORE. the store doesn’t have
replacement part. instead, write to us at:
TIGER ELECTRONIC TOYS REPAIR CENTRE
980 woodlands parkway, vernon hills,
illinois 60061, u.s.a..
in your note, mention the name of your game, your game’s model number, and
tell us briefly what the problem is. also include sales slip, date, place of
purchase and price paid. we will do our best to help.
90
-DAY LIMITED WARRANTY
tiger electronics, inc. (tiger) warrants to the original consumer purchaser of this
product that the product will be free from defects in materials or workmanship
for 90 days from the date of original purchase. this warranty does not cover
damages resulting from accident , negligence, improper service or use or other causes
not arising out of defects in materials or workmanship.
during this 90-day warranty period, the product will either be repaired or replaced
(at tiger's option) without charge to the purchaser, when returned with proof of
the date of purchase to either the dealer or to tiger.
product returned to tiger without proof of the date of purchase or after the 90day warranty period has expired, but prior to one year from the original date of
purchase, will be repaired or replaced (at tiger's option) for a service fee of us$4.00.
payments must be by check or money order payable to tiger electronics, inc.
THE FOREGOING STA TES THE PURCHASER'S SOLE AND EXCLUSIVE
REMEDY FOR ANY BREACH OF WARRANTY WITH RESPEC T TO THE
PRODUCT.
all product returned must be shipped prepaid and insured for loss or damage to:
tiger electronics, inc. repair dept.
980 woodlands parkway
vernon hills, illinois 60061 u.s.a.
Star War™ & © 1997 Lucas film Ltd. All Rights reserved. Used under Authorization.
Offical Star War Web Site www.starwars.com
®, TM & © 1997 TIGER ELECTRONICS, INC.
980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, U.S.A.
CUSTOMER SERVICE NUMBER: 1-888 LUV GIGA
the product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. include a complete written description
of the defect, a check if product is beyond the 90-day warranty period, and your
printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE
SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT,
INCLUDING WARRANTIES OF MERCHANT ABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90)
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM POSSESSION, USE, OR
MALFUNCTION OF THIS TIGER PRODUCT.
some states do not allow limitations as to how long an implied
warranty lasts and/or exclusions or limitations of incidental or
consequential damages, so the above limitations and/or exclusions of liability may
not apply to you. this warranty gives you specific rights, and you may also have
other rights which vary from state to state.
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