
MODEL: 70-137
INSTRUCTIONS
INSTRUCTIONS
INTRODUCTION 
a long time ago in a galaxy far, far away... the inhabitants of distant planets 
struggled for freedom beneath the tyranny of the dark empire. members of the 
alliance and servants of the empire clung to an ancient religion, each seeking 
to utilize the mystic power of the force. battles raged and heroes were carved 
from the ravages of war!
and now, across infinite space and time, the very essence of this struggle has 
been harnessed. the spirits of creatures from that distant galaxy have been 
preserved in tiny jeweled GIGA pods. these pods contain the life force of aliens 
and creatures from the STAR WARS universe. enjoy their companionship 
and may the force be with you!
CONGRATULATIONS! 
you are the proud new owner of a STAR WARS GIGA FRIEND, the 
take-it-anywhere interactive friend! your new GIGA FRIEND is going to 
need lots of attention to keep it running. the better you learn to program 
and operate your R2D2 unit, the higher your score will be! these instructions 
will help you on your way.
STARTING THE GAME 
to start your game, pull the plastic tab from the back of your GIGA 
FRIEND. the plastic tab is not part of the toy and should be thrown away. 
once you turn your GIGA FRIEND on, it should stay on. you never need 
to turn your GIGA FRIEND off.
SETTING THE CLOCK 
it is very important that you set the clock on your ARTOO unit for the 
correct time. when you first start the game, your ARTOO unit will be in 
CLOCK MODE. here's how to set the clock:
1) the HOUR will be flashing. press LEFT/RIGHT to adjust the hour.  
when the correct hour is set, press ENTER.
2)the MINUTES will be flashing. press LEFT/RIGHT to adjust the  
minutes. when the correct minutes are set, press ENTER.
3) the clock is now set, and you will automatically enter NAME MODE.
ENTERING YOUR NAME
1) a flashing bar will appear under the space for each letter.
2)press LEFT/RIGHT to search through the alphabet.
3)press ENTER to select a letter and move to the next space your name. 
you may use up to 12 letters.
4)press ENTER twice to accept the current name and return to  
GAME MODE.
TURNING OFF THE SOUND
1) press MODE to enter CLOCK MODE.
2) press LEFT to turn the sound off -- the SOUND  will disappear.
3) press RIGHT to turn the sound on -- the SOUND  will  
appear again.
press MODE again to return to GAME mode. 
SAY HELLO!
when you enter GAME MODE for the first time, you will see your new 
STAR WARS GIGA FRIEND, an R2D2 unit! you now have your very 
own droid to program and interact with.
RETURNING TO CLOCK MODE 
once the game begins in GAME MODE, you can return to CLOCK MODE 
by pressing MODE until the clock appears. 
1) if you wish to adjust the clock, press ENTER. the clock will start  
flashing.
2)after you set the time, your R2D2 unit's name will appear. press ENTER 
to adjust the name.
3)to return to GAME MODE, press MODE until your R2D2 unit  
appears again.
THE GAME SCREEN 
the game screen is your R2D2 unit's "home." you will see your R2D2 unit 
move around the screen and go about various down time activities typical for 
any droid. these down time activities will appear in a random order unless you 
program the ARTOO unit to perform specific activities.
press the LEFT/RIGHT keys to select the different ICONS around the 
outside of the screen. these icons represent all of the different activities that 
allow you to interact with your R2D2 unit.
HOW TO PLAY 
your ARTOO unit is built t o accept complex commands. these commands enable 
it to perform many different maneuvers. it is up to you to build the ARTOO 
unit's artificial intelligence so that it can adapt to its environment! it is 
important that your droid is well taken care of and has enough energy in 
its power cells to function properly.
POWER 
your ARTOO unit's power cells drain with use. 
select this activity to check your unit's current 
power level. press ENTER again to recharge the 
power cells.
IMPORTANT NOTE: 
if your R2D2 runs out of power, it will fall over 
backwards and stop work ing. if you see that AR TOO 
has fallen over, or if the screen goes black, these 
are signs that your droid's power supply is low. 
you should power up your droid right away. if 
you do not, ARTOO will not work properly and 
may even start some very strange behavior.
ACTION 
selecting this activity brings up a sub-menu of actions 
you can have your R2D2 unit perform.
1) LEFT/RIGHT: select this to make the  
ARTOO unit extend his 3rd leg and roll to  
the left or right.
2)ARM: select this to have the ARTOO unit  
extend his "grasping arm" from his front panel.
3)SENSOR: select this to have the ARTOO unit 
extend his sensors from the top of his head and  
take a sensor reading.
4)WELDER: select this to have the ARTOO unit 
5)COMPUTER link: select this to have  
ARTOO extend his computer "probe."
6)VIDEO: select this to have ARTOO display a holographic projection from  
his front panel.
7)FIRE: select this to have the ARTOO unit spray his fire extinguisher.
INPUT 
this activity lets you program your ARTOO unit 
to perform various actions. using this activity 
you can enter up to 12 programming commands. 
each command has a one-letter abbreviation and is 
listed below.
1) L is used to direct the droid to move LEFT.
2)R is used to direct the droid to move RIGHT.
3)A is used to direct the droid to extend his  
grasping ARM.
4)S is used to direct the droid to take a  
SENSOR reading.
5)W is used to direct the droid to use his  
WELDER.
6)C is used to direct the droid to use his  
COMPUTER link.
7)V is used to direct the droid to use his VIDEO  
camera.
8)F is used to direct the droid to use his FIRE  
extinguisher.
9)P is used to direct the droid to use his  
POWER re-charger.
entering a command string is the same as entering a name, using the 
LEFT/RIGHT button to select a letter and the ENTER button to select and 
move to the next letter.
your ARTOO unit begins the game with enough MEMORY to hold 6 
commands. however, each day you can upgrade your ARTOO unit wi th a little 
more memory. if you play well, you can eventually 
increase your ARTOO'S memory up t o the maxim um 
12 commands.so, for example, a complete ARTOO 
program of 12 commands might be: 
LSVRSFPCLSAW.
this would translate as LEFT, SENSORS, VIDEO, 
RIGHT, SENSORS, FIRE, POWER, 
COMPUTER, LEFT, SENSORS, ARM, 
WELDER.
extend his welder.

once the ARTOO unit is programmed, instead of performing random down 
time activities, he will perform the activities you have programmed it to do. 
each activity will be performed in the order that you programmed them in. 
when the program is complete, it will restart at the beginning.
when the ARTOO unit is performing programmed activities, certain obstacles 
will get in his way. each time ARTOO moves to the LEFT or RIGHT, 
something may appear and block the droid. obstacles that can block your 
ARTOO unit are STORMTROOPER, PRINCESS LEIA, POWER 
OUTLET, or DOOR.
if the next command in ARTOO'S command string is the correct action to 
remove the obstacle, you will hear happy tones from the droid and be rewarded 
for good programming. if the next action in the command string is an incorrect 
action to remove the obstacle, ARTOO will be unhappy and will get "zapped" 
for its efforts. this is considered improper programming and will deduct from 
your score. sometimes a command will be neither correct nor incorrect. in 
this case, the obstacle will be removed and the encounter is considered a draw.
it is important to note that the SENSORS are the most important item in 
ARTOO'S programming. if ARTOO uses its SENSORS, the next item 
in the program will only be performed if it is the "correct action" for that 
obstacle.
EXAMPLE: if ARTOO'S program is LSPR, the droid will move LEFT, 
then use its SENSORS. if the ARTOO unit detects a POWER OUTLET, 
then the next instruction "P" will make the droid extend his POWER 
re-charger and the unit will recharge. if the ARTOO unit does not detect 
a POWER OUTLET, he will skip over the "P" instruction and go to the 
next instruction, in this case "R."
SLEEP 
to conserve power, you can put R2D2 into sleep mode. this works like an 
"OFF" switch and will keep ARTOO from losing power during the day.
RESTRAIN 
if your programming is faulty or if your ARTOO begins to behave strangely, 
you can zap him with the restraining bolt. this will clear his memory banks 
and bring him back on track. but be careful, this can damage your ARTOO 
unit.
REPAIR 
there are 3 kinds of REPAIR options that you can use to keep your droid 
in top condition. 
MEMORY - once each day, you can select this 
option to upgrade the memory on your ARTOO 
unit.
OIL BATH - you can use the oil bath to increase 
your ARTOO'S effectiveness and repair some simple 
problems.
TINKER - if your ARTOO uni t is in poor repair, 
you can select this option to take him apart and 
put him back together again. depending on the condition 
of your ARTOO unit, this may be able to repair 
some drastic problems.
SCORE 
choose this icon to check on your progress as 
an R2D2 programmer. when you choose this 
activity you can view your current score. press 
LEFT/RIGHT to view your NAME, AGE, 
SCORE, POWER LEVEL [ , and REPAIR 
STATUS ] of your droid.
MEETING YOUR R2D2 UNIT'S NEEDS 
keeping your ARTOO unit charged along with 
good programming will help maintain the condition 
of your droid. check your score to see how the 
ARTOO unit is doing under your control.
GAME OVER 
the game is over when your ARTOO unit falls 
to 0 REPAIR  or becomes too old and outdated. 
if your REPAIR  falls to zero, your 
ARTOO unit will fall apart and the game is over. 
try again.
if your ARTOO uni t is more than 14, i t may become 
outdated and the game will end. you can prevent 
this if you keep your ARTOO unit in excellent 
repair. as long as your ARTOO unit has 95 
REPAIR [ or better, you can keep it active 
another day. keep your ARTOO unit in 
tip-top shape and it can serve you indefinitely."
when the game is over you will be assigned a 
RATING and a TITLE based on how well you 
took care of your ARTOO unit. if you achieve a 
title of 5th DEGREE that means that your droid 
meets the minimum galactic requirements for droid 
intelligence. the most intelligent droids in the galaxy 
are 1st DEGREE droids, so keep playing until you 
can reach this level!
RESTARTING THE GAME 
press ENTER to restart the game. if you just wish to start over from the 
beginning, press the RESET button located on the back of your game.
resetting the game using the RESET button will reset highest rating and 
name to 0.
INSERTING THE BATTERIES 
to activate your game, pull plastic tab from back 
of game.
to insert the batteries, remove the battery compartment 
cover at the back of the game. 
(to remove cover, unscrew the cover, then push 
the cover in the direction of the arrow).
insert two 1.5v "lr44" or "g13a" button cell batteries 
(battery included), making sure to align "+" and "-" 
as shown.
CAUTION: battery should be replaced by an adult. 
not suitable for children under 36 months, may contain small parts.
TO ENSURE PROPER FUNCTION :
- do not mix old and new batteries.
- do not mix alkaline, standard or rechargeable batteries.
- battery installation should be done by adult.
- non-rechargeable batteries are not to recharged.
- rechargeable batteries are to be removed from the toy before being charged  
(if removable).
- rechargeable batteries are only to be charged under adult supervision  
(if removeable).
- only batteries of the same or equivalent type as recommended are to be used.
- batteries are to be inserted with the correct polarity.
- exhausted batteries are to be removed from the toy.
- the supply terminals are not to be short-circuited.
DEFECT OR DAMAGE 
if a part of your game is damaged or something has been left out, 
DO NOT RETURN THE GAME TO THE STORE. the store doesn’t have 
replacement part. instead, write to us at:
TIGER ELECTRONIC TOYS REPAIR CENTRE 
980 woodlands parkway, vernon hills, 
illinois 60061, u.s.a..
in your note, mention the name of your game, your game’s model number, and 
tell us briefly what the problem is. also include sales slip, date, place of 
purchase and price paid. we will do our best to help.
90
-DAY LIMITED WARRANTY
tiger electronics, inc. (tiger) warrants to the original consumer purchaser of this 
product that the product will be free from defects in materials or workmanship 
for 90 days from the date of original purchase. this warranty does not cover 
damages resulting from accident , negligence, improper service or use or other causes 
not arising out of defects in materials or workmanship.
during this 90-day warranty period, the product will either be repaired or replaced 
(at tiger's option) without charge to the purchaser, when returned with proof of 
the date of purchase to either the dealer or to tiger.
product returned to tiger without proof of the date of purchase or after the 90day warranty period has expired, but prior to one year from the original date of 
purchase, will be repaired or replaced (at tiger's option) for a service fee of us$4.00. 
payments must be by check or money order payable to tiger electronics, inc.
THE FOREGOING STA TES THE PURCHASER'S SOLE AND EXCLUSIVE 
REMEDY FOR ANY BREACH OF WARRANTY WITH RESPEC T TO THE 
PRODUCT.
all product returned must be shipped prepaid and insured for loss or damage to:
tiger electronics, inc. repair dept. 
980 woodlands parkway 
vernon hills, illinois 60061 u.s.a.
Star War™ & © 1997 Lucas film Ltd. All Rights reserved. Used under Authorization.
Offical Star War Web Site www.starwars.com  
®, TM & © 1997 TIGER ELECTRONICS, INC.
980 WOODLANDS PARKWAY, VERNON HILLS, ILLINOIS 60061, U.S.A.
CUSTOMER SERVICE NUMBER: 1-888 LUV GIGA
the product should be carefully packed in the original box or other packing materials 
sufficient to avoid damage during shipment. include a complete written description 
of the defect, a check if product is beyond the 90-day warranty period, and your 
printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND 
NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE 
SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.  
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, 
INCLUDING WARRANTIES OF MERCHANT ABILITY AND FITNESS 
FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) 
DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE 
LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL 
DAMAGES RESULTING FROM POSSESSION, USE, OR 
MALFUNCTION OF THIS TIGER PRODUCT.
some states do not allow limitations as to how long an implied 
warranty lasts and/or exclusions or limitations of incidental or 
consequential damages, so the above limitations and/or exclusions of liability may 
not apply to you. this warranty gives you specific rights, and you may also have 
other rights which vary from state to state.
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