
' 
base. 
w 
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The NERF Dart Tag MaqStrikeTb Blaster takes Dart Tag to the next level 
and sharpens the tagging skills ~nd instincts only you possess. Its 10-dart 
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advantage over your Dart Tag o ponents. 
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Now go play, and earn the MaggtrikeTM power you possess. 
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The NERF Dart Tag 
environment 
- 
the DARK! Now bou can blast your Dart Tag opponents with 
precision accuracy 
CAUTION: 
TO 
Amlo 
Mum 
FIRESTRI~E 
- 
even in th$ dark! 
blaster takes your blasting to a whole new 
l 
Do not aim at ;yes or facb. 
Use only darts Designed for this product. 
Do not modify arts or dart blasters. 
Always wear 
VblON 
GEARTM 
eyewear provided. 
1. 
Each player launches dats at the other players. 
2. When a player 
3. 
The last 
--- 
I. 
One plapr b designated "The 
2. "The Rabbit" has a one-minute heaU 
1 
3. 
The other 
4. 
Nth 
one 
5. 
AH 
players 
6. The 
new 
7. 
To 
increase 
I 
prior 
to 
I 
1. 
One player from each team wears the vest backwards and becomes 
2. The other players become shields 
3. 
Shields can take multiple tags but 
can move again.  Magazines and lightning-fast diqcharge make it an elite Blaster, giving you an 
14. 
One 
tag 
, 
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1. 
One player on each team is designated 'The Witch Doctor." 
2. 
When any of 'The Witch Doctor's" players are tagged, they freeze. 
3. 
Frozen teammates cannot move until "The Witch Doctor" touches themand raises them 
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- 
fromnThe Dead: 
4. 'The Witch Doctor" can also raise 'The Dead" from the opposing team r hislher own army. 
5. 
The game is over when 'The Witch Doctor" is tagged. 
1. 
Two flags are set up, one 
lag. 
2. 
Each 
1.) 
3. 
When individual players are tagged, they must stop and return to the h me base and cannot 
resume play until20 seconds have been counted aloud. 
4. When individual playedare tagged with the flag, it must be dropped and they must return to the 
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home base and caM(esurne play until 20 seconds have been counted aloud. The flag is left 
where the player was t&ged. 
5. 
The opposing team may return their flag back 
are not tagged. If they 
to hidher home base. Play cannot be resumed by Ulat player until 20 qds have been 
counted 
6. 
The game is won by a team when it successfully brings the other team's flbg to their home 
1. 
One 'Central Flag" isset up, in the center 
2. 
Each team tries 
3. 
When individual players are tagged, they 
home base and 
I.) 
4. 
When individualplayers are taggedwhile carrying the flag, it must 
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player must 
seconds have been counted aloud. 
5. 
The flag is always played from where it lays. 
6. 
A 
team wins the game when it successfully brings the "Central Flagv 
is 
tagged, that player is eliminated and must sit out the 
player 
standing wins and is declared the winner. 
Raw 
and wears a vest. but has no blasdr. 
players 
must chase 
tag, 
The 
Rabbi is immobilized. 
fneeue 
and 'The 
'Rabbit" is given a new one-minute head 
Ule challenge, the number 
resuming play. 
on 'The Mark" and the game ends. 
team 
aloud. 
tries 
to 
cannot resume play until 
return 
at 
capture the opposing team's flag and bring it 
are 
tagged, the flag is dropped and the tagged rson must 
to 
capture the flag and bring it back 
to 
the home base. Ray cannot be resumed by 
start 
down 
The 
Rabbii 
swaps places with any other player. 
of 
tags that immobilize 'The 
each team's home base. 
and runs and hides. 
Rabbi." 
start. 
to 
their base as long as 
of 
a field. 
to 
their home bas 
rest 
Rabbii 
back 
to 
to 
tleir home base. 
the 
game. 
'r 
can 
be 
increased 
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 he 
Mark." 
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1 
t 
home base. 
i/l 
the process they 
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return 
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starts from the beginning with 'The Super Bodysnatcher" attacking thy rest of the players. 
ERF 
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Includes: 
1 
Dart 
Tao 
MAGSTRIKE" 
$laster 1 FIRE 
STRIKETM 
Blaster. 
1 
Adiustable 
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Scorina 

- 
- 
- 
5. 
Do not short-circuit the supply terminals. 
- 
,VOID BATTERY 
atteries correctly and always follow the toy and battery 
rtions; 
!s and new batteries or alkaline, standard (carbon-zinc) or 
ladmiurn) batteries; 
)r 
dead batteries from the product. 
LEAKAGE 
Y INFORMATION 
ation for future reference. 
ced by an adult. 
ructions carefully. Use only batteries specified and be sure to 
y matching the 
es and new batteries or standard (carbon-zinc) with 
dead batteries from the produd 
+ 
and - polarity markings. 
".. 
, 
3. 
Pull back Handle to ready the 
TAGGER MICRO DART for launching. 
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4. 
Press the Trigger down about 
halfway in order to line up the red 
light beam on your target, TV, 
wall or other surface. 
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