Hasbro 60-044 User Manual

MODEL 60-044
ELECTRONIC LCD GAME
600440001IWTI-01
1
EVERYBODY’S FAVORITE GIRL
Pepper Ann is a 7th grader at Hazelnut Middle School. She’s maybe not the coolest kid in school, but she’s genuine. So are her friends, Nickey, who is both beauti­ful and a genius, and Milo, who has his priorities straight
- good friends, lots of juice, and skateboarding.
Pepper Ann is never one to shrink away from a worth­while cause -and when she finds out that her favorite book store in town is going to lose its lease if they can’t come up with $10,000, then it’s like the TV theme song says, it’s time for PEPPER ANN, PEPPER ANN, PEPPER ANN! With a little help from Milo and Nickey!
GAME STORY
2
Pepper Ann organizes an in-line skating race - with all entry fees going to the book store. But much to Pepper Ann’s disappointment, it’s still not enough money to reach the $10,000 required to save the book store. But wait
- there is also first place prize money to be won for the in-line skate race! If Pepper Ann can win the race, the price money combined with the entry fee money will be enough to save the book store! And so, let the race begin!
GAME STORY
3
A RACE TO BE WON!
There are 5 stages of play. You always play as Pepper Ann on your in-line skates. You always race through all 5 stages. Each stage represents a part of the race. If you finish 1st, 2nd, or 3rd in any stage, you win bonus points. If you can finish 1st in stage 5, you WIN the race - and save the book store!
When you WIN the game, you’ll see a GAME WINNING animation. Hey, look! It’s you holding you a trophy? How cool is that?
OBJECT OF THE GAME
4
SKATE TO VICTORY!
HOW TO PLAY
SWING
SWING
OFF MAX
SKATE
SKATE
SCORE
SOUND ON/
ON/START - to turn on the unit.
- to start the game.
- to start each stage
RESET
JUMP
FRIEND
START
5
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+ 11 hidden pages