Hasbro 44170 Instructions Manual

Collecting Tokens
Each Slipper token represents a pair of slippers that you're trying to "catch." Place each token you collect in front of you. You can collect tokens in the follow­ing ways:
If you land on a space with one or more pawns,
collect one token from each player on that space.
If you land on any of the Fairy Godmother spaces, collect tokens
as
explained under Space Directions.
INSTRUCTIONS FOR 2 TO 4 PLAYERS
Contents:
*Gameboard
.6
Princess pawns with
HOW to Win
stands
*8
Slipper tokens *Die
Keep playing until a player who has three or more Slipper tokens reaches or passes the Finish space.
Object:
Can you help your Princess break the evil
That player wins the game! (Players may have to
spell by catching the enchanted slippers? Be the first
move around the gameboard several times before
player to reach the Finish space with three slipper
one lucky princess has enough tokens to win!)
tokens, and you win!
We will
be
happy to hear your questions or comments about this game.
The First Time
YOU
Plav
U.S.
consumhi please write to: kasbro Games, Consumer Affairs ~e~t.,
P.O.
Box
200,
Pawtucket, RI 02862. Tel: 888-636-7025 (toll-free). Canadian
consumers nlease write to: Hasbro Canada Corwratlon.
2350
de la
Province, ~~n~ueuil, QC Canada,
J4C
1G2. ~urd~ean consumers please
write to: Hasbro
UK
Ltd.
Hasbro Consumer Affairs. P.O.
Box
43, Cawell
Way, Newport, Wales, NP19 4YD; or telephone our Helpllne on
M)800
22427276.
n
Not
suitable
for
children
under 3 years
because
of
small
parts
-
choMng
hazard.
O
Disney. The HASBRO,
MILTON
BRADLEY
and MB names and logos
are
QD
and
0
2006
Hasbro, Pawtucket, RI
02862.
All Rights Resewed.
TM
&
QD
denote
U.S.
Trademark.
1014417000
---------------------.a
ROOF
OF
PURCHASE
Carefully detach the game part; from the cardboard sheet and discard the waste.
Fit
each pawn into a cardboard stand by sliding the
notches into each other.
Let's Get Ready!
1.
Open the gameboard and place
it
on a flat surface
within easy reach of
all
players.
2.
Place a number 3 Slipper token and a number
4
Slipper token on each of the four Evil Queen spaces
on the game path.
3.
Choose a Princess pawn and place
it
on the
Start
space.
Let's Play!
Each player rolls the die. The highest roller takes the
first turn, and gets to move the Slipper tokens on
each of her turns!
Moving the Slipper tokens:
If
you're taking the
first
turn, you must mowall
Bf
the Slipper tabs ahead on
the game path
beforsw
art
yow turn. To do this,
mow each
"3"
tohiahr &es forward, and each
"4"
token four s@cm
f-
W.
The
easiest place
to
start
is
with
theY&ns
d6$est
to
the FINISH space.
I
The Prince:
The Prince
is
here to give you some help! Move your pawn forward or back the number of spaces shown, to a Fairy Godmother
mace. and follow the
,
-
directions on'it.
'
Royal Coach Shortcut:
Move
your pawn forward along the
ribbon to the Royal Coach space
On each
d
y~w
future
turns,
remember to move all of the tokens forward at the beginning of your turn,
As
ptayers collect tokens from the spaces, there will be fewer and fewer tokens (maybe none at all) to move.
at the other end.
1
ON
YOUR
TURN
Roll the die, then move your Princess pawn forward along the path the full number of spaces shown on the die. Follow any
directions
(if
any) for the space you land on. After you follow any space directions, your turn
Is
over.
\
MI
Queen:
You lose one token.
Place the token on this space.
1
-
Lose 1 Turn:
You must skip your next turn. Lay your pawn down on the space, then stand
it
up again on
the turn you miss.
Moving
Your Pawn
Move your pawn forward on the game path, unless
otherwise directed.
Move your pawn the full count shown on the die, unless you move onto a space that says STOP. See Space
Directions.
Pawns may share spaces. Players landing on occupied spaces may get to collect tokens from the other players on those spaces. (More about this under
Collecting
Tokens.)
STOP! Dungeon space:
When you move onto this
L
space, stop even if you have moves
left
on your die roll.
r
Roll the die again. If you roll
-
2,
4
or
6,
move your pawn
forward that number of spaces.
If
you roll
1,3
or
5,
stay here, then try again on your next turn.
Space
Directions
If you land by exact count on a space with no
directions, your turn
is
over. On all other spaces, you
must follow the directions.
Fairy Godmother:
Collect
Fairy Godmother Catc
the Slipper token(s) from the
the Wave of Her Wand:
nearest space (either forward or
.
If you land on any one of
backward) and place
it
in front
these five yellow spaces,
of you.
collect any Slipper tokens on these spaces, and put them in front of you.
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