
®
AGES
+
8
1+
PLAYERS
CONTENTS:
• Four Electronic Cubes
• Carrying Case
• Quickplay Card
THE FIRST TIME YOU PLAY
Carefully peel the protective film covering off the 
lens of each cube. Pull the plastic tab from the 
battery door on each cube.
GETTING STARTED
Power up the cubes: Line up the cubes on a flat 
surface with their sides touching and the SIMON 
Flash name facing you. Press and hold the top of 
each cube to power it up. The cubes will flash the 
Game Menu in red, yellow, blue, then green. 
ABOUT THE CUBES
The cubes “talk” to each other when lined up 
side-by-side, so they know where you’re placing 
them and when you’ve solved a puzzle! As you play, 
make sure to line up the cubes in a straight line so 
their entire sides are touching.
ALWAYS LINE UP THE CUBES THIS WAY:
SIMON SHUFFLE
Object: 
1. Briefly press the red cube on the Game Menu to start.
2. Each cube will flash a different color from left to right. 
Remember that order!
3. The cubes will change colors, then wait for you to play. 
Shuffle the cubes into the order you want; then line them up 
and see if you’re right.
• If you solved the puzzle, the cubes will beep once, flash 
• If you make a mistake, you’ll hear the error sound, the 
Solve each puzzle by lining up the colors in their original order.
green, then start a new puzzle. Stay alert, because the 
game speeds up as you play!
cubes will flash red twice, and the game will end.
SIMON LIGHTS OFF
Object: 
1. Briefly press the yellow cube on the Game Menu to start. 
Then shuffle the cubes, line them up, and see if one or more 
lights turn off. 
2. Each cube has only one “lights off” position. When you find 
it, leave it in that position, then quickly shuffle the cubes that 
are still lit.
3. When you solve a puzzle, the cubes will beep twice and 
flash green; then a new puzzle will begin. Keep going until 
the game ends after 90 seconds.
Solve each puzzle by lining up the cubes so that all of the lights turn off.
Scoring: You’ll score one point for each puzzle you solved. 
Count your score as follows:
• All four cubes will flash red once for every 10 points;
• Then one cube will flash red once for every point 
under 10. 
For example, if you scored 26 points, all cubes will flash 
red twice, then the red cube will flash six times.
EXAMPLE
You’ve found the “lights out” position for one cube.
Leave it in position 3 as you shuffle the other cubes.
Scoring: You’ll score one point for each puzzle you solved. 
The yellow cube will flash once for each point you scored.
NEVER THIS WAY :
ABOUT THE GAME MENU
In Game Menu mode, the cubes flash red, yellow, 
blue, then green. To choose one of the four games, 
briefly press any cube. To return to the menu at any 
time, press and hold any cube until it beeps.
SIMON SECRET COLOR
        Solve each puzzle by placing the cubes in the only possible order for which all four 
Object: 
show the same color. That color remains a secret until you solve the puzzle!
1. Briefly press the blue cube on the Game Menu to start. 
Then quickly shuffle the cubes and line them up. The cubes 
change colors depending on which position they’re in.
2. Now look for any two cubes that show the same color. Is 
that the secret color? To find out, leave those two cubes in 
their positions, then switch the other two cubes. 
• If all of the cubes are not the same color, keep shuffling 
as described above, trying to solve for another color. 
• If all of the cubes are the same color, you’ve solved the 
puzzle, and a new one will begin. Keep shuffling and 
solving until the game ends after two minutes.
Scoring: You’ll score one point for each puzzle you solved. The blue cube will flash once for each point you scored.
Two cubes are green. You switch the other two, and...
If they also turn green, you’ve solved the puzzle! 
EXAMPLE
If not... well, keep shuffling!

SIMON CLASSIC
        In this game that’s based on classic SIMON, your challenge is to correctly repeat
Object: 
a longer and longer sequence of colors.
Using the Game Case: You don’t 
shuffle the cubes in this game, you 
press them - so you’ll need to use 
the game case to keep them 
together. (You can use only the top or  
bottom of the case if you wish.) Just  
make sure the cubes are lined up 
with the game names facing you.
1. Press the green cube on the Game Menu to start. The 
game will briefly flash one color. Repeat the color by 
pressing the cube. The first color will flash again, then add a 
second color. Press both cubes in the correct order to repeat 
the new sequence.
2. Each time you repeat a sequence correctly and in time, it 
will replay, adding one more color. Think fast, because the 
game speeds up as you play!
3. Keep playing until you don’t repeat the 
sequence correctly or on time. You’ll hear the 
error sound and the game will end.
Scoring: After the game ends, the last 
sequence will be repeated. Count the beeps to 
get your score.
For a 4 -Player Game: Each player chooses 
one color to press. The player who makes a 
mistake to end the game gets a point. Keep 
playing until only one player has no points to 
win the game.
For a 2-Player Game: Each player chooses two 
colors to press. The first player to make two 
mistakes to end a game loses, and the other 
player wins.
DONE PLAYING? 
Line up the cubes with their sides touching, then 
press and hold any cube to power them all down. 
(You can also power down each cube individually.) 
To start the game up again within 30 seconds, just 
press and hold one cube.
The game will automatically power down after three 
minutes of nonuse.
Store your cubes in the handy portable game case.
COMPETITIVE PLAY
All four games are also great for competitive play! Just 
pass the cubes to another player after completing a 
game. Keep track of your scores, and when everyone’s 
had a chance to play, the highest score wins!
MUTE OPTION
Press and hold the two end cubes to turn the sound 
off or on. (New players will find it easier to play 
with the sound on.)
BATTERIES INCLUDED 
Replace with 8 x 1.5V “AAA” or LR03 size alkaline batteries. Phillips/cross head screwdriver 
(not included) needed to replace batteries.
x8
REPLACING THE BATTERIES
For each cube, loosen the screw on 
the battery door on the underside 
of the cube, and remove the door. 
Insert 2 AAA-size alkaline 
batteries, making sure to align the 
+ and – symbols with the markings 
in the plastic. Then replace the door, 
tighten the screw and push in RESET.
RESET
IMPORTANT: BATTERY INFORMATION
CAUTION:
1. As with all small batteries, the batteries used with this product 
should be kept away from small children who still put things in their 
mouths. If they are swallowed, promptly see a doctor and have the 
doctor phone (202) 625-3333 collect. If you reside outside the United 
States, have the doctor call your local poison control center. 2. Always 
follow the instructions carefully. Use only batteries specified and be 
sure to insert item correctly by matching the + and – polarity 
markings. 3. Do not mix old batteries and new batteries or standard 
(carbon-zinc) with alkaline batteries. 4. Remove exhausted or dead 
batteries from the product. 5. Remove batteries if product is not to be 
played with for a long time. 6. Do not short-circuit the supply 
terminals. 7. Should this product cause, or be affected by, local 
electrical interference, move it away from other electrical equipment. 
Reset (switching off and back on again or removing and re-inserting 
batteries) if necessary. 8. RECHARGEABLE BATTERIES: Do not mix 
these with any other types of batteries. Always remove from the 
product before recharging. Recharge batteries under adult 
supervision. DO NOT RECHARGE OTHER TYPES OF BATTERIES.
FCC Statement
This equipment has been tested and found to comply with the limits 
for a Class B digital device, pursuant to part 15 of the FCC Rules. 
These limits are designed to provide reasonable protection against 
harmful interference in a residential installation. This equipment 
generates, uses, and can radiate radio frequency energy, and, if not 
installed and used in accordance with the instructions, may cause 
harmful interference to radio communications. However, there is no 
guarantee that interference will not occur in a particular installation. 
If this equipment does cause harmful interference to radio or 
television reception, which can be determined by turning the 
equipment off and on, the user is encouraged to try to correct the 
interference by one or more of the following measures:
• Reorient or relocate the receiving antenna.
• Increase the separation between the equipment and receiver.
• Consult the dealer or an experienced radio/TV technician for help. 
Caution:
Changes or modifications to this unit not expressly 
approved by the party responsible for compliance could void the 
user's authority to operate the equipment.
This Class B digital apparatus complies with Canadian ICES-003. 
Cet appareil numérique de la classe B est conforme à la norme 
NMB-003 du Canada.
NOTE TO UK Consumers:
This product and its batteries must be disposed 
of separately at your local waste recycling centre. 
Do not dispose of in your household waste bin.
© 2011 Hasbro, Pawtucket, RI 02862 USA. All Rights 
Reserved. TM & ® denote U.S. Trademarks. 
Manufactured by:
CH. Represented by: Hasbro Europe, 2 Roundwood Ave, Stockley Park, 
Uxbridge, Middlesex, UB11 1AZ. UK.
Consumer contact: 
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 
200, Pawtucket, RI 02862 USA. 
UK: Consumer Services: Hasbro UK Ltd., PO Box 43 Newport NP19 
☎
4YD, UK. 
 www.hasbro.co.uk 
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 
2121, Australia. 
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, 
Auckland, New Zealand. 
32730 
hasbrogames.com
 Hasbro SA, Route de Courroux 6, 2800 Delemont. 
☎
 888-836-7025.
 00800 22427276. Consumer_affairs@hasbro.co.uk 
☎
 1300 138 697. 
☎
 0508 828 200.
PROOF OF PURCHASE
®
GAMES
32730