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AGES 5 & UP
Insert
3AA/LR6
Batteries
Phillips
Screwdriver
MODEL 09-704
RUGRA TS CHARA CTER b uttons - press one of the six Rugrats character
buttons to compete in each of the six games. The button numbers are
assigned as follows:
®
Tommy character ...................................button number 1
Angelica character .................................button number 2
Chuckie character ..................................button number 3
Lil character ...........................................button number 4
Phil character .........................................button number 5
Reptar character .................................... button number 6
SELECTING A GAME/NUMBER OF PLAYERS
Electronic Memory
and Reaction Game
INSTRUCTIONS
The FLICKER FLASHER GAME contains six different action-packed
games that require skill and determination to win! Compete against the
FLICKER FLASHER or your friends by following and responding to the
light and sound commands. Hold it or Pass it to a friend ... follow the
flashing lights while the Rugrats music gets faster and faster, keep up
or you're out of the game! Use your wits and strategy skills to out-think
your opponent and stay in the game.
INSTALLING THE BATTERIES
NOTE: Battery installation should be done by an adult. Always install
the batteries correctly according to the positive (+) and negative (-) signs
on the batteries.
1. Open the battery compartment
door using a Phillips screwdriver.
2. Insert 3 "AA"/LR 6 batteries.
Be sure to match the "+" and
"-" signs as shown.
3. Close the battery compartment
door and replace the screw
using a Phillips screwdriver.
CAUTION
When you are selecting a game and choosing the number of players,
you will hear a Rugrats character voice each time you press one of the
six character buttons.
To choose a game and number of players, press the SELECT button
and then press the character button for the game y ou want to pla y (game
numbers are listed above). For example, if you want to play CHASER,
game #6, press the SELECT button and then press the number 6 button
(Reptar).
NOTE: After y ou select a game , you m ust choose the number of players
before you begin the game - the unit will not function properly if you
choose a game and press START without choosing the correct number
of players.
Press the SELECT button again (after choosing the game) and then
press a character button for the number of players. F or example, if there
are 4 players in the game, press the SELECT b utton and then press the
number 4 button (Lil).
Press the START button after you have selected the game number and
the number of players. You will hear Angelica's voice say "I'm almost
ready to start" and the game will begin.
If you have entered an incorrect button press, the unit will respond with
BEEP tones. An incorrect button press can be the result of one of the
following:
1. Choosing an incorrect number of players for the game selected
2. Pressing the START button before you have selected the game and
number of players
If you hear the BEEP tones, begin again by pressing the SELECT button,
choose the game number, press the SELECT b utton again, choose the
number of players, and press START to begin.
To ensure proper function and avoid battery leakage:
• Do not mix old and new batteries.
• Do not mix alkaline, standard or rechargeable batteries
• Non-rechargeable batteries are not to be recharged.
• Rechargeable batteries are to be removed from the toy before being charged.
• Rechargeable batteries are only to be charged under adult supervision.
• Only batteries of the same or equivalent type as recommended are to be used.
• Batteries are to be inserted with the correct polarity, and follow the toy and battery manufacturer's
instruction.
• Exhausted or dead batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.
• Remove the batteries if you won't be using the unit for a long period of time.
FUNCTION BUTTONS
ON/OFF button - press this button to
turn ON the unit and to turn OFF the
unit. Unit will shut off automatically
after 3 minutes of inactivity.
SOUND button - press this button to
turn OFF the sound. Press the button
again to turn ON the sound.
SELECT button - press this button to
select a game and the number of
players. Press this button at any time
during a game to select another game
and to change the number of players.
START button - press this button to
start each of the six games.
SELECT
SOUND
ON/OFF
START
SCORING
The unit will keep count of the number of button presses while playing
the FOLLOW THE LEADER, CODE BUSTER and CHASER games.
There is no scoring in the PASS IT FAST, CATCH ONE and LUCK OUT
games. Compete with your friends to see who can get the best score.
Try to beat your own best score!
The character buttons will display your score at the end of the game.
Each non-flashing, steady button represents 10 points and each flashing
button represents one point for each flash. For example, if your score
is 12, then one button will stay steady and one button will flash twice.
If your score is 47, then four buttons will stay steady and one button will
flash 7 times. If your score is 6, then one button will flash 6 times.
GETTING STARTED
1. Press the ON button.
2. After the introduction phrase "Come On! Let's Play," press the
SELECT button and select a game.
3. Press the SELECT button again and select the number of players.
4. Press the START button when you are ready for the fast-action fun
to begin.
5. Press the SOUND button at any time to switch the sound on or off.
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GAME DESCRIPTION
Game #1 - FOLLOW THE LEADER (1-6 players)
In one-player mode, one light is lit and then goes out. The player must
press this button once. The first light will light again along with a second
light. The player must press both buttons in the correct sequence to
continue playing. Continue to follow the light sequence as the unit adds
one more light each time you successfully follow the pattern. The play er
must press the buttons in the correct sequence without an error for the
game to continue. If you can remember the sequence of 40 lights - you
win! At the end of the game, the unit will display the total number of
lights you pressed as described in the SCORING section of this manual.
For more than one player, pass the FLICKER FLASHER GAME from
player to player. Player 1 presses any button and passes to the next
player. Player 2 presses Player 1's button and any other b utton. Player
3 presses Player 1's button, then Player 2's button and any other button.
Continue until someone makes an error. When someone makes an
error, that player is out of the game and the game continues with the
remaining players. All players must watch each move or they will not
remember the sequence on their turn.
Game #2 - CODE BUSTER (1-2 players)
The object of this game is to guess the button sequence that another
player or the unit has entered in the time allowed, 60 seconds. In oneplayer mode, the unit enters a series of three button presses and the
player must solve the sequence. Player 1 must guess which button is
the first button in the sequence. If you are wrong, you will get a wrong
answer sound and you must try another button. If you are correct, a
correct tone will be heard and you continue to guess the second button
in the sequence. If you are wrong and get a wrong-answer sound, you
must re-enter the correct first button and guess the second button in the
sequence again. If you have solved the three-button sequence within
the time allowed, the unit will display the total number of lights you
pressed as described in the SCORING section of this manual. Press
START to begin the next level. There is a maximum of 40 levels.
In two-player mode, Player 1 enters a series of three button presses
and then presses the START button. Play er 2 presses a b utton that the y
believe is the first button in the sequence. If they are correct, a correct
tone will be heard and Player 2 then presses another button. If Player
2 presses an incorrect button, a wrong tune will be heard. Pla y er 2 m ust
press another button until the correct button is pressed. Each time you
press a wrong button, you must re-enter all the correct buttons y ou ha ve
guessed in the sequence. If the three-button sequence is solved within
the time allowed, Player 1 enters a series of f our b utton presses and the
players begin again.
Game #3 - PASS IT FAST (2-6 players)
The players sit in a circle facing each other. One player is chosen to
begin and starts passing the FLICKER FLASHER GAME to his right.
The Rugrats music is playing and the lights are flashing. When the
music and lights stop, whoever is holding the unit is out of the game.
The unit will pause for 5 seconds between each round and the music
and lights will begin again. Each time a player is out, the music and
lights will increase in tempo for the remaining players. Continue play
until there is only one person holding the stick. That person is the winner!
Game #4 - CATCH ONE (2-6 players)
The lights and music begin and each player must put one finger on a
FLASHING Rugrats character button. If you are playing with less than
six players, each player must put one finger on a FLASHING Rugrats
character button only. When the music and lights stop, the player with
a finger on an UNLIT button is out of the game. Play continues with the
remaining players, again putting one finger on a FLASHING Rugrats
character button. The game is over when there is only one person left
- that player is the winner!
Game #5 - LUCK OUT (2-6 players)
The lights and music begin and each player must put one finger on a
FLASHING Rugrats character button. If you are playing with less than
six players, each player must put one finger on a FLASHING Rugrats
character button. When the music and lights stop, the play er with a finger
on a steady LIT button is out of the game. Play continues with the
remaining players, again putting one finger on a FLASHING Rugrats
character button. The game is over when there is only one person left
in the game - that player is the winner!
Game #6 - CHASER (1-6 players)
In one-player mode, one Rugrats character button will light. The player
must IMMEDIATELY press this Rug r ats character button before the light
goes out. If the player successfully presses the correct lit button, then
another button will light. The player continues to IMMEDIATELY press
a lit button to stay in the game. The Rugrats music and game speed
will increase as the game progresses. If the player presses a wrong
button, the game is over. At the end of the game, the unit will display
the total number of lights you pressed as described in the SCORING
section of this manual.
For two or more players, players take turns pressing the next lit button.
For example, player 1 presses the first lit button, player 2 presses the
second lit button, and so on. If a player presses the wrong button, they
are out of the game and the game continues with the remaining players.
The last person in the game is the winner!
TROUBLESHOOTING
1. If the unit does not work, please check that the batteries have
been inserted correctly.
2. If the volume is too low, please install new batteries.
3. Check the battery compartment cover to make certain it is securely
shut.
If you are still having trouble after checking all of these things, please
call our toll-free number at 1-800-TIGER ED and a representative will
be happy to help you.
CARE AND USE/MAINTENANCE
To protect the unit, follow these instructions:
Prevent spills of food and beverage on the unit.
Do not submerge the product in water. If the product needs to be
cleaned, wipe it gently with a barely damp, soft cloth.
Do not throw or kick the product, and do not push sharp objects through
the speaker opening.
Do not put the unit in direct sunlight or near any source of heat.
Designed for children ages 5 and up.
Adults should examine this unit periodically. If there is any damage , this
unit must not be used until the damage has been properly removed or
repaired by Tiger Electronics, Inc.
90-DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this product that the
product will be free from defects in materials or workmanship for 90 days from the date of original
purchase. This warranty does not cover damages resulting from accident, negligence, improper
service or use or other causes not arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced (at Tiger’s option)
without charge to the purchaser, when returned with proof of the date of purchase to either the dealer
or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day warranty period
has expired, but prior to one year from the original date of purchase, will be repaired or replaced (at
Tiger’s option) for a service fee of U.S.$14.00 Payments must be by check or money order payable
to Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty
with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
The product should be carefully packed in the original box or other packing materials sufficient to
avoid damage during shipment. Include a complete written description of the defect, a check if product
is beyond the 90-day warranty period, and your printed name, address and telephone number.
THIS W ARRANTY IS IN LIEU OF ALL OTHER W ARRANTIES AND NO O THER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY. ANY
IMPLIED WARRANTIES APPLICABLE T O THIS PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED T O THE NINETY
(90) DA Y PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION, USE, OR
MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions or
limitations of incidental or consequential damages, so the above limitations and/or exclusions of liability
may not apply to you. This warranty gives you specific rights, and you may also have other rights
which vary from state to state.
For more information about Tiger Electronics, our products and special promotions, please
visit our web site at www.tigertoys.com.
®,TM & ©
980 Woodlands Parkway, Vernon Hills, Illinois 60061.
www.tigertoys.com
1998 Viacom International Inc. All Rights Reserved.
©
Nickelodeon, Rugrats, and all related titles, logos and
characters are trademarks of Viacom International Inc.
Created by: Klasky Csupo Inc.
PRINTED IN CHINA
Tiger Repair Departmentt.
1000 N. Butterfield Road, Unit 1023
Vernon Hills, IL 6006l, U.S.A.
1998 Tiger Electronics, Ltd.
097040001IWTIE-3