Grande 80 User Manual

A SUBTLE STRATEGY GAME
FOR 2-5 PLAYERS AGED 12 AND UP
FROM WOLFGANG KRAMER & RICHARD ULRICH
CONTENTS
Game board
5 Grandes (the large cubes) in 5 colors
155 Caballeros (the small cubes) in 5 colors (31 per color)
1 King (large black pawn)
1 Round marker (small black cube)
65 Power cards in 5 colors (numbered 1-13 in each color)
45 Action cards
5 Secret disks with pointers
1 Castle (Castillo)
2 Mobile scoreboards with the values “8/4/0“ and “4/0/0“
1 Sample game sheet
1 game rules
HISTORICAL BACKGROUND
The game is based on Spain in the 15th Century. There are twelve kingdoms, one county, one principality, and the Basque provinces. The country is made up of five ethnic groups: Spaniards, Basques, Galiciens, Catalans, and Mauren. The aristocracy, especially the Grandes, the high aristocracy, controlled events in Spain. However, the average aristocracy, the Caballeros, also enjoyed extensive powers. All regions wanted to develop their own power and influence. To this end, the Castles (Castillos) played an important role.
Pronunciation Note: In Spanish, the “ll“ is pronounced as a “y”; Castillo = Castiyo; Caballero = Cabayero).
OBJECT OF THE GAME
In El Grande, each player is the Grande in one region. He is allied with 30 Caballeros. Each Grande attempts, to the benefit of Spain and for his own benefit, to extend his influence across the whole of Spain. To accomplish this, he must control the majority of Caballeros in as many regions as possible. The Grande who succeeds in this is on the path to success and winning the game.
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THE GAME BOARD
The board shows the 9 regions of Spain, 1 space to hold the Castillo, the success track along the edge of the board, and a round track with 9 game rounds and 3 horizontal scoring tracks. In each region, there is a scoreboard with 3 symbols, which show the values of the region, when it is scored. The player with the most Caballeros in a region scores the highest value, whoever has the second most scores the second value, etc.
Region
Round track
Scoring track
Old Castile
Seville
Basque Country
New Castile
Catalonia
Success track
scoreboard
Castillo-space
GAME LENGTH
The game may be played in 9 or 6 rounds. The game takes around 2 hours for 9 rounds and around 1 hour for 6 rounds. If you want to play the shorter game, you should skip rounds 1, 4, and 7 on the round track.
PREPARATION
• Castillo: Place the castle on the appropriate space on the game board.
• Region cards: Shuffle the nine region cards. Turn up the top card and
place the King in this region. Then, each player takes a card to determine his home region.
• Grande: Each player chooses a color and takes the Grande (the large cube) in his color and places it in his home region.
Castillo
Region card
Grande
Caballeros
• Caballeros: Each player takes 10 Caballeros in his color. All remaining Caballeros are kept in a reserve on the table. This reserve is known as the provinces. Each player takes 2 of his initial Caballeros and places them next to his Grande in his home region. Each player also places another Caballero on the first space of the success track. The players put their remaining 7 Caballeros before them on the table. These 7 Caballeros form the player’s court, which will grow and shrink throughout the game.
• Secret disk: Each player takes a secret disk. It shows each region on the board with exception of the Castillo.
• Power cards: Each player takes the set of 13 power cards in his color. The value (1-13) of the power card is shown on the top and bottom of the card and the middle pictures a number of Caballeros (0-6).
• Action cards: These are marked on the back with between 1 and 5 Caballeros. All 11 cards with 1 Caballero form the 1 stack, all 11 cards with 2 Caballeros form the 2 stack, and so on. The 5 stack is made up of just 1 card (the King card). Shuffle each stack separately and place it face down beside the board.
• Mobile scoreboards: Place the two mobile scoreboards beside the board.
Secret disk
Power card
Special Scoring: All 5regions are scored.
Action card
Mobile scoreboard
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m
Galicia
Round marker goes on the Round track
PLAYING THE GAME
A game round consists of the following actions:
Move the round marker forward on the round track
Turn cover the top action card in each stack
Play the power cards
Each player takes his turn (turn sequence is determined by the value of the
power cards played)
Round marker (small black cube)
At the start of the game, the round marker is placed on the 1 space of the round track (in the short game, the round marker begins on space 2). Each round after the first, the counter is moved one space further along the track. General scoring occurs at the end of the 3rd, 6th, and 9th rounds (when the round marker is moved along the scoring track).
Turn over the action cards
The top card in each stack is turned face up.
The players should read and consider which of the actions they would like to see executed and which they would gladly prevent.
Youcan prevent Intrigue: Moveall of yourown Caballeros
onespecial action duringthis round orthe nextround.
Action cards
m
This power card
allows a player to
take 3 Caballeros
into his court.
Special Scoring: All4 regions arescored.
Play the power cards
In the first round, the players choose a player to begin. In subsequent rounds, the player who played last in the previous round begins. The remaining players follow clockwise around the table. The power cards are played face up. Once a particular value has been played, later players may not play this card in this round. All power cards played must have different values! Once played, the player leaves the cards face up on the table in a stack, so only the top-most is visible. They are not returned to a player’s hand. They determine:
The turn order: the player who played the card with the highest value takes his turn first, then the player that played the second highest card, etc.
The number of their Caballeros that they can move from the provinces to their courts.
Player turns
The player who played the highest power card takes his turn first. A turn is made up of the following actions in the given order:
1. Move Caballeros from the provinces to the court.
The player moves at most the number of Caballeros shown on the power card from the provinces to his court. If there are not enough of this player's Caballeros in the provinces, the player may remove Caballeros from the board to make up the difference.
2. Choose an action card
Select an action card from those displayed face up. Each action card allows two actions:
• The stated number of Caballeros may be moved from the player's court to the board.
• Execute or prevent the action described by the picture and text.
MPORTANT: EACH PLAYER MAY DECIDE WHETHER TO PLACE HIS
I CABALLEROS ON THE BOARD BEFORE OR AFTER EXECUTING OR NOT
EXECUTING THE SPECIAL ACTION
.
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3. Move Caballeros from the court to the game board.
Note: this may be executed as Step 4 instead, if the player so chooses. The maximum number of Caballeros that may be moved from the player's court to the game board is shown along the bottom of the action card. These Caballeros may be placed in any region adjacent to the current location of the King and/or into the Castillo. The player may divide the Caballeros between the adjacent regions and the Castillo in any way he sees fit. Example 1: the King is in Galicia. A player can only move Caballeros to Old Castile, to Basque Country, and/or into the Castillo. Example 2: the King is in New Castile. A player can only move Caballeros to Old Castile, Seville, Granada, Valencia, Aragon, and/or into the Castillo.
4. Execute the special action
Note: this may be executed as Step 3 instead, if the player so chooses. The player must now decide whether or not to execute the special action depicted in the picture and text of the chosen action card.
5. Lay aside the chosen action card.
After the player has completed his turn, he lays aside the card to show that it may not be chosen by a later player. Now, the player with the second highest power card takes his turn.
Next Round
After all of the players have finished their turns, discard any remaining face-up action cards. Begin the next round by moving the round marker forward and turning 5 new action cards face up. The King card is turned face up at the start of each round and is never permanently discarded.
Special Scoring: All 5regions are scored.
m
Old Castile
New Castile
The above action
card allows a player
to place 3
Caballeros on the
board.
THE KING AND THE KINGS REGION
The region where the King stands is called the King's region. The King’s region has three meanings:
a) Placing of Caballeros: It determines which regions may receive Caballeros
from the courts - namely the regions adjacent to the King's Region and into the Castillo! Special actions allow Caballeros to be moved to any region.
b) The King’s Region is taboo! No changes are allowed here! No Caballeros,
no Grande, and no mobile scoreboard may be moved into or taken out of the King’s Region. The only exceptions are actions, which move the King!
c) King’s Bonus: The player with the most Caballeros in the King's Region
receives an additional 2 points whenever that region is scored. If there are several players with the same number of Caballeros tied for the most, then the King's Bonus is not awarded!
THE CASTILLO
The Castillo is a special location with the following special properties:
Caballeros may be placed in the Castillo any time one adds or moves Caballeros, no matter where the King stands. When adding Caballeros to the Castillo, players should clearly call out the number. It is advantageous to keep track of who has Caballeros in the Castillo and how many. Otherwise, the Caballeros the Castillo hides can surprise you at the next scoring.
King
Castillo
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m
The Round marker
moves to the right
from space to space.
Galicia
During each general scoring (after game rounds 3, 6 and 9), the Castillo is completely emptied. The Caballeros are moved to other regions of the board (see the following rule) and may change the majority there!
SCORING
General scorings occur three times during the game; they occur after the 3rd, 6th, and 9th rounds. During a general scoring, the round marker is first placed on the space with the picture of the secret disk and then moves on to the other spaces to the right. A general scoring is made up of the following actions:
Select a region with the secret disk
Score the Castillo
Move the Caballeros from the Castillo to the selected regions
Score the regions in the order shown on the scoring track
Select a region with the secret disk
Each player chooses the region he wants to move his Caballeros into from the Castillo and secretly records this using the pointer on the disk. Any region can be chosen except the King's region. After choosing, each player should place his disk face down on the table.
MPORTANT: ALL OF A PLAYER'S CABALLEROS IN THE CASTILLO MUST BE
I
MOVED TO A SINGLE REGION
- THE ONE SHOWN ON HIS DISK!
Set the
secret disk
m
Catalonia
Move Caballeros
from the Castillo to
the chosen Region
Score the Castillo
Once all of the players have placed their secret disks face down on the table, score the Castillo. Lift off the Castillo and count the Caballeros inside. Scores are awarded as in other regions (see the section, Scoring of the Regions).
Move the Caballeros from the Castillo to the regions
Turn the secret disks face up and move the Caballeros that were in the Castillo to the chosen regions. Anyone who has chosen the King's region must return his Caballeros to his court! Return the Castillo, empty, to its space.
Score the Regions
So that no region is forgotten or counted twice, move the round marker to the right along the scoring track. The scoreboards in the regions show how many points are awarded to the players that have the most, the second most, and third most Caballeros in that region. The Grandes serve only to identify the home region and are not counted when determining the majority in a region. Move the pieces along the success track to record the points scored.
Example: “5/3/1“: Whoever has the most Caballeros in this region moves 5 spaces forward, whoever has the second most moves 3, and whoever has the third most moves forward 1 space.
scoreboard on the
game board
When playing with 2 players, only the first number of the scoreboard is scored. Only the player with the most Caballeros gets points. When playing with 3 players, the first two numbers are used. Only the players with the most and second most Caballeros in a region get points.
If several players have the same number of Caballeros and tie for a rank, these players get the points of the next rank on the scoreboard.
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Example 1: in a region with the values "5/3/1", red, blue, and yellow have 4 Caballeros each, and green has 3 Caballeros. Scoring: red, blue, and yellow get 3 points for the 2nd rank. Green takes the third rank and scores 1 point.
Example 2: in a region with the values "6/4/2", red has 4 Caballeros, blue 3, and yellow and green have 2 Caballeros each. Scoring: red gets 6 points and blue 4 points. Yellow and green have the same number of Caballeros, slide back one place in the ranking, and get no points in 4th place.
King’s Bonus
Every time the King's region is scored (even special scorings due to action cards), the player with the most Caballeros in that region receives an additional 2 points. The King's Bonus is lost if no player possesses a majority (i.e. if there is a tie for first).
Home region bonus
If a player possesses the majority in the region where his Grande stands when that region is scored, he receives an additional 2 points. The bonus is lost if there is a tie for first in this region. Some action cards allow players to move their Grandes and, thus, change their home regions.
MOBILE SCOREBOARDS
The two mobile scoreboards come into play via the action cards and are used to alter the value of a region.
GAME END
The game ends after the third general scoring. Whoever has progressed the furthest along the success track is the winner and has earned the title of "El Grande".
English translation and editing by Jay Tummelson
For their help in testing, and their many comments and suggestions, the author and the publisher thank Barbara and Dieter Hornung, Gunthart von Chiari, Alexander Martel, Andreas Trieb, Karl-Heinz Schmiel, Joe Weigand, Hannes Wildner, “Spanish expert“ Birgit Irgang, Christoph Wittkowski, Clemens Deimann, Martin Restle, Jürgen P. K. Grunau, Horst-Rainer Rösner, Juliane and Rolf Krüsemann, the Stuttgart Kronisten, Sergio Baluci, and the Pöppel Company in Ludwigsburg.
© 1996 Hans im Glück Verlags-GmbH
If you have questions, comments, or suggestions regarding this game, please write:
Rio Grande Games
P O Box 45715
Rio Rancho, NM 87174-5715
or
RioGames@aol.com
You may also want to visit our web site at www.riograndegames.com.
Mobile scoreboard
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