the number of pulses to be issued for
each of the four coin chutes.
23) COIN DOOR TYPE
This step provides a choice of
loading a standard setting for a
particular country or a custom
setting. When a standard setting is
selected, the following steps (24-28)
are skipped.
24) COLLECTION TEXT
25) CHUTE 1 VALUE
26) CHUTE 2 VALUE
27) CHUTE
3
VALUE
28) CHUTE
4
VALUE
Step 24 is used to enter the name of
the currency in use. The remaining
four steps are used to set the
monetary value of each coin chute.
29) GAME BUY-IN BONUS
At the end of a game, if enabled, a
10-second timer is initialized
allowing each player that participated
in the previous game a chance to
purchase
1
credit for either 1 or 2
coins.
30) EXTENDED PLAY
At the end of a player's last ball in
play, if enabled, a 10-second timer is
initialized allowing the player to
continue playing his current game by
inserting either
1 or 2 coins for one
extra ball.
31) EXTENDED PLAY MAXIMUM
This step sets the maximum number of
extra balls a player may purchase in
any one game when the EXTENDED PLAY
feature is enabled. In a multiple
player game, each player can only
purchase one ball so this step will
have no effect.
32) EXTENDED PLAY CHUTE (S)
This step sets which coin
chute(s)
will be enabled toward purchasing a
game if step 29 is enabled and/or an
extra ball if step
30
is enabled. A
coin dropped in any other chute will
be used toward purchasing a new game.
33)
GAME PERCENT PAYOUT
This step is used to set the game
payout percentage used when the
Auto-Percentaging adjustment is on.
The value entered for this step is
compared to the
value calculated by
dividing total replays by total plays
(see Bookkeeping section). Total
replays include all replays won from
beating the score replay level,
achieving a new high game to date,
winning a playfield special, and all
match replays.
When the GAME MODE adjustment is set
to Add a Ball this setting refers to
extra ball percentage rather than
replay percentage. The value entered
in this case will be compared to the
value calculated by dividing total
extra balls won by total plays (see
Bookkeeping section).
34) MATCH PERCENT PAYOUT
This step is used to set the match
payout percentage. If this step is
set to zero, the match will be
disabled.
NOTE: The MATCH PERCENT PAYOUT value
is included in the value entered for
GAME PERCENT PAYOUT (step
#33).
Therefore in order to retain the same
payout percentage for the other payout
features in the game such as score
level replays, the GAME PERCENT PAYOUT
will be automatically adjusted by the
same amount as this step when changed.
35) HIGH GAME REPLAYS
This step is used to set the number
of replays to award when the highest
game to date has been beaten.
36) MAXIMUM CREDITS
This step sets the maximum number
of credits allowed on the game.
37) TILT WARNINGS
his
step sets the number of tilts
allowed before the current
player's
ball in play is terminated.
38) BALLS PER GAME
This step sets the number of balls
per game to
1-5.
39) GAME MODE
This step allows the game to be
played in Replay, Replay
+
Tickets,
Tickets Only, Add a Ball, or Novelty
mode. In Replay mode all Specials and
replays are allowed. Replay
+
Tickets
mode is the same as Replay mode with
the addition of one or more tickets
to be issued (TICKETS TO AWARD) along
10