Gotharman Fuzion User Manual

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Gotharman’s FuZioN
Music WorkStation
User Manual V 11.80
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Contents Of This Manual
Introduction 5
Very special thanks to 7
Getting Started 8 Structure 14
Realtime recording of the Triggers 26 Setting the MIDI CC’s transmitted by the Edit Knobs 28
Sequencer/track main page 30
Setting up the sequencer to control the internal synth’s 33
Setting up the sequencer to control external MIDI gear 39
Setting the start position of a track 40 Realtime recording 42 Note Edit 43 Grid recording 45 Step (Ins) recording 47 Edit note events 48 Velocity edit 50 Note length edit 51 Note position edit 52 Erasing a sequencer track 53 Making quantize permanent 53 Doubling the length of a track 54 CC’s, Pitch Bend and aftertouch edit 55 Sequencer functions 60 Copy 61
Erase 63
Transpose 65 Delete 66 Move 67 All Notes Off 68 Clear Sequence 69 Swing 70 Audio Tracks 73
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Using imported samples for Audio Tracks 76
Synth pages structure 85 Selecting Synth 1 to 8 88 Oscillator (Osc) parameters 90 Instrument Effects 93 Selecting a sample for the oscillator 101 Sample Remix 102 Setting up a Synth to play back a stereo sample 105 Filter’s parameters 110 Amp and LFO’s parameters 113 Modulation envelope’s parameters 117
Sound Finder 120
Global Effects Processor’s 122 Effects select 123
Effect 1 parameters 125 Effect 2 parameters 137
Save Preset 143
Initialize Preset 147
Song Mode 149 Accessing Song Mode 150
Song Edit 154 Song Realtime Recording 158 Save Song 166 Initializing A Song 170 Regarding USB import and export of songs 172
Sample Record 173 Selecting source for sampling and Audio Track 176 Recording a sample 176
Deleting a sample 181 Adjusting the start and end points of a sample 183 Sample Tempo adjust 184
Common Settings 185 Deleting A Sample Bank 188
Touch Keyboard Settings 189
Checking the firmware version and effects RAM 191
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USB 192 Importing files 195
Importing multiple files 196 Open a directory 197 Make a new directory 198 Export samples and presets to a USB drive 199 Rename a file 201 Delete a file 202 Updating Fuzion’s firmware 203
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Introduction
Thank you very much for purchasing/consider to purchase a Fuzion Music WorkStation.
The goal with Fuzion was to design a workstation that was fast and intuitive to compose music with.
Unlike many other music workstations, Fuzion does not work in different ”modes”. On Fuzion you
can edit a Synth sound, jump to the sequencer and record or edit, edit the effects, everything while
the sequencer keeps running. You do not have to switch between different modes, where you can’t
edit the sounds in one mode, and can’t record a sequence in another. On Fuzion ALL parameters
and functions are accessible at ANY time!
The first thing I designed, was its sequencer. This has 16 tracks, that each can be set to control Fuzion's internal sound engine, or any MIDI gear connected to its 2 MIDI outputs, can have separate lengths up to 128 bars, can have separate quantize/clock settings, changable on the fly, while the sequencer is running, has a Note Randomizer for each track, and a global Swing sequencer. Tracks can be recorded either in real time, grid mode, where you insert notes in a piano roll style window, or step insert mode, where a pointer can be moved around on the piano roll, and it places all received events at the position of this pointer. All MIDI events, like notes, CC's, aftertouch and program changes can be recorded.
It is also possible to record 8 Audio Tracks into the sequencer. A kind of pattern based harddisk recording.
For editing the recorded MIDI events, different methods are available, depending on the type of event, you want to edit. I early learned, that editing notes in a piano roll, that might work on a computer, did not really work as an intuitive method on this little box. Therefore I engineered the "Bars" edit method, where notes, velocity values, lengths and positions are presented as "bars" that changes colour when the notes are played back, and that can be edited using knobs, in a kind of analogue sequencer style fashion. I think that this system works really well for experimenting with a composition.
When editing MIDI CC's and aftertouch events, these are presented as values in a frame, one bar at a time. 8 of these values can be edited at a time, and the selected values are presented as the same kind of bars used in the note edit system (just slimmer), and can be edited using knobs. When editing program changes, these are presented on an event list. It is possible to copy events between tracks and presets, and to erase specific events, a whole track, or the whole sequence.
A song mode are also available, with which it is possible to arrange presets and track mutes in up to 128 song steps.
The next thing I designed was the synthesizer engine. This was designed to be flexible with many sound possibilities, while at the same time being easy to tweak. It has one screen per module (one for the oscillator, one for the filters and so on...), and each module can be selected by the push of a button. Furthermore a "Sound Finder" was engineered, that makes it easy to audition and import sounds from any other preset, to the one you are working on now. A Fuzion oscillator can be a
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virtual analogue waveform one, a virtual percussion oscillator, a sampling, an audio track or an audio input. The oscillator can be processed by 2 filters with each 18 filter types, including 2 parametric EQ types, an amp, an instrument effect, 2 LFO's and 3 envelopes. Fuzion has 8 synthesizers built in, and all sounds, except for audio inputs, can be played back chromatically from a connected MIDI keyboard over the full 10 octave MIDI note range, triggered from the built-in touch screen keyboard, triggered from an assignable button, or played by the sequencer. Fuzion's sound engine is designed to sound good, with 24 bit converters and 32 bit internal processing.
A sampler part was also designed, to make it possible to record and edit samplings. Sample playback is performed through the synthesizer engine.
2 global effects processors were also added that has reverbs, delays and granular effects.
An instrument effect for each of the 8 synthesizers, were added, that has effects like FAT, distortion, chorus, pitch shifter, resonator, bit crusher, stretcher and others.
USB was also added to make it possible to import and export .wav files and presets/songs, to back­up your work, and for updating the Fuzion firmware.
To make everything work as fast and effective as possible, Fuzion is not programmed behind any "OS". Everything is performed directly by the processor, and everything is programmed in assembly language, which is up to 30 times more effective than the C++ language, that most people program in, and it is programmed specificly for the Fuzion hardware.
1024 preset slots and 1024 song slots are available, all user programmable.
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Very special thanks to:
Christopher Curtis Timo Reichert Gene Schwartz Rashad Becker Perfect Circuit Audio
For supporting this project from the beginning. I really appreciate your trust. Without you, Fuzion might not have been…
Gotharman July 2015
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Connecting:
Getting Started
On the right end panel of your Fuzion, you will find the power switch, connections for power supply, and 2 audio inputs and 4 outputs. The outputs are stereo paired. Output 1 and 3 are right channels and output 2 and 4 are left channels.
Since on most of the presets, all audio are directed to output 1 and 2, you would probably want to connect these to a mixer or an amplifier, or anything else that ends out in a set of speakers, a single speaker, or even a pair of headphones, if you are in a neighbour friendly mood. Since Fuzion
doesn’t have build in speakers, it just needs to be connected to something, that can transfer its
amazing sound to you.
Connect the other outputs to effects processors, filters, computers or anything else that can process
sound. Connect the outputs of these back to Fuzion’s inputs, for mixing to the main outputs or
further processing inside Fuzion.
Stereo headphones can be connected to Out1 (hp) and Out3 (hp) to monitor either output 1 and 2, or output 3 and 4.
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Any line level audio gear can be connected to Fuzion’s 2 audio inputs. It is possible to sample and to process any audio presented on these, using Fuzion’s filters and effects.
On the left end panel of your Fuzion, you will find the USB connector and two sets of MIDI in and out.
You will need to connect a MIDI keyboard to MIDI input 1, in order to take full advantage of Fuzion’s fully chromatically playable sounds.
As it is at writing moment, it is preferable to connect a keyboard and/or other MIDI controlling things to MIDI in 1, and to use MIDI in 2 if you need to MIDI sync Fuzion to other gear.
Reason for this is, that MIDI in 2 is not fully spec’d yet, but it will be in an update very soon.
To MIDI out 1 and 2, you should connect the gear you would like to control with Fuzion’s sequencer.
If you plan to connect more than 2 MIDI devices, it would be preferable to use a MIDI-thru box, to avoid long MIDI delays.
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To the USB connector, a USB drive can be connected.
This should be:
-Maximum 32 GB
-DOS formatted
With a USB drive connected, you can:
-Import, export and back up samples as .wav files
-Import, export and back up Fuzion presets
-Update Fuzion
To import a .wav file from another device, it must be:
-Mono or stereo
-44.1 KHz sample rate –Fuzion will import other sample rates, but they will play back in a wrong speed
-16 bit native PCM
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Connect the supplied power adaptor to the Power input, and to a 100V to 240V power source.
It’s a 9V, minimum 1A type with a 2.1 mm DC plug, with positive middle.
Some Fuzion’s has been shipped out with a power adaptor, that has multiple tips. If you have
received one of these, you should use the tip with the blue ring, and make sure that the 2 parts are alligned to the text “Tip”:
Please look at the picture, on the next page….
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Turn it on
Toggle the power switch on the right end panel, so its pin is pointing down. Your Fuzion should now turn on.
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Fuzion Structure
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The sequencer is the ”heart” of Fuzion. When you want to play the internal synthesizer’s or control
MIDI gear through Fuzion, you must go to the sequencer, and channelize the MIDI input and the Touch Keyboard first.
The Touch Keyboard and the 2 MIDI inputs are connected directly to the sequencer’s input. All operations on gear connected to the MIDI inputs and on the touch keyboard can be recorded and re­transmitted to the internal synth section and to MIDI gear connected to the 2 MIDI outputs, via the sequencer.
To set up what the touch keyboard and the gear connected to the MIDI inputs will control, go to the
sequencer page, select any of the 16 tracks, and select whether you would like to control Fuzion’s
synths (Int) or MIDI gear (Ext). Now set the track MIDI channel to the same MIDI channel as the
synth/MIDI gear you would like to control. Fuzion’s sequencer will now channelize the touch
keyboard and the MIDI input to this.
This procedure are explained further in the ”Sequencer” section of this manual.
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The User Interface
Fuzion has a row of 6 pushbuttons on the left side of its screen, and another row on the right. It has 8 Edit Knobs for editing parameters and a volume knob below the screen.
The pushbuttons has different functions for each menu page, but on most pages, you will find Exit in the lower left corner, sequencer Play and Rec in the upper right corner, and Lowr and Trig in the lower right corner.
Exit will exit to the previous page, with the last possible page being the Preset or Song select screen.
Play will start and stop Sequencer playback. When the sequencer is playing back, the green LED near the Play button will light.
Rec will turn either Sequencer Track or Song realtime recording on or off. When realtime recording is activated, the red LED near the Rec button will light. On pages that has the Reset button, which will reset all sequencer tracks to play back from their start position, this will change to Erase when the Rec button is activated. Pushing Erase will erase all events on the currently selected sequencer track.
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Lowr will give you access to edit the parameters on the lower half of the screen, on pages that has more than 8 parameters.
Every time you enter a new page, the Lowr button will be switched off, and the 8 edit pots will edit the upper 8 parameters, on pages with more than 8 parameters. The names of the parameters selected for editing will be inverted.
Trig will trigger a middle C of the currently selected Sequencer track. If on a Synth page, it will trigger a middle C, of the currently selected synth.
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The Touch Keyboard
Fuzion’s screen are touch sensitive. Unlike many other devices, it is though not possible to edit
anything using the touch screen. All editing is done with knobs. It is though always, on any page, active as a touch keyboard.
Fuzion’s touch keyboard has a range of 12 notes. It is possible to adjust what note each ”key”
should play back, and the notes doesn’t have to be in any specific order.
The touch keyboard will always trigger what the selected sequencer track controls. This can both be the internal synth and a connected MIDI device.
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The Preset Select Screen
This is the first screen you will see, right after Fuzion’s start-up screen, unless you left your Fuzion
in Song mode, the last time it was turned off. Here you can change preset and jump to Fuzion’s edit
and settings pages.
Selecting a preset:
Push any of the two buttons marked ”Preset”. The upper one will increment the preset number, the lower one will decrement the preset number. Hold any of them down for fast scroll, and hold both down for really fast scroll. 1024 presets can be selected, from A01 to P64.
The yellow LED near the ”Enter” button will now start to flash.
Push ”Enter” to confirm that you want to switch to the new preset.
If the sequencer is playing back, the Enter LED will now start to flash faster, awaiting track 1 to reach its end. As soon as this happens, Fuzion will switch to the newly selected preset, and the Enter led will stop flashing.
If the sequencer is not playing back, Fuzion will immediately switch to the new preset, when ”Enter” is pushed.
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When Fuzion is turned off, it will remember which preset was selected, and start up with this, when turned on again. It will also remember if it was in preset or song mode, and start up in the same mode, and if it was in song mode, it will also remember which song was selected.
Reloading the selected preset
If you have made some changes to a preset, and you would like to go back to the original settings, you can reload the original preset settings, by holding the Enter button, while pushing the lower Preset button. If the sequencer is playing back, the Enter LED will now start to flash faster, awaiting track 1 to reach its end. As soon as this happens, Fuzion will reload the selected preset, and the Enter led will stop flashing.
Right below the preset name, the currently selected track is shown. Right after the track number is
shown either a ”_”, which indicates that the selected track has no data recorded to it, or an ”R”,
which indicates that the track has data recorded to it.
If you hit ”Rec” at this page, realtime events will be recorded to the displayed track.
Right under the track number, is the channel, the selected track is channelized to, displayed.
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Synth Triggers
On the Preset Select page, it is possible to trigger 8 internal synths or external MIDI devices, using
the pushbuttons. To do so, hit the ”Triggers” button. Now 8 of the pushbuttons will have their names changed to ”Trig1” to ”Trig8”.
Initially these are set up to play back note C4, of internal synth 1 to 8. To play the synths, simply hit the corresponsive buttons. A trigger buttons LED will light up, every time it is trigged. It is possible to record the triggers actions into a sequencer track, and it is possible to control the
triggers from MIDI gear connected to any of Fuzion’s MIDI inputs. To exit from Triggers mode, simply hit the ”Triggers” button again.
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To set up what the 8 triggers should trig, first, from the Preset Select page, push the ”More..”
button:
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Push the ”Triggers Setup” button, to enter the triggers setup page:
On this page, use the buttons ”1_2”, ”3_4”, ”5_6” and ”7_8” to select which 2 triggers, you will
adjust.
Use the buttons ”Trig1” and ”Trig2” to audition the triggers.
By edit knob 1 to 8, you can adjust the settings for 2 triggers at a time. The settings are:
I/E: Select whether you would like the trigger to trig an internal synth (Int), or an external MIDI device (Ext).
Chan: Selects the channel that the trigger is sent to. For external devices, MIDI channel and output are selected. The settings goes from 1_1 to 16_1, and from 1_2 to 16_2. For internal synths, the settings goes from channel 1 to 16, and from synth1 to synth8 (synth direct).
Note: Select the note you would like the trigger to play. The whole 10 octave MIDI note range can be selected. C4 is the middle C.
Velo: Select the velocity value, you would like the trigger to send. Value 1 to 127.
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On the triggers setup page, it is also possible to adjust the triggers MIDI receive channel, that the triggers would be trigged from, and which MIDI CC’s that will be transmitted, when turning the Edit Knobs on the Preset Select and the Song Select pages.
Setting the triggers MIDI receive channel
This is only the MIDI channel that is used to trigger the triggers. Each trigger can still be set up to trigger internal Synths and external MIDI gear, on any MIDI channel and in any combination you like.
When triggering the Triggers from a connected MIDI keyboard, they are placed from note C3 to G3.
Actually, you don’t really need to set up this channel. The triggers are also placed as an internal ”Direct Synth 9” called ”Trigs”, that you can choose for a sequencer track to control and channelize
to. Setting this up, will be explained in the next section of this manual –The Sequencer.
You will only actually have to set the triggers reveive MIDI channel, if you plan to use the triggers in a key split setup, together with any of the internal Synths. So in case that you ever would like to do this, it is a good thing to know how to do it.
From the Triggers Setup page, push the ”Trig Ch” button.
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Now you can adjust the Triggers Receive MIDI channel, using Edit Knob 1.
This setting is stored within each preset.
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Realtime recording of the Triggers
Assuming that you already have the Triggers set up to trigger the internal Synths/external MIDI gear you want, as described on the previous pages, go to the Sequencer Main page:
The Sequencer Main page will be further explained in the next section of this manual – The Sequencer.
Make sure that the currently selected track is set to ”Int”, and either ”Trigs”, or the same MIDI channel as the Triggers receive MIDI channel.
Now exit to the Preset Select page, and hit the ”Triggers” button.
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Hit the ”Rec” button, so its LED is lit, and if the sequencer is not already playing back, hit the ”Play” button too, and start jamming.
When you are done recording, hit the ”Rec” button to turn off the Rec LED, and listen to the result.
Every time a Trigger is trigged, either by its button, the sequencer or a connected MIDI keyboard, its corresponding LED will light up.
The Trigger trigs are recorded as note on’s and note off’s, and can be edited in the seqencer, just
like any other notes.
If you are happy with your recordings, REMEMBER TO SAVE YOUR PRESET, as described later in this manual!
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Setting the MIDI CC’s transmitted by the Edit Knobs
The Edit Knobs transmits MIDI CC’s, when turning them on the Preset Select page and on the Song
select page. These are transmitted an channelized via the currently selected sequencer track, or by a specific track, so it is possible to control both the internal Synths and external MIDI gear, connected
to Fuzion’s MIDI outputs.
From the Triggers Setup page, push the ”Knob CC” button:
Use Edit Knob 1 to 8 to set a CC number for each knob to transmit.
Push the “Tracks” button so its LED is lit, to adjust if each edit knob CC, should be channeized by
the currently selected track (Curr), or by a specific track (Trk1 to Trk16).
These settings are stored within each preset.
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The Sequencer
The sequencer is the main reason why I made Fuzion. I wanted a sequencer with which it was possible to combine long realtime recorded sequences with TR-like/step/pattern sequences, so that is what I have been working towards.
Fuzion’s sequencer has 16 tracks. Each of these tracks can have their start position and length set separately, up to 128 bars, have its quantize setting changed on the fly, even while the sequencer is
running, and control either Fuzion’s internal synths or any MIDI gear connected to Fuzion’s MIDI
out’s.
It is possible to realtime record, step record or grid record MIDI data on the tracks. Note, CC, pitchbend, aftertouch and program change data can be recorded.
When you play on a MIDI keyboard connected to any of Fuzion’s MIDI inputs, or on Fuzion’s touch keyboard, you will play on whatever the selected sequencer track is set up to control. All data
is channellized through this. It is possible to set up any track to control Int (Fuzion’s synths and
triggers) or Ext (connected MIDI gear), and it is possible to select any of the 16 MIDI channels and 2 MIDI outputs.
It is also possible to record 8 Audio Tracks, and make Fuzion work like a pattern based harddisk recorder.
Remember to save all edits you do in the sequencer. Else they will be lost when you change preset, or turn Fuzion off. See how to in the ”Save Preset” section.
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To enter Fuzion’s sequencer, from the preset select screen, push the ”Sequencer” button. You will now enter the sequencer main page:
On this page you can select any of the 16 tracks, adjust the basic settings for the selected track, and access the sequencer edit functions.
In the upper left corner of the screen, just along with the ”Track” parameter, are a small VU-meter, that will show when notes are played back by the selected track.
In the lower right corner, a bar/beat counter are located, which shows what bar/beat is currently being played back. Right above this you can see how many percent of the currently selected presets sequencer memory, that has been used.
The parameters of this page:
The first 8 parameters, that can be changed with the edit buttons, when the yellow LED near the ”Lowr” button is unlit:
Track: Selects track 1 to 16. The selected track are the one that is recorded to, and the one that channelizes any incoming MIDI data and the touch keyboard.
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Quantz: The quantize setting of the selected track. This can be changed at any time, and will immediately change the note quantization of the track, regardless of if the sequencer is running or not. Settings can be: Off, 1/32, 1/24, 1/16, 1/12, 1/8, 1/6, 1/4.
Metro: Sequencer metronome. Settings are: Off – no metronome, On metronome is always on, Rec – Metronome are on when realtime recording. The metronome outputs a click on Audio Out 1 and 2, for every beat (1/4 of a bar). For the first beat in a bar, it outputs a click that has a higher frequency, than the next 3 clicks.
Tempo: The sequencer tempo in BPM. From 1 to 300 BPM.
Last Bar/Step: The track length. When a track reaches this bar/step, it will reset, and start over
again. Can be adjusted separately for each track. Bar: 1-128, Step: 0-31 in 1/32 note steps. If both Bar and Step is turned fully down on track 2 to 16 (the default setting), it will read out
”Trk1”. The track will then have the same length as track 1. In that way, you do not have to set the
track length for each track, if they have the same length anyway.
Chan: The track MIDI channel. When Int/Ext is set to Ext, the first number is the MIDI channel and the second is the MIDI output number (1 or 2). If Int/Ext is set to Int, it is possible to select channel 1 to 16, and synth 1 to 8 or Trigs (Synth direct). MIDI channel: 1-16, output: 1 or 2, synth: 1-8 or Trigs.
Int/Ext: Set the track up to control either Fuzion’s internal synth’s (Int), or external MIDI gear (Ext).
The next 8 parameters, that can be changed with the edit buttons, when the yellow LED near the ”Lowr” button is lit:
Prob: The track Note Randomizer probability. Fuzion has a separate Note Randomizer for each track. If probability is turned fully up, all notes of the track will play back. The more you turn this parameter down, the less notes will be played back.
Velo: The track Note Randomizer velocity. The more this is turned up, the more the Note Randomizer will affect the velocity of the notes played back by this track.
Time: The track Note Randomizer time. When this is turned up, notes played back by this track will be randomly delayed.
2ndChan: The track Note Randomizer second MIDI channel. Settings: Off, MIDI channel 1-16. If this is set to any other setting than Off, notes that are not played back by this track, when the probability parameter has been lowered, will play back on this second MIDI channel. It will trigger the internal synth’s or external MIDI gear, depending on the setting of the Int/Ext parameter.
Transp: Track transpose. This parameter will transpose the whole selected track, by the selected value, in realtime. Settings: -32 to +31 notes.
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Swing: Sets the last step for the Global swing sequencer, which will be described later in this manual. On track 9 to 16, and extra parameter called ”AuTrkx”, where x indicates a number between 1 and 8, will appear in the lower right corner of the screen.
When this parameter is On, the track functions as an ”Audio Track”. When it is Off, it functions as
a normal MIDI event track.
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Setting up the sequencer to control the internal synth’s and triggers:
Before I go on with describing the rest of the sequencer pages, I will here describe the steps for setting up the sequencer to control the internal synths and triggers, and external MIDI gear, for those of you who just can’t wait.
At first, the easy and un-complicated way, which has some limitations. Right after this, the more complicated and less limited way, will be explained.
On the Sequencer Main page simply set a track to ”Int” and adjust its channel setting above 1 to 16, to select synth 1 to 8 and the triggers directly (shown as ”Syn1” to ”Syn8” and ”Trigs”). The
sequencer track will now control the selected synth, in the full 10 octave MIDI note range, without
you having to set up the synths channel and key range. The Triggers (”Trigs” setting) will though
only span from C3 to G3, not the entire MIDI note range.
But like with many other good things, this method has a downside: You can’t set up the synths with
layers and key splits/overlaps. That is why, I will explain a little more complicated method on the following pages.
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From the Preset Select screen, push the ”Synth” button, to enter the synth pages:
Notice, that in the upper left corner of this page, you can see which of Fuzion’s 8 synth’s, that are
selected right now.
By pushing the buttons to the left of the screen, you can select the different modules of the synth, to edit the sound.
You can select which synth to edit, by pushing the ”Select” button on the right side of the screen.
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Now push the ”Select” button, to enter the Synth select page:
By pushing any of the 4 upper buttons, on each side of the screen, you can select what synth you would like to edit. When you push one of these, you are immediately taken back to the synth edit pages.
We do however, not want to edit a synth right now. We just wants to set up the MIDI channels and key ranges for the synth’s, so they match something that we can use for recording a sequence.
As default, the synths are set up like this:
-Synth 1 – MIDI channel 1, key range C-1 to G9
-Synth 2 – MIDI channel 2, key range C-1 to G9
-Synth 3 – MIDI channel 3, key range C-1 to G9
-Synth 4 – MIDI channel 4, key range C-1 to G9
-Synth 5 – MIDI channel 5, key range C-1 to G9
-Synth 6 – MIDI channel 6, key range C-1 to G9
-Synth 7 – MIDI channel 7, key range C-1 to G9
-Synth 8 – MIDI channel 8, key range C-1 to G9
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To change these settings, you should push the ”Adj with knob 1-3” button, so the red LED near it lights up. Now it is possible to select any of the 8 synths, without jumping back to the synth edit pages.
So now you can select any of the 8 synths, and use edit knob 1 to 3, to adjust the low and the high key of the key range and the MIDI channel.
You can without any problems layer and overlap the synths. Fuzion can handle it!
There’s a few other function here: If you push the ”Chan” button, the selected synth will be set to the same MIDI channel as the selected sequencer track.
It you push the ”Key Hi” or ”Key Lo” buttons, you can select the upper and lower keys of the
synths key range, by playing these notes on a connected MIDI keyboard.
To exit from the synth select page, make sure that neither ”Adj with knob 1-3”, ”Key Hi” or ”Key Lo” is selected, and then push any of the 8 synth select buttons, to return to the synth edit pages.
Now push ”Exit”, to return to the Preset Select page.
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Now, from the Preset Select page, push the ”Sequencer” button, to enter the sequencer main page:
Here, set the ”Int/Ext” parameter to Int, and select the MIDI channel the fits the synth you want to
control. You should now be able to play this from a connected MIDI keyboard.
As default, the sequencer tracks are set up like this:
-Track 1: Internal, channel 1.
-Track 2: Internal, channel 2.
-Track 3: Internal, channel 3.
-Track 4: Internal, channel 4.
-Track 5: Internal, channel 5.
-Track 6: Internal, channel 6.
-Track 7: Internal, channel 7.
-Track 8: Internal, channel 8.
-Track 9: External, channel 1.
-Track 10: External, channel 2.
-Track 11: External, channel 3.
-Track 12: External, channel 4.
-Track 13: External, channel 5.
-Track 14: External, channel 6.
-Track 15: External, channel 7.
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-Track 16: External, channel 8.
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Setting up the sequencer to control external MIDI gear:
From the Preset Select screen, push the ”Sequencer” button, to enter the sequencer main screen:
Set the ”Int/Ext” parameter to Ext, and adjust the MIDI channel to match the MIDI device you
would like to control, and the MIDI output it is connected to.
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Setting the start position of a track
When in Preset mode, from the Sequencer Main page, hit the ”Loop” button. This button does not appear when in Song mode.
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On the Loop page you can adjust the start bar/step and the end bar/step of each sequencer track, to make the sequencer play back and loop only a portion of a track, and to make the track start playing back from another point than bar 1 step 0.
This feature works both on MIDI tracks, internal Synth tracks and Audio Tracks, and the settings are stored within each preset.
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Realtime recording
Now you are ready to record something. Only realtime recording will be explained in this section.
Step pointer (or ”Insert”) recording and grid recording will be explained later in the ”Note Edit”
section.
First you should adjust the length of the track. This setting can be changed at any time, so it is not important to get it right. Just set it where you think it should be. If you wants all tracks to have the same length, you should only adjust the length of track 1.
Switch the metronome to on or rec, if you would like this to sound.
Adjust the tempo. This you can also do at any time, even while recording.
Hit the Play button and then the Rec button, or hit the Rec button first, and then the Play button. It will start a 2 bar metronome count-in, if you push Rec before play.
Now, please play the connected keyboard and controllers, or the touch keyboard, and all your actions will be recorded.
When you are finished, push Rec again, so the red Rec LED does not light up, and remember to save your work (explained later in this manual).
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Note Edit
From the sequencer main screen, push the ”Note” button, to enter the note edit page:
On this page you can view, grid record and edit note events, and step pointer record any MIDI events.
The first note edit page you will enter, shows the note grid. All recorded note events will be shown at this as green bars.
As default the selected track’s bar 1 and 2, note C2 to C4 are shown. 2 bars and 2 octaves are shown at a time.To change the view use:
-Edit knob 1 for changing the track number.
-Edit knob 2 for changing the bar.
-Edit knob 3 for changing the middle note.
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Other settings that can be done on this page:
-Edit knob 4 : Sequencer tempo
-Edit knob 5 : Track last bar
-Edit knob 6 : Track last step
-Edit knob 7 : MIDI channel
-Edit knob 8 : Track quantize setting
If you play back notes on a connected MIDI keyboard, that are inside the selected range, these will be shown as squares to the left of the note grid:
When the sequencer is playing back, a pointer will roll over the note grid, showing the position that is played back.
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Inputting note events
There are 3 ways of inputting new note events to Fuzion’s sequencer. Realtime recording as explained earlier in this manual, grid recording and step recording. First I will have a look at:
Grid recording
Before you can start to grid record, you must turn track quantize on. If you attempt to switch on grid recording, when track quantize is off, Fuzion will tell you to turn quantize on first.
When grid recording, quantize selects the resolution and the length, of the notes to be recorded.
On the note grid page, push the ”Grid” button:
8 yellow squares will now appear inside the note grid. These squares indicates where in the note grid, notes will be added, if you turn edit knob 1 to 8. By turning any of the edit knobs, you turn a note on at this position, and adjusts its velocity value. The velocity value is visualized by a red colour. If you want to switch the note off again, simply turn its velocity value down to zero.
By using the 4 arrows that appears in the left of the display, you can navigate the 8 squares around in the note grid, to select which notes you would like to input.
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If you navigate the 8 squares outside the limits of the note grid window, the view will be changed to show the next or the previous 2 bars, or the 2 octaves above or below the previous view.
If the grid squares are placed at a position, where note events already exists, their velocity value will be shown with red colour, inside the squares. It is then possible to edit the velocity value of the note, or remove it, by turning its velocity value down to zero.
For exitting grid record, simply hit the ”Grid” button again, so its LED goes off.
It does not matter if the sequencer is playing back or is stopped, when you performs grid recording, and when you turn it on and off.
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Step or ”Insert” recording
This recording mode lets you input MIDI events (not only note events), and note events from the touch keyboard and trigger button, to the track, at a specific point of time, and lets you do traditional step recording.
On the note grid page push the ”Ins” button:
A pointer now appears in the note grid. You can now use edit knob 1, to move this pointer around in the note grid. The step resolution, of which the pointer will jump, is determined by the quantize setting. Any MIDI events that are received from the MIDI inputs, will be placed at the position of the pointer.
If ”Auto” is activated – the Auto button LED is lit, the insert pointer will automatically be incremented by the value set by the Quantize parameter, every time it has received one or more note on messages, and all of these has been released again. If no Quantize value is set, the pointer will be incremented by 1/16th note. In that way, it is possible to do traditional ”step” recording. If Auto is on and the note grid window limits are exceeded, the note grid view will automatically change to view the next 2 bars.
To exit step recording, simply hit the ”Ins” button again, so its LED goes off
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Edit note events
I did many experiments, trying to find a way to edit the note events in the note grid, that would
work great on the Fuzion hardware. I didn’t find any. Marking 8 notes in the note grid at a time for
editing, and using arrows to select these, was a confusing experience, especially if the notes were close to each other. Then you would never know what note you would edit, when turning a knob. So i came to the conclusion, the editing notes directly in a note grid (or piano roll), only works properly on mouse based systems like computers, not on a hardware sequencer with knobs.
So I had to find another way…
I had been thinking, that it would be really great, if it somehow could be possible to integrate something that reminded of analogue style sequencing, into this design. And there was the answer!
From the note grid page push ”Note”, and you will enter this screen, where it is possible, in some kind of analog style, to view and edit the note values, of each note event in the track:
You can now use the 2 arrows to select which notes you would like to edit, and use the 8 edit knobs to change the values. The note values are shown both graphically by the bars, and in text below the bars. The middle value will always be the original note, at the time it was selected.
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When a note is being played back by the sequencer, Fuzion will indicate this, by inverting the colours for this/these note(s):
Only notes inside the 2 bars, that are selected on the note grid page, can be selected on the note edit pages.
To exit from note value edit, simply hit the ”Note” button again.
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The same system is used for editing velocity, note length and note position. Here are a short description of these pages:
Velocity edit
Enter and exit this, using the ”Velo” button. If a note velocity value are adjusted down to zero, this
note will be erased.
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Note length edit
Enter and exit this, using the ”Length” button. The minimum adjustable length for each note, are
half of the original length. The maximum adjustable length for each note, are double the original length. On this page, the length are shown in bars/beats/tics, along with the bar.
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Note position edit
Enter and exit this, using the ”Pos” button. When adjusting the position of a note event, it is moved
in 1/32 steps, or in steps selected by quantize. On this page, the note event position are shown in bars/beats/tics, along with the bar.
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Erasing a sequencer track
On all pages, that has the ”Reset” button, this is changed to ”Erase”, when the Rec button is
activated.
Pushing the ”Erase” button, will erase the entire content of the currently selected sequencer track.
Making Quantize permanent
On the Note Grid page, ”Grid” will change to ”Quan”, when the Rec button is activated.
Pushing the ”Quan” button, will re-save all note events on the currently selected track, positioned
using the currently selected Quantize setting.
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Doubling the length of a track
Sometimes, maybe if you have recorded a one-bar beat, you would like to add the same beat to the next bar, for creating some variations. Here the “Doubl” button becomes handy.
A push on this button, will copy all events from the selected track, that is located between the selected start and end points, to the selected end point and forward. It will also modify the track end point, so the track will play back in double length. This is also useful, if you would like to change the start step of a pattern, but still would like it to play the events before the new start step. Then just push the doubl button, to double its length, and adjust the endpoint, so it fits.
Unlike the “Copy” function, the Doubl function does not operate in whole bars. It will copy from
any bar/step to any bar/step.
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CC’s, Pitch Bend and aftertouch edit
From the sequencer main page:
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Push the ”Ctrl” button, to enter the controller events edit page:
On this first page, the controller edit main page, you will see a list of the controller events present on the selected track. Use the arrows on the left, to select an event type for editing.
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If you would like to add other types of controller events, push the ”Add” button, to go to this page:
Here you can use Edit Knob 1 to select the position for the new event. The position can be from 0 to 95, and is showed in ticks. The new controller event is added in the bar selected on the controller event edit page, which will be explained on the next page of this manual.
With Edit Knob 2 you can adjust the value for the new event.
With Edit Knob 3 you can select what type of event, you would like to add. The possible event types are:
-bend – Pitch Bend event
-prgr – Program change event
-maft – Mono aftertouch event
-cc0 to cc127 – MIDI CC 0 to 127
Every time you hit the ”Add” button on this page, a new event will be added.
When you are done adding events, hit the ”Exit” button, to return to the controller edit main page.
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If you push the ”Edit” button on the controller edit main page, you will enter the edit page for the
selected event:
Eight events can be adjusted at a time, using the eight edit knobs.
Use the arrow buttons to select which eight events, you would like to adjust. The values of the 8 selected events is shown as numeric values in the bottom of the screen.
Use the ”Bar” buttons, to select the bar you would like to edit. The bar you select here, is also the
bar where new events will be added, when using the ”Add” function on the controller edit main
page.
When the sequencer is playing back, a pointer is rolling over the edit window, as the events are playing back.
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On the controller edit page, it is also possible to add an extra event, of the same type as the one you are editing. Push the ”Add” button to go to this page:
Use Edit Knob 2 to set the position for the new event in ticks, inside the selected bar. Position can be 0 to 95.
Use Edit Knob 2 to adjust the value.
Every time you hit the ”Add” button on this page, a new event will be added.
When you are done adding events, hit the ”Exit” button, to return to the controller edit main page.
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Sequencer functions
Fuzion’s sequencer also has a number of digital functions, like copy, delete, transpose and move.
To access these, from the sequencer main page, push the ”Func” button, to enter this page:
From this page, you can access all the functions explained on the next pages, by pushing their respective buttons.
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Copy
The selected track will always be the destination track, of a copy. The source track and preset can be selected on this page.
The parameters on this page:
Event: Select the event type, you would like to copy:
-All – Copy all events from the selected bar range.
-Note – Copy note events from the selected bar range.
-CC’s - Copy CC events from the selected bar range.
-Bend - Copy pitch bend events from the selected bar range.
-Maft – Copy mono aftertouch events from the selected bar range.
-Paft - Copy poly aftertouch events from the selected bar range.
-Prgr - Copy program change events from the selected bar range.
Track: Select the source track to copy from. Track 1 to 16 can be selected.
From: The first bar of the source track, that will be copied.
To: The last bar of the source track, that will be copied.
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To bar: The first bar of the destination track, that the events will be copied to. Events that already
exists in the range of the destination track, that is copied to, will be overwritten.
X: How many times the events should be repeated on the destination track. If this is 1, events will be copied 1 time.
Preset: The source preset, that will be copied from.
When you have adjusted all the settings, push the ”Do!” button to execute, or the ”Exit” button, if you regret.
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Erase
This function will erase the selected events, inside the specified bar range.
The parameters on this page:
Event: Select the event type, you would like to erase:
-All – Erase all events from the selected bar range.
-Note – Erase note events from the selected bar range.
-CC’s - Erase CC events from the selected bar range.
-Bend - Erase pitch bend events from the selected bar range.
-Maft – Erase mono aftertouch events from the selected bar range.
-Paft - Erase poly aftertouch events from the selected bar range.
-Prgr - Erase program change events from the selected bar range.
From: The first bar of the selected track, that will be erased.
To: The last bar of the selected track, that will be erased.
CC: If CC’s are selected as the events to be erased, and you only wish to erase one specific CC
number, choose the number with this parameter. If this is set to Off, all CC numbers will be erased.
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When you have adjusted all the settings, push the ”Do!” button to execute, or the ”Exit” button, if
you regret.
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Transpose
This function will transpose note events inside the specified bar range up or down.
The parameters on this page:
Transpose: Adjust how many semitones you would like to transpose the note events up or down. Value: -32 to +31.
From: The first bar of the selected track, that will be transposed
To: The last bar of the selected track, that will be transposed.
When you have adjusted all the settings, push the ”Do!” button to execute, or the ”Exit” button, if
you regret.
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Delete
This function will delete all events, inside the specified bar range. The difference between this and erase, are that with delete all events are removed, and if there are any events above the specified bar range, these will be moved down to replace the deleted events.
The parameters on this page:
From: The first bar of the selected track, that will be deleted.
To: The last bar of the selected track, that will be deleted.
When you have adjusted all the settings, push the ”Do!” button to execute, or the ”Exit” button, if
you regret.
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Move
This function will move all events on the selected track forwards or backwards.
The parameters on this page:
Move: Adjust how many ticks, you would like to move the tracks events forwards or bakwards. A negative value moves the events backwards, a positive value moves the events forwards. A value of zero will not move the events at all. Value: -128 to +127.
The value is also shown rhytmically.
When you have adjusted all the settings, push the ”Do!” button to execute, or the ”Exit” button, if
you regret.
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All Notes Off
Pushing this will stop all active notes on Fuzion’s internal Synth’s, and send ”All Notes Off”
messages on all MIDI channels, on both MIDI outputs.
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Clear Seq
This function will delete all events on all 16 tracks of the sequencer.
If you are sure you would like to do this, push the ”Do!” button. Else Push ”Exit” to regret.
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Swing
Fuzion’s sequencer has a fully programable swing generator.
The ”Swing” parameter on the sequencer main page, adjust how may steps the swing generator
should have, from 1 to 16.
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From the sequencer main page, push the ”Swing” button to enter the swing generator page:
On this page, swing can be switched on and off for each of the 16 sequencer tracks, by pushing the corresponding button. If a track LED lights up, swing will be applied to that track.
To switch between track 1 to 8 and track 9 to 16, push the ”1-8” button. The name of that button will change to ”9-16”, when you are viewing track 9 to 16.
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At writing moment, the swing generator are always set to 1/16 resolution. This might be changed in a future update.
Use the 8 edit knobs to adjust the delay in ticks for each step of the swing generator. The steps are played back sequentially with a 1/16th resolution. If the sequencer is playing back, the value bar of the step that is being played will be inverted.
To edit step 9 to 16 of the swing generator, push the ”1-8” button. The name of that button will change to ”9-16”, when you are viewing step 9 to 16.
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Audio Tracks
Sequencer track 9 to 16 can be switched to ”Audio Track” mode.
When a track are in audio track mode, it does not record MIDI notes. Instead, when you start realtime recording, it will record an audio sample from the source selected on the Sample Rec page (audio inputs or outputs, mono or stereo), to the sample bank selected on the Sample Rec page. When recording is done, it will save this audio sample, assign it to a synth, and place an audio track note event on the sequencer track, that will trigger this synth.
When recording an Audio Track in stereo, the left and the right channels of the sampling will be assigned to two separate Synths, and the recording will also take up two Audio Tracks. Only Audio Track 9 to 12 allows for stereo recording. When recording in stereo, Synths and Audio Tracks are assigned in this way:
Audio Track 1+5 – Sequencer track 9 – will use Synth 1 and Synth 5. Audio Track 2+6 – Sequencer track 10 – will use Synth 2 and Synth 6. Audio Track 3+7 – Sequencer track 11 – will use Synth 3 and Synth 7. Audio Track 4+8 – Sequencer track 12 – will use Synth 4 and Synth 8.
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If you, after you have recorded stereo Audio Tracks on track 9 to 12, records Audio Tracks on track 13 to 16, these will be recorded in mono, and will replace the right channels of the track 9 to 12 Audio Tracks.
Fuzion’s Audio Track feature allows for up to 8 tracks of pattern based harddisk recording. The
start position and the length of the audio tracks can be adjusted separately, even after recording, and presets can be switched without any pauses, no matter if they contains audio tracks or not.
MIDI controller events can still be recorded on audio tracks, if you would like to control something on the Synth, used for it.
Please notice though, that the audio track itself, is not using the MIDI channelizer system, so you will have to set this up manually, to point at the Synth used for the track.
If you activate realtime recording, on an audio track that already has audio recorded to it, only MIDI controller events will be recorded. To re-record and audio track, you must first erase it. To do that, with the audio track selected, hit the ”Rec” button. ”Reset” will now change to ”Erase”. Hit the Erase button. Switch Rec off, and then on again, to record a new audio track.
To record an audio track, on the Sequencer main page, select a track number between 9 and 16. On these tracks a parameter called ”AuTrkx”, where x indicates a number between 1 and 8, will appear in the lower right corner of the screen. The number indicates what synth will be used for the audio track. Track 9 = AuTrk1, uses Synth 1.
Track 10 = AuTrk2, uses Synth 2, and so on…
Push the ”Lowr” button, to select this parameter, and use edit knob 8 to switch the audio track mode for the selected track ”On”.
At the moment you do this, the Synth assigned to this audio track are initialized for the purpose. Tune is set to middle position and the filter mix parameter is turned fully up, to bypass the filters. The sequencer transpose control is also set to the neutral position.
Now, hit the ”Lowr” button again, so it is not activated, and use edit knob 5 and 6, to adjust the
track length. The track length adjusted before recording, will be the audio recording length. You can though stop the recording at any time, before it reaches the track end, if you like.
Hit the ”Rec” button. If the sequencer is already playing back, it will now reset and start a 2 bar
metronome count-in. If the sequencer is stopped, please hit the ”Play” button, to start the count-in. After the count-in, it will start to record the audio. It will record until it reaches the adjusted track end, or until you hit the ”Play” button to stop it.
When the sequencer is stopped, after an audio track recording, the audio recording will be saved as a sampling with the name: AudioTr (preset number)-(track number), t.ex: AudioTr A01-12. The sequencer tempo is saved together with the sample, as the sample tempo. The sample tempo is used for calculating the start point, if you start playing back the preset from any other position, than position 0.0.0, and for calculating the rhythmical sample start point, if the Quantized Start function, explained later in this manual, is activated.
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All audio track samples can be selected and exported, just like any other samples.
When a track are in Audio Track mode, the track VU-meters no longer shows the trigger event, but the actual audio output.
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Using imported samples for Audio Tracks
It is also possible to use an imported .wav file sample as an audio track.
If you already know the tempo of the sample, you would like to use, you must first adjust this. After you have imported the sample via USB, go to the Sample Rec page:
Select the sample, using the ”Select” buttons. Adjust its tempo in BPM, using edit knob 7. Push the ”Save Start/End” button.
If you do not know the tempo of the sample, please skip this step for now.
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Now go to the sequencer main screen:
Select the track (between 9 and 16), that you would like to use for the audio track, and switch audio track mode on, as explained in the previous section.
Adjust the track length.
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Push the ”Note” button, to enter the note edit page:
On this page, hit the ”Ins” button. An audio track note event will now be inserted, that eqauls the track length.
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Go to the synth pages:
Select the synth used for the audio track. AuTrk1 = Synth1, AuTrk2 = Synth2 and so on….
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Hit the ”Sample” button:
Select the imported sample, using the select buttons.
Push ”Play” to audition.
If you did not knew the sample tempo, now go back to the Sequencer Main screen, and adjust the sequencer tempo, until the audio track loops as it should. When this is done, go to the Sample Rec page, adjust the sample tempo to the same as the sequencer tempo, and save it.
If the sample tempo is incorrect, the audio track will not continue from the right point, and the Quantized Start points will not fit. If these functions are not important to you, you do not have to bother about adjusting the sample tempo.
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The 8 Synthesizer’s
Fuzion has 8 powerful synthesiser’s. Each of these can play back their own sound, and have their
MIDI channels and key ranges set completely independent of each other. It is possible to create splits, layers and overlaps exactly how you like.
You can create your own sounds from scratch, or just tweak any of the preset sounds to your likings, or just use the preset sounds as they are.
To get a start point for a sound, Fuzion’s synth section has a sound finder, that lets you audition and
import the sounds from any other preset.
All Fuzion’s synth sounds are chromatically playable over a 10 octave range. If you would like to just play a synth sound via a connected MIDI keyboard, you must make sure that the selected sequencer track is set to the same MIDI channel, as the synth you would like to play.
A Fuzion synth is monophonic. It is though possible to poly-chain several synths (up to 8), and play sounds polyphonically. It is also possible to decide, if the poly-chained synths should all play back the same sound, or if each of them should play back their own sound.
The first building block of a Fuzion synth sound are the oscillator. This creates the basic sound. A Fuzion oscillator can be a virtual analog waveform, a sampling, a noise waveform, a percussion waveform (multiple sinewaves + noise), an Audio Track or any of the 2 audio inputs.
On a Fuzion oscillator it is possible to adjust and modulate parameters like tune, pulse width, level and sample start point.
The output of the oscillator goes into 2 filters, that can be used to shape the sound. Each filter has 18 different types to choose from (16 filtertypes and 2 parametric EQ types). It is also possible to adjust the filter responses, to create completely new ones, using 3 adjust parameters. The 2 filters can be connected in serial or parallel, and their outputs can be mixed either normal or inverted. Each filter has a feedback loop. On some types this makes the sound sharper, on others it makes the sound more full.
On the filters, parameters like cutoff frequency, resonance and feedback can be adjusted and modulated.
The output of the filters goes into an amp section. The output level of the amp section is always controlled by the amp envelope, which is an advanced Fuzion ADSHRR type. The amp level can also be adjusted and modulated by any other modulation source.
The output of the amp goes into an instrument effect. Each synth has their own instrument effect, that can be selected to be FAT effect, chorus, distortion, bit crusher, pitch shifter, resonator, stretcher or FM.
The output of the instrument effect can be panned, assigned to output 1 / 2 or 3 / 4, and sent to global effects 1 and 2.
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Modulation sources includes 3 ADSHRR envelopes, 2 LFO’s and one random generator per synth,
plus MIDI sources.
Remember to save all edits you do in the synthesizers. Else they will be lost when you change preset, or turn Fuzion off. See how to in the ”Save Preset” section.
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List of synthesizer modulation sources Env1+ : ADSHRR envelope 1
Env1- : ADSHRR envelope 1 inverted Env2+ : ADSHRR envelope 2 Env2- : ADSHRR envelope 2 inverted Aen+ : ADSHRR amp envelope Aen- : ADSHRR amp envelope inverted Velo+ : The velocity value of the last received note event on the synth’s MIDI channel Velo- : The velocity value of the last received note event on the synth’s MIDI channel inverted Kyb+ : The note number value of the last received note event on the synth’s MIDI channel Kyb- : The note number value of the last received note event on the synth’s MIDI channel inverted Lfo1+ : LFO 1 Lfo1 - : LFO 1 inverted Lfo2+ : LFO 2 Lfo2- : LFO 2 inverted Rnd+ : Key trigged random generator. Each time a note event are received by the synth, the random generator output changes to a new random value. Rnd- : Key trigged random generator inverted Cc1+ : MIDI CC 1 received on the synth’s MIDI channel Cc1- : MIDI CC 1 received on the synth’s MIDI channel inverted Cc2+ : MIDI CC 2 received on the synth’s MIDI channel Cc2- : MIDI CC 2 received on the synth’s MIDI channel inverted Cc3+ : MIDI CC 3 received on the synth’s MIDI channel Cc3- : MIDI CC 3 received on the synth’s MIDI channel inverted Cc4+ : MIDI CC 4 received on the synth’s MIDI channel Cc4- : MIDI CC 4 received on the synth’s MIDI channel inverted Cc5+ : MIDI CC 5 received on the synth’s MIDI channel Cc5- : MIDI CC 5 received on the synth’s MIDI channel inverted Cc6+ : MIDI CC 6 received on the synth’s MIDI channel Cc6- : MIDI CC 6 received on the synth’s MIDI channel inverted Cc7+ : MIDI CC 7 received on the synth’s MIDI channel Cc7- : MIDI CC 7 received on the synth’s MIDI channel inverted Cc8+ : MIDI CC 8 received on the synth’s MIDI channel Cc8- : MIDI CC 8 received on the synth’s MIDI channel inverted Cc9+ : MIDI CC 9 received on the synth’s MIDI channel Cc9- : MIDI CC 9 received on the synth’s MIDI channel inverted Cc10+ : MIDI CC 10 received on the synth’s MIDI channel Cc10- : MIDI CC 10 received on the synth’s MIDI channel inverted Cc11+ : MIDI CC 11 received on the synth’s MIDI channel Cc11- : MIDI CC 11 received on the synth’s MIDI channel inverted Cc12+ : MIDI CC 12 received on the synth’s MIDI channel Cc12- : MIDI CC 12 received on the synth’s MIDI channel inverted Cc13+ : MIDI CC 13 received on the synth’s MIDI channel Cc13- : MIDI CC 13 received on the synth’s MIDI channel inverted Cc14+ : MIDI CC 14 received on the synth’s MIDI channel Cc14- : MIDI CC 14 received on the synth’s MIDI channel inverted
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Cc15+ : MIDI CC 15 received on the synth’s MIDI channel Cc15- : MIDI CC 15 received on the synth’s MIDI channel inverted Cc16+ : MIDI CC 16 received on the synth’s MIDI channel Cc16- : MIDI CC 16 received on the synth’s MIDI channel inverted Cc17+ : MIDI CC 17 received on the synth’s MIDI channel Cc17- : MIDI CC 17 received on the synth’s MIDI channel inverted Cc18+ : MIDI CC 18 received on the synth’s MIDI channel Cc18- : MIDI CC 18 received on the synth’s MIDI channel inverted Cc19+ : MIDI CC 19 received on the synth’s MIDI channel Cc19- : MIDI CC 19 received on the synth’s MIDI channel inverted AftT+ : Mono aftertouch received on the synth’s MIDI channel AftT- : Mono aftertouch received on the synth’s MIDI channel inverted
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From the Preset Select page, push the ”Synth” button to enter the first synth page:
Here you can select the different synth building blocks by pushing the respective buttons to the left,
adjust the parameters using the 8 edit knobs, select what synth to edit, by pushing the ”Select”
button, and assign a sampling to the synth by pushing the ”Sample” button.
On any other pages than the oscillator page, it is possible to access the sound finder by pushing the ”Sound” button.
In the upper left corner of any synth edit page, you can see which of the 8 synths, that your are editing right now.
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Most synth pages has more than 8 parameters to adjust. The ”Lowr” button is used to select whether the 8 edit knobs, edits the parameters on the upper half of the screen or those on the lower half of the screen. When the Lowr button LED is turned off, the edit knobs adjusts the parameters on the upper half of the screen. When it is turned on, the edit knobs adjusts the parameters on the lower half of the screen.
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Many of the synth parameters can be modulated. To access the modulation setup page for Osc,
Filter, Amp_Lfo and Mod Env, simply push the ”Mod” button, when you are on any of these pages.
When you do that, it’s blue LED will light, and a new page will pop up, with the modulation
parameters.
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To select a synth for editing, or to adjust the MIDI channel and key range for the synths, from any synth page, push the ”Select” button, to enter this page:
To select a synth for editing, simply push the respective button, for that synth number, and Fuzion will take you back to the synth edit pages, for the synth that you selected.
Each of the 8 synths has a VU-meter on this page, that shows when the synth is trigged. Right beside each VU-meter are a blue bar, that shows the output level of each synth. The output levels can be adjusted, using the 8 edit knobs.
To adjust the MIDI channel and key range settings, you should push the ”Adj with knob 1-3” button, so the red LED near it lights up. Now it is possible to select any of the 8 synths, without jumping back to the synth edit pages.
So now you can select any of the 8 synths, and use edit knob 1 to 3, to adjust the low and the high key of the key range, and the MIDI channel.
You can without any problems layer and overlap the synths. Fuzion can handle it!
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There’s a few other function here: If you push the ”Chan” button, the selected synth will be set to the same MIDI channel as the
selected sequencer track.
It you push the ”Key Hi” or ”Key Lo” buttons, you can select the upper and lower keys of the
synths key range, by playing these notes on a connected MIDI keyboard.
To exit from the synth select page, make sure that neither ”Adj with knob 1-3”, ”Key Hi” or ”Key Lo” is selected, and then push any of the 8 synth select buttons, to return to the synth edit pages.
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Oscillator (Osc) parameters
Tune: Adjust the basic pitch in semitones. When an audio input is selected as the oscillator, this
parameter has no function. Range: -64 to + 63.
Fine: Fine tuning of the pitch. When an audio input is selected as the oscillator, this parameter has no function. Range: -256 to +255.
Wave: When ”Wave” is selected as the oscillator, this parameter lets you morph between sine,
triange, saw, pulse and feedback waves.
When ”Perc” is selected as the oscillator, this parameter adjusts the level balance of the 4
sinewaves.
When ”Sample”, ”Noise” , ”Audio In” , ”AuTrk” or ”Stx” is selected as the oscillator, this parameter does nothing.
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PW/Start: When ”Wave” is selected as the oscillator, this parameter adjusts the pulse width of the
waveform. Unlike many other oscillators, the pulse width can be adjusted on all Fuzion’s waveforms, not just the pulse wave.
When ”Noise” is selected as the oscillator, this parameter adjusts the intensity of the noise.
When ”Sample” or ”AuTrk” is selected as the oscillator, this parameter adjusts the sample start
point.
When ”Perc” is selected as the oscillator, this parameter adjusts the detuning of the sinewaves.
When ”Audio In” or ”Stx” is selected as the oscillator, this parameter does nothing.
Type: This parameter selects the oscillator type. The possibilities are:
-Wave: Virtual analog oscillator. The Wave parameter lets you morph between sine, triangle, saw,
pulse and feedback waveforms. The PW parameter lets you adjust the pulsewidth of any of the waveforms. A sub oscillator or a harmonic resonator can be added to the waveform, using the Sub and Harm parameters.
-Noise: Generates a noise waveform. At some tune settings, the noise becomes metallic. The PW parameter lets you adjust the intensity of the noise.
-Smpl (Sample): Plays back a sampling, every time it is triggered by a note on. The sample to play
back can be selected by pushing the ”Sample” button on this page. The PW parameter lets you
adjust the sample start point.
-Perc: Generates sounds that are great for percussion voices, but can also be used for other types of sounds. It generates 4 sinewaves and a noise wave. The level balance of the 4 sinewaves can be
adjusted by the ”Wave” parameter, and the detuning of them can be adjusted by the ”PW”
parameter. The noise level can be adjusted by the ”PNlvl” parameter, and the noise tune can be adjusted by the ”Pntun” parameter.
On synth 1 to 4, the sinewaves and the noise are mixed together, and goes into both of the filters.
On synth 5 to 8, the sinewaves goes into filter 1, and the noise goes into filter 2.
-Ain1, Ain2: Audio in 1 and 2. By selecting an audio input as an oscillator, you can run external
gear through Fuzion’s filters and effects. It is possible to select an audio input as the oscillator on
multiple synths, if you would like to run a signal through many filters at the same time.
If you only wants to hear the signal going through the filters, make sure to go to the Sample Rec page, and turn ”Moni” (monitor) off. To let the audio signal through, without having to constantly trigger the synth, you should go to the ”Amp_Lfo” page, and turn the ”Drone” parameter up.
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-AuTrk: Audio Track sample, used by an Audio Track.
-St1 to St4: Only for Synth 5 to 8. Selects the right channel of a stereo sampling or Audio Track as
the Synth oscillator.
The following 2 parameters will show different names, depending on the oscillator type selected.
-When oscillator type is ”Wave”:
Sub: Sub Oscillator Level / Resonator harmonics. When the ”Harm” (Harmonic Resonator)
parameter is turned fully down, this parameter acts as a sub oscillator level. When turned up, a square wave, one octave below the oscillator frequency, is added to the oscillator signal. When the ”Harm” parameter is set to any other value than fully down, a resonator is added to the oscillator waveform, and this parameter controls the harmonic content of this.
Harm: Harmonic Resonator. When this parameter is set to any other value than fully down, a harmonic resonator is added to the oscillator waveform. At different settings, it resonates at
different frequencies, and the ”Sub” parameter adjusts the harmonic content of this.
-When oscillator type is ”Nois”:
PNlvl: When ”Perc” is selected as the oscillator type, this parameter adjusts the noise level.
PNtun: When ”Perc” is selected as the oscillator type, this parameter adjusts the noise pitch.
-When oscillator type is set to anything else, these two parameters has no function.
Level: The oscillator output level. Adjusts at what level, the oscillator goes into the filters. At levels above middle, the signal is amplified. At higher levels, saturation might occur.
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The following 4 parameters are for the instrument effects.
iEFX: Selects the instument effect for the selected Synth. Choices are:
FAT - FAT Cho1 - Chorus1 Cho2 - Chorus2 Cho3 - Chorus3 Cho4 - Chorus4 Valv - Valve Distortion Sine - Sine Distortion Fuzz - Fuzz Distortion Xdis - Xdis Distortion Bit - Bit Reduction Pit1 - Pitch Shifter 1 Pit2 - Pitch Shifter 2 Pit4 - Pitch Shifter 4 Res1 - Resonator 1 Res2 - Resonator 2 Res3 - Resonator 3 Stch – Stretcher FM - FM
The next 3 parameters has different functions, depending on the instrument effect, that is selected.
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List of the instrument effects and their parameters
All parameters with an * can be modulated by Fuzion’s Synth modulation sources.
FAT: Adds up to 4 layers of the sound to itself, and it is possible to adjust the phase of these, and to
select whether the effect sound should be boosted or just layered. The input to this effect is taken from the synth’s Amp output, so tweaking the filters will affect this effect.
Parameters:
FAT: Adds 0 to 4 layers of the input sound to itself.
Phase*: Adjusts the phase difference of the FAT layers. When turned fully down, all layers are in
phase. The more it is turned up, the more the layers goes out of phase to each other. Useful for creating comb filter type sounds.
Boost: When this is on, the FAT layers are sonically added to each other, which will make the sound louder, and might cause it to saturate. If it is off, the sound stays at it’s original sonic level, even when layers are added.
Chorus1: A one tap chorus with Deep parameter, 50% mix.
Parameters:
Feed: Chorus feedback amount.
Time*: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect.
Deep*: Adjusts how deep the chorus box should be. A Gotharman special.
Chorus2: A one tap chorus with Deep parameter, 100% mix.
Parameters:
Feed: Chorus feedback amount.
Time*: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect.
Deep*: Adjusts how deep the chorus box should be. A Gotharman special.
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Chorus3: A two tap chorus with Deep parameter, 50% mix.
Parameters:
Feed: Chorus feedback amount.
Time*: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect.
Deep*: Adjusts how deep the chorus box should be. A Gotharman special.
Chorus4: A two tap chorus with Deep parameter, 100% mix.
Parameters:
Feed: Chorus feedback amount.
Time*: Chorus Time. This should be modulated by an LFO, to get the traditional chorus effect.
Deep*: Adjusts how deep the chorus box should be. A Gotharman special.
Valve Distortion: A digital simulation of a classic valve distortion.
Parameters:
Mix: The mix between the clean sound, and the sound with added distortion.
Drive*: The higher the value, the more the sound will distort. If this is set to zero, no sound will
pass through the distortion.
Offs*: Distortion offset. The more this is turned up, the more unsymmetric the distortion will get.
Sine Distortion: A noisy and warm sine shaping distortion.
Parameters:
Mix: The mix between the clean sound, and the sound with added distortion.
Drive*: The higher the value, the more the sound will distort. If this is set to zero, no sound will
pass through the distortion.
Offs*: Distortion offset. The more this is turned up, the more unsymmetric the distortion will get.
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Fuzz Distortion: Simulates a classic fuzz distortion.
Parameters:
Mix: The mix between the clean sound, and the sound with added distortion.
Drive*: The higher the value, the more the sound will distort. If this is set to zero, no sound will
pass through the distortion.
Offs*: Distortion offset. The more this is turned up, the more unsymmetric the distortion will get.
Xdis Distortion: Complete destruction of the sound.
Parameters:
Mix: The mix between the clean sound, and the sound with added distortion.
Drive*: The higher the value, the more the sound will distort. If this is set to zero, no sound will
pass through the distortion.
Offs*: Distortion offset. The more this is turned up, the more unsymmetric the distortion will get.
Bit Reduction: Lowers the sample rate and the bit resolution of the sound, to obtain lo-fi effects.
Parameters:
BitR: Bit Reduction. The more this is turned up, the lower the bit resolution will get. When it is turned fully down, resolution is 16 bit, when turned fully up, it is 1 bit.
Rate*: Sample Rate Reduction. The more this is turned up, the lower the sample rate will be. From
44.1 KHz to 1 KHz.
Feed*: Feedback. Turning this up will slightly overdrive the sound.
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Pitch Shifter 1: Changes the pitch of the sound up to 1 octave up or down, without changing the
time resolution or “tempo” of the sound.
Parameters:
Mix: The mix between the original sound and the pitch shifted sound.
Sense*: Pitch detection sense. On a pure waveform, turn this fully down to make sure, that it
detects all the waves of it, and pitch shifts correctly. On more complex sounds, turn this up until the desired effect are obtained. At higher settings, only portions of the sound will be pitch shifted, and when it doesn’t detect any pitch, it will repeat the portion it detected, making the sound “granulate”.
Pitch*: Smoothly pitches the sound from one octave below the original pitch, to one octave above.
Pitch Shifter 2: Changes the pitch of the sound up to 2 octaves up or down, without changing the
time resolution or “tempo” of the sound.
Parameters:
Mix: The mix between the original sound and the pitch shifted sound.
Sense*: Pitch detection sense. On a pure waveform, turn this fully down to make sure, that it
detects all the waves of it, and pitch shifts correctly. On more complex sounds, turn this up until the desired effect are obtained. At higher settings, only portions of the sound will be pitch shifted, and when it doesn’t detect any pitch, it will repeat the portion it detected, making the sound “granulate”.
Pitch*: Smoothly pitches the sound from two octaves below the original pitch, to two octaves above.
Pitch Shifter 4: Changes the pitch of the sound up to 4 octaves up or down, without changing the time resolution or “tempo” of the sound.
Parameters:
Mix: The mix between the original sound and the pitch shifted sound.
Sense*: Pitch detection sense. On a pure waveform, turn this fully down to make sure, that it
detects all the waves of it, and pitch shifts correctly. On more complex sounds, turn this up until the desired effect are obtained. At higher settings, only portions of the sound will be pitch shifted, and when it doesn’t detect any pitch, it will repeat the portion it detected, making the sound “granulate”.
Pitch*: Smoothly pitches the sound from four octaves below the original pitch, to four octaves above.
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Resonator 1: Simulates the resonances that comes, if a sound goes through a small box. Fuzions resonators are synthetic, with more focus on making sounds, than on simulating actual boxes.
Parameters:
Mix: The mix between the original sound and the resonated sound.
Feed*: Resonator feedback. The more this is turned up, the more it will resonate.
Size*: The size of the resonator box. Different sizes will give different resonance frequencies.
Resonator 2: Double Resonator. Simulates the resonances that comes, if a sound goes through a
small box. Fuzions resonators are synthetic, with more focus on making sounds, than on simulating actual boxes.
Parameters:
Mix: The mix between the original sound and the resonated sound.
Feed*: Resonator feedback. The more this is turned up, the more it will resonate.
Size*: The size of the resonator box. Different sizes will give different resonance frequencies.
Resonator 3: Inversed Resonator. Simulates the resonances that comes, if a sound goes through a
small box. Fuzions resonators are synthetic, with more focus on making sounds, than on simulating actual boxes.
Parameters:
Mix: The mix between the original sound and the resonated sound.
Feed*: Resonator feedback. The more this is turned up, the more it will resonate.
Size*: The size of the resonator box. Different sizes will give different resonance frequencies.
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Stretcher: Tries to time stretch the input sound, while at the same time following it. Does this
sound impossible? –It indeed is…
Parameters:
Mix: The mix between the original sound and the stretched sound.
Sense*: Stretch detection sense. At lower settings the sound will “wobble”, at higher settings it will
“granulate”. Adjust this to obtain different effects.
Strch*: The degree of time stretch.
FM: Applies self-FM to the input sound.
Parameters:
Mix: The mix between the original sound and the FM’ed sound.
Sense*: FM pitch detection sense. On a pure waveform, turn this fully down to make sure, that it
detects all the waves of it, and pitch shifts correctly. On more complex sounds, turn this up until the desired effect are obtained. At higher settings, only portions of the sound will be pitch shifted, and when it doesn’t detect any pitch, it will repeat the portion it detected, making the sound “granulate”.
Strch*: The degree of self-FM form 0 to +/- 4 octaves.
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Synth parameters continued… Poly: When this parameter is turned on, the selected synth poly-chains to the synth one number
below it. It is possible to polychain more than 2 synths, simply by turning poly on for the next synths in the row. All 8 synths can be poly chained, for 8 notes of polyphony. This parameter is only present on Synth 2 to 8.
GetSnd: If this parameter is turned on, the poly chained synth will play back with the same sound as the synth it is chained to. If it is off, the synth will play back with its own sound, making it possible to play polyphonic with completely different sounds. This parameter is only present on Synth 2 to 8.
Efx1: Global effect 1 send level. Adjusts at what level the output of the selected synths instrument effect is sent to global effect 1. At levels above middle, the synth output itself is damped.
Efx2: Global effect 2 send level. Adjusts at what level the output of the selected synths instrument effect is sent to global effect 2. At levels above middle, the synth output itself is damped.
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