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Developed for the conceptual stages of design, SketchUp is powerful yet easy-to-learn 3D
software. We think of it as the pencil of digital design. This award-winning software combines a
simple, yet robust tool-set that streamlines and simplifies 3D design inside your computer.
SketchUp is being used by anyone with the desire to Dream, Design and Communicate in 3D!
From the entire SketchUp team, thank you for trying SketchUp, and welcome to the SketchUp
user community.
SketchUp Versions
SketchUp is available in personal and professional versions. Google SketchUp (free) is a 3D
design tool for personal use and is available for free on sketchup.google.com.
SketchUp Pro 5 is approved for commercial use and is available to purchase on
sketchup.google.com. You need SketchUp Pro 5 if you want to:
• Export models in 3DS, DWG, DXF, OBJ, XSI, VRML, and FBX file formats
• Export animations and walkthroughs as MOV or AVI files
• Access the organic modeling (Sandbox) tools
• Print and export raster images at higher-than-screen resolution
• Receive free email technical support for two years after purchase
• Use the software for commercial purposes (the free version is approved for personal use
only)
Google SketchUp (free) and SketchUp Pro 5 Documentation
This documentation represents all of the functionality in both Google SketchUp (free) and
SketchUp Pro 5. Functionality that is specific to SketchUp Pro 5 is identified with the pro icon
(
) in this documentation.
Using this Guide
Familiarity with computer basics is all you need to use SketchUp. Continue with the Learning
SketchUp section of this guide for assistance with learning SketchUp. Or, read the What 's New
in This Release section of this guide to become familiar with SketchUp's new features.
The SketchUp Online User's Guide is a Web-based help system designe d to introduce you to
the SketchUp concepts and features. Refer to this user's guide to find explanations of each
SketchUp feature or to learn how to perform common tasks using SketchUp tools. Select the
SketchUp Help menu item from SketchUp's Help menu to access SketchUp Online User's
Guide.
The online user's guide contains a toolbar on top, navigation panel (below the toolbar on the
left), and content panel containing the actual user's guide content (below the toolbar on the
right).
The Online User's Guide Toolbar
The SketchUp Online User's Guide's toolbar contains four option s for finding the information.
These options are: The Contents button, the Index button, the Search button, and the Search
field.
The Contents Button
The Online User's Guide is organized into topics. Topics can be combined with rel ated topics
within chapters or can exist outside of a chapter. Additionally, topics can have subtopics. Click
on the Contents button in the Online User's Guide Toolbar to view all of the chapters in the
user's guide. Click on the chapter icon (a small book) to view topics within that chapter. The
following image shows all of the chapters in the SketchUp Online User's Guide. This image also
shows all of the topics in the Principal Tools chapter.
Click on a topic to see the user's guide entry for that topic. Topics can contain multiple
subtopics. For example, the Eraser Tool topic contains the Erasing Entities, Hiding Edges, and
Soften Edges subtopics. The following image shows the Erasing Entities subtopic with in the
Eraser Tool topic.
The Index Button
Click on the Index button to display a keywords search field and index entries in the online
user's guide. Click on an index entry in the index list to navigate to that topic or subtopic.
An index entry can be used for more than one topic or subtopics. A sublist is displayed when an
index entry is linked to more than one topics or subtopic. Select an item from this sublist to jump
to a topic or subtopic. The following image shows that the Copy index entry contains related
subtopics in the Edit Menu topic and in the Move Tool topic.
The Search Button
Click on the Search button at the top of the online SketchUp Users Guide to search the entire
user's guide for keywords and return the topics where those keywords exist. The following
image shows the topics resulting from looking up the word "Copy." Notice that only topics are
returned, not subtopics.
Conventions
The user's guide uses these special symbols and conventions:
Tip - Use the Search button or Search only when you want to find all occurrences of a
specific word or phrase throughout the entire user's guide. Use the Index button to find
specific index entries and their associated topics.
Note - The Note icon is used to indicate additional detail for a feature of SketchUp.
Video - The projector icon is used to identify a Video Tutorial that compliments the text by
explaining how to use a feature of SketchUp.
Caution - The Caution icon is used to identify issues that might cause you problems.
Tip - The Tip icon is used to identify a tip to help you optimize the way you use SketchUp.
Menu > Menu Item - Used to identify a location for a specific menu item.
italics - Used to identify a term that is defined in the glossary.
<a_value> - Used to identify a value you must supply.
Google SketchUp (Free) and SketchUp Pro users have different levels of technical support.
Review the following technical support explanation for the your product.
SketchUp Free
SketchUp Free is a self-supporting product. There are several options available to find answers
to SketchUp your issues:
• Use the online user's guide index to find a topic.
• Search the knowledge base to find a topic.
• Post a question in our user forum.
Visit the SketchUp Help Center by clicking on the Help Center menu item in the Help Menu
(Help > Help Center...). You must be connected to the Internet to access the user forums.
SketchUp Pro
In addition to the self-supporting options for SketchUp Free, SketchUp Pro users can request
installation and configuration help using email through the SketchUp Help Center (your serial
number will be required).
Please include the following with your email:
• A copy of the SketchUp file you are creating
• A list of your computer system's resources (CPU type, RAM, video card details, and the
exact release of your operating system, such as Windows XP Professional with Service
Pack 2)
As with any software tool, there is a minimum level of learning you must do to attain proficiency
with SketchUp. The following information can help you learn how to use SketchUp.
Welcome to SketchUp
Video Tutorials
Google has created several video tutorials to facilitate learning of the SketchUp tools and
drawing procedures. View these tutorials through the View Tutorials menu item in the Help
Menu (Help > View Tutorials). You must be connected to the Internet to access these tutorials.
These video tutorials will also play directly from the CD-ROM if you have a SketchUp CD-ROM
inserted into your drive. If the CD-ROM is not in your drive, your computer will attempt to access
streaming versions of the tutorials from the SketchUp web site
online tutorials from the Web site to your hard drive to ensure they play smoothly.
Self-Paced Tutorials
Google has also created several self-paced tutorials to help you learn SketchUp. Acce ss these
tutorials through the Self-Paced Tutorials menu item in the Help Menu (Help > Self-Paced
Tutorials). You must be connected to the Internet to access these tutorials.
Online User's Guide
This online user's guide contains a Concepts section for users who are new to working in three
dimensions or new to SketchUp. This section is meant to be read sequentially before using
SketchUp for the first time. You must be connected to the Internet to access this guide.
Menus
Most SketchUp commands are accessible using both tool buttons an d drop-down menus.
Examine SketchUp's menus to become familiar with the breadth of features.
. You can also download the
Quick Reference Card
The SketchUp Quick Reference Card, available in the SketchUp Help Menu and on the
sketchup.google.com, contains a list of all of toolbar tools and their modifier keys. Examine the
SketchUp Quick Reference card to become familiar with using SketchUp's tools. View the quick
reference card the Quick Reference menu item in the Help Menu (Help > Quick Refe rence).
The Status Bar
The Status Bar, located at the bottom of the SketchUp Drawing Area, displays tips for the active
tool, including special functions accessible using keyboard shortcuts. Watch the status bar while
you are working in SketchUp to discover advanced capabilities of each of the SketchUp tools.
User Forum
The SketchUp forums are a great way to contact others in the SketchUp user community.
These forums provide a unique environment for you to obtain help, suggest new features, offer
advice, and share your models. Visit the SketchUp user forums by clicking on the SketchUp
Community... menu item in the Help Menu (Help > SketchUp Community...). You must be
connected to the Internet to access the user forums.
SketchUp Training
Google provides training courses for users who want extra assistance with SketchUp from the
experts at Google. Visit http://www.sketchup.com/training to see a list of training courses
available in your area.
This section of the user's guide covers the numerous 3D desi gn and SketchUp concepts found
within the product and in the user community. This section was primarily written for users who
are new to 3D modeling or SketchUp.
Note - This section does not cover how to do something in SketchUp, but covers
important concepts necessary to model in 3D.
This section is organized into the following topics:
•Designing in Sketchup - Introduces you to the basic concepts behind drawing accu rately in
SketchUp.
•Drawing Quickly - Introduces you to SketchUp tools and concepts necessary to draw
quickly.
•Viewing Models in 3D - Presents the concept of the camera and manipulation of a model in
3D space.
•Adding Detail to Your Models - Introduces you to mechanisms to quickly add realism to
your SketchUp models.
•Presenting Your Models - Presents concepts related to the presentation of your models to
clients.
•Modeling Terrain and Organic Shapes - Presents concepts related to working with me sh
SketchUp models are fundamentally created by joining lines as the edges of the model. Faces
are automatically created when any three or more lines or edges are in the same plane (an
infinite flat 2D space), or coplanar, and form a closed loop. These edge and face combinations
are combined to create 3D models. The following image shows three unconne cted coplanar
lines. These lines were drawn with the Line Tool
The following image shows four connected coplanar lines and the subsequently create d flat, 2
dimensional, face.
(this tool looks like a pencil).
Note - Everything you draw in SketchUp is generically referred to as geometry.
To create a 3D model, simply draw up or down in the blue direction (parallel to the blue axes).
The coordinate system (axes) is covered later in this section. The following image shows the
first line created in 3D space.
As you continue to draw lines, following the colored axes, faces are created. The following
image shows three faces created simply by drawing lines parallel to the three axe s directions
(red, green, and blue).
There is one line left to draw to finish a 3 dimensional box. Notice that when this one line is
drawn in, two faces are created (the top and front faces).
You can do a lot in SketchUp simply by drawing lines to form faces using the Line Tool. And,
you can draw lines starting anywhere (on another line, on a face, at a point, and so on). Can
you recognize the previous 3D box within the model of the following house?
Look around the room you are in. Notice how everything you look at has faces. Some faces
might be rounded, some might be flat. Additionally, everything has edges that bound the face,
such as the edge of a shelf in a bookshelf.
Note - SketchUp is not the same as Computer Assisted Design or CAD. CAD applications
are designed specifically for representing concrete information, while SketchUp is for
exploration and design of concepts and ideas (though yo u are not prohibited from
designing models that are as concrete or accurate as those designed in CAD).
SketchUp files can be imported into several different CAD applications for further
processing and several different CAD files can be imported into SketchUp to qui ckly
create 3D models.
Introduction to Entities
As mentioned previously, lines are combined to create faces in SketchUp. Lines (also called
edges) and faces, are just two of the many building blocks (called entities) used for creating
models in SketchUp. A full list of SketchUp entities follows.
Name Notes
LineLine s in SketchUp are straight. Lines, also referred to as edge s,
FaceFaces are created automatically when three or more coplanar
CircleCircle, arcs, and curves are comprised of several lines or
Arc
Polygon
Curve
are the most basic building block for all SketchUp models.
edges form a closed loop. Faces have a front side and a back
side. SketchUp attempts to put the front side of all faces on the
outside (facing out) of all of your models, though sometime you
might have to tell SketchUp the direction for your faces.
edges.
3D Polyline
GroupGroup entities are used to combine two or more entities in your
ComponentComponent entities are like groups but can be reused in all of
your SketchUp models. Components are just SketchUp models
used within other SketchUp models.
Concepts
Construction
Line
DimensionA notation indicating length of an edge or a radius.
SurfaceSurface entities are the result of combining a number of faces to
Section
Plane
ImageAn imported raster, or pixel-based, image.
TextText can be unattached (floating) or attached to a specific entity
A Construction Line entity is a temporary line used as a drawing
guide.
give the impression of smoothness.
using a leader line.
The SketchUp Coordinate Systems
SketchUp uses a 3D coordinate system whereby points in space are identified by position along
three drawing axes
SketchUp, plus or minus X is represented by solid red and dotted red lines respectively; plus or
minus Y are represented by a solid green and dotted green axis lines respectively; plus or
minus Z (above and below the ground plane) are represented by solid blue and d otted blue
lines respectively. The plane where the red and green axes lines lie is called the ground plane.
Finally, the term origin, is used to define the place where all of axes lines start or originate.
: plus or minus X, Y, and Z (above ground/below ground) values. In
The following image shows the drawing axes in SketchUp (the lines have been thicke ned to
make the axes easier to read). The black circle represents the origin.
Understanding SketchUp’s coordinate system is important because S ketchUp’s inference
engine (explained next) provides you help with drawing accurately.
SketchUp has an invisible inference engine to help you draw accurate and realistic models. The
inference engine locates or infers points from other points in your model, such as the center of a
circle, the midpoint of a line, a line that is perpendicular to the ground plane, a point on a face, a
point on an edge, and so on.
SketchUp notifies you of these points by using both color indicators and tool tips, which are onscreen messages indicating the location of the cursor as you draw an entity. For example,
SketchUp displays the string “On Face" when the cursor is touching a face. The following image
contains five common inference tool tips.
Additional information on the inference engine
section of this guide.
The first step to drawing in SketchUp is to learn how to draw accurately by following the cues of
the inference engine. Simply select the Line Tool (it looks like a pencil in the toolbar) and start
drawing. Pay attention to the on-screen tool tips from the inference engine as you draw. Most
everything you will create in SketchUp can be created by inference using the Line Tool.
, including inference types, is in the User Interface
You can move on to learning how to draw quickly after you master using the inference engine.
As mentioned in the Design in SketchUp topic, you can use the Line Tool and the inference
engine, to draw just about anything in SketchUp. It is recommended that you use the Line Tool
and inference engine to create your initial models.
Tip - Learn to draw accurately before you learn to draw quickly and you will m aster
SketchUp in a shorter amount of time.
SketchUp implements several concepts which you will use to help you draw quickly. These are
dividing and healing, pushing and pulling, sticky geometry, autofold, and intersections.
Dividing and Healing Geometry
Some tools speed up design dramatically by allowing you to perform modifications on existing
geometry. For example, the Line Tool allows you to split faces and edges to create additional
independent faces and edges. Simply divide the face or edge with another edge. This con cept
is similar to cutting a piece of paper in half and having two separate remaining pieces. The
following image shows how two faces are created when dividing the face with a line. No tice the
image on the left has one solid top face, while the image on the right has two independent faces
when split with a line. Note that the dividing line does not cut through the model from top to
bottom, but just cuts the top face in half.
Concepts
The following image shows how the edges at each end of the face have been split to create
additional edges. Note four edges bounding the face in the left image, while four edges
bounding each of two faces in the image on the right (the middle edge being common to both
top faces).
If you remove the line that shared by the two faces in the image on the right, the two faces will
be glued back together or healed back into one face. It is common in SketchUp to perform
these dividing and healing operations to your model.
Pushing and Pulling
The Push/Pull Tool allows you to take any non-curved face in SketchUp and push it away or
pull it toward a starting point (these operations are also referred to as extrusions). Pushing is the
process of reshaping a portion of your model by shrinking the portion away from its starting
point and along a single axis. The following image shows the right-most face of the split face
(shown earlier) pushed down toward the ground plane.
In the previous image, there are eight faces that can be pushed, can you find them (some are
hidden out of view)?
Pulling is the process of expanding a portion of your model away from the starting point along a
single axis. The following image shows the same face having been pulled up toward the sky.
Any face in SketchUp can be pushed and pulled (with some minor limitations).
In both of the images, the left side of the cube remained the same size, while the right side was
pushed and pulled (shrunk and expanded) independently. The Push/Pull Tool is one of the
most commonly used tools in SketchUp to add the sense of volume to your model.
Manipulating Connected Faces
Geometry in SketchUp is sticky meaning that it can be manipulated (skewed, distorted, or
folded) by selecting an edge or face and moving the edge or face with the Move Tool
all entities attached or "stuck" to the edge or face to move too). Following are three examples of
sticky geometry in SketchUp:
Concepts
(causing
1. The following image shows a line dividing the top face of a box being moved up with a
Move Tool. The faces that were connected to the middle line followed the line as it was
moved to create a roof-like effect.
2. The following image shows the left-most top face being moved down in the blue dire ction.
This action causes the left-most top face to angle to create a slant on one side.
3. Finally, the following image shows the left-most top-edge being moved to the left. The
model is skewed into a trapazoid-like shape.
Be sure to use the Move Tool to grab and move edges and faces while you begin to experiment
with modeling in SketchUp.
Autofold
Faces must remain planar at all times in SketchUp. Therefore, SketchUp will Autofold, or score,
faces as necessary to accommodate any operation that will result in warped faces.
In the left-most image above, a six-sided polygon volume's top face (created with the Polygon
Tool followed by the Push/Pull Tool) was rotated using Rotate Tool. Because of SketchUp's
sticky nature, the sides of the shape, which share common edges with the top face, twisted and
folded with the rotate operation (right-most image).
Tip - Experimentation and play is highly important in learning how to draw in Sketch Up!
Learn how to draw accurately first, then learn how to draw quickly using the concepts in
this portion of the user's guide.
What you are not seeing is that SketchUp has created hidden geometry when performing this
Autofold operation. The following image shows the 3 dimensional shape with the hidden
geometry shown (dotted lines). Notice that each twisted faces are actually comprised of two
triangular faces.
Intersections (Boolean Operations)
SketchUp allows you to easily create complex geometry by intersecting two geometrical forms,
such as a box and a tube, creating new edges where the elements intersect, merging the
geometry, and subtracting parts of the combined geometry.
Concepts
In the left-most image above, a cylinder shape was moved into a cube shape. Notice, that no
lines appear where the two shapes intersect, indicating that the shapes have not truly merged.
A special tool, called the Intersect with Model Tool
middle image), merging the two shapes together to form one new shape. Finally, the cylinder
shape is deleted (using the eraser tool on the cylinder's edges) a nd because the intersection
lines were created, the resulting curved face is left within the cube creating a new complex
geometrical shape (right image).
SketchUp Tools
Most entities in SketchUp, including arcs and circles, are actually just a combination of small
lines or edges. Thankfully, you do not have to use only the Line Tool to sketch your models.
Instead, SketchUp provides many other tools to help you draw quickly. Some of these tools are
for creating common entities such as a circle, arc, polygon, or freehand line. Other tools allow
you to quickly draw complex models by modifying your models (splitting, skewing, and even
merging geometry together).
Tools in SketchUp are divided into five categories: principal tools (tools that are used a lot to
select and modify geometry), drawing tools (tools used to create geometry), modification tools
(tools used to modify existing geometry), construction tools (tools used to create construction
lines or points, and document your model), camera tools (tools used to view geometry;
discussed later), and walkthrough tools (tools to explore your model). The following table lists all
of the Drawing and Modification tools:
Tool Type Notes
LineDrawing Can be used to create, intersect, or divide
a face or other line (edge)
ArcDrawing Can be used to create, intersect, or divide
a face or other line (edge)
FreehandDrawing Can be used to create, intersect, or divide
a face or other line (edge)
RectangleDrawing Can be used to create, intersect, or divide
a face or other line (edge)
CircleDrawing Can be used to create, intersect, or divide
a face or other line (edge)
PolygonDrawing Can be used to create, intersect, or divide
a face or other line (edge)
SelectPrincipal Used to select entities
EraserPrincipal Used to delete geometry and heal faces
Paint
Bucket
Position
Texture*
Principal Used to apply materials (combinations of
color and texture)
Modification Used to manipulate materials painted on a
surface.
MoveModification Used to move, distort (autofold), and copy
entities
Rotate Modification
Scale Modification
Push/PullModification Used to expand and shrink geometry
Follow MeModification Used to duplic ate a profile along a path
Intersect
Axes
DimensionsConstruction Used to calculate and display a dimension
Text Construction
Section
Construction Used to create section cut effects
Plane
*These menu items are available in menus, not from the toolbar, and are discussed in the tools
sections of this user's guide.
Each of these tools is discussed further in this guide. As a recommendation, however, learn the
Line Tool and Eraser Tool first, followed by the Orbit Tool (discussed in the next section),
Push/Pull, and Move Tools.
Note - Most drawing tools can perform modifications as well, such as the Line Tool being
SketchUp implements the concept of a camera to represent your point of view of the model.
Simply, you (the user) are treated as though you were a camera looking at your model as you
work. This concept is particularly important when your model is something that you want to tour,
such as a house, as though you were walking through it in the real world. In this case, SketchUp
allows you to change your point of view to a specific height and angle to the model and walk
through the model as though it were real.
Manipulating the Camera
SketchUp starts at a camera angle (the angle at which you view your model) that is facing
directly down at the ground as though you were looking directly down the blue axis from the sky
at the ground plane. This camera angle is the default because the majority of SketchUp models,
houses and landscapes for example, begin on the ground or red/gre en plane. Notice you only
see the ground plane in the following figure. This figure suggests you are looking down at the
image as though looking down the Blue axes (you, the camera, are hanging in the sky and
looking right down at the ground).
However, you will not get the sense of modeling in a 3D space until you orbit the camera using
the Orbit Tool
after having been orbited.