glp Glp Show Designer SD 2 Showdesigner SD2

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Instruction manual
From Version: 1.3
email: service@glp.de
Internet: http://www.glp.de
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GLP German Light Produktion (V2.1) 2
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GLP German Light Produktion (V2.1) 3
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Index
1 Switch on / Basic Functions........................................................ 6
2 Setup (Init).................................................................................... 7
2.1.1 Shutter............................................................................................ 10
2.1.2 Fixing DMX- Channels (DMX ch.)............................................... 11
2.1.3 Fixing all the other DMX- Channels (DMX ch.) ....................... 12
2.1.4 Administering Basic Positions for Schedules (Adj.Pos)............ 13
2.1.5 Insert DMX Values (Values)......................................................... 13
2.1.6 Earmarking Color and Gobo Keys (C/G-Values) ................... 14
2.1.7 Clearing all Scanner (Erase Scan)............................................. 15
2.1.8 Copying Scanner Setup (Copy)................................................ 15
2.1.9 Clearing Scanner Setup (Cl. Scanner) ..................................... 16
2.2 PAR Setup (PAR)....................................................................................18
2.2.1 None Fade Channels (No dimmer) .......................................... 18
2.2.2 Dimmer Channels (Dimmer) ...................................................... 19
2.2.3 Clearing PAR Setup (Clear all)................................................... 19
2.3 Set Password .........................................................................................20
2.4 Clear Memory (Erase Mem.)...............................................................20
2.5 DMX- Input ............................................................................................21
2.6 Midi ........................................................................................................23
2.7 Utilities....................................................................................................24
2.8 Saving Setup and quit (Save/Exit) ......................................................25
3 Administering Scanner- Groups (Scan-Group) .....................25
4 Saving Data ...............................................................................26
GLP German Light Produktion (V2.1) 4
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5 Manual Use ................................................................................ 27
5.1 Manual Control of Scanners................................................................27
5.2 Manual Control of PAR- Channels ......................................................28
6 Administering / Editing (Edit- Modus) .....................................28
6.1 Editing Scenes (editing).......................................................................30
6.1.1 Quick-Set and Quick-Set Reference for Pan/Tilt..................... 31
6.1.2 Motion examples for Pan/Tilt ..................................................... 32
6.4 Edit Effect Chaser (Ed.eff.ch.)..............................................................37
7 Scene Group.............................................................................. 40
8 Show ........................................................................................... 42
8.1 Manual Overwrite.................................................................................43
8.2 Run Chaser and Effect Chaser ............................................................44
9 Technical Data .......................................................................... 45
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1 Switch on / Basic Functions
After switching on the Show Designer SSDD22 you are entering the Main Menu. From here you can use other lower menus with the help from
Function Keys.
- F1 - - F2 - - F3 - - F4 -
-- Show --
*** Show Designer SD2 ***
SceneGroup Memory Init
-- Edit -- Scan-Group
Ver: x.xx
- F5 - - F6 - - F7 - - F8 -
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2 Setup (Init)
Put -F1- (Init) to got to the Setup Menu. All the initiation and basic functions are done here. Attachments of DMX- Channels, Colors/Gobos, Midi- Adjustments and a menu with Utilities.
- F1 - - F2 - - F3 - - F4 -
Scanner
*** Setup ***
DMX-Input Utility Save/Exit
PAR Erase Mem.
Midi
Password
- F5 - - F6 - - F7 - - F8 -
2.1 Scanner Setup (Scanner)
Put -F1- (Scanner) to go to the Scanner Setup Menu.
- F1 - - F2 - - F3 - - F4 -
Shutter
DMX ch. C/G-Values.
Values
Scanner setup
Erase Scan
Adj. Pos
Copy Cl.Scanner
- F5 - - F6 - - F7 - - F8 -
First chose the scanner to work with the Scanner Keys. It is only possible to chose one scanner at the same time.
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Indications and Procedure:
1) Divide the 512 usable DMX-Channels into Scanner and PAR Channels, e.g. DMX-Channels 1-300 for Scanner and DMX-Channels 301-512 for PAR.
2) Do not have double usage of DMX-Channels. There is a display showing the used DMX-Channels in the Setup Menu Utility.
3) Scanners with different DMX- Addresses are shown one after the other and rising in the Setup. For your own orientation you should supply a setup-list as you can see below (There is a list for copying in the appendix).
DMX-
1 2 3 4 5 6 7 8
Address
Channel/
Pan Tilt
Function
Unit 1 GLP MAX 250 ELC
DMX-
9 10 11 12 13 14 15 16
Spee
d
Pan
Spee
d
Tilt
Speci
al
Color Gobo
Address
Channel/
Function
Unit 2 GLP MAX 250 ELC
DMX-
Address
Pan Tilt Spee
d
Pan
17 18 19 20 21 100 and so
Spee
d
Tilt
Special Color Gobo Shutter
Shutt
er
on.
Channel/
Function
Unit 3 GLP Mighty-Scan
GLP German Light Produktion (V2.1) 8
Pan Tilt Speed
Pan/ Tilt
Speed
Shutter Dim.
and so
on.
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4) One DMX-Channel for different functions could be laid aside on several Function Keys.
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For example:
1) GLP Patend Light 575/1200 or Star Tec 1200 There are six Gobos at the Gobo channel on the DMX-Values 1 - 128. From 129 - 255 it is Gobo rotation or Gobo position. It is possible to put the six Gobos to the Gobo Keys and the Gobo rotation to SPECIAL Key Red: Gobo.
2) GLP Max 250 HLX On the Shutter-Channel (Channel 8) at the DMX-Values 0 - 127 are the Shutter Frequencies, from 128 - 255 Speed is checked for Color/ Gobo. You can put the DMX-Values 0 - 127 e.g. to SPEC.4 and the DMX-Values 128 - 255 to ROT.GOB.WH. The SPECIAL- Keys are having the same DMX-Channel.
2.1.1 Shutter
First of all make the adjustments for the Shutter-Channel.
In this case it is only the adjustment for „Shutter open“ and „Shutter close“. If you have got an independent scanner i.e. not over a chaser (between open and close) you should put the DMX-Values for the Shutter-Frequencies on a special key, e.g. Spec.4.
-F1- (Shutter) to go to the Set Shutter Menu.
Put
- F1 - - F2 - - F3 - - F4 -
Sh. DMX
Set Shutter
Sh. On Gobo
Gobo DMX
Sh.open
Sh.close
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Sh. DMX) Î „Set DMX channel:“ Î insert DMX- Channel with
NUM-Block Keys or Trackball and press ENTER.
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¾ -F3- (Sh,open) Î „Set Shutter open:“ Î insert DMX-Value for Shutter
open with NUM-Block Keys or Trackball and press ENTER.
¾ -F4- (Sh.close) Î „Set Shutter close:“ Î insert DMX-Value for Shutter
close with NUM-Block Keys or Trackball and press ENTER.
If you have got a scanner which shutters with a Gobo wheel activate this function with -F5-. „Set Shutter Shutter use Gobo Ch.
Afterwards:
¾ -F5- (Gobo DMX) Î „Set DMX channel:“ Î insert DMX-Channel for
Gobo with NUM-Block Keys or Trackball and press ENTER.
Press ESC to quit this menu.
2.1.2 Fixing DMX- Channels (DMX ch.)
Press -F2- (DMX ch.) to leave the Scanner Setup Menu and go to Set
DMX-Channel (1 . . 512) Menu.
- F1 - - F2 - - F3 - - F4 -
Pan DMX
Tilt DMX
Set DMX-Channel (1 . . 512)
Col1 red
Col1 green
Gobo 1
Col1 blue
Gobo 2
Col2 Wh
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Pan DMX) Î „Give DMX channel of high byte:“ Î insert DMX-
Channel for Pan high byte with NUM-Block Keys or Trackball and press ENTER.
Î „Give DMX channel of low byte:“
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If you have got a scanner with 8 Bit Î insert DMX-Channel for
Pan low byte with NUM-Block Keys (CLR) or Trackball as „OFF“ and press ENTER.
If you have got a scanner with 16 Bit Î insert DMX-Channel for
Pan low byte with NUM-Block Keys or Trackball and press ENTER.
¾ -F2- (Tilt DMX) Î Same procedure as above (Pan DMX).
¾ -F3- (Gobo 1) Î See above
¾ -F4- (Gobo 2) Î See above (For Scanner with two Gobo wheels)
¾ -F5-, -F6-, and -F7- See above (For Scanner with RGB- Color-Mix-
System)
¾ -F8- (Col2 Wh) Î See above (For Scanner with Color-wheel)
2.1.3 Fixing all the other DMX- Channels (DMX ch.)
All the other functions (Shutter also) are laid down on the Special keys.
Stay within the Set DMX-Channel (1 . . 512) Menu and chose now with
the Special Keys the adequate scanner functions.
For example:
Dimmer Î „Give DMX channel number:“ Î insert DMX-Channel for
Dimmer with NUM-Block Keys or Trackball and press ENTER.
or put Shutter e.g. to Spec.4:
Spec.4 Î „Give DMX channel number:“ Î insert DMX-Channel for Spec.4/Shutter with NUM-Block Keys or Trackball and press ENTER.
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Press ESC to go back to the Scanner setup Menu.
2.1.4 Administering Basic Positions for Schedules (Adj.Pos)
Press -F6- (Adj.-Pos) Î „Adjust position for Pan/Tilt/Focus/Frost“ Î Here you can put Pan, Tilt, Focus and Frost into any position. This position is seen every time you change the spot with Init.
2.1.5 Insert DMX Values (Values)
Press -F3- (Values) to go to the Set Scanner DMX-Value Menu.
- F1 - - F2 - - F3 - - F4 -
Set Scanner DMX-Value
Use special keys to set min/max val.
- F5 - - F6 - - F7 - - F8 -
Chose channel with SPECIAL Keys and insert minimal and maximum value.
For example:
Dimmer Î „Set DMX-Value min:“ Î insert minimal DMX-Value for Dimmer with NUM-Block keys or Trackball and press ENTER.
Î „Set DMX-Value max:“ Î insert maximum DMX-Value for Dimmer with
NUM-Block keys or Trackball and press ENTER.
Same procedure with all the other channels.
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If a Special key is not associated to a DMX-Channel you will see the message „DMX-Channel not O.K.“.
Press ESC to go back to the Scanner setup Menu.
2.1.6 Earmarking Color and Gobo Keys (C/G-Values)
Press -F4- to go to the Set Color/Gobo-List Menu.
- F1 - - F2 - - F3 - - F4 -
Gobo 1
Gobo 2
Last Gobo Last Col.
Set Color/Gobo-List
Col1 red
Col1 green
Col1 blue
Col2 Wh
- F5 - - F6 - - F7 - - F8 -
Chose Gobo-key with GOBO, press -F1- (Gobo 1) or -F2- (Gobo 2) Î „Gobo 1 value:“ Î insert DMX-Value for Gobo 1 with NUM-Block keys or Trackball and press ENTER.
Same procedure for all the other GOBOS and COLORS.
There are 2x15 places available. With BANK you can switch to the other
15.
If you have got a scanner with two Gobo wheels or several Color-wheels (e.g. RGB- mixture) administer the combination of the wheels ( Col1 red, Col1 grn, Col1 blue, Col2 Wh, Gobo1, Gobo2) one after the other and save them afterwards on a GOBO or COLOR- key.
¾
For example:.
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-F3- (Last Gobo) and -F4- (Last Col.) make the assumption of
the DMX-Value of the proceeding Gobos or Colors possible.
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Gobo Taste 2 Î -F3- (Last Gobo) Î -F1- (Gobo 1) „Gobo 1 value: xx“ Î take value with ENTER over or Î insert DMX-Value for Gobo 2 with
NUM-Block keys or Trackball and press ENTER.
Press ESC to go back to the Scanner setup Menu.
2.1.7 Clearing all Scanner (Erase Scan)
Starting from the Setup Menu you can clear all initialized scanner with -
F5-
(Erase Scan).
Press NUM-Block Key 1 to confirm or key 0/ESC to quit.
2.1.8 Copying Scanner Setup (Copy)
Here you can copy already initialized scanners to another not yet used DMX-Channel. First you have to attach the Pan Channel of the new scanner (as a reference) to a free DMX-Channel. If Pan is not the first Channel of the scanner you have to remind this with the choice of the new DMX-Channel.
See also „Indications and Procedure“ on page 8
For example:
DMX­Address
Channel / Function
50 51 52 53 54 55 56 57 and
so on.
Gobo Color Shutter Spee
d Pan
last Scanner new Scanner
Spee d Tilt
Pan Tilt Spec.and
so on.
Press -F7- to go to the Copy functions Menu.
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- F1 - - F2 - - F3 - - F4 -
Copy-scan
Predef-Sc
Del.scan
Copy functions
Pan-norm
Pan-inv
Tilt-norm
Tilt-inv
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Copy-scan) Î „Copy scanner data“ Î declare source
scanner with SCANNER keys Î declare end scanner with
SCANNER keys.
Predefined Scanner
Here you can copy one of the predefined scanner out of the ROM of the SD2 to one DMX channel. It is necessary to attach the Pan Channel of the new scanner (as a reference) to a free DMX-Channel. If Pan is not the first Channel of the scanner you have to remind this with the choice of the new DMX-Channel.
¾ -F2- (Predef-Sc) Î „Copy predefined scanner from ROM-area“ Î
Here it is possible to copy predefined scanner from the store to a DMX-Channel. It is also necessary to have at least one PAN-channel set. Then the SD2 is able to change all the other DMX-Addresses. (For a list of all predefined scanner see at the end of this manual).
¾ -F3- (Del.scan) for deleting individual scanner.
Chose Scanner and press NUM-Block Key 1 or quit with 0/ESC.
¾ You are using -F5- to -F8- for inverting Pan and Tilt movements.
Press ESC to go back to the Scanner setup Menu.
2.1.9 Clearing Scanner Setup (Cl. Scanner)
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Clearing individual scanner.
Chose scanner and press NUM-Block Key 1 to confirm the clearing or 0/ESC to pluck.
(Same effect as in 2.1.8
-F3- Del. scan)
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2.2 PAR Setup (PAR)
Press -F2- (PAR) to go from the Setup Menu to the Set PAR type list Menu.
- F1 - - F2 - - F3 - - F4 -
No dimmer
Dimmer
Set PAR type list
Clear all
- F5 - - F6 - - F7 - - F8 -
2.2.1 None Fade Channels (No dimmer)
These are Dimmer-Channels which stay untouched when scenes are dissolved by fading times, i.e. the announced DMX-Value „jumps“ from one scene to another without dissolving. Use this mode for example for rolling color changes.
-F1- (No dimmer) Î „No dimmer list:“
There are three different possibilities for inserting channels. They can also be used in combination.
1) Channel and Channel
Insert DMX-Address for the „No dimmer“ Channel with NUM-
Block keys or Trackball Î insert more channels with the key AND in the PAR-ADJUST section. Press ENTER.
2) Channel to Channel
Insert DMX-Address for the „No dimmer“ Channel with NUM-
Block keys or Trackball Î insert the final channel with the key THRU in the PAR-ADJUST section. Press ENTER.
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3) All channels from now on
Insert DMX-Address for the „No dimmer“ Channel with NUM- Block keys or Trackball Î insert all other channels from now with the key ALL in the PAR-ADJUST section.
For example:
-F1- (No dimmer) ΓNo dimmer list:“ Î
100 AND 101 AND 200 THRU 300 AND 400 ALL
The DMX-Channels 100, 101, 200-300 and 400-512 have been defined.
Though it is not sensible to have such leaps and gaps.
2.2.2 Dimmer Channels (Dimmer)
Here you can fade Dimmer Channels with a dissolving time from scene to scene.
Insert as above (No dimmer channels).
2.2.3 Clearing PAR Setup (Clear all)
With -F8- (Clear All) you can clear all No dimmer and Dimmer Channels together.
Press NUM-Block Key 1 to confirm or key 0/ESC to quit.
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2.3 Set Password
Starting from the Setup Menu you’ll come to the Set password function Menü with –F3- (Password).
- F1 - - F2 - - F3 - - F4 -
Init PW
Edit PW Del.all PW
Set password functions
- F5 - - F6 - - F7 - - F8 -
You can give separate passwords for the sections: INIT (Setup) and EDIT (Programming).
¾ -F1- (Init PW) Î „Set Init password:“ Î enter the four-digit password
number with the NUM-Block keys. Confirm with a second entry of the number and press the ENTER key twice.
-F2- (Edit PW) Î „Set Edit password:“ Î enter the four-digit password
¾
number with the NUM-Block keys. Confirm with a second entry of the number and press the ENTER key twice.
¾ -F4- (Del.all PW) Î „Delete all password:“ Î Press NUM-Block Key 1
to confirm or key 0/ESC to quit.
2.4 Clear Memory (Erase Mem.)
Starting from the Setup Menu you can clear the whole memory of SD2 with -F4- (Erase Mem.).
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Press NUM-Block Key 1 to confirm or key 0/ESC to quit.
2.5 DMX- Input
Starting from the Setup Menu you get via -F5- (DMX-Input) into the „Set DMX input channel list Menu“
Here you can connect external DMX- Desk and patch to the corresponding DMX- Channels (Soft Patch).
The external DMX- Desk is than controlling the corresponding DMX­Channels.
„Give first DMX input channel :“ Î Select the first Input- Sending­Channel of the DMX- Desk with the NUM-Block keys. That means the first DMX- Channel which is send first from the external desk (confirm with ENTER).
„Give first DMX output channel :“ Î Select the first Output- Channel of the SD2 with the NUM-Block keys. That means the first DMX- Channel which is corresponding to the first receiving channel (confirm with ENTER).
„Give number of used DMX channels :“ Î Enter the number of the via the SD2 forwarded channels with the NUM-Block keys (confirm with
ENTER).
Example:
a) „Give first DMX input channel :“ Î Most channel [1] but could be also
every other channel. Set the first sending DMX-Channel of the external DMX- Desk.
b) „Give first DMX output channel :“ Î Sets the corresponding output
DMX- Channel of the SD2. Can be every channel of the SD2.
c) „Give number of used DMX channels :“ Î Selects all addressed
channels up from the outgoing DMX- Channel. For example: Your input channel is No.10. Your outgoing channel is No.30. Now you select 5 used DMX- Channels (DMX 30 – 35) so the external DMX- Desk is controlling the SD2 channels No.30 - -35.
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2.6 Midi
Starting from the Setup Menu you’ll come to the Midi setup Menu with -
F6-
(Midi).
- F1 - - F2 - - F3 - - F4 -
Set key
Midi setup
OMNI ON
OMNI OFF
Show setClr set
OMNI-Status : ON (OFF)
Channel No Check
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Set key) Î „Send Midi note:“ Î Send a note with the Midi-
Keyboard and assign it to any key (e.g. SCENE-GROUP- Taste) from SD2.
¾ -F3- (Show set) Î „Key set on:“ Î By pushing a Midi-Keyboard-
key you’ll see the key number of SSDD22.
¾ -F7- (Channel No) Î „Give channel number of Midi source: 0 –
16“ Î Every Midi has a channel number. If you have several Midis at the same Midi wire you have to „tell“ the SD2 with the channel number to which Midi it has to react. Î insert the channel number with NUM-Block keys or Trackball and press ENTER.
¾ -F5- (OMNI ON) Î „OMNI-Status : ON“ Î OMNI ON does not
consider the channel number from Midi. You should only chose this if there is only one Midi connected with a Midi wire.
¾ -F6- (OMNI OFF) Î „OMNI Status : OFF“ Î Data from Midis is
only accepted when they have a channel number.
¾ -F8- (Check) Î „Number of detected Midi note :“ Î Here you
can check whether the Midi connection works correctly. You will see the key numbers from the Midi- Keyboard.
Press ESC to quit any time and go back to the Midi / Main Menu.
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2.7 Utilities
Starting from the Setup Menu you come to the Setup utilities Menu with -
F7-
(Utility).
- F1 - - F2 - - F3 - - F4 -
Used DMX
Setup utilities
Pan inv. Tilt inv.SG2-inv.
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Used DMX) Î For two seconds you can see how many
DMX-Channels are in use at the moment. The less they are the faster SD2 is. You should always pay attention to the low channel numbers of the DMX-tools and the gaps between the tools (review).
¾
¾ -F7- (Pan inv.) Î You can invert the direction of the ARROW
¾ -F8- (Tilt inv.) Î You can invert the direction of the ARROW KEYS
GLP German Light Produktion (V2.1) 24
-F5- (SG2-inv.) Î You can invert the SCENE- GROUP Fader SG2.
KEYS and of TRACKBALLS for Pan. It is necessary when SD2 is now
in front and then behind the stage.
and of TRACKBALLS for Tilt.
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2.8 Saving Setup and quit (Save/Exit)
Press -F8- to quit the Setup Menu and save all entries.
3 Administering Scanner- Groups (Scan-Group)
Starting from the Main Menu you can concentrate scanner to groups with -F4-.
First select scanner at SCANNER Selection Keys (1 to 16) then press -F4- (Scan-Group) Î „Save scanner in GROUP press GROUP key“ S.GROUP Chose key 1-11.
Afterwards you can chose the scanner together in groups by pressing the S.GROUP keys.
To change the groups just superscribe S.GROUP.
To clear the groups superscribe S.GROUP without chosen a
scanner before.
CLEAR clears all chosen scanner.
INV inverts the choice of the scanner.
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4 Saving Data
Starting from the Main Menu you come to the Memory-functions Menu with -F7- (Memory).
- F1 - - F2 - - F3 - - F4 -
Load Card Save Card
Load COM Send COM
*** Memory - functions ***
Erase Card Check COM
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Load Card) Î „Load data from memory card“ Î Loads all
data from the memory card to the controller. Press NUM-Block
Key 1 to confirm or key 0/ESC to quit.
Warning: All data is superscribed / deleted in the controller.
¾ -F2- (Save Card) Î „Save data in memory card“ Î Loads all
data from the controller to the memory card. Press NUM-Block
Key 1 to confirm or key 0/ESC to quit.
Warning: All data is superscribed / deleted on the Memory Card.
¾ -F3- (Load COM) Î „Load data from PC into memory“ Î Loads
data into the controller over the RS 232 cut (with optional available PC- Software). Press NUM-Block Key 1 to confirm or key
0/ESC to quit.
Attention: Please read the exact procedure in the Software- guidance.
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¾ -F4- (Send COM) Î „Save data in PC from memory“ Î Loads
all data of the controller into the PC. Press NUM-Block Key 1 to confirm or key 0/ESC to quit.
¾ -F5- (Erase Card) Î „Erase memory card“ Î Clears all data on
the Memory Card. This takes about three minutes.
¾ -F7- (Check COM) Î „Check COM port Æ use test connector“
Î With the help of a test plug you can check the data transfer
from and/ or to the computer.
5 Manual Use
Starting from the Main Menu, Show Modus or Editier Modus you can change adjustments at the scanners manually at any time.
You have to be either in the Show Modus or in the Edit Scene Menu to check the PAR- Light.
5.1 Manual Control of Scanners
First of all you have to open the shutter. Press the SHUTTER key and chose the requested scanner either directly or over the S.GROUP keys (shutter open). Then press SHUTTER key again (LED of SHUTTER key and of scanners go out).
For working or editing chose scanner again.
Now make adjustments of Color and Gobo. Press SPECIAL´s and insert values with the help of the TRACKBALLS. Additional Pan/Tilt can be checked with the COURSER keys.
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5.2 Manual Control of PAR- Channels
Adjustments for the PAR light could be made in the Show Modus or in the Edit Scene Menu.
Activate the SET-PAR key in the PAR-ADJUST section.
Î „Give DMX list:“ Î insert DMX-Channel with the NUM-Block keys or Trackball and press ENTER.
Î „Give DMX value:“ Î insert DMX-Value with the NUM-Block keys or Trackball and press ENTER.
Î Press FULL to maximize Value (255) directly.
Î Press ESC to finish entries.
As described in chapter 2.2.1 on page 15 all types of entries (ALL, AND, THRU) can be used.
6 Administering / Editing (Edit- Modus)
Indications and Procedure:
Edit- Mode Show- Mode
Programs (2000)
Scenes Shutter Chaser
Effect Chaser
First you create all scenes in Edit- Modus. Up to 2000 could be saved. After that these scenes are put together to programs and chasers in the Edit Chaser or Edit Program Menu.
Show
overlay
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Any combination of PAR-Light and scanners is possible in the scenes.
If the scenes were changed later (edited) this may have consequences to the programs and chasers where the edited scene has been used.
Starting from the Main Menu press
Menu.
-F2- (-- Edit --) to come to the Editier
- F1 - - F2 - - F3 - - F4 -
Edit prog.
*** Edit ***
Del. Prog Del.ef.ch..
Ed.chaser
Del.chaser
Ed.eff.ch.
Edit scene
- F5 - - F6 - - F7 - - F8 -
¾ -F5- (Del. Pgm) Î „Delete program ? Yes=1 / No=0“ Î „Give
program number:“ Î insert Program number with NUM-Block keys or Trackball and press ENTER.
Press ESC to drop any time.
¾
¾ QS-Ref. and Quick-Set is also in the Edit Scene Menu and described
-F6- (Del. chas.) Î „Delete chaser Yes=1 / No=0“ Î „Give
chaser number:“ Î insert chaser number with NUM-Block keys or Trackball and press ENTER.
Press ESC to drop any time.
there. See 6.1.1 on page 31.
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6.1 Editing Scenes (editing)
Starting from the Editier Menu press -F3- (Ed. scene) to come to the Edit Scene Menu.
- F1 - - F2 - - F3 - - F4 -
Group Moving
QS.-RefQuick-Set
*** Edit scene ***
Del.scene.
Get scene Save
- F5 - - F6 - - F7 - - F8 -
Starting from this menu all scenes are made. Make the scanner and also the PAR adjustments as in chapter 5 Manual Use on page 27.
Press -F8- (Save) to save Î and insert scene numbers with NUM-Block keys or Trackball Î press ENTER to confirm.
Press ESC to drop any time.
All further functions in the Edit scene Menu are supporting you to make scenes.
¾ -F1- (Group) allows the summary of scanners to groups.
Also see chapter 3 Administering Scanner- Groups (Scan-Group) on page 6.
¾ -F6- (Del. scene) allows the deletion of scenes.
¾ -F7- (Get scene) allows the call up of already written scenes.
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6.1.1 Quick-Set and Quick-Set Reference for Pan/Tilt
a) Quick-Set
16 basic positions for Pan/Tilt can be saved here. For making scenes
afterwards they can be recalled quickly. They could be positions for particular scanners or for scan groups.
If you change the Quick-Set’s later there will be no effect for the
already made scenes, chasers or programs (static connection).
First you make the wanted Pan/Tilt Position (all other functions are not to be considered). Î
-F2- (Quick-Set) Î „1 Load / 2 Save <1>:“
1 Î open Quick-Set numbers with NUM-Block Î ENTER
Quick-Sets are opened later in the same way.
2 Î save Quick-Set numbers with NUM-Block keys Î ENTER
b) Quick-Set Reference
16 more Pan/Tilt basic positions are available here. There is a difference between the above described Quick-Sets and these. If you change the Quick-Set Reference afterwards all written scenes, chasers or programs are changing, too (dynamic connection).
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6.1.2 Motion examples for Pan/Tilt
Starting from the Edit scene Menu press -F4- (Moving) to come to the
Pan/Tilt moving Menu.
- F1 - - F2 - - F3 - - F4 -
Sel mov. Stop mov.
*** Pan / Tilt moving ***
Size Speed Phase
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Sel mov.) selects the eight pre-defined motion examples.
-F1- Î Pan mov. Right/Left- Turn
-F2- Î Tilt mov. Up/Down- Turn
-F3- Î P/T mov. Diagonal- Turn
-F4- Î P/T inv.mv Diagonal- Turn inverted
-F5- Î Circle Circle
-F6- Î Circ. inv Circle inverted
-F7- Î Eight Eight
-F8- Î Eight. inv Eight inverted
¾ -F2- (Stop mov.) stops all motion examples.
¾ -F5- (Size) allows to insert the size of the motion example.
Insert size with the NUM-Block keys or Trackball and press ENTER.
¾ -F6- (Speed) allows to insert the speed of the motion example.
Insert speed with the NUM-Block keys or Trackball and press
ENTER.
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¾ -F7- (Phase) allows to insert the starting phase of the motion
example.
Insert phase with the NUM-Block keys or Trackball and press
ENTER.
6.2 Editing Chaser (Ed. chaser)
You can program 100 different chasers with 56 steps each (Steps) with the SD2.
Chasers save only Shutter or Dimmer (brightness) information. They could be taken over from existing scenes. These chasers are then seen in the Show-Modus over the SCENE GROUP- Keys. Chasers are totally independent „Walking“ Lights.
Starting from the Editier Modus press -F2- (Ed.chaser) and insert the chaser number to come to the Edit chaser Menu.
- F1 - - F2 - - F3 - - F4 -
Ins step Del step
*** Edit chaser ***
Chaser step : xxx
Edit scene Call sc. Next time Save/Exit
- F5 - - F6 - - F7 - - F8 -
The STEP- keys NEXT and LAST allow switching forward and back in the chaser any time.
¾ -F1- (Ins step) allows to insert a new step.
¾ -F2- (Del step) allows to delete a step. All scenes are moving one
space down then. Leave the menu with Save/Exit and NO= 0 (Drop) if you deleted by accidence. Then your data stays saved.
¾ -F5- (Edit scene) allows to jump into the Edit scene Menu to work
on the existing scenes or to create new ones. See also chapter
6.1 on page 30.
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Press ESC to go back to the Edit chaser Menu.
¾
¾ -F7- (Next time) allows to insert Next Time for every step (0 – 25
¾ -F8- (Save/Exit) allows by inserting:
6.3 Editing Programs (Edit prog.)
You can program 100 different programs with 500 steps each with the SD2.
Starting from the Editier Modus press -F1- (Edit prog.) and insert the program number to come to the Edit program Menu.
-F6- ( Call sc.) allows to call an existing scene.
sec.). This is the time in between two chaser-steps.
Yes= 1 to save all adjustments and changes.
No= 0 or ESC to leave the menu without changes.
- F1 - - F2 - - F3 - - F4 -
Ins step Jump step
*** Edit program ***
Program step : xxx
Edit scene Get scene Special Save/Exit
- F5 - - F6 - - F7 - - F8 -
The STEP- keys NEXT and LAST allow switching forward and back in the program any time.
¾
¾ -F2- (Jump step) allows to jump to any step.
-F1- (Ins step) allows to insert a new step. This might happen at
the end of a program or in between two steps.
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¾ -F5- (Edit scene) allows to jump into the Edit scene Menu to work
on existing scenes or to create new ones. See also chapter 6.1 on page 30.
Press ESC to go back to the Edit chaser Menu.
¾ -F6- (Get scene) allows to get an existing scene.
¾ -F8- (Save/Exit) allows by inserting:
Yes= 1 to save all adjustments and changes.
No= 0 or ESC to leave the menu without changes.
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Press -F7- (Special) to come to the Special Menu.
- F1 - - F2 - - F3 - - F4 -
Loop step Loop cnt
*** Special ***
Program step : xxx
Set time Next time Change ti. Del.Step
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Loop step) allows to create a loop step. Î „Give loop step:
Î Insert the loop step to whom you want to go back.
¾ -F2- (loop cnt) Î Here you can determine how often the loop
step should be repeated. Î „Give loop count“.
For example:
You have created the following program:
Step 1 2 3 4 5 6 7 8
Loop Step 3 2
Loop
2 1
2x
1x
Count
Note Jump on 3
twice
After starting the program the steps are performed in the following order:
1, 2, 3, 4, 5, 3, 4, 5, 3, 4, 5, 6, 7, 2, 3, 4, 5, 3, 4, 5, 3, 4, 5, 6, 7, 8
Jump on 2
once
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¾ -F5- (Set time) Î Here you can fix the duration of the transition
towards the next step. Î „Give setup time: “. For example if you insert 50 (=5 sec.) all functions will be adjusted towards the next step within 5 seconds.
¾ -F6- (Next time) Î Here you can fix the duration of the AUTO
MODE switching towards the next step. Î „Give next time: “. For
example if you insert 50 (=5 sec.) the next step will be called after 5 seconds.
¾
-F7- (change ti.) Î This time fixes the point when colors and
gobos have to be changed at a step change. Î „Give change time: “. For example if this time is half as big as the Set Time the colors and gobos were changed when the spot is positioned exactly between position A and position B.
¾ -F8- (Del.Step) Î Deletes the present step.
Attention: You do not have to confirm the deletion! Of course you can
cancel the deletion if you save or leave the Edit program
Menus and press No= 0 or ESC.
6.4 Edit Effect Chaser (Ed.eff.ch.)
You can program 100 different Effect Chaser each with up to 16 Steps.
Effect Chaser are nearly the same as the normal Chaser described in chapter 6.2 on page 33. The different is that Effect Chaser grab only certain functions of the scanners. For example Pan/Tilt or Color,... all other functions are not concerned from this Effect Chaser. As opposed to the normal Chaser you can now program chaser for each function (not only Dimmer or Shutter). That means selective chaser for Pan/Tilt,
Color, Iris, Gobo,....
Effect Chaser are also put together by the DMX information from existing scenes. There they take over only the selected DMX Channel information from Pan/Tilt, Color, Gobo,...
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These chasers are then seen in the Show-Modus over the SCENE GROUP­Keys. Chasers are totally independent „Walking“ Lights.
You can run 4 Effect Chaser at the same time. Additional a further Shutter Chaser.
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Starting from the Editier Modus press –F3- (Ed.eff.ch.) and insert the chaser number to come to the Edit effect chaser Menu.
- F1 - - F2 - - F3 - - F4 -
Ins step Del step
*** Edit effekt chaser ***
Set Ch. Typ
Typ : ???
Effekt Chaser step : xxx
Edit scene Get Scene Next time Save/Exit
- F5 - - F6 - - F7 - - F8 -
The STEP- keys NEXT and LAST allow switching forward and back in the chaser any time.
Procedure:
a) Insert the Effect Chaser number (0 – 100). Confirm with ENTER.
b) Select requested scanner with the SCANNER- or SCAN- GROUP- keys.
c) Select the type of the Effect Chaser with -F4- (Set Ch. Typ).
d) Then follow the procedure as described in chapter 6.2 on page 33.
e) Finally when you save the chaser you choose the scanner for which it
applys to. Therefor choose the requested scanner and save the Effect Chaser.
f) Than you can assign the Effect Chaser to a SCENE GROUP- key.
¾ -F1- (Ins step) allows to insert a new step.
¾ -F2- (Del step) allows to delete a step. All scenes are moving one
space down then. Leave the menu with Save/Exit and NO= 0 (Drop) if you deleted by accidence. Then your data stays saved.
¾ -F4- (Set Ch. typ) fixes the function on which the Effect Chaser will
grab on. Select either with the Color-, Gobo- keys or one of the SPECIAL- keys.
¾ -F5- (Edit scene) allows to jump into the Edit scene Menu to work on
the existing scenes or to create new ones. See also chapter 6.1 on page 30.
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Press ESC to go back to the Edit chaser Menu.
¾ -F6- (Get scene) allows to call an existing scene.
¾ -F7- (Next time) allows to insert Next Time for each step (0 – 25 sec.).
This is the time in between two chaser-steps.
¾ -F8- (Save/Exit) allows by inserting:
Yes= 1 to save all adjustments and changes.
No= 0 or ESC to leave the menu without changes.
7 Scene Group
Here you can assign scanners, PAR- scenes and chasers to the SCENE­GROUP-keys. Every key is able to save one scanner-scene, one PAR-
scene and one chaser program.
Starting from the Main Menu press -F5- (Scene Group) to go to the
SCENE-GROUP Menu.
- F1 - - F2 - - F3 - - F4 -
Scanner
*** Set / Delete SCENE-GROUP ***
Delete all
PAR Chaser Eff. Chaser
Exit
- F5 - - F6 - - F7 - - F8 -
Press -F1- (Scanner) / -F2- (PAR) / -F3- (Chaser) to go to the Set scanner scene Menu, Set PAR scene Menu or to the Set Chaser Program Menu.
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- F1 - - F2 - - F3 - - F4 -
Assign
Delete Set-time
Set scanner (PAR/Chaser) scene on SCENE-GROUP key
Exit
- F5 - - F6 - - F7 - - F8 -
¾ -F1- (Assign) allows to attach a scanner/ PAR-scene or a chaser
to a SCENE-GROUP-key. Î „Give number of chaser/scene: „ Î Insert the scene or chaser number you want to attach to one of the SCENE-GROUP- keys.
a) You can lay one Effect Chaser and/or one (Shutter)- Chaser over
every Scanner/Par- Scene.
b) You can also lay an (Shutter)- Chaser over an Effect Chaser.
¾ -F2- (Delete) allows to delete a scanner/ PAR-scene or a chaser
from a SCENE-GROUP-key. Î „Press one of the SCENE-GROUP keys“ Î Chose the SCENE-GROUP- key you want to delete.
For Scanner- or PAR-scenes you can additionally insert a Set-Time.
¾ -F3- (Set-time) Î „Give set time of scene: „ Î Insert the time
when the scene should be called.
To activate this function press the TIMER- key beside the SCENE-GROUP- keys.
¾
-F5- (Delete all) deletes all SCENE-GROUPs.
Press -F8- (Exit ) to leave this menu.
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8 Show
Starting from the Main Menu press -F1- (--Show--)to come to the Show Modus.
From here you can run down all programs, scenes and chasers.
- F1 - - F2 - - F3 - - F4 -
Jump step
Scan-Group
*** Show ***
Programme step :
Auto Audio Speed adj.
- F5 - - F6 - - F7 - - F8 -
Press the PROGRAMME- keys to get the made programs. You can get 24 of them directly. You can get the others if you press the N.Block-key and the NUM-BLOCK- keys. Press ENTER to confirm.
¾ -F1- (Jump step) You can jump to any step while the program is
running.
¾ -F5- (Auto) activates the automatic run down of the program.
The administered Next- times were used as switch times.
¾ -F6- (Audio) activates the sound run down of the program.
Connect the controller with a music signal with the “Sound In” Buchse.
¾ -F8- (Speed adj.) allows to change the program speed by +/-
30%. Then you can synchronize the individual programs.
Press the STEP NEXT or LAST- keys to switch forward and back manually.
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The two BLACKOUT- keys react separately for scanner and PAR light.
The scenes or chasers from the SCENE-GROUP- keys could be called at the same time. CROSS-FADER A is for SCENE-GROUP A and CROSS-FADER B for SCENE-GROUP B.
The TIMER- key activates the Set- Time adjustments.
The FLASH- key switches between ON/OFF and Flash.
During the show you can change the present scene at any time with the MASTER- key (manual). Of course it is not saved.
The MASTER- Fader steers all the dimmers (even from the PAR-light and from the scanners). If there is no installed dimmer you have to use the
BLACKOUT- key from the scanner.
8.1 Manual Overwrite
During the Show you can manual step in at any time. The changes made here are not saved. If you leave this mode the next program step will cancel the changes.
Procedure:
While being in the Show Mode please push the MASTER- key (LED is on). Now you are in the MASTER- OVERWRITE- Mode. Here you can make any settings as usual.
That means: a) Select the scanner.
b) Set Color, Gobo, Pan/Tilt,...
Press the MASTER- key once more to exit this mode. The changes are canceled by the next program step.
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8.2 Run Chaser and Effect Chaser
Chaser, Scenes or Effect- Chaser run typically parallel to the programs. There they can overwrite definite functions to change the mood of a program without program them before.
Scenes on SCENE-GROUP- keys allows you to call different scenes or chaser by flashing them or simultaneous to the music.
You can call on several at the same time. Use CROSS-FADER-A for SCENE-GROUP-A and CROSS-FADER-B for SCENE-GROUP-B.
You can run 4 Effect Chaser at the same time. Another (Shutter)- Chaser can run additionally. If you call on a fifth Effect- Chaser the first of them is canceled.
If you use at the same time two Effect Chaser of the same type (e.g. Color) the second chaser is only active when the first is canceled.
The TIMER- key is activating the Set- Time Mode.
The FLASH- key is switch over from ON/OFF to FLASH.
With the SCENE- GROUP- key 12 (Tap Sync) you have a TAP
SYN- Control of the running chaser.
The SG1 and SG2 Fader are not responsible for the Chasers.
The MASTER- Fader controls all dimmer both of PAR an Scanners. If you don’t have a dimmer at your scanner please use the BLACKOUT- key for the scan.
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9 Technical Data
DMX 512
512 DMX Channels
30 Colors / Gobos Direct- access
Control- RGB
15 further Special Functions
PAN/TILT with Trackball
Scanner free definable
Predefined Scanner
Scanner and PAR Lights
3 and 5 pole DMX [Pin 3=+] [Pin 2=-]
200 Programs
450 Steps each Program
100 Effect Chaser each with
16 Steps
100 Chaser each with 450 Steps
1250 Scenes programmable
48 Scenekeys with
Crossfader
Fade- Next- Change- Time
Audio Controlled
External DMX- Desk
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Appendix 1: DMX- Address list
on
er
on
er
on
er
on
er
DMX- Address
channel/Functi
Scanner/Dimm
GLP German Light Produktion (V2.1) 46
DMX- Address
channel/Functi
Scanner/Dimm
DMX- Address
channel/Functi
Scanner/Dimm
DMX- Address
channel/Functi
Scanner/Dimm
Page 47
Appendix 2: List of Predefined Scanner (Predef-Sc)
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