Publication 42-0003
October 2017 UPC Code 7-19265-55694-7
GLD ProductsIon Dartboard
Item 42-0003
Staple your receipt here.
Important: A copy of your receipt will be needed to activate your warranty (see page 48).
GLD ProductsIon Dartboard
Item 42-0003
Congratulations and THANK YOU for purchasing the
Ion Light Up Dartboard. You have chosen a product
that should provide years of entertainment. To assist
you with customer service and warranty claims, staple
your receipt to the inside cover, then keep this manual
in a safe place for future reference.
GLD Products
S84 W19093 Enterprise Drive
uskego, WI 53150 USA
M
1-800-225-7593
Fax: 1-800-841-6944
Email: gld@gldmfg.com
Web: www.gldproducts.com
Es un Manual de Español por favor visite GLD sitio web para descargar.
This manual may have been updated. For the latest manual or a manual in Spanish, visit
the GLD products website.
Place your package near the location where it will be used. Carefully unpack
all components and verify you have all the correct pieces.
If you notice missing or defective parts, please call us at:
1-800-225-7593
Please read and understand all instructions before beginning assembly.
This assembly will require 2 adults.
Choking Hazard
This game has small parts that may break free and present a choking
hazard. Children should be supervised by an adult when playing this game.
SEIZURES
SOME PEOPLE MAY HAVE SEIZURES TRIGGERED BY LIGHT
FLASHES OR PATTERNS IN ELECTRONIC GAMES.
STOP PLAYING IF YOU EXPERIENCE ALTERED VISION, MUSCLE OR
EYE TWITCHING, LOSS OF AWARENESS OR DISORIENTATION.
3
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GLD ProductsIon Dartboard
Item 42-0003
IF YOU HAVE A WARRANTY CLAIM, CALL US FIRST:
Please refer to page 48.
GLD Products
Available 8 am to 4:30 pm Central Standard Time
S84 W19093 Enterprise Drive
Muskego, WI 53150 USA
1-800-225-7593
Fax: 1-800-841-6944
Email: gld@gldmfg.com
Web: www.gldproducts.com
For all claims, please have your receipt and item number when you call. The product
item number can be found on the front cover.
If you are instructed to return the product for service, you are responsible for
shipping the unit at your expense.
PRODUCT REGISTRATION
Important: The product registration form on page 49 and a copy of your receipt
must be completed and returned within 10 days of purchase to validate your
warranty.
Online registration is also available. Go to http://gldproducts.com/warranty-information or
click on this link. Follow the online instructions.
WARNING: Parents - Please read instructions carefully. Not for
use by children without adult supervision.
Thank you for purchasing the Ion Dartboard. The computerized scoring system makes
game playing easy and enjoyable. With 48 games to choose from, beginners and more
advanced players will ! nd challenging games to suit them.
TOOLS REQUIRED
• Tape measure
• Nail or marker
• Phillips screwdriver
• Level
• Mounting hardware (provided)
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UNPACKING THE GAME
After unpacking the game, it is important to save the original box, all packing material, and
the receipt. These items will be needed if it ever proves necessary to return the game for
service.
MOUNTING (PHYSICAL INSTALLATION)
Two methods for mounting the dartboard are available.
1. Use the keyhole slots on the backside of the dartboard. Follow the illustration and mount
the dartboard. The two screws are screwed into the wall until the screw head is 3/8"
away from the wall. The dartboard is positioned so the two screw heads are inside the
keyhole. Slide the dartboard down to secure. The head of the screw that is used must
be larger than 1/4" and smaller than 3/8".
2. Four equally spaced holes are accessible from the front to drive in screws. With the
dartboard held in place, four screws are driven in from the front, through the existing
holes. Use 1/8" diameter screws. The head of the screw must ! t inside the pocket.
Wall Anchors
A wall with studs is the most common type of wall to mount the dartboard.
1. Locate a stud and use wood screws or sheet metal type screws to secure the dartboard.
2. If a stud cannot be located or is not in the proper location, use an anchor that is suitable
for the type of wall.
Some common anchors are:
Plastic - Drill a snug hole in drywall and push the anchor in up
to the head. When the screw is screwed into the anchor, the
plastic will expand, locking the anchor in place. Do not use on
thin panelling.
Toggle Bolt - Drill hole through wall. Hole must be large
enough for the wings to pass through. Insert screw through the
holes in the dartboard and thread the toggle wings just onto
the screw. Fold the wings back and push through the hole until
the wings spring open. Pull back on the screw to hold wings
against the inside of the wall and tighten screw.
Hollow wall anchor - Drill a snug hole through the wall. Tap
anchor into the hole until the prongs on the underside of the
head are seated securely into the wall. Turn screw in and
apply pressure to keep the anchor head from turning. Tighten
screw until resistance is felt. Do not over tighten. Turn screw
out to remove. Anchor will stay and screw can be replaced.
Other methods are available. Consult a hardware store if questions arise.
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Mounting Using the Keyhole Slots
Refer to the illustrations on the following pages.
1. Choose a location that is near an electrical outlet and has at least 10 feet of open ! oor
space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Locate studs and use wood screws or sheet metal screws to secure the dartboard if the
mark is on the stud. The head of the screw must be smaller than 3/8" and larger than 1/4".
3. Determine the location for the dartboard. Place a mark on the wall 68 inches (172.7 cm)
from the ! oor. This mark is the # nal position of the center of the dartboard (bullseye).
4. If the mark is not over a stud, use the mounting hardware that came with your
dartboard.
5. Measure 8-5/8" (21.9 cm) directly up from the bullseye mark and place a mark on the
wall. Then measure down 8-5/8" (21.9 cm) from the bullseye mark and place a mark on
the wall. Use a level to check that all marks are vertical.
6. Drill pilot holes at the two marks. These are for the mounting screws.
7. If using wall anchors, follow the instructions under Wall Anchors on page 5.
8. Insert screws into anchors until a 1/4" (6.5 mm) gap is left between the wall and the
screw head.
9. Hold the dartboard so the two screw heads # t into the lower part of the keyholes. The
dartboard should slide down 1/2 inch and the screw heads will hold it on the wall.
10. Screws can be tightened or loosened to provide a secure mounting.
Mounting Using the Four Holes From the Front
Refer to the illustrations on the following pages.
1. Choose a location that is near an electrical outlet and has at least 10 feet of open ! oor
space in front of the board. Locate and use a wall stud for mounting whenever possible.
2. Two people are needed for this step. Hold board on the wall. Position center of bullseye
68" from the ! oor. Level the board. Hold in place.
3. Locate the four mounting holes on the front of the board. Use a marker or nail to mark
the position of the board through the four mounting holes onto the wall. Remove the
board.
4. Drill four pilot holes on the marks created in Step 3.
5. If using plastic anchors: drill the holes so the anchors # t snugly. Push anchors into
place.
6. Line up dartboard over anchors. Screw board into place. The screws will expand the
anchors.
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GLD ProductsIon Dartboard
Center of Bullseye
Throwing or
Toe Line
12.5"
6.25"6.25"
6.25"
6.25"
8.625"
8.625"
17.25"
68"
To Floor
Bullseye
Keyhole Slots
Screw head diameter
must be larger than 1/4"
and smaller than 3/8"
Mounting holes viewed from back
Item 42-0003
Create the Toe Line
Place a toe line 96" from the face of the board for the throwing distance. Adhesive tape or
masking tape, 2' long by 2-1/2" wide, may be used. GLD products offers a Viper Throwing
Line and a Dart Mat for this purpose. Refer to the parts order form (page 51) at the back of
this manual.
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GLD ProductsIon Dartboard
Item 42-0003
Four holes for front
mounting. Use #10 screw,
5/16" max. head diameter.
POWER INSTALLATION
The dartboard is designed to be powered by 3 AA batteries (not provided) or by an AC to
5V DC, 1000 milliamp (minimum) adapter, with the DC plug polarity con! gured as positive
(+) outside, and negative (-) center. To connect the adapter, plug the DC plug into the DC
power jack on the dartboard and the AC plug into an electrical outlet.
• Always install the correct size and grade of battery suitable for the intended use.
• Replace all batteries of a set at the same time, taking care not to mix old and new
ones, or batteries of different types.
• Clean the battery contacts and also those of the device prior to battery installation.
• Ensure the batteries are installed correctly with regard to polarity (+and -).
• Remove batteries from equipment which is not to be used for an extended period
of time.
• Remove used batteries promptly.
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If batteries are installed when the external power supply is plugged in, the dartboard turns
off. To turn the dartboard back on, remove the batteries and the power cord. Plug either the
power cord OR the batteries into the dartboard.
CAUTION: The power adapter is not a battery charging device.
Do not plug in the power adapter when the dartboard is
turned on.
Remove all the batteries before plugging in the power
supply.
1. The board is not intended for children under the age of 12 years old.
2. The board must only be used with the recommended transformer.
3. The transformer is not a toy.
4. Disconnect the dartboard from the transformer before cleaning.
PROTECTIVE FILM
This electronic dartboard has a clear protective ! lm over the entire display and button
area to prevent scratching during shipping. It is recommended that you remove this ! lm for
easier reading of the display. To remove, simply lift edge, peel off and discard.
WARNING: Not for use by children without adult supervision.
Darts are not toys and may cause injury if used
improperly. Everyone must stand behind the dart
thrower.
IMPORTANT NOTES
1. During shipping or in the course of normal play, it is possible for scoring segments of this
board to become temporarily jammed, resulting in a “frozen” board. If this occurs, the builtin Self Diagnostic Function of the e-BOARD Computer will be activated automatically.
Your dartboard will run a self-test routine to determine which segment is stuck. An error
message will " ash on the display together with the number for the “Frozen” segment.
a. Find the “frozen” segment according to the display.
b. Press ! rmly down on the “frozen” segment until it breaks free and the loose ! t is
restored. Once the “frozen” segments are loosened, the error message should be
gone and the board will continue to operate normally.
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GLD ProductsIon Dartboard
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2. This game is designed for use with 1" maximum length soft-tip darts only! Never use metal
tipped darts or longer soft-tip darts on this dartboard! Metal tipped darts will seriously
damage the circuitry, the e-BOARD computer, and electronic operation of the dartboard.
3. Electronic and mechanical reaction time is required between shots. If two shots occur
too close together, pull out second dart and rethrow to properly record your score.
4. If using an AC adapter, it must be 5V DC 1000 milliamp. The plug polarity is con# gured
as positive (+) outside, and negative (-) center. Using the wrong adapter may cause
electrical shock and damage to the unit.
5. Do not use excessive force when throwing darts. Throwing a dart too hard will cause
frequent tip breakage and cause excessive wear on the board.
6. Do not spill liquids on the dartboard. Do not use spray cleaners that contain ammonia or
other harsh chemicals, as they may damage the dartboard. Instead, we suggest regular
dusting with a damp cloth. Make sure the game is unplugged and use a mild detergent
and a damp cloth for more vigorous cleaning.
7. This game is for indoor use only.
Helpful Tip: To prevent dart tips from loosening,
twist the dart to the right (clockwise when pulling it
from the board. This motion will make dart removal
easier and will prolong the life of your dart tips.
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GLD ProductsIon Dartboard
Double
Outer Single
Triple
Inner Single
Single Bullseye
Double Bullseye
Item 42-0003
Battery
Compartment
On/Off
Volume
Control
Up
Enter
Handicap/
Quick Cricket
Segment ScoringScoring Rules
Single scoring segmentscore times 1
Double scoring segmentscore times 2
Triple scoring segmentscore times 3
Outer bullseye25 times 1
Center bullseye25 times 2
Down
Miss/
Reset
Bounce
Out
Next
Player
Standard
Cricket
Display
QUICK START - IF YOU JUST WANT TO START THROWING DARTS
1. Turn game on by pressing the ON/OFF button.
2. Press the HANDICAP/QUICK CRICKET button.
Note: The default game is G13 Cricket with 1 player, and single bull.
3. Press the ENTER button. This will select G13 with option COO.
4. Press the ENTER button again to get to number of players. 1P (single player) is
5. Use the UP or DOWN buttons if you would like to change the number of players.
6. Press the ENTER button and single bull will be displayed.
7. Press the ENTER button to start the game.
8. Take turns throwing darts. When a players score reaches exactly 0 they are the winner.
The dartboard can be powered by batteries or an external power supply. The battery
compartment is opened from the front. Insert 3 AA batteries. An external 5 VDC, 1000
milliamp power supply is included with the dartboard. To use, remove the batteries and
plug the power supply into the jack on the side of the dartboard.
1. Press the ON/OFF button to turn on the game. When the power is turned ON, the
displays will light up with a welcoming melody. When the sound stops, press ENTER.
Score display will show “G01” and “301” respectively.
2. Press the UP or DOWN buttons to scroll through the games. The selection is shown
on the player score displays. Then press ENTER to con! rm the game selection. The
choices are printed on the dartboard. The number of the game is shown at the Dart
Score display.
3. If you are playing a game that has the LO1 through LO6 options, press the UP or
DOWN buttons to select an option and press ENTER to con! rm the selection.
IF SELECTING OPTIONTHEN
L01No icons are lit upSingle In/Single Out
L02D. IN icon lit upDouble In/Single Out
L03D.OUT icon lit upSingle In/Double Out
L04D. IN and D.OUT icons lit upDouble In/Double Out
L05M. OUT icon lit upSingle In/Master Out (double or triple)
L06D. IN and M. OUT icons lit upDouble In/Master Out (double or triple)
4. Press the UP or DOWN buttons to select number of players. There are 9 selections of
players from 1 player mode to 8 players mode plus a computer player mode. Review
Step 6 for handicap option. Press ENTER to con! rm the selection and start the game.
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For more than 4 players, some players will share the player score display.
5. If the option you selected and con! rmed is the computer player mode, you will play
against the computer. Three scores are shown as if darts were thrown and the score
is updated. Press UP or DOWN to select the levels of the computer player and press
ENTER to start the game. The ! ve levels of computer player are as follows:
6. For some games, handicap mode can be selected after the number of players has been
selected. Press the HANDICAP/QUICK CRICKET button to enter handicap selection
mode. Then press UP or DOWN to select the handicap option. Press the HANDICAP/
QUICK CRICKET button to jump to the next player. Press ENTER at any time to start
the game. The games that use handicap mode are listed below.
Handicap options L1, L2, L3 and L4 are used in the cricket games to give that player a
headstart. The options give marks to a player as if they have already hit the number. The
chart below shows the marks a player starts with for the selected handicap.
Handicap OptionsStarting Display
L1
L2
L3
L4
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7. If the game has the 25/50 Bull and Double 50/50 Bull options, you can press the UP or
DOWN buttons to select and press ENTER to con! rm the selection.
8. During the game, when the computer announces “next player”, any pressure on the
segments will not activate the dartboard. The player is required to remove all the darts
and press NEXT PLAYER for the next player’s round. The dartboard will automatically
switch to the next player if the board has not been played for roughly 10 seconds after
the “next player” announcement.
9. Press the MISS/RESET button to score 0 and count the dart when a dart misses the
scoring segments or the board completely.
10. If you throw a dart and it doesn’t stay in the segment and you don’t want to register the
score, press the BOUNCE OUT button.
11. If you want to reset the game, push the MISS/RESET button and hold for 2 seconds.
12. During the course of playing, you can press ENTER to check the scores of other players.
13. This board is equipped with a unique feature of lights behind each number which can
help to identify the tracking of the targets you have hit or you need to hit. This will
greatly help the players to play in most of the games and make it more enjoyable.
14. You can control the sound level by pressing the VOLUME button.
15. Several games, for example Football, will designate a segment as single, double or
triple. An example for segment 5 is as follows.
Triple DoubleSingle
05 05
16. Press and hold the ON/OFF button for 3 seconds to turn off the game. For energy
saving purposes, the board is equipped with an auto power off feature. If the game has
not been played for 15 minutes, the game will turn off automatically.
17. When the ! rst player ! nishes a game, there are 2 options:
• Continue the same game. This allows remaining players to ! nish and complete
their information. Press the NEXT button to continue.
OR
• Re-Start a new round on the same game using the same option settings. Press the
ENTER button to re-start.
05
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