Gilderfluke&Co Dumb User Manual

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- Operating Instructions -
- for the -
- Micro MACs Brick System-
June 19, 1999
The Micro MACs Brick System is a modular Animation Control System which consists of any number of Micro MACs Bricks. Since the number of Micro MACs Bricks is unlimited, Animation Control Systems of any size can be assembled.
1"
3"
"
C0
A0
E0
20
60
40 0C
0A
0E
02
06
04
Dumb
Brick
DMX-
512
Board Error
DMX-512
Running
Heartbeat
0080
Address
0008
DMX-
512
in/out
JP2
JP4
0
U13
channel
1
U14
channel
2
U15
channel
3
U16
channel
JP1
DipSwitch
1
JP3
U18 (ch 1) U19 (ch 2)
0.25"
JP6
U24
JP5
U17 (ch 0)
U20 (ch 3)
3.5"
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Micro MACs Brick Animation Control Systems Overview ............................... 1
Inputs and Outputs ........................................................................................................... 2
DMX-512 Input ................................................................................................................. .2
Time Bases ........................................................................................................................ 2
Show Capacity ..................................................................................................................3
Micro MACs Brick Jumper Configuration ................................................... 4
Memory Configuration ..................................................................................................... 4
6264LP Ram ................................................................................................................ 4
62256LP Ram .............................................................................................................. 5
27C64 Eprom .............................................................................................................. 5
27C128 Eprom ............................................................................................................ 6
27C256 Eprom ............................................................................................................ 6
27C512 Eprom ............................................................................................................ 7
27C010, 27C020, 27C040 OR 27C080 Eprom ........................................................... 7
Clock Rate Configuration ................................................................................................. 8
15 Frames per Seconds ............................................................................................... 8
16 Frames per Seconds ............................................................................................... 8
30 Frames per Seconds ............................................................................................... 9
32 Frames per Seconds ............................................................................................... 9
External Clock ............................................................................................................ 10
J8 Power ......................................................................................................................... 11
Internal Power ............................................................................................................ 11
External Power ............................................................................................................ 11
Stop or End of Memory Flag ............................................................................................ 12
1024 (1K) Frames ....................................................................................................... 12
2048 (2K) Frames ....................................................................................................... 13
4096 (4K) Frames ....................................................................................................... 13
8192 (8K) Frames ....................................................................................................... 14
16,384 (16K) Frames .................................................................................................. 14
32,768 (32K) Frames .................................................................................................. 15
65,536 (64K) Frames .................................................................................................. 15
131,072 (128K) Frames .............................................................................................. 16
262,144 (256K) Frames .............................................................................................. 16
524,288 (512K) Frames .............................................................................................. 17
1,048,576 (1024K) Frames ......................................................................................... 17
Using Address or Data Bits ........................................................................................... 18
Double Show Configurations .......................................................................................... 20
Double Show using 62256LP Ram .............................................................................. 20
Double Show using 27C128 Eprom ............................................................................ 21
Double Show using 27C256 Eprom ............................................................................ 21
Double Show using 27C512 Eprom ............................................................................ 22
Double Show using 27C020 Eprom ............................................................................ 22
Dipswitch Configuration ....................................................................... 23
Stop on Green Opening .................................................................................................. 23
Stop at End ...................................................................................................................... 23
Reset at End .................................................................................................................... 23
Reset when Stopped ....................................................................................................... 23
No White J8 Input ........................................................................................................... 23
Run Continuously ........................................................................................................... 23
Disable Outputs when Stopped ....................................................................................... 23
DMX Forever! .................................................................................................................. 23
Connections ........................................................................................ 24
J-8 Input ......................................................................................................................... 24
DMX-512 ......................................................................................................................... 24
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Output Capacity ........................................................................................................ 27
Edge Connector .............................................................................................................. 28
Programming ...................................................................................... 29
Micro Console ..................................................................................... 33
Micro Console Configuration ......................................................................................... 35
Micro Console mode ................................................................................................. 36
Numbering System ..................................................................................................... 37
VT-52 mode ............................................................................................................... 37
DMX Checksums ........................................................................................................ 37
Assignment Range ..................................................................................................... 37
Dumb Bricks ............................................................................................................... 37
Step Forward .............................................................................................................. 37
Step Backward ........................................................................................................... 37
Go To Frame .............................................................................................................. 38
Set Start Frame .......................................................................................................... 38
Set End Frame ........................................................................................................... 38
Save Eprom ............................................................................................................... 38
Verify Eprom .............................................................................................................. 38
Restore Eprom ........................................................................................................... 39
Save Archive .............................................................................................................. 39
Verify Archive ............................................................................................................. 40
Restore Archive .......................................................................................................... 40
Clear Brick ................................................................................................................. 40
Restore Default Config. .............................................................................................. 41
Save Current Config. ................................................................................................. 41
Test Brick .................................................................................................................... 41
Test Playback-Only Brick .............................................................................................. 41
Micro Console Buttons ................................................................................................... 43
Hex/Decimal/Percent .................................................................................................. 43
Alternate/Reverse ....................................................................................................... 43
Analog/External/Digitals .............................................................................................. 43
Assign ........................................................................................................................ 44
Unassign .................................................................................................................... 45
Togglodyte Animation Test Tool .............................................................. 47
Assign ........................................................................................................................ 48
Alt./Rev. ..................................................................................................................... 48
Analog/Digital ............................................................................................................ 49
Setup ......................................................................................................................... 49
Special Encoder Prescaler .......................................................................................... 50
Digital Name ........................................................................................................... 50
Digital Number ......................................................................................................... 50
Analog Number ........................................................................................................ 50
Timer A .................................................................................................................... 50
Timer B .................................................................................................................... 50
Timer C ................................................................................................................... 50
Timer D ................................................................................................................... 50
Backlighting Stay On .................................................................................................51
Battery Stay On ......................................................................................................... 51
Default to Digital/Analog Input ..................................................................................... 51
Default Digital Channel .............................................................................................. 51
Digital Default Momentary/Alternate Action ...................................................................... 51
Default Analog Channel ............................................................................................. 51
Analog Default Normal/Reversed Direction ...................................................................... 51
Default Analog Resolution ........................................................................................... 51
DMX-512 Checksum .................................................................................................. 51
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Write to EEprom/Read from EEprom ............................................................................... 51
Light .......................................................................................................................... 51
Sequencer Record .................................................................................................... 51
Start/Stop Sequencer ................................................................................................. 52
HEXadecimal to Decimal to Percentage .................................................. 53
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- Micro MACs Brick Animation Control Systems Overview -
The Micro MACs Brick Animation Control Systems are the simplest Animation Control Systems offered by Gilderfluke & Company. They are used where ever you need an Animation Control System that will run continuously or when started by an external trigger. Typical applications are in rides and attractions where the vehicle entering the scene trig­gers the animation. At the end of the animation sequence, the Animation Control System will stop and wait for the next vehicle to enter the scene.
Micro MACs Bricks are available as record/playback or playback-only Animation Control Systems. All record/playback Bricks and many playback-only Bricks come in a case along with a power supply. These are complete Animation Control Systems which re­quire only power to run.
Micro MACs Bricks are also available as card cage mounted playback-only cards. These can be plugged into one of the many card cages available from Gilderfluke & Company. They can also be mounted to a panel on screw standoffs and connected using a sixty position edge connector if you donÕt want to use a card cage.
The Micro MACs Bricks can all be located at one or more central locations, or they can be built right into whatever it is they are controlling. This latter method allows you to prewire an entire attraction. The only field wiring needed is a wire to connect the figures to their trig­ger sources (if any). This also allows you to bring along a figureÕs Animation Control System with the figure when it is removed for maintenance. The figure can then be run on your service bench for testing and adjustment.
Standard Micro MACs ÔBricksÕ are commonly referred to as ÔDumb BricksÕ to differentiate them from the ÔSmartÕ Bricks in our Smart Brick Animation Control Systems. If you need to lock to a LaserDisk or Smpte Time Code, or if you need to randomly access many shows, we recommend you use our Smart Brick Animation Control Systems.
Record/Playback Micro MACs Bricks store the animation data in static Ram memory chips. These are protected from power outages and data loss by a nickel-cadmium bat­tery. This battery is always on a trickle charge when the Micro MACs Brick is plugged in, and should hold the data safe for years even when no power is applied. A keyswitch on the front of each record/playback Micro MACs Brick keeps down the possibility of acci­dental or unauthorized tampering with recorded show data.
Playback-only Micro MACs Bricks store their data in Eprom type memory chips. This is about the safest way known to store any type of data. One Eprom is used to store each individual eight bit wide channel. This means that when you have to perform a minor change in one output, you donÕt have to replace all the Eproms in the system.
Playback-only Micro MACs Brick Animation Control Systems are programmed using a record/playback Animation Control system that is used only until the show programming is completed. In the past, one or more Record/Playback Micro MACs Bricks has often been used for programming shows. Once programmed, the data is downloaded to a computer and burnt into the Eproms using a Micro Console. Most shows now use a PC¥MACs Animation Control System for programming. Many simple shows can even be programmed just by ÔdrawingÕ the animation sequence on the screen of any PC. No spe­cial hardware is required.
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- Inputs and Outputs -
Each Micro MACs Brick can control up to four 8 bit channels. These can be used as thirty-two on/off ÔdigitalÕ controls, as four eight bit wide analog channels, or as any combi­nation of the two. If one Micro MACs Brick doesnÕt have enough outputs, you simply add more, stacking them until you have enough outputs to do your job. Analog resolutions greater than eight bits can easily be achieved by combining the outputs from more than a single channel.
Each Micro MACs Brick features four optically isolated inputs and one optically isolated status output. The four inputs are used as follows. The colors correspond to those found in six conductor ÔmodularÕ telephone wire:
A) Green ÔStartÕ Input
B) Red ÔStopÕ Input
C) White ÔResetÕ Input
D) Blue ÔExternal ClockÕ or ÔDouble ShowÕ Input
The Yellow ÔRunning StatusÕ output is active whenever the Brick has been Started. These Inputs and Outputs can be configured to use the same power supply as the rest of the Brick, or an external power supply can be used.
- DMX-512 Input -
The DMX-512 standard was developed by the United States Institute for Theatrical Technology (USITT) for a high speed (250 KBaud asynchronous) serial link. Although it was originally designed for controlling light dimmers, it is now supported by hundreds of sup­pliers throughout the world for controlling all kinds of theatrical equipment.
Playback-only Micro MACs Bricks are available which will receive DMX-512 data direct­ly. This is the high speed serial data that PC¥MACs outputs. This allows data from a PC¥MACs system to be sent directly to a Micro MACs Brick System. Typically Bricks with the DMX-512 capability are used only during programming. They are replaced by other bricks once programming is completed.
Even though the DMX-512 standard calls for 512 channels of data, the DMX transmis­sion from PC¥MACs is limited to 256 eight bit wide channels. You can address DMX ­capable Micro MACs Brick to respond to any address between 0 and 255. Addresses above the 256th are used in PC¥MACs for transmitting a checksum. All Gilderfluke & Company DMX-512 compatible equipment can use this to verify that the data received from PC¥MACs has no transmission errors in it. If you address a light dimmer or other DMX­512 device to addresses 256 or 257, you will see this verification data displayed as a flick­ering pattern.
- Time Bases -
Micro MACs Bricks can run from their own onboard crystal controlled time base at 15, 16, 30, or 32 frames per second1. If different frame rates are required, an external clock can be fed to Micro MACs Bricks. The Micro MACs Bricks will accept external clock rates from zero to approximately 1000 frames per second.
1
Other frame rates are available as special orders.
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- Show Capacity -
The Show length that can be stored on a Micro MACs Brick is only limited by the size of the memory installed and the number of updates per second you are using. With the largest Eproms you have a potential capacity of almost ten hours at 30 FPS. Record/Playback Micro MACs Bricks are available with either 16K (16,384 frames) or 64K (65,536) capacities.
Memory
# frames 15 FPS 16 FPS 30 FPS 32 FPS
27C32 4096 4.6 min. 4.3 min. 2.3 min. 2.1 min. 27C64 8192 9.1 min. 8.5 min. 4.6 min. 4.3 min. 27C128 16,384 18.2 min. 17.1 min. 9.1 min. 8.5 min. 27C256 32,768 36.4 min. 34.1 min. 18.2 min. 17.1 min. 27C512 65,536 72.8 min. 68.3 min. 36.4 min. 34.1 min. 27C010 131,072 145.6 min. 136.5 min. 72.8 min. 68.3 min. 27C020 262,144 291.3 min. 273.1 min. 145.6 min. 136.5 min. 27C040 524,288 582.5 min. 546.1 min. 291.3 min. 273.1 min. 27C080 1,048,576 1165.1 min. 1092.3 min. 582.5 min. 546.1 min.
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- Micro MACs Brick Jumper Configuration -
The majority of the configuration for the Micro MACs Bricks is done on an eight position Dipswitch. The exceptions to this are those jumpers which set:
A) size and type of memory used
B) internal/external clock source and frame rate
C) Internal/External power for the J-8 Optoisolated inputs
D) Stop and/or end of memory jumpers needed in some configurations
E) Double show configuration (if used)
In all the following drawings, the jumper pins are shown as circles contained within an outline of the header assembly. Pins that are used for a given configuration are shown as filled-in, while those which remain hollow are not being used. The jumper plugs (used for connecting adjacent pins) or wires (used for connecting pins that are not adjacent) which connect the pins are shown as black lines. Any pin which is shown filled in with black, but which does not have any wire or jumper plug shown on it, must have all wires and/or jumper plugs removed from it in the actual Micro MACs Brick you are configuring.
- Memory Configuration -
The type of memory to be used is set on JP2 and JP4. These jumpers must be set before you install your memory chips and power up the Micro MACs Brick. You shouldnÕt change any of the jumpers on the other headers when this setting is changed.
- 6264LP Ram -
To configure a Record/Playback Micro MACs Brick for use with 6264LP static Ram Chips for a capacity of 16,384 (16K) frames. The RAM chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX-512 Address
JP1
DMX Error
DMX data
Brick Run
DMX heart
JP4
6264LP 6264LP 6264LP 6264LP
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
DMX-
512
in/out
1
DipSwitch
JP6
U24
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- 62256LP Ram -
To configure a Record/Playback Micro MACs Brick for use with 62256LP static Ram Chips for a capacity of 65,536 (64K). This is the only memory configuration which requires a wire wrapped jumper between two pins. The RAM chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
62256LP 62256LP 62256LP 62256LP
JP2
DMX-
512
in/out
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 27C64 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C64 Eprom for a capacity of 8192 (8K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
JP2
DMX-
512
in/out
JP1
27C64 27C64 27C64 27C64
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
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JP3
JP5
1
DipSwitch
JP6
U24
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- 27C128 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C128 Eprom for a capacity of 16,384 (16K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
27C128 27C128 27C128 27C128
JP2
DMX-
512
in/out
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 27C256 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C256 Eprom for a capacity of 32,768 (32K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
JP2
DMX-
512
in/out
JP1
27C256 27C256 27C256 27C256
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
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JP3
JP5
1
DipSwitch
JP6
U24
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- 27C512 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C512 Eprom for a capacity of 65,536 (64K) frames The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
27C512 27C512 27C512 27C512
JP2
DMX-
512
in/out
channel
1
U14
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
- 27C010, 27C020, 27C040 OR 27C080 Eprom -
To configure a Playback-only Micro MACs Brick for use with:
27C010 Eprom for a capacity of 131,072 (128K) frames 27C020 Eprom for a capacity of 262,144 (256K) frames 27C040 Eprom for a capacity of 524,288 (512K) frames 27C080 Eprom for a capacity of 1,048,576 (1024K) frames
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
27C010 27C020 27C040 27C080
27C010 27C020 27C040 27C080
27C010 27C020 27C040 27C080
JP4
27C010 27C020 27C040 27C080
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
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channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- Clock Rate Configuration -
The clock source and frame rate are set on JP1. If the standard frame rates are not to your lik­ing, other frame rates may be available from the Gilderfluke & Company factory. You shouldnÕt change any of the jumpers on the other headers when this setting is changed.
- 15 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 16 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX Error
JP4
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
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channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- 30 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 32 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX Error
JP4
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
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channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- External Clock -
The internal clock is incompatible with the double show configuration. They both use the Blue Input.
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- J8 Power -
The source of power used for the J8 input/output is set using two jumpers on JP5. External power should be selected whenever possible. You shouldnÕt change any of the jumpers on the other headers when this setting is changed.
- Internal Power -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
Brick Run
DMX heart
channel
3
U16
2
U15
U20 (ch 3)
- External Power -
DMX data
DMX Error
channel
1
U14
JP4
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
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1
U14
channel
0
U13
U18 (ch 1) U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- Stop or End of Memory Flag -
The Micro MACs Brick has five wire -ORed inputs which can be jumpered to set the ÔStop or End of MemoryÕ flag when all of these pins go to a high state (floating is also considered a ÔhighÕ state). The Dipswitches can be configured to stop and/or reset the Brick when this flag is set. The typical use for this input is to:
A) Set flag to stop or reset at the end of the installed memory
B) Set flag to stop or reset at a certain frame is reached in the show
C) Set flag to stop or reset when a certain combination of up to five data bits are set
To set this flag at the following frame numbers, install the jumpers as shown:
- Stop/Reset at 1024 (1K) Frames -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
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