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- Operating Instructions -
- for the -
- Micro MACs Brick System-
June 19, 1999
The Micro MACs Brick System is a modular Animation Control System which consists of
any number of Micro MACs Bricks. Since the number of Micro MACs Bricks is unlimited,
Animation Control Systems of any size can be assembled.
1"
3"
"
C0
A0
E0
20
60
40
0C
0A
0E
02
06
04
Dumb
Brick
DMX-
512
Board Error
DMX-512
Running
Heartbeat
0080
Address
0008
DMX-
512
in/out
JP2
JP4
0
U13
channel
1
U14
channel
2
U15
channel
3
U16
channel
JP1
DipSwitch
1
JP3
U18 (ch 1)U19 (ch 2)
0.25"
JP6
U24
JP5
U17 (ch 0)
6.5"6"
U20 (ch 3)
3.5"
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Micro MACs Brick Animation Control Systems Overview ............................... 1
Inputs and Outputs ........................................................................................................... 2
HEXadecimal to Decimal to Percentage .................................................. 53
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- Micro MACs Brick Animation Control Systems Overview -
The Micro MACs Brick Animation Control Systems are the simplest Animation Control
Systems offered by Gilderfluke & Company. They are used where ever you need an
Animation Control System that will run continuously or when started by an external trigger.
Typical applications are in rides and attractions where the vehicle entering the scene triggers the animation. At the end of the animation sequence, the Animation Control System
will stop and wait for the next vehicle to enter the scene.
Micro MACs Bricks are available as record/playback or playback-only Animation
Control Systems. All record/playback Bricks and many playback-only Bricks come in a
case along with a power supply. These are complete Animation Control Systems which require only power to run.
Micro MACs Bricks are also available as card cage mounted playback-only cards.
These can be plugged into one of the many card cages available from Gilderfluke &
Company. They can also be mounted to a panel on screw standoffs and connected
using a sixty position edge connector if you donÕt want to use a card cage.
The Micro MACs Bricks can all be located at one or more central locations, or they can
be built right into whatever it is they are controlling. This latter method allows you to prewire
an entire attraction. The only field wiring needed is a wire to connect the figures to their trigger sources (if any). This also allows you to bring along a figureÕs Animation Control System
with the figure when it is removed for maintenance. The figure can then be run on your
service bench for testing and adjustment.
Standard Micro MACs ÔBricksÕ are commonly referred to as ÔDumb BricksÕ to differentiate
them from the ÔSmartÕ Bricks in our Smart Brick Animation Control Systems. If you need to
lock to a LaserDisk or Smpte Time Code, or if you need to randomly access many shows,
we recommend you use our Smart Brick Animation Control Systems.
Record/Playback Micro MACs Bricks store the animation data in static Ram memory
chips. These are protected from power outages and data loss by a nickel-cadmium battery. This battery is always on a trickle charge when the Micro MACs Brick is plugged in,
and should hold the data safe for years even when no power is applied. A keyswitch on
the front of each record/playback Micro MACs Brick keeps down the possibility of accidental or unauthorized tampering with recorded show data.
Playback-only Micro MACs Bricks store their data in Eprom type memory chips. This is
about the safest way known to store any type of data. One Eprom is used to store each
individual eight bit wide channel. This means that when you have to perform a minor
change in one output, you donÕt have to replace all the Eproms in the system.
Playback-only Micro MACs Brick Animation Control Systems are programmed using a
record/playback Animation Control system that is used only until the show programming
is completed. In the past, one or more Record/Playback Micro MACs Bricks has often
been used for programming shows. Once programmed, the data is downloaded to a
computer and burnt into the Eproms using a Micro Console. Most shows now use a
PC¥MACs Animation Control System for programming. Many simple shows can even be
programmed just by ÔdrawingÕ the animation sequence on the screen of any PC. No special hardware is required.
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- Inputs and Outputs -
Each Micro MACs Brick can control up to four 8 bit channels. These can be used as
thirty-two on/off ÔdigitalÕ controls, as four eight bit wide analog channels, or as any combination of the two. If one Micro MACs Brick doesnÕt have enough outputs, you simply add
more, stacking them until you have enough outputs to do your job. Analog resolutions
greater than eight bits can easily be achieved by combining the outputs from more than
a single channel.
Each Micro MACs Brick features four optically isolated inputs and one optically isolated
status output. The four inputs are used as follows. The colors correspond to those found in
six conductor ÔmodularÕ telephone wire:
A) Green ÔStartÕ Input
B) Red ÔStopÕ Input
C) White ÔResetÕ Input
D) Blue ÔExternal ClockÕ or ÔDouble ShowÕ Input
The Yellow ÔRunning StatusÕ output is active whenever the Brick has been Started. These
Inputs and Outputs can be configured to use the same power supply as the rest of the
Brick, or an external power supply can be used.
- DMX-512 Input -
The DMX-512 standard was developed by the United States Institute for Theatrical
Technology (USITT) for a high speed (250 KBaud asynchronous) serial link. Although it was
originally designed for controlling light dimmers, it is now supported by hundreds of suppliers throughout the world for controlling all kinds of theatrical equipment.
Playback-only Micro MACs Bricks are available which will receive DMX-512 data directly. This is the high speed serial data that PC¥MACs outputs. This allows data from a
PC¥MACs system to be sent directly to a Micro MACs Brick System. Typically Bricks with the
DMX-512 capability are used only during programming. They are replaced by other
bricks once programming is completed.
Even though the DMX-512 standard calls for 512 channels of data, the DMX transmission from PC¥MACs is limited to 256 eight bit wide channels. You can address DMX capable Micro MACs Brick to respond to any address between 0 and 255. Addresses
above the 256th are used in PC¥MACs for transmitting a checksum. All Gilderfluke &
Company DMX-512 compatible equipment can use this to verify that the data received
from PC¥MACs has no transmission errors in it. If you address a light dimmer or other DMX512 device to addresses 256 or 257, you will see this verification data displayed as a flickering pattern.
- Time Bases -
Micro MACs Bricks can run from their own onboard crystal controlled time base at 15,
16, 30, or 32 frames per second1. If different frame rates are required, an external clock
can be fed to Micro MACs Bricks. The Micro MACs Bricks will accept external clock rates
from zero to approximately 1000 frames per second.
1
Other frame rates are available as special orders.
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- Show Capacity -
The Show length that can be stored on a Micro MACs Brick is only limited by the size of
the memory installed and the number of updates per second you are using. With the
largest Eproms you have a potential capacity of almost ten hours at 30 FPS.
Record/Playback Micro MACs Bricks are available with either 16K (16,384 frames) or 64K
(65,536) capacities.
Memory
# frames15 FPS16 FPS30 FPS32 FPS
27C3240964.6 min.4.3 min.2.3 min.2.1 min.
27C6481929.1 min.8.5 min.4.6 min.4.3 min.
27C12816,38418.2 min.17.1 min.9.1 min.8.5 min.
27C25632,76836.4 min.34.1 min.18.2 min.17.1 min.
27C51265,53672.8 min.68.3 min.36.4 min.34.1 min.
27C010131,072145.6 min.136.5 min.72.8 min.68.3 min.
27C020262,144291.3 min.273.1 min.145.6 min.136.5 min.
27C040524,288582.5 min.546.1 min.291.3 min.273.1 min.
27C0801,048,5761165.1 min.1092.3 min.582.5 min.546.1 min.
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- Micro MACs Brick Jumper Configuration -
The majority of the configuration for the Micro MACs Bricks is done on an eight position Dipswitch.
The exceptions to this are those jumpers which set:
A) size and type of memory used
B)internal/external clock source and frame rate
C) Internal/External power for the J-8 Optoisolated inputs
D) Stop and/or end of memory jumpers needed in some configurations
E)Double show configuration (if used)
In all the following drawings, the jumper pins are shown as circles contained within an outline of the
header assembly. Pins that are used for a given configuration are shown as filled-in, while those which
remain hollow are not being used. The jumper plugs (used for connecting adjacent pins) or wires (used
for connecting pins that are not adjacent) which connect the pins are shown as black lines. Any pin
which is shown filled in with black, but which does not have any wire or jumper plug shown on it, must
have all wires and/or jumper plugs removed from it in the actual Micro MACs Brick you are configuring.
- Memory Configuration -
The type of memory to be used is set on JP2 and JP4. These jumpers must be set before you
install your memory chips and power up the Micro MACs Brick. You shouldnÕt change any of the
jumpers on the other headers when this setting is changed.
- 6264LP Ram -
To configure a Record/Playback Micro MACs Brick for use with 6264LP static Ram Chips for a
capacity of 16,384 (16K) frames. The RAM chips must be ÔSouthÕ justified, leaving four unused
holes at the top of each socket.
DMX-512 Address
JP1
DMX Error
DMX data
Brick Run
DMX heart
JP4
6264LP6264LP6264LP6264LP
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
DMX-
512
in/out
1
DipSwitch
JP6
U24
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- 62256LP Ram -
To configure a Record/Playback Micro MACs Brick for use with 62256LP static Ram Chips for a
capacity of 65,536 (64K). This is the only memory configuration which requires a wire wrapped
jumper between two pins. The RAM chips must be ÔSouthÕ justified, leaving four unused holes at
the top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
62256LP62256LP62256LP62256LP
JP2
DMX-
512
in/out
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 27C64 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C64 Eprom for a capacity of
8192 (8K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the top
of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
JP2
DMX-
512
in/out
JP1
27C6427C6427C6427C64
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
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JP3
JP5
1
DipSwitch
JP6
U24
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- 27C128 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C128 Eprom for a capacity of
16,384 (16K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the
top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
27C12827C12827C12827C128
JP2
DMX-
512
in/out
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 27C256 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C256 Eprom for a capacity of
32,768 (32K) frames. The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the
top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
JP2
DMX-
512
in/out
JP1
27C25627C25627C25627C256
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
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JP3
JP5
1
DipSwitch
JP6
U24
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- 27C512 Eprom -
To configure a Playback-only Micro MACs Brick for use with 27C512 Eprom for a capacity of
65,536 (64K) frames The Eprom chips must be ÔSouthÕ justified, leaving four unused holes at the
top of each socket.
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
JP4
27C51227C51227C51227C512
JP2
DMX-
512
in/out
channel
1
U14
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
- 27C010, 27C020, 27C040 OR 27C080 Eprom -
To configure a Playback-only Micro MACs Brick for use with:
27C010 Eprom for a capacity of 131,072 (128K) frames
27C020 Eprom for a capacity of 262,144 (256K) frames
27C040 Eprom for a capacity of 524,288 (512K) frames
27C080 Eprom for a capacity of 1,048,576 (1024K) frames
DMX Error
DMX data
Brick Run
DMX-512 Address
DMX heart
27C010
27C020
27C040
27C080
27C010
27C020
27C040
27C080
27C010
27C020
27C040
27C080
JP4
27C010
27C020
27C040
27C080
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
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channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- Clock Rate Configuration -
The clock source and frame rate are set on JP1. If the standard frame rates are not to your liking, other frame rates may be available from the Gilderfluke & Company factory. You shouldnÕt
change any of the jumpers on the other headers when this setting is changed.
- 15 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 16 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX Error
JP4
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
8 of 53
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- 30 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
- 32 Frames per Seconds -
DMX data
Brick Run
DMX heart
DMX Error
JP4
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
9 of 53
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- External Clock -
The internal clock is incompatible with the double show configuration. They both use the Blue
Input.
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- J8 Power -
The source of power used for the J8 input/output is set using two jumpers on JP5. External
power should be selected whenever possible. You shouldnÕt change any of the jumpers on the
other headers when this setting is changed.
- Internal Power -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
DMX-512 Address
channel
Brick Run
DMX heart
channel
3
U16
2
U15
U20 (ch 3)
- External Power -
DMX data
DMX Error
channel
1
U14
JP4
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
JP2
1
DipSwitch
JP6
U24
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
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1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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- Stop or End of Memory Flag -
The Micro MACs Brick has five wire -ORed inputs which can be jumpered to set the ÔStop or
End of MemoryÕ flag when all of these pins go to a high state (floating is also considered a ÔhighÕ
state). The Dipswitches can be configured to stop and/or reset the Brick when this flag is set. The
typical use for this input is to:
A) Set flag to stop or reset at the end of the installed memory
B) Set flag to stop or reset at a certain frame is reached in the show
C) Set flag to stop or reset when a certain combination of up to five data bits are set
To set this flag at the following frame numbers, install the jumpers as shown:
- Stop/Reset at 1024 (1K) Frames -
DMX data
Brick Run
DMX heart
DMX-512 Address
DMX Error
JP4
JP2
DMX-
512
in/out
JP1
channel
3
U16
channel
2
U15
U20 (ch 3)
channel
1
U14
channel
0
U13
U18 (ch 1)U19 (ch 2)
U17 (ch 0)
JP3
JP5
1
DipSwitch
JP6
U24
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